
GM Z..D.. |

The force of the telekinegic punch, lifts up the kobold and its lifeless body falls back to the ground.
GM 1 is still snoozing and GM 6 is still messed up from color spray.
GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
Doodle you are up.

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Doodle activates her bloodline power and tiny claws grow from her hands. She swipes twice at kobold two.
Attack 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Attack 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Possible Crit Attack 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage 1d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5

GM Z..D.. |

Doodles claws make contact and leave long gashes across the belly of the Kobold.
GM 5 is going to attack Silgil.
attak: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d6 - 1 ⇒ (6) - 1 = 5
GM 9 is going to attack Doodle
attack: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 - 1 ⇒ (1) - 1 = 0
GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
Goldur and Bryzaglo you are up.

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"Of course, kobolds take slightly different tactics. Ratfolk will crawl on top of each other to get at you, whereas kobolds simply gang up in a more traditional sense... Have to watch your sides and back when there are so many of them..." Getting his short legs moving, Goldur moves in to support his allies.
Inspire courage! +1 to attack/damage (round 6)
Warhammer vs kobold 9: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

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Gripping his blade with both hands Bryzaglo chops down at the kobold next to him.
Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 2d4 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10
AC is 18 due to Expert Duelist.
If that drop the kobold #10 Bryzaglo will step up to #7 to the north. If not he will stay put.

GM Z..D.. |

Bryzaglo drops the kobold in one swing.
The green kobold pulls out a container and drinks its contents.
GM 8 Stabilize: 1d20 - 1 ⇒ (18) - 1 = 17
GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
Celebdan and Silgil you are up.

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Glad that Bryzaglo has stepped up to engage the kobold closest to him, Celebdan steps away and fires a dart of acid at it.
acid dart: 1d20 + 3 ⇒ (5) + 3 = 8 vs touch AC of kobold 7 (I think he's not in melee yet, but should have cover)
damage: 1d6 ⇒ 1

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That one kobold makes me nervus.
All out defense again, AC 18. In dwarven Silgil says.
"Hey you,standing there like goblin fools. You want this to be your life or you want to fight for a better one? You are dwarves, right?"
diplomacy: 1d20 - 1 ⇒ (13) - 1 = 12

GM Z..D.. |

The acid dart veers to the side, missing the intended target.
The miners look towards Silgil and then the kobolds and shakes their heads.
GM 10 stable: 1d20 - 5 ⇒ (5) - 5 = 0
GM 2 strikes back at doodle.
attack: 1d20 + 1 ⇒ (3) + 1 = 4
damage: 1d6 - 1 ⇒ (3) - 1 = 2
GM 7 attacks his new target Bryzaglo
attack: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 - 1 ⇒ (3) - 1 = 2
confirming: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d6 - 1 ⇒ (2) - 1 = 1

GM Z..D.. |

Round 2
GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
GM 4 is still asleep.
Tomren you are up.

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"Bryzaglo, you hold this flank, then I'll try and take the green one out!"
Tomren steps up behind his vertically challenged comrades and draws a tiny fruit