Golden Orb

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Knowledge Checks -Eyes of the Ten-Scourge

Theo slashes at outline green twice, the cultist drops. He moves onto outline pink and fells him in two swipes as well

Boswick moves up and attacks blue. He lashes out, but only two strikes land.

Round 3
Boswick
Voros
Theodric
Dr Strang
Reds
Blues
Oranges
LT
Kali-grappled
Lavode

GM:

Solid Blue 17/56
Outline Orange- 45/56[6 NL]
Outline Red- 46/56


Knowledge Checks -Eyes of the Ten-Scourge

Do not worry. I know a new job can wreak havoc until you get into the flow of things. Take your time.


Knowledge Checks -Eyes of the Ten-Scourge

Lavode launches a ray of heavenly fire at solid yellow. It burns his skin, but he remains standing.

Kali continues to hold on to the "snack"

LT drops the solid yellow cultist in front of him with the first arrow. He then moves onto solid green, missing with the second, but nailing him with the third arrow. The last arrow is sent towards the outlined yellow being held by Kali. It makes contact and goes limp.

The remaining green, thrust his spear at Theo. The cultist gets lucky and draws blood. Theo takes 10 damage

BOLD MAY ACT
Round 3
Boswick
Voros
Theodric
Dr Strang

Pinks
Reds
Blues
Oranges
LT
Kali-grappled
Lavode
Greens

Combat Rolls:

Outline Green vs Theo: 1d20 ⇒ 201d6 ⇒ 2
Outline green vs Theo; Crit: 1d20 ⇒ 82d6 ⇒ (4, 1) = 5

outline Green vs Theo: 1d20 ⇒ 101d6 ⇒ 5

GM:

Solid Green- 15/56
Outline Orange- 56/56 [6 NL]
Outline Orange- 45/56
Outline Green- 46/56
Outline Red- 46/56


Knowledge Checks -Eyes of the Ten-Scourge

Botting LT and Kali

Kali rolls:

maintain grapple: 1d20 + 21 + 5 ⇒ (2) + 21 + 5 = 28
claw damage: 1d6 + 11 + 2d6 ⇒ (6) + 11 + (1, 3) = 21
self damage: 1d6 ⇒ 3

Kali continues to squeeze the life out of the cultist she is holding.

LT rolls:

arrow #1: 1d20 + 14 ⇒ (10) + 14 = 241d8 + 13 ⇒ (2) + 13 = 15
arrow #2: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 13 ⇒ (2) + 13 = 15
arrow #3: 1d20 + 9 ⇒ (16) + 9 = 251d8 + 13 ⇒ (4) + 13 = 17
arrow #Haste: 1d20 + 14 ⇒ (9) + 14 = 231d8 + 13 ⇒ (3) + 13 = 16

LT opens fire on the cultist in front of him. Moving to the next once the first is down.


Knowledge Checks -Eyes of the Ten-Scourge

Sorry for not being more clear. We are still in initiative. The mist is beginning to fade. But, the haunt itself is not neutralized.

Round 1
Bold May Act
Therin
Jomal
Ouita
Khari
Oops
Lars


Knowledge Checks -Eyes of the Ten-Scourge

Therin covers the area in holy energy. The mist begins to fade.


Knowledge Checks -Eyes of the Ten-Scourge

Will throw this out there as a helpful hint

DC 10 knowledge religion:

You know haunts can be damaged by positive energy damage. Holy water can also damage the haunt. This can only neutralize the haunt. Destroying the haunt may take extra steps.


Knowledge Checks -Eyes of the Ten-Scourge

Combat rolls:

Ouita will: 1d20 + 2 ⇒ (15) + 2 = 17
Khari will: 1d20 ⇒ 15

Two claws form from the mist and slash at both Ouita and Khari. They do not seem effected by it though.

Ouita and Khari:
You see visions of a bear like creature, with a glowing sigil on its chest, attacking villagers. Multiple bodies lay around him

Going into rounds. It is a persistent haunt.Meaning, it will go until neutralized.

Round 1
Everyone may act


Knowledge Checks -Eyes of the Ten-Scourge

Theo moves up and delivers a vicious overhand chop to the cultist. He manages to not only cut the weapon in half, the cultist falls from his rope in two halves as well.

Boswick attacks pink and drops him with the fourth blow.

Voros easily hits the solid yellow, who is blinded by Lavode.

