Sabni Kabaan
|
"What are they, humans?"
Sabni activates Sudden Speed (Swift Action) then heads to Favian (Move Action) and activates Legacy Weapon (Standard Action) to give Bane to Favian's weapon of the type that the kobolds specify. (Doing humans if they don't specify well enough)
| GM Z..D.. |
"Yes, some humans" One kobold shouts as he it past Sabni.
The pathfinders prepare themselves.
A half-orc female enters the room, carrying a great axe, moves toward the first person she sees. Moving to favian, her pupils dialate as she screams and swings her ax towards his chest. Favian steps back and easily avoids it.
ax: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d12 + 5 ⇒ (4) + 5 = 9
Combat-Round 1
Bold May Act
Favian
Blue
Saphera
Red
Sabni
Green
Leopard
Oleander
Saphera Moonglade
|
Saphera moves over to the woman and rings her sword into an off handed swing.
(Move action) Move 20', (Standard action) Attack the half-orc woman.
(Attack)+1 Cold-iron bastard-sword: 1d20 + 7 ⇒ (6) + 7 = 13
(Damage) Cold-iron bastard-sword: 1d10 + 4 ⇒ (1) + 4 = 5 (None lethal)
Additional Damage
Merciful: 1d6 ⇒ 5 (None lethal)
| GM Z..D.. |
Saphera just misses her target..
Another figure come into the chamber, this one appears to be human. He does not waste any time joining the fight. He brings a longsword down on saphera, but is deflected off her armor.
red vs saphera: 1d20 + 3 ⇒ (14) + 3 = 17
Combat-Round 1
Bold May Act
Favian
Blue
Saphera
Red
Sabni
Green
Leopard
Oleander
Sabni Kabaan
|
Sabni steps back (Non-Action) and casts a Glitterdust (Standard Action) at the enemies. DC 18 to negate blindness.
| GM Z..D.. |
red: 1d20 ⇒ 12
green: 1d20 + 3 ⇒ (10) + 3 = 13
Both enemies are blinded by Sabni's dust. And he steps back, just as two more appear.
Green moves past his blinded ally and attempts to strike at Saphera. And she manages to duck just in time.
green vs saphera: 1d20 + 1 ⇒ (8) + 1 = 9
A leopard enters next and looks to see which target to go after first. It choose to go after Saphera as well. It appraoches and try to take bite out of her shoulder. However her teeth are unable to puncture her armor.
1-sabni, 2-saphera, 3-favian, 4-oleander, 5-wolfie: 1d5 ⇒ 2
attack: 1d20 + 4 ⇒ (8) + 4 = 12
Combat-Round 1/2
Bold May Act
Favian
Blue-Blinded
Saphera
Red-Blinded
Sabni
Green
Leopard
Oleander
Favian Aldori
|
With the enemy adjacent to him being blinded, Favian enchants his blade and attempts to plunge it into the half-orc.
Swift: Enchant weapon with arcane pool.
Standard: Cast frostbite Arcane Spell Failure: 1d100 ⇒ 67 fails on 1-5
Free: Attack with Spellstrike vs Blue.
Attack: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Damage: 1d8 + 6 + 3 + 2d6 ⇒ (3) + 6 + 3 + (3, 6) = 21
Non-Lethal Cold: 1d6 + 4 ⇒ (1) + 4 = 5
Aid Defense: 1d20 + 7 ⇒ (17) + 7 = 24
Aid Defense: 1d20 + 7 ⇒ (8) + 7 = 15
Oleander Anwamanë
|
Wolfie goes for the close man (blue)
attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 1 ⇒ (3) + 1 = 4
trip: 1d20 + 4 ⇒ (7) + 4 = 11
Meanwhile Oleander steps to the side and fires a pair of arrows at the man in green.
rapidshot: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16 - extra +2 if human
rapidshot: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 - extra +2 if human
damage: 1d8 + 5 ⇒ (4) + 5 = 9 - extra +2 if human
damage2: 1d8 + 5 ⇒ (3) + 5 = 8 - extra +2 if human
| GM Z..D.. |
I am thinking, you guys did not need the 4 player adjustment on this one
Wolfie and Favian combine to take the man downBlue. While Oleander drops the otherGreen down with a single arrow, then the second strikes his partnerred directly behind him.
