Core #10-2: Bones of Biting Ants (Inactive)

Game Master Z...D...

Empathy Points: 8

Perception:

[dice=Anwar]d20+18[/dice]
[dice=Mirage]d20+6[/dice]
[dice=August]d20+15[/dice]
[dice=D'lack]d20+7[/dice]
[dice=Brak]d20+12[/dice]
[dice=Khellek]d20-2[/dice]

Initiative:

[dice=Anwar]d20+8[/dice]
[dice=August]d20+2[/dice]
[dice=D'lack]d20+4[/dice]
[dice=Brak]d20+1[/dice]
[dice=Khellek]d20+1[/dice]



Knowledge Checks -Sky Key Solution Aid Token

Starting on Nov 12th


I have two options on characters I can bring, a level 7 druid or a level 6 sorcerer. I think either could work well.

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Reporting for duty.


male Snows of Summer

guys I think I blew this. This game is core isn't it? ( I only have a 3rd lv core player available)
I thought I would be playing my 6th lv Shaman...but obviously that can't happen in core.
if this is a higher tier CORE game I should step aside and let another player play sorry for blowing it was a true doh! moment

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

OK, I think I will bring my sorcerer so I can get closer to being out of the level 6 doldrums.

Player name: Andrew Watson
Character name: Argenta Ibn Jad
PFS# 44523-36
Faction: Exchange
Progression: Normal
Day Job: Perform Oratory: 1d20 + 7 ⇒ (20) + 7 = 27

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Player Name Florent
Character Name : D'lack
PFS# : 754-28
Faction : Scarab Sages
Progression: Normal
Day Job : Perform (Oratory): 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

My only free option is this character, which is totally fine as he's fun. I accidentally leveled out my other option. Brak is currently level 7, but his Paizo profile is level 6. I'll be up to date before the game starts.

Player name: Chris Marsh (Dungeon Master S.)
Character name: Brak Thunderstriker
PFS# 1824-14
Faction: Grand Lodge
Progression: Normal
Day Job: TBD

Grand Lodge

Male Elf Wizard 5 / Fighter 1| HP: 33/33 | AC: 2019 (1514 Tch, 1615 Fl) | CMD: 1918 | F: +3+1, R: +4+1, W: +5+1 | Init: +3 | Perc: +11, SM: +1 | Active conditions: +1 Str. +4 Dex, Haste

Looking at who is checking in (two sorcerers and a fighter), I am thinking Taerel might not add much. I have 2 stealth/skill characters at level 7, that could fill in a gap. Any concern about me swapping? One is a hard-boiled detective (August Dupine) and the other is a gypsy shadow dancer (Zora Magda).

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

I always recommend that people play what makes them happiest, but both of those sound like welcome additions.

The Exchange

Female Human Sorcerer 7 Init +7 | HP 34|52 | AC20, T11, FF19, +2 vs evil | Fort +11 Ref +7, Will +10 Resist Fire 5 | CMD 12 | Perception +20, SM +16
Resources:
Spells 5|5|0; Claws 9|9; Reroll: unused
Buffs:
Mage Armour, Heroism, Shield, PfE, MI, ER
Conditions: MI: 4 Images

I think either would be fine but play the character you want to play. Given we have one sorcerer I might also consider switching to a level 7 druid but it might depend on what that does to our tier.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Sheet for Brak is up to date!

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

OK, looking at our party makeup I think I will switch to my level 7 druid.

Player name: Andrew Watson
Character name: Anwar Ibn Jad
PFS# 44523-25
Faction: Exchange
Progression: Normal
Day Job: Profession Merchant: 1d20 + 10 ⇒ (19) + 10 = 29

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Hi all, sorry I missed the announcement for this. Looks like I am just in time.

Player Name: B Viggers
Character Name : Khellek the Historian
PFS# : 100387-16
Faction : Dark Archives
Progression: SLOW
Day job Oratory: 1d20 + 9 ⇒ (17) + 9 = 26 50gp

By the way, when it comes to Knowledge checks, if they are "active" ones then Khellek typically takes ten on them (he is that kind of a guy). He has them all trained, and I've included his results in a spoiler in his header to make life easier.

Don't expect much combat help (apart from encouragement!)

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

OK, it looks like stealth is what we are missing, even though the rest has balanced out a bit. I was torn, but August here is a little more worldly than Zora, who works best infiltrating urban areas.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

It's been a long time since I've seen August Dupine!

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Yay, August!


Knowledge Checks -Sky Key Solution Aid Token

It is the 12th where I am at so let get this thing started. A lot of familiar face, which I am always happy to have.

Please finalize your characters and head on over to game first post inbound.

A note before we start, if you are not familiar with social encounters from Ultimate Intrigue, please read over them. I will try and post the rules in either the discussion or on the presentation when I get that set up.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

5 points for a Mork and Mindy reference!


Knowledge Checks -Sky Key Solution Aid Token

The presentation is up. If you could please go in and place your tokens and work out a marching order. As well as place your initiative and perception check in the boxes. Please and Thank you.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Done.