Dr. Strang slams his staff on the ground, sending out two force missiles. Guiding the to the target.

Outlined Pink thrust downward towards Theo. Finding no purchase.

Outlined Red pushes off the wall once more and jabs at Boswick on the pass. The weapon does nothing.

Solid Blue thrust twice at Kali, but the hard exoskeleton of the mantis.

Outline orange continues to cough from the smoke.

Solid Yellow thrust twice at the juggernaut known as Boswick, but fails to do any damage.

Outline yellow swings back across the room. Missing Boswick on the way through, but finding himself in the claws of Kali. Kali managed to pluck outline yellow out of the air, but misses on the follow up bite. She takes 2 damage in the exchange. She is also starting the turn grappling with Outlined yellow

BOLD MAY ACT
Round 2
Boswick
Voros
Theodric
Dr Strang
Pinks
Reds
Blues
Oranges
Yellows
LT
Kali-grappled
Lavode

Greens

Combat Rolls:

Outline Pink vs Theo: 1d20 ⇒ 31d6 ⇒ 3

Outline Red Vs Boswick: 1d20 ⇒ 71d6 ⇒ 6

Solid Blue vs Kali: 1d20 ⇒ 61d6 ⇒ 5
Solid Blue vs Kali: 1d20 ⇒ 41d6 ⇒ 6

Outline Orange fort: 1d20 ⇒ 3
non lethal damage: 1d6 ⇒ 6

Solid Yellow vs Boswick: 1d20 ⇒ 51d6 ⇒ 5
Solid Yellow vs Boswick: 1d20 ⇒ 121d6 ⇒ 6

Outline Yellow vs Boswick: 1d20 ⇒ 131d6 ⇒ 3

Kali AOO vs Outline yellow: 1d20 + 18 ⇒ (13) + 18 = 311d6 + 11 + 2d6 ⇒ (3) + 11 + (1, 4) = 191d6 ⇒ 2
Kali grab vs Outline yellow: 1d20 + 21 ⇒ (8) + 21 = 29
Bite if grab successful: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 4 + 2d6 ⇒ (6) + 4 + (2, 4) = 161d6 ⇒ 6

GM:

Solid Green- 15/56
Solid Yellow- 23/56 Blinded
Outline Orange- 56/56 [6 NL]
Outline Orange- 45/56
Outline Yellow- 23/56 grappled
Outline Green- 46/56
Outline Red- 46/56


Knowledge Checks -Eyes of the Ten-Scourge

Perception:

Jomal (LLV): 1d20 + 1 ⇒ (2) + 1 = 3
Lars: 1d20 + 4 ⇒ (1) + 4 = 5

Ouita enters the empty house and goes to examine the deceased.

Khari notices a thick yellow fog coming from the walls and settling down near the floor.

Initiative:

Jomal: 1d20 + 2 ⇒ (3) + 2 = 5
Lars: 1d20 + 1 ⇒ (13) + 1 = 14
Khari: 1d20 + 0 ⇒ (17) + 0 = 17
Ouita: 1d20 + 1 ⇒ (11) + 1 = 12
Oopa/Jinx: 1d20 + 2 ⇒ (5) + 2 = 7
Therin: 1d20 + 1 ⇒ (4) + 1 = 5

Only Khari notices the haunt manifest.

Surprise Round
Khari


Knowledge Checks -Eyes of the Ten-Scourge

"Okay" The man says dumping the water out of the bowl and handing it over. "And be careful. I get an eerie feeling in the house over there and the one over there has some toxic mold spores in the other" He explains as he points out the houses.

I will tell you which is which when you get there.

This "encounter" is over. Moving you onto the next building

This building, the largest in the village, was once painted white, with light-blue beams and window frames. Intricate carvings wind around the vertical supports, depicting bears and humans enacting scenes that likely come from the Farheaven Clan’s history. Now, many of those carvings are covered by plants, the wood in many places is rotten and water stained, and the whole place smells faintly of mildew. Despite the building’s disrepair, the only entrances remain doors on the northwest and southeast corners, preceded by short flights of rickety-looking steps.

Lying near the eastern wall of the building are the long-dead remains of a humanoid creature. Nine small wooden carvings surround the body, each of which resembles a standing bear about 1 foot tall. They are arrayed around the body as if they were each looking directly at it.

This is the eerie feeling house the man told you about


Knowledge Checks -Eyes of the Ten-Scourge

LT sinks all four arrows into Orange. He drops to his ground.