Combat-Round 2
Bold May Act
Favian
Blue-unconscious/stable/blinded
Saphera
Red-unconscious/blinded/dying
Sabni
Green-unconscious/dying
Leopard
Oleander
Sabni Kabaan
|
Non Action
Sabni takes a step back to cast a spell.
Standard Action
Sabni casts a Flaming Sphere on the cat.
Flaming Sphere: 3d6 ⇒ (5, 1, 5) = 11 Fire Damage - DC 18 Reflex save to negate
Saphera Moonglade
|
Saphera glances around to find that her comrades have quickly dispensed the intruders. Unsure if there are more, the inquisitor stands vigilant and ready to attack.
(Standard action) Ready to attack if anymore bad guys move within range.
Ready Action (Attack)Cold iron bastard sword: 1d20 + 7 ⇒ (3) + 7 = 10
(Damage) Cold iron bastard sword: 1d10 + 3 ⇒ (8) + 3 = 11 (Nonlethal)
Additional Damage
Merciful: 1d6 ⇒ 6 (Nonlethal)
| GM Z..D.. |
reflex: 1d20 + 7 ⇒ (8) + 7 = 15
The fireball catches the cat and singes its fur.
The leopard takes off after Sabni
bite: 1d20 + 6 ⇒ (20) + 6 = 26 Hit
damge: 1d6 + 3 ⇒ (2) + 3 = 5
confirming crit: 1d20 + 6 ⇒ (5) + 6 = 11 Does not confirm
extra damage: 1d6 + 3 ⇒ (4) + 3 = 7
grab attempt: 1d20 + 9 ⇒ (1) + 9 = 10 not grappled
claw #1: 1d20 + 6 ⇒ (14) + 6 = 20 Hit
damage: 1d3 + 3 ⇒ (3) + 3 = 6
claw #2: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d3 + 3 ⇒ (1) + 3 = 4
Combat-Round 2/3
Bold May Act
Favian
Saphera
Sabni-11 damage
Leopard
Oleander
Favian Aldori
|
Favian circles the leopard and then stabs at it with his blade.
If Sabni has his longsword in hand, add 2 to the attack roll.
Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Spend one point of arcane pool (2/5 used) to maximize the weapon damage.
Damage: 15 plus nonlethal cold: 1d6 + 4 ⇒ (5) + 4 = 9
Aid Defense: 1d20 + 7 ⇒ (1) + 7 = 8
Aid Defense: 1d20 + 7 ⇒ (16) + 7 = 23
Oleander Anwamanë
|
Oleander sends two more arrows at the panther.
rapidshot: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
rapidshot: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18
damage: 1d8 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 4 ⇒ (3) + 4 = 7
While Wolfie also attacks from the side.
attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 + 1 ⇒ (6) + 1 = 7
trip: 1d20 + 4 ⇒ (4) + 4 = 8
"I'm not sure how those three got past the kobold guards...They didn't seem especially competent."
crit: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
bonus damage: 2d8 + 8 ⇒ (5, 6) + 8 = 19
Sabni Kabaan
|
"Perhaps they were many and slipped through the cracks."
Move Action
Sabni moves the Flaming Sphere onto the cat.
Flaming Sphere: 3d6 ⇒ (4, 1, 6) = 11 Fire Damage - DC 18 Reflex to negate.
Non Action
He takes a step back.
Standard Action
He uses his Flesh Mend focus power on himself to receive some healing.
Flesh Mend: 1d8 + 5 ⇒ (6) + 5 = 11
Saphera Moonglade
|
Saphera moves over to the cat, watches it's movement for a moment then attempts to strike the cat on its face.
(Free action) Five foot adjustment, (Move action) Study target on the cat, (Standard action) Attack the cat.
(Attack) +1 Cold-iron Bastard-sword: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
(Damage) +1 Cold-iron Bastard-sword: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7 (Nonlethal damage)
(Attack) Critical confirmation: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
(Damage) Critical: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14 (Nonlethal damage)
Addition damage
Merciful: 1d6 ⇒ 5 (Nonlethal damage)
| GM Z..D.. |
I should have called after Oleander's post.
Two arrows sink into the leopard, driving it into the ground.
