Brog d'Mortaire
|
Brog swings the chain again, this time low, toward the legs of his enemy.
Trip, it provokes
Trip: 1d20 + 5 ⇒ (5) + 5 = 10
Can I use my shirt re-roll please?
Trip reroll: 1d20 + 5 ⇒ (7) + 5 = 12
| GM Z..D.. |
AOO: 1d20 - 2 ⇒ (2) - 2 = 01d8 - 2 ⇒ (3) - 2 = 1
Brog manages to trip the man with no trouble all and he lands with a solid thud.
Tulip go
| GM Z..D.. |
AOO: 1d20 - 2 ⇒ (9) - 2 = 71d8 - 2 ⇒ (4) - 2 = 2
Brog manages to trip the man with no trouble at all and he lands with a solid thud.
Tulip go
The Twisted Tulip
|
The Tulip curses his slowness and moves up to threaten the fallen foe, dropping his bow and drawing his greatsword as he does. "Surrender Aspis scum!"
Double move (only has 15' movement speed)
Greatsword, vs prone: 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10
dmg: 1d10 + 3 ⇒ (7) + 3 = 10
| GM Z..D.. |
"Ha..you cut the head off of one snake only to come face to face with another." He clutches his unholy symbol once more and sends out another pulse of negative energy. Everyone but Cassiopia needs to make another will save DC 13 will save or take 1d6 ⇒ 6 negative energy damage.
Party Status
Cassiopia- 6 damage
Sadaf- 3 damage, will save pending
Dandunn- 6 damage, will save pending
Brog- 6 damage, will save pending
The Twisted Tulip- two will saves pending
Pathfinders Go!
The Twisted Tulip
|
Will: 1d20 + 2 ⇒ (13) + 2 = 15
Will: 1d20 + 2 ⇒ (1) + 2 = 3
Using my GM reroll
Will, stars: 1d20 + 2 + 3 ⇒ (9) + 2 + 3 = 14
The Tulip angrily swings his greatsword down at the Aspis cleric lying on the floor.
Greatsword, vs prone: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24
dmg: 1d10 + 3 ⇒ (10) + 3 = 13
"Crime doesn't pay! When will you learn?!?"
| Danduun |
will : 1d20 + 2 ⇒ (16) + 2 = 18
Sadaf orders Danduun to attack!
Danduun tries to approach and attack!
Acrobatics to avoid AoO : 1d20 + 11 ⇒ (20) + 11 = 31
Bite : 1d20 + 5 ⇒ (7) + 5 = 121d6 ⇒ 3
Sadaf Kargar
|
Sadaf touches Brog to give ‘guidance’.
| GM Z..D.. |
The twisted tulip drives the edge of the greatsword down on the cleric, ending the fight in one cut.
Out of Combat
| GM Z..D.. |
Delroya bribed the town guards to stay away from the warehouse days ago, so the operation goes smoothly once the PCs defeat the invading agents, even if their battle caused a disturbance. Delroya and her contacts arrive to move the goods from the warehouse, and she sends some items to the Pathfinder Society in thanks for their assistance. Ambrus Valsin personally thanks the PCs for their successful mission, stating that they dealt a major blow to the Aspis Consortium’s operations on the Isle of Kortos, and prevented a great deal of suffering from spreading across the Inner Sea region.
Delroya attends their meeting with the venture-captain, and Valsin commends them for representing the best qualities of Pathfinders. Delroya herself remains quiet during the meeting, but her demeanor has softened a great deal since the ordeal in Diobel, and it is clear that she feels at home among the Pathfinders.
End of Scenario