Kali maintains her grapple on her snack, crushing her opponent. She then discards the remains. Remember Maintaining a grapple is a standard action. So no extra attacks. I will allow her to drop him after the claw damage though

Green thrust his spear twice at Boswick, only to deflect off the heavily armored paladin.

Outline Green emerges from the smoke and strikes at Boswick on his way by. The paladin's armor holds up.

BOLD MAY ACT
Round 2
Boswick
Voros
Theodric
Dr Strang

Pinks
Reds
Blues
Oranges
Yellows
LT
Kali-grappled
Lavode
Greens

Combat Rolls:

Green vs boswick: 1d20 ⇒ 121d6 ⇒ 5
green vs boswick: 1d20 ⇒ 161d6 ⇒ 4

outline green fort: 1d20 ⇒ 15
outline green vs boswick: 1d20 ⇒ 91d6 ⇒ 6

GM:

Solid Green- 15/56
Solid Yellow- 56/56 Blinded
Outline Orange- 45/56
Outline Yellow- 42/56
Outline Green- 46/56


Knowledge Checks -Eyes of the Ten-Scourge

"I will let you borrow it if you really need it. We would like it back after you are done doing what ever you need it for." The male says.


Knowledge Checks -Eyes of the Ten-Scourge

[ooc]With a will save of +1, this will go well.

Combat Rolls:

will saves: 3d20 ⇒ (7, 5, 16) = 28

All three cultist end up blinded.

LT and Kali are up


Knowledge Checks -Eyes of the Ten-Scourge

Whoops, forgot to "move" them closer

The group approaches the pathfinders. The male places his most recent game by the porch on a hook. He unlocks the door and allows the PC's in first. "Now relics, I have seen a few in the village still. You just have to go through the older huts thoroughly enough."

box text as you enter the home
The interior of the house is far nicer than the outside. Animal skins and woven rugs adorn the walls and floors, helping to keep out the weather, and dried flowers and pleasant-smelling herbs hang from parts of the ceiling. A small table stands against the eastern wall, directly across from the door, upon which sits a large silver bowl.

"Here is one we found when we were fixing up this building." He says gesturing towards the bowl, which is etched with multiple figures and depictions of great landscapes.


Knowledge Checks -Eyes of the Ten-Scourge

"We don't need any help. We came across this village almost a year ago. It seemed deserted and decided to set up camp here. The other families and tribes seem to stay away from this area and that is good enough for me. It maintains our privacy."

"Mist? What mist? Not too sure about that or about the previous clan that lived here. But, you may look around the rest of the village."


Knowledge Checks -Eyes of the Ten-Scourge

As Lars looks for a window to peer into. A voice calls from the woods. "Aye, I am here. But who are you? And why are you at my house." A moment later and elderly male and two younger females emerge around the corner of the house.

All three are human and share a family resemblance.


Knowledge Checks -Eyes of the Ten-Scourge

Boswick steps forward and lands two of the four strikes.

Theodric launches smoke arrows.

Dr Strang and Voros take time to buff.

Solid pink moves up and thrust at Boswick and misses.

Outlined pink swings across the room and attempts to stab out at Boswick as he goes by. Kali takes a snap at the human, but misses.

Red moves forward, Kali manages to grab hold of this one, she pulls him in and takes a bite. Kali takes 4 points of damage from the vicious amulet. And now is grappling with Solid Red

Red jabs Kali in the shoulder with his short spear. It pierces her thick enhanced skeleton. Kali takes 13 damage

Outline red swings by boswick and the spear glances off the armor.

Solid blue moves up, avoiding Boswick, and attempts to free the other cultist from Kai's graps. His spear does nothing.

Outline blue swings by Boswick, whose armor holds up.

Orange moves up and strikes at LT and misses.

Outline orange spends the turn coughing.

Solid Yellow moves up and strikes out at Boswick twice. Missing both times.

Outlined Yellow scurries out of the smoke bring his vine with him.