Favian, Saphera and Sabni can change actions for round 3.
There is a lull in battle as PC's ready for the next wave.
The next group will not arrive until round 5. Every one can perform another round of actions and we will restart initiative on 5
yellow: 1d20 + 1 ⇒ (20) + 1 = 21
green: 1d20 + 1 ⇒ (15) + 1 = 16
Zaril: 1d20 + 4 ⇒ (15) + 4 = 19
Two more figures enter the door way, heavily bleeding and bruised from the fight to get here.
Combat-Round 5
Bold May Act
Favian
Yellow
GM
Saphera
Green
Sabni-11 damage
Leopard
Oleander
Favian Aldori
|
Round 3: Use pearl of power to recharge frostbite.
Round 4: Wait
Round 5: Favian moves into position and stabs at yellow.
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Nonlethal cold: 1d6 + 4 ⇒ (4) + 4 = 8
Aid defense: 1d20 + 7 ⇒ (4) + 7 = 11
Aid defense: 1d20 + 7 ⇒ (11) + 7 = 18
Oleander Anwamanë
|
Oleander will slink into a shadow to fire from surprise.
stealth: 1d20 + 13 ⇒ (11) + 13 = 24
| GM Z..D.. |
Favian drops yellow in one stab before he could even bring his ax up to strike.
A male with tattoos all over his body and wielding a longs spear appears out of no where and strikes at Saphera. How ever it misses and he moves further into the room after striking.
attack: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 11 ⇒ (3) + 11 = 14
Combat-Round 5
Bold May Act
Favian
GM-sickened
Saphera
Green-10 damage/sickened
Sabni
Oleander
Saphera Moonglade
|
Saphera moves into a combat position with the two goons at the entrance. After carefully observing their stances, she brings her sword into a heavy downward strike.
(Free action) 5 foot adjustment, (Move action) study target on the green thug, (Standard action) Attack the gree thug.
(Attack) +1 Cold-iron Bastard-sword: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
(Damage) +1 Cold-iron Bastard-sword: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10 (Nonlethal damage)
Additional Damage
Merciful: 1d6 ⇒ 6 (Nonlethal damage)
| GM Z..D.. |
Saphera lays into the thug, putting a good bruise across his shoulder.
Green returns the favor swinging wildley with two axes.
ax #1: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 1 ⇒ (1) + 1 = 2
ax #2: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Combat
Bold May Act
Round 6
Favian
GM-sickened
Saphera
Green-10 damage/ 16NL /sickened
Round 5
Sabni
Oleander
Favian Aldori
|
Sabni, can you move to the side?
Looking for a charge lane since I need 35 feet of movement to get to the longspear wielder, but Sabni is blocking currently.
GM do you allow an Acrobatics check vs CMD+10 (for moving at full speed) to avoid AoOs during a charge. I can't find any official ruling on it.
Oleander Anwamanë
|
Oleander turns and fires two arrows at the man with the longspear!
rapidshot, FE: 1d20 + 10 - 2 + 2 ⇒ (17) + 10 - 2 + 2 = 27
rapidshot, FE: 1d20 + 10 - 2 + 2 ⇒ (17) + 10 - 2 + 2 = 27
damage: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13
damage: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Wolfie joins in the fun at the doorway, playfully trying to knock over the man in yellow
attack,FE: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
damage: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7 <- FE
free trip?>: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 <- FE
| GM Z..D.. |
botting sabni
Sabni hears favian's call and shifts out of the way.
Oleander releases a pair of arrows both striking the male. While wolfie takes down the remaining henchmen.
Combat
Bold May Act
Round 6
Favian
GM-sickened/25 damage
Saphera
Sabni
Oleander
Favian Aldori
|
Favian rushes the last enemy.
Acrobatics (Favian): 1d20 + 13 ⇒ (8) + 13 = 21 vs. CMD+10
Acrobatics (Desmond): 1d20 + 17 ⇒ (17) + 17 = 34 Not sure if he needed a separate roll perched on Favian's shoulder or not.
Charge: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
On a hit, Favian will spend a point from his arcane pool to maximize the weapon damage.
