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Ah, got it!
Celebdan moves round the corner, and glares down at the two intruders down the stairs. While waving his glaive threateningly at them, he sings a song to strike fear in their hearts, particularly the closer one dressed in purple.
intimidate, demoralise vs purple: 1d20 + 13 ⇒ (11) + 13 = 24

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Will takes advantage of the initiative to slide up to the yellow one and thrust his first rapier at him.
Attack Hated Foe, FF: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Damage: 1d6 + 3 + 2 + 1d6 ⇒ (5) + 3 + 2 + (1) = 11

GM Z..D.. |

Celebdan intimidates the person one clad in purple.
Doodle sends two bolts of force towards purple, contacting and getting its attention.
Will comes out of hiding and thrust his rapier into his target. Hitting a vital organ, the man drops.
A male appears out of no where with a long spear. Thrusting out at Will, who is just not fast enough to dodge the strike.
longspear vs ff: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 3 ⇒ (6) + 3 = 9
Purple then moves into flank Will, ut is too shaken to swing accurately.
attack: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
Round 7
Bryzaglo
Round 8
Celebdan
Doodle
Will-9 damage
Long Spear
Purple-11 damage/shaken

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"Ack! Now where did you come from, my friend."
Will moves 5' into the spear-wielder, and attacks with both rapiers.
Attack: 1d20 + 7 + 2 - 2 ⇒ (18) + 7 + 2 - 2 = 25
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Confirm Crit?: 1d20 + 7 + 2 - 2 ⇒ (8) + 7 + 2 - 2 = 15
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Attack: 1d20 + 7 + 2 - 2 ⇒ (6) + 7 + 2 - 2 = 13
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

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Bryzaglo shouts while chargeing down the stairs to join the battle. "Surrender Now or feel my blade!!"

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Doodle moves 20' closer to the scrum and fires away another set of missiles at purple.
Damage 2d4 + 2 ⇒ (2, 2) + 2 = 6

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Celebdan moves up beside Bryzaglo, changing his tune to a rousing song, inspiring his comrades to drive away the intruders. He waves his glaive threatening at the one dressed in purple.
Celebdan has a reach weapon.
Doodle, have moved your token.
Inspire Courage: +1 attack, +1 damage, +1 save vs fear

GM Z..D.. |

Doodle's missiles strike purple, dropping him to the ground.
Will moves in on the tattoo mercenary and gets a solid strike with his first rapier. The second gets deflected by his spear.
The merc puts his back to the pillar and thrust it towards will, but it glides past his torso not making contact.
attack: 1d20 + 5 ⇒ (9) + 5 = 14
Round 8
Bryzaglo
Round 9
Celebdan
Doodle
Will-9 damage
Long Spear-8 damage

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"Your choice has been made, expect no quarter!!" The paladin charges and swings his blade at the spear wielder.
Attack: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6

GM Z..D.. |

Your charge provokes an AOO, longspear has reach of 10ft
Bryzaglo charges in, the mercanary manages to put his spear in the right spot to catch, Bryzaglo. However, it does not stop the strike from the half-orc.
attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Round 9
Celebdan
Doodle
Will-9 damage
Long Spear-14 damage
Bryzaglo-11 damage

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Doodle moves 20' more to the left, bringing the longspear wielding man into her view. She uses another magic missile to wound the enemy greatly.
Damage 2d4 + 2 ⇒ (1, 1) + 2 = 4

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Celebdan moves up until he gets a clear view of the intruder. He swings down mightily with his glaive, while keeping up his rousing song.
glaive: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 damage: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11

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Will continues to chase his opponent, weaving his rapiers in and out. Unfortunately, he just can't get the angle lined up.
Attack: 1d20 + 7 + 2 - 2 ⇒ (2) + 7 + 2 - 2 = 9
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Attack: 1d20 + 7 + 2 - 2 ⇒ (4) + 7 + 2 - 2 = 11
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

GM Z..D.. |

@ Doodle if that was from a wand, save it
Celebdan moves in with his glaive and strikes down the enemy.
Combat Over
With Zaril Namoth and his Aspis Consortium expedition thwarted, the Golden Guardian and kobolds assist the PCs in clearing the collapsed corridor of rubble. There they uncover the remains of Venture-Captain Nieford Sharrowsmith, which are badly damaged but identifiable thanks to his crushed wayfinder and other belongings. The kobolds allow the PCs to extract the body and its possessions in peace, but afterward the small humanoids make it clear that the PCs have overstayed their welcome and should leave.
When the PCs return to Nantambu, Aya Allahe is there to receive them. She listens to the PCs’ recounting of their mission, and when she learns of Sharrowsmith’s death, she nods sadly and voices her thanks.
“Nantambu will not be the same without my friend Nieford Sharrowsmith. When he was younger, he traveled to all corners of the Mwangi Expanse and truly made the region his home, despite having been born hundreds of miles away in Avistan. He never truly lost his adventuring spirit, and as this lodge grew, he found his hours dedicated more and more to paperwork and less and less to exploring the lands’ rich history. I know his soul would take no offense at my saying he died as he would have wished—active, engaged, and in the field. I take solace in being able to provide him proper funerary rites.
“With his passing, Sharrowsmith’s Exports has no venturecaptain, but I have corresponded with Nieford’s colleague Ambrus Valsin and agreed to act as the temporary manager of the lodge. After all, the full extent of the Pathfinders’ involvement in Nantambu has remained a something of an open secret, and it would be an embarrassment for anyone but a friend or family member to take command of the business so soon after the owner’s death.”
“I dearly appreciate what you have done for the Society, for your venture-captain, and for me.”
Aya Allahe also examines the metal component the PCs found in the Krihirik talisman. After a moment’s study, she quickly stands, recovers a piece of stationary bearing five graphite illustrations, and slowly smiles. “This is remarkable,” she announces. “The shape of the talisman matches one of the drawings Ambrus Valsin sent me. What you have found is a piece of the Sky Key, the device even now the rest of the Society is at its wits’ end attempting to reassemble!” Then, with quiet affection, she murmurs to the Sky Key component, “Congratulations, Nieford. You and your agents have once again done what the rest of the Society could not—a fitting tribute, and a fine legacy.”
End of Scenario

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Thanks DM! Good Run!

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Thanks! Yay, longest run! Great game, and hope to see you guys again.