Combat rolls:

solid pink vs Boswick: 1d20 ⇒ 151d6 ⇒ 3
solid pink vs boswick: 1d20 ⇒ 151d6 ⇒ 4

outline pink vs boswick: 1d20 ⇒ 171d6 ⇒ 6

kali AOO vs pink: 1d20 + 18 ⇒ (8) + 18 = 261d6 + 15 ⇒ (3) + 15 = 182d6 ⇒ (3, 2) = 51d6 ⇒ 2

kail AOO vs solid red: 1d20 + 18 ⇒ (7) + 18 = 251d6 + 15 ⇒ (2) + 15 = 172d6 ⇒ (5, 5) = 101d6 ⇒ 1
Kali grab: 1d20 + 24 ⇒ (13) + 24 = 37
manidbles: 1d20 + 16 ⇒ (2) + 16 = 181d6 + 8 ⇒ (2) + 8 = 102d6 ⇒ (4, 3) = 71d6 ⇒ 3

solid red vs Kali: 1d20 ⇒ 191d6 ⇒ 5

outline red vs Boswick: 1d20 ⇒ 191d6 ⇒ 5

solid blue vs Kali: 1d20 ⇒ 41d6 ⇒ 6

outline blue vs boswick: 1d20 ⇒ 61d6 ⇒ 2

solid orange: 1d20 ⇒ 21d6 ⇒ 5

outline orange for: 1d20 ⇒ 5

solid yellow vs bsowick: 1d20 ⇒ 101d6 ⇒ 5
solid yellow vs boswick: 1d20 ⇒ 171d6 ⇒ 3

outlined yellow fort: 1d20 ⇒ 17

BOLD MAY ACT
Round 1
Boswick
Voros
Theodric
Dr Strang
Pinks
Reds
Blues
Oranges
Yellows
LT
Kali-grappled
Lavode

Greens

GM:

Solid Green- 15/56
Outline Orange- 45/56
Outline Yellow- 42/56
Outline Green- 46/56


Knowledge Checks -Eyes of the Ten-Scourge

No answer is at the door when Ouita knocks.

Jinx flies around but does not see anything besides natural forest and critters.


Knowledge Checks -Eyes of the Ten-Scourge

The only thing that Lars can rule out is Yellow Mold, but can not identify the mist either.

The Farheavens built their village to make use of the forest. They found a small clearing and then cut down only the trees they needed in order to build their homes, allowing the forest to act as a sort of screen against prying eyes. There is a small gathering area in the center of the village, indicated on the map, and about a dozen other outlying buildings spread out over a half a mile of territory.

The Farheaven village sprawls outward from the shrine to Dolok Darkfur, a large stone edifice surrounded by several other buildings whose once brightly colored paint has faded and chipped. The main village square is in turn surrounded by about two dozen other dilapidated homes scattered throughout the forest, though the Norinor has mostly reclaimed these buildings, with bushes, vines, and young trees poking through roofs and doorways.

DC 15 Knowledge (engineering) or Profession (architect) check:
You discover that some of the wood used in the original construction of the buildings has been pulled off, likely to be repurposed elsewhere.

Since we are playing PBP, I am going to put you on train tracks for this one and just go in order of the scenario. And if you have not done so already, please place your tokens and other requested information in the slides.

The PCs approach the center building. The walls and roof look more or less intact, though plenty of vines now cover the detailed carvings along the vertical support beams. The steps leading up to the porch on the southwest look like they’re about to collapse, but the door of the house still seems rather sturdy.

The door is locked and not trapped.

DC 15 Knowledge (engineering), Perception, or Profession (architect):
You notice that there is something off about the house.
If you exceed the check by 5, open the next spoiler
Spoiler:
You realize that the house is actually well maintained but has been made to look as if it were in the same state of disrepair as the surrounding buildings.


Knowledge Checks -Eyes of the Ten-Scourge

Sorry for the lack of posting. 2020 started with a death in the family and I did not have much time for gaming. But, I should be back to full strength.

Should have a full post up in the next few hours.


Knowledge Checks -Eyes of the Ten-Scourge

Sorry for the lack of posting. 2020 started with a death in the family and I did not have much time for gaming. But, I should be back to full strength.

Should have a full post up in the next few hours.


Knowledge Checks -Eyes of the Ten-Scourge

Answering Jomal, “You can buy the honey here in Mishkar, though we always kept some in the village, so some might remain there. The other items are all unique, and the last time I saw any of them was in the old village, though it’s been so long that I can’t promise anything now. Who knows what may have come through and taken things? Regardless of how it goes in the village, if you do find any of the totems, I’d appreciate it if you could return them to me.”


