
GM Z..D.. |

Per the scenario, he can follow you all, but does not come into play for combat. The other nobles scramble and find somewhere else to hide...or get slaughtered by more undead...who knows.
Pai delivers an electric shock to the green cultist.
Korum go

GM Z..D.. |

attack: 1d20 + 2 ⇒ (11) + 2 = 131d6 ⇒ 1
The paladin's glaive glides off the cultist's chainmail. The cultist shifts his focus to the tiefling that is headed towards the steps. But, he misses and the pick sticks in the wall.
Pathfinder's go

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With the presence of the undead and the cultists, the paladin's mood has clearly soured. We attempts to take out his burgeoning rage on the man in front of him.
Glaive: 1d20 + 6 ⇒ (13) + 6 = 191d10 + 4 ⇒ (2) + 4 = 6

GM Z..D.. |

Raynard knocks the remaining cultist down to his knees and Korum finishes him off. The man smiles has he goes to meet his god.
Combat Over
All three of the cultist carry a chain shirt armor, heavy steel shield, masterwork heavy pick, shortbow with 20 arrows. The leader of this group also carried a potion.
Go ahead and heal yourselves, next we are heading down stairs.

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"Let me look that potion. Hmm! I have no idea what that is!"
spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
"Someone can try it and we'll see what's going to happen! Hahaha!"
"Who needs healing? Oh, I do!"
"Korum can you use my Wand of CLW on me?"

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Raynard, you didn't get hit. Your damage was from the first encounter... and Korum healed that already!.
Was me that got hit this time... coincidentally, for the same amount of damage. =)
Rasil mostly ignores the damage he took from the cultists' leader, instead kneeling down beside the one that appeared to be in charge, and taking a moment to make sure he doesn't bleed out.
Will just take a 10 on a heal check to stabalize
"In case we need some answers later." He offers, with a shrug, as he finishes.
"They seemed to want to go up." He says quietly, peering up the stairs. "If their boss is up that way, perhaps that would be the obvious next step."
Perception: 1d20 + 7 ⇒ (4) + 7 = 11

GM Z..D.. |

Actually those steps go down into the basement area. But, we are moving on, just make sure to heal up before your next post.
Heading downstairs.
This area is primarily used as storage.
Used primarily to store larger set pieces no longer used, this musty basement is now the home to a dig project that extends into the bedrock east of the room. This room is well lit by standing lamps.
With nothing more to see in this room, the agents make way to the carved out section.
Glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.
You all have been placed in the next section. The floors are covered in a slick run off, which acts as Grease when walking through it.
Once you get a clear line of sight into the room, you see a male on top of the dias.
A zombie and another cultist flank the dias.

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Sorry I haven't posted in a while. Last minute push to finish holiday shopping. I'm back now.
@GM Z..D..: Can we do a knowledge check to identify the glyphs?
Pai trails behind the muscle, staring at the glyphs and wondering about their significance.

GM Z..D.. |

Unfortunately, I have no other real information on the glyphs.

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Upon hearing Raynard's commanding query, Pai attempts to catch up to him as quickly as possible to see what's going on.
Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6
Reflex save: 1d20 + 6 ⇒ (1) + 6 = 7 Probably falls prone
Arms windmilling uselessly, Pai hits the slick floor with a dull thud, right on her tail bone. She manages to keep her voice down, but her grimace of pain speaks volumes. "OoOow. That hurts. A lot... So, the floor is slippery, guys. Just found that out. Well, looks like my dress is ruined. Yuck... Okay. Try again." She manages struggle to her feet, then, rubbing her bruised posterior, tries to walk forward more carefully.
Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20 Double move to get up next to Raynard
I assume it takes her a bit to catch up, so I'll see what else happens before I post her reaction to what she sees when she gets there.

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Korum, you don't get the option to 'move carefully' in grease. You either move half speed (with the acrobatics check) or you don't move at all.
that being said... I don't see me on the map?
[

GM Z..D.. |

You were on the far left hand side of the map..I moved you closer to the group.
"Stop...why should I stop. Soon Zyphus will rule over you all, either as mortal or the undead. It does not matter, get them." He breaks into hysterical laughter.
Rasil: 1d20 + 4 ⇒ (3) + 4 = 7
Pai: 1d20 + 5 ⇒ (11) + 5 = 16
Korum: 1d20 + 1 ⇒ (13) + 1 = 14
Raynard: 1d20 + 4 ⇒ (14) + 4 = 18
GM: 3d20 ⇒ (8, 16, 17) = 41
Raynard and Pai go

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"*Sigh*. Here we go again." Pai rolls her eyes and takes a five foot step to get a little closer...
Acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12
...then shoots her signature electric blast at the cultist at the top left.
Electric blast vs. Touch AC: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 3 ⇒ (2) + 3 = 5

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Acrobatics: 1d20 + 1 ⇒ (1) + 1 = 2
Raynard starts to move closer to enemy and falls down. Then he stands up.
"I will get you!"