15 + nonlethal cold: 1d6 + 4 ⇒ (2) + 4 = 6
AC=25
aid defense: 1d20 + 7 ⇒ (1) + 7 = 8
aid defense: 1d20 + 7 ⇒ (13) + 7 = 20
| GM Z..D.. |
AOO: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 9 ⇒ (4) + 9 = 13
Favian ends up avoiding the AOO either way and delivers a nasty wound to the spear wielder. The spear wielder takes a five foot step back and cast a spell.
Bold May Act
Round 7
Favian
GM-sickened/40 damage/ 6NL
Round 6
Saphera
Sabni
Oleander
Favian Aldori
|
Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16
Will: 1d20 + 4 ⇒ (4) + 4 = 8
Using folio re-roll (2 stars)
Will: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Favian feels his muscles begin to seize but is narrowly able to summon a last burst of willpower to overcome the spell.
Favian attempts to tumble behind the spear wielder.
Acrobatics: 1d20 + 13 ⇒ (3) + 13 = 16 vs CMD
Attack: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 15 + non-lethal cold: 1d6 + 4 ⇒ (6) + 4 = 10
(2/5 arcane pool remaining).
His sword pierces the enemy defenses and the cold is discharged into him once more.
aid defense: 1d20 + 7 ⇒ (3) + 7 = 10
aid defense: 1d20 + 7 ⇒ (19) + 7 = 26
Oleander Anwamanë
|
Oleander moves to get a clear shot and then sends another arrow into the man, while Wolfie closes in on him.
Only single move to stop AOO
attack, into combat,FE: 1d20 + 10 - 4 + 2 ⇒ (10) + 10 - 4 + 2 = 18
damage: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Saphera Moonglade
|
Seeing no further threat at the door, Saphera double times it towards the last standing enemy.
Full move 40 foot.
| GM Z..D.. |
Saphera moves in
Oleander sticks an arrow into the mans chest.
Sabni delays.
Favian finishes him off.
End of Combat
With Zaril Namoth and his Aspis Consortium expedition thwarted, the Golden Guardian and kobolds assist the PCs in clearing the collapsed corridor of rubble. There they uncover the remains of Venture-Captain Nieford Sharrowsmith, which are badly damaged but identifiable thanks to his crushed wayfinder and other belongings. The kobolds allow the PCs to extract the body and its possessions in peace, but afterward the small humanoids make it clear that the PCs have overstayed their welcome and should leave.
When the PCs return to Nantambu, Aya Allahe is there to receive them. She listens to the PCs’ recounting of their mission, and when she learns of Sharrowsmith’s death, she nods sadly and voices her thanks.
“Nantambu will not be the same without my friend Nieford Sharrowsmith. When he was younger, he traveled to all corners of the Mwangi Expanse and truly made the region his home, despite having been born hundreds of miles away in Avistan. He never truly lost his adventuring spirit, and as this lodge grew, he found his hours dedicated more and more to paperwork and less and less to exploring the lands’ rich history. I know his soul would take no offense at my saying he died as he would have wished—active, engaged, and in the field. I take solace in being able to provide him proper funerary rites.
“With his passing, Sharrowsmith’s Exports has no venture captain, but I have corresponded with Nieford’s colleague Ambrus Valsin and agreed to act as the temporary manager of the lodge. After all, the full extent of the Pathfinders’ involvement in Nantambu has remained a something of an open secret, and it would be an embarrassment for anyone but a friend or family member to take command of the business so soon after the owner’s death.”
"I dearly appreciate what you have done for the Society, for
your venture-captain, and for me.”
Aya Allahe also examines the metal component the PCs found in the Krihirik talisman. After a moment’s study, she quickly stands, recovers a piece of stationary bearing five graphite illustrations, and slowly smiles. “This is remarkable,” she announces. “The shape of the talisman matches one of the drawings Ambrus Valsin sent me. What you have found is a piece of the Sky Key, the device even now the rest of the Society is at its wits’ end attempting to reassemble!” Then, with quiet affection, she murmurs to the Sky Key component, “Congratulations, Nieford. You and your agents have once again done what the rest of the Society could not—a fitting tribute, and a fine legacy.”
Oleander Anwamanë
|
"Wow" says the ranger. "To stumble on a piece of the sky key itself. Just as well we bet the Aspis to it!"