Knowledge Checks -Eyes of the Ten-Scourge

Referencing Dolok “He was, or rather is, the god of the Farheaven Clan. He appeared to us as a bear who walked and spoke as a person. He had been with us for generations, serving as a guardian and advisor to my clan until the plague came. I don’t think it infected him, because of his divine nature, but I think it drove him mad in the end anyway. Watching us die from an illness no one could cure, one after another… By the end, putting the sick out of their misery was the only thing that made sense to him.”

Mist "It was a fine yellow mist. No sound accompanied it"

Back to Lars "No, he guided the clan and would fight for us rather than send us to do it."

Speaking to Ouita "To speak with Dolok, one would have to call him. It’s relatively simple, really, but there are some artifacts from our tribe that you will need to find first: a darkwood carving of a standing bear, a leather necklace strung with bear claws and black feathers, a silver bowl engraved with images from the clan’s past, a small polished stone with a mottled pattern, and a small pot of honey. To perform the ritual, one must wear the necklace and place the bowl on the altar with the rock in it. The honey must be placed to the left of the bowl and the bear carving to the right. You have to drip a bit of honey on the stone and then pour water over it until you fill the bowl. After that, recite a simple prayer, which I can teach you, and then wait. Dolok Darkfur should appear, unless he’s become so lost in his madness that he can no longer be reached.”

Oops, feel free to give me a knowledge nature roll to rule some things out


Knowledge Checks -Eyes of the Ten-Scourge

Happy New Year to you all and thanks for taking part in this adventure with me. Should resume by Thursday night at the latest.


Knowledge Checks -Eyes of the Ten-Scourge

happy New Year to you all and thank you for being part of my game. Should resume by Thursday night at the latest.


Knowledge Checks -Eyes of the Ten-Scourge

"Oh, I can be of some help with that, at least I think I can" Nelket chimes in, "I heard from Roga that one of the woodcutters had chopped into a tree he shouldn’t have. Apparently, there was an awful smell and a kind of mist that made him cough. The people who got sick developed coughs very quickly, and they had a smell about them, as if they were rotting from the inside. I’ll never forget that smell.”


Knowledge Checks -Eyes of the Ten-Scourge

She sets a glass down on the back bar and smiles, "Well you found her."

“And I’m surprised you’ve actually come all this way. I haven’t had many dealings with the Society before, so it came as quite a surprise that they, or anyone else, would much care about my clan or our past. But maybe I can be of some help. Unfortunately, there isn’t a whole lot to tell you. I’m one of only a handful of survivors of the Farheaven Clan; most of us perished in a plague about fifteen years back. We had a small village south of here in the Norinor, where my ancestors settled after fleeing the demons unleashed by the Worldwound. I was scarcely more than a child when the plague came; I served as apprentice to our god caller, Roga, at the time. The plague hit fast, taking the elders and even infecting Roga near the end. He urged me to gather the children and leave the village before we became sick as well, but it wasn’t until I watched our god, Dolok Darkfur, rip the life from Roga in an attempt to stop the spreading infection that I gathered the children and fled.”

She pauses for a moment and then sighs and shrugs, continuing her story. “I led the younger children through the woods as best I could. There are lots of people scattered about the Norinor Forest; they like their privacy and don’t interact much with others, but they’re not cruel, and they helped us where they could. Eventually we made our way to the Noyrus River and followed it north before heading for Mishkar, and we’ve been here ever since.”

Nelket sighs and pinches the bridge of her nose before finishing her story. “Whatever remains of the Farheavens besides the few of us here is in that village. I have the closest connection to the old ways—to our god—but I barely remember these things. The others remember even less, if anything. Some could barely speak when we fled. If you want to know more, the only one left with answers would be old Dolok himself. I can teach you the ritual to summon him to his altar in the village, if you’d like, but be careful; there was a kind of madness on him at the end, and I’ll never forget that fearsome despair in his eyes as he killed my master.”

Photo of Nelket will be added to the slides


Knowledge Checks -Eyes of the Ten-Scourge

From talking to everyone in town, you all deduce that Nelket can be found at the Jolly Hag.

You all imagine that it would be less crowded in the morning, however, Nelket should be there preparing for the day.

Anyone on the street can point you to it.

The Jolly Hag is a small but cozy tavern, lit by a pair of clean windows on either side of the door and a fireplace near the back. Counters and stools line the wall, with a few small tables in the center of the room. A woman in a modest green dress and off-white apron looks up from the bar at the back.

She calls out as you enter, "We are not quite open yet. Come back in the afternoon."


Knowledge Checks -Eyes of the Ten-Scourge

Ok. Thanks for the heads up.


Knowledge Checks -Eyes of the Ten-Scourge

Gameplay is active.


Knowledge Checks -Eyes of the Ten-Scourge

The adventure begins in the early morning, just a few hours after sunrise, as the PCs reach the borders of Mishkar, a bustling human town built of stone and wood in a mixture of Varisian and Taldan styles. Mishkar is not aligned with any of the powers in Iobaria, and its people value their independence and self-sufficiency.

The town of Mishkar sits atop a hill, surrounded by walls that are old but well maintained. People, mostly humans, stream in and out of the gates, watched over by sharp-eyed guards. Past the gate is a bustling market, beyond which is a town of low wooden and stone buildings. Most of the construction looks fairly new and of human design, with no sign of the cyclops remnants upon which most Iobarian settlements are built.

Since there was no set meeting place to make contact with Nelkat, the agents take to the street, looking for any signs of the person.

diplomacy(gather information)

10+:
Nelket manages, but does not own, a small tavern called the Jolly Hag and can usually be found there.

15+:
Nelket is well liked in Mishkar, but she is known to be quite guarded and has few real connections with people in town.

20+:
Nelket is said to have been some kind of priestess before she came to Mishkar.

25+:
Nelket grew up in the Norinor Forest but came to Mishkar at a young age after some kind of tragedy.


Will the following please report to The Scourg of the Farheavens Discussion Page

Ouita Shelbourne
Therin Baldaros
Khari Sidare
"Oops" Singebottom
Lars Ullrich
Jomal


Recruitment has been closed.

Ouita Shelbourne
Therin Baldaros
Khari Sidare
"Oops" Singebottom
Lars Ullrich
Jomal

Please move over to discussion and post information requested.


Knowledge Checks -Eyes of the Ten-Scourge

Please Provide the following Information

Player Name
Character Name
Player/Character ID #
Faction
Progression
Day Job

Please follow this link and add your information

Just a heads up. We may begin during the holiday season, but please do not feel you need to post everyday. Spend time with friends and families. We will pick up pace after the first of the year.


Knowledge Checks -Eyes of the Ten-Scourge

More to Come


Knowledge Checks -Eyes of the Ten-Scourge

Into the cave then

As Boswick breaks through the last set of vines into the caves, he is met by a troop of cultist. six of them are on the ground with spears angled towards the pathfinders. The other six are clinging to the wall, shortsword in one hand and a vine in the other.

For you flyers, the chamber is 40ft high. The vines do no impede any movement.

Initiative:

Boswick: 1d20 + 3 ⇒ (18) + 3 = 21
Voros: 1d20 + 6 ⇒ (13) + 6 = 19
Dr. Strang: 1d20 + 6 ⇒ (12) + 6 = 18
LT: 1d20 + 6 ⇒ (1) + 6 = 7
Lavode: 1d20 + 1 ⇒ (6) + 1 = 7
Theodric: 1d20 + 3 ⇒ (16) + 3 = 19
red: 1d20 ⇒ 13
orange: 1d20 ⇒ 5
yellows: 1d20 ⇒ 4
greens: 1d20 ⇒ 1
blues: 1d20 ⇒ 9
pinks: 1d20 ⇒ 14

BOLD MAY ACT
Round 1
Boswick
Voros
Theodric
Dr Strang

Pinks
Reds
Blues
Oranges
Yellows
LT/Kali
Lavode
Greens


@Gerald no problem. Gets me one closer to my fifth star.

Scourge of the Farheavens recruitment.

Aiming for sub-tier 1-2


Please chime in with interest here. Once spot has already been reserved. Have character information ready and in bio. Others will be chose based on party composition and previous play experiences.

Aiming for tier 1-2


1 person marked this as a favorite.
Ouita Shelbourne wrote:
GM Z..D.. wrote:
Ouita Shelbourne wrote:
GM Z..D.. wrote:
@Gerald, does it have to be one of those. I am playing with the idea of starting a 1-5. It is 4-07, Severing ties
I appreciate it, Z.D., but I’ve already ran through Severing Ties! It was a great adventure, though. I’m sure a group would love to tangle with that particular scenario....
Are there any other low level scenarios you are interested in? Other than the repeatables?
Looking through more recent seasons that can be played at first level, I haven’t played 9-16 Fallen Family, Broken Name or 9-18 Scourge of the Farheavens.