GM Z..D.. |

black acrobatics: 1d20 - 4 ⇒ (14) - 4 = 10
red acrobatics: 1d20 - 1 ⇒ (16) - 1 = 15
Pai misses with the electric blast and Raynard falls to the ground.
The cultist moves in and gets into Pai's face. That was a double move, so no attack this round
Red moves in to the bedrock tunnels as well.
Korum and Rasil go

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Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Acrobatics: 1d20 + 7 - 1 ⇒ (11) + 7 - 1 = 17
Rasil moves across the slime-covered floor with relative ease, skating past Korum and Raynard, to close with the nearest cultist.
Double move

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The paladin manages to keep his footing as he moves up and slashes at the nearest enemy.
Perception: 1d20 - 1 ⇒ (7) - 1 = 6
Acrobatics: 1d20 - 6 ⇒ (19) - 6 = 13
Glaive vs BLACK (reach): 1d20 + 6 ⇒ (11) + 6 = 171d10 + 4 ⇒ (3) + 4 = 7

GM Z..D.. |

Black: 4/11
Rasil moves in on the target.
Korum follows suit and then takes a swing, nearly hit Pai, but catches the guard in the chest.
The robed figure atop the raised platform points his finger at Rasil, "You. Devil blooded flee before the presence of Zypus"
Raynard and Pai go

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Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10
Raynard comes closer to enemy and swings.
to hit: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d6 + 4 ⇒ (6) + 4 = 10

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Will: 1d20 + 2 ⇒ (4) + 2 = 6 (Dangit... 0 for 2!)
Not for the first time, Rasil is overcome with terror... his inner demons manifesting in the real world and taking over his thoughts.
Acrobatics: 1d20 + 7 - 1 ⇒ (8) + 7 - 1 = 14
He slips and slides his way back the way he came.

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Perception: 1d20 + 7 ⇒ (8) + 7 = 15
"Oh! Rasil! It's ok! We've got this!" Pai shouts uselessly at the tiefling's retreating backside. She turns back to the zombie before her and tries to blast it into oblivion.
Electric blast vs. Touch AC: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (2) + 3 = 5

GM Z..D.. |

Zombie: 11hp
zombie acro DC 10: 1d20 - 1 ⇒ (8) - 1 = 7
zombie reflex DC 10: 1d20 - 1 ⇒ (19) - 1 = 18
Pai zaps herself another zombie.
The zombie attempts to get closer and but fails to get traction.
Rasil moves away from the evil statue of Zyphus.
Korum go

GM Z..D.. |

Korum waits for his next target.
The robed figure begins down the steps, but stay right next to the dias. He points to Raynard, "Zyphus will soon come for you mortal pawn."
Raynard and Pai go

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Pai looks up in dismay as Raynard turns to flee. "Raynard? Not you too! Oooh, that guy'd better stop messing with our heads! We gotta finish this, Korum! You and me!" With that, she zaps at the zombie again, hoping to fell the foul creature.
Electric blast vs. Touch AC: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 ⇒ (2) + 3 = 5

GM Z..D.. |

Zombie: 5/16
zombie acro: 1d20 - 1 ⇒ (18) - 1 = 17
Pai zaps the zombie once more.
The zombie moves up to attempt to make a meal of the gnome, but is brought down quick from Korum's glaive.
Rasil go

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Its all good, the fearful moment came just in time for me to be out of the country for a couple days. =)
Acrobatics: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Rasil shakes his head in irritation, as once again the fear fades, he slides his way across the treacherous floor, completely ignoring Korum as he moves past, his attention once more focused on the cultist up on the steps, as a javelin appears in his hand!
Double move!
Hopefully he doesn't have a 3rd fear
Where does the slippery floor stop?

GM Z..D.. |

acrobatics: 1d20 - 9 ⇒ (9) - 9 = 0
Added a blue line, once over that, you are good.
Rasil moves back into the fray.
Nope he was only prepared with two cause fears.
The lead cultist, upset at the downfall of his minions, moves in to confront the trespassers. As soon as he sets foot onto the slick surface, he ends up on his back.
Pai, Korum and Rasil Go
Raynard is still running away

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Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14
Pai slides up to get a better shot at the cultist, playfully remarking: "Glad you're back, Rasil, but you make a better door than a window!" Not wanting to get too close to the cultist, she stops before the torch and tries to arc her electric blast around Rasil.
Electric blast vs. Touch AC: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 81d6 + 3 ⇒ (3) + 3 = 6
-4 for firing into melee
"Gah! Go figure!"

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Rasil moves to take up a defensive posture, as the cultists moves in... only for the man to slip on the unstable footing and fall down at his feet.
With a merciless frown, he wastes no time slashing at him with both sickles before he can recover and get back to his feet!
Full attack
main vs prone green, PA: 1d20 + 6 - 2 - 1 ⇒ (13) + 6 - 2 - 1 = 16, for 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 damage.
offhand vs prone green, PA: 1d20 + 6 - 2 - 1 ⇒ (20) + 6 - 2 - 1 = 23, for 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5 damage.
confirm: 1d20 + 6 - 2 - 1 ⇒ (7) + 6 - 2 - 1 = 10, for 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 additional damage.

GM Z..D.. |

Yeah, if he didn't fall last round, he would have survived that attack
Rasil makes quick work of the fallen cleric.
Out of Combat
Now with the cleric dead, the agents have an opportunity to either rid the world of the necromatic artifact that calls this tunnel home. Or hand it over to the society for research, which would be a boon and a burden to the Archives.
If the PCs extensively search the House of the Immortal Son for Wuthers, they’ll find his zombie corpse among the dead in Area 1a. In his belt pouch is a draft of the final letter he wrote to Venture-Captain Eliza Petulengro, wherein he details the final stages of the dig and the strange character of his companion—noted as “cleric of Irori” but clearly Bustani. His pouch also contains a personal journal, a shorthand record of his many adventures as a Pathfinder.
Surprisingly, more than half of the theatergoers survived the zombie onslaught by gathering together and fighting off the undead menace. Because the PCs dealt with Quint’s roving band bent on stamping out resistance as well as defeating Bustrani himself, the wealthy socialites and nobility of Oppara now have several dinner parties’ worth of sordid zombie stories with which to frighten and awe their friends.

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If given a choice, the paladin who swore an oath vs undeath will destroy the artifact. He would feel it was his duty.

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Pai would argue for handing it over to the Society, but not that hard. She likes learning about many things, but believes necromancy needs to end. Just end.