I've also rolled a diplomacy check, however if anyone has a better modifier, I'm more than happy to do an aid-another (which I can't fail at) rather than take the lead.

Grand Lodge

HP: 46/74 | AC: 21, Touch: 11, FF: 20, CMD 22 | FORT: +9, REF: +4, WILL +4 (Dwarf Resistances, Bravery +1) | CMB: +12, CMD: 23 Fighter 7 (CORE) | Initiative: +1 | Perception +12 (Darkvision 60')

Done!

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

I'm preparing the first part of my moving to Chicago so I won't be able to be as present as usual.
Don't hesitate to bot me.


male Snows of Summer

GM do you mind unseating Petrok as one of your characters and lucklesshero as a player in your campaign editor? It appears they've fixed the campaign editor so it shouldn't take more than a few clicks. I sure would appreciate it..it would clear-up my campaign page a little. thx
lucklesshero
a.k.a. Petrok

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)
Gameplay wrote:


Anwar: 1d20 + 18 ⇒ (1) + 18 = 19
August: 1d20 + 15 ⇒ (19) + 15 = 34
D'lack: 1d20 + 7 ⇒ (16) + 7 = 23
Brak: 1d20 + 12 ⇒ (19) + 12 = 31
Khellek: 1d20 - 2 ⇒ (20) - 2 = 18

Anwar on a 1 is more perceptive than Khellek on a 20!

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I thought I had purchased vermin repellent (after the discussion in gameplay) but can't find it. Grr argh. What not normally the generous type , given where we are heading, Khellek was going to use his contacts to acquire the vermin repellent for anyone who didn't have their own access to it.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Triple posting naughtiness. But just a heads up. I vanish on boxing day, likely back shortly after new years.

So you'll have to bot me.

Khellek doesn't do much in combat, mostly just uses inspire courage, spells to heal (or wand if spells are all used up) and failing all other things... fires Bessie (no point blank shot or precise shot, so his chance of hitting is...not good).


Knowledge Checks -Sky Key Solution Aid Token

August if I could get your information. I am beginning to work on chronicles now.

Player Name:
Character Name :
PFS# :
Faction :
Progression:
Day Job :

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

Thanks! Here ya go...

Player Name: PJP
Character Name : August Dupine
PFS# : 150786-11
Faction : The Exchange
Progression: Normal
Day Job : Profession (Merchant): 1d20 + 10 ⇒ (18) + 10 = 28

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'm back... just.


Knowledge Checks -Sky Key Solution Aid Token

Chronicles

Any corrections, let me know so I can fix.

Thanks for playing along.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

That looks good thanks. Did we play high subtier in the end?

Also do any of the items count as artifacts for faction journal card purposes?

--

And my thanks to everyone for playing as well. Sorry about my absence at the end, but it doesn't look like you needed me !

The Exchange

N Male Human Druid 9 Init +7 | HP 84/84 | AC29 T11 FF28 | Fort +13, Reflex +7, Will +15, +4 vs fey and plant, Immune Poison | CMD 19 | Perception +25 | Sense Motive +21
Buffs:
Longstrider, Wild Shape
Resources:
Reroll: Unused
Conditions:

Many thanks all, we ended up with a pretty good group for this one which can be quite challenging.

Also huge thanks to our GM for running it so well.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Actually, while I am asking..
No named texts or spellbooks but would Stuinvolk count as a knowledgeable spell caster that could be recruited into the Dark Archive? Or any of the items count as a "unique magical item" - the season 10 slightly better wording of the artifact option.


Knowledge Checks -Sky Key Solution Aid Token

I would say he is knowledgeable and a spellcaster. And you also did recover a named artifact. The Amberhollow is the fist sized piece of amber you found.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Alright! I'll take the artifact option on my FJC.

Dark Archive

Bard-8: HP 56/56; GM reroll @+4 1/1;music available 16/20; Spells avail:L1 4/(5+1)L2 1/4;L3 1/2; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CLW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 37; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +6; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Many thanks.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Can Stuinvolk can be considered as a scholar for my faction card?

Anyway, thanks again for a great game GM and sorry for not being so present at the end (the end of the year was quite hectic for me!)

And more important happy new year everyone!


Knowledge Checks -Sky Key Solution Aid Token

What is the wording on the card?

The Exchange

Male Human Monk 4 / Rogue 4| HP: 55/55| AC: 23 (19 Tch, 19 Fl) | CMD: 28/30 vs grapple | F: +7, R: +12, W: +10/+12 Ench | Init: +2 | Perc: +16/18, SM: +17 | Active conditions: Mage armor, heroism, relic +1, inspired +2

I didn't get a chance to chime in at the end, but thanks for a great game, Z.D.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Recruit a named NPC scholar, archaeologist, or similar figure to join the Scarab Sages. Recruitment requires a Diplomacy or Knowledge (local) check with a DC equal to 15 plus your character level.


Knowledge Checks -Sky Key Solution Aid Token

Then yes..i would consider him more of an archaeologist than a scholar, but it still works

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Perfect! Thanks again GM :-)

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