I have not ran 9-18. I will set up a tier 1-2 run. Just give me a bit to get a recruitment up.


Ouita Shelbourne wrote:
GM Z..D.. wrote:
@Gerald, does it have to be one of those. I am playing with the idea of starting a 1-5. It is 4-07, Severing ties
I appreciate it, Z.D., but I’ve already ran through Severing Ties! It was a great adventure, though. I’m sure a group would love to tangle with that particular scenario....

Are there any other low level scenarios you are interested in? Other than the repeatables?


Knowledge Checks -Eyes of the Ten-Scourge

Sorry for limited/lack of updates. My Holiday, not so vacation, started last week. I will post when I get time. And being the holiday season, I do no expect immediate response from anyone.

Cheers and Happy Holidays to you all.


@Gerald, does it have to be one of those. I am playing with the idea of starting a 1-5. It is 4-07, Severing ties


Knowledge Checks -Eyes of the Ten-Scourge

As you approach the caves, nothing seems to stand out. The vines slightly swaying in the wind. LT detects no magic.


Knowledge Checks -Eyes of the Ten-Scourge

The Pathfinder's head west into the jungle. Following the trail as it curves to the North. After about a half hour of trekking through the jungle, a massive cave mouth appears. It's 50 foot entrance covered in thick vines.

How do we approach?"


Knowledge Checks -Eyes of the Ten-Scourge

The wayfinder bonus is only to avoid becoming lost. Not a static

With the help of Theodric and Dr Strang, Voros is able to pick up the trail, that indeed heads west into the forest.


Knowledge Checks -Eyes of the Ten-Scourge

Dr Strang realizes that the portal is still functional, but some magical item to activate it.

Voros finds a lot of tracks on the ground, but the recent rainstorm has washed away any trails. Missed the survival check


Knowledge Checks -Eyes of the Ten-Scourge

Upon stepping from the portal—a framed portrait much like the one you entered in Cheliax—your lungs fill with foul smelling smoke.

As your eyes grow accustomed to the thick air, you find yourself in a smoke-filled wicker hut, looking out a doorway at a cyclopean monolith in the shape of an upraised six-fingered hand several dozen yards away.

Turning back to look at the way you came, the portrait is one of Eddington Keel. Several slashes mar the canvas.

This structure shows clear signs of struggle and ransacking: the contents of several chests have been emptied onto the bed and the floor, and a mirror on a small dressing table has been shattered. Rudimentary scrawls and handprints in blood and mud cover the interior south wall.

DC 20 Knowledge Religion:
You know that these are stylized holy symbols of Angazhan, demon lord of apes

DC 15 linguistics:
You decipher additional words and symbols referring to “The Change,” “The Blessing,” and “His Bride.”

As you step outside, you find yourself on an isolated beach looking out over a massive lake. This small group of huts is surrounded by dense forest.

The wicker huts all have thatched vine roofs and packed earth floors; their windows and doors are covered by tanned hides hanging loose from
the tops of their frames. Whoever raided these huts also set fire to them only to have a passing rainstorm quickly put it out.

On the other side of the hut you just exited, a 7-foot-diameter wicker wreath stands at an angle behind Kyalla’s hut, mere feet from the lake. A Glyph of the Open Road is woven in the wicker wreath on the right-hand side.

DC 18 Knowledge (arcana):
You identify it as another portal

Inside the other huts are scattered corpses stripped of all valuables. You easily identify these humanoids as Pathfinders except one.

Heal DC 15:
most died from spear wounds, while others appear to have been ripped limb from limb by a creature of incredible strength

DC 15 Religion or Local:
The one body's dresses as a cultist of Angazhan, demon lord of apes

The final hut you come across is soggier than the rest. It's south wall is completely destroyed. A shelf containing waterlogged books stands against the north wall; most of the books themselves were knocked into the mud in the fracas. A table in the center of the building has been upended and now rests on its side, its contents strewn across the floor. Among the mess, the PCs discover Kyalla’s field notes detailing information about the camp’s central ruin, local religious practices, and the Mwangi Expanse in general. Additional hand out added. The notes were dated two days ago. Slide number 15


Knowledge Checks -Eyes of the Ten-Scourge

Will be adding the found documents in the slide.

Do we go through the portal?


Knowledge Checks -Eyes of the Ten-Scourge

@Dr Strang, from what you understand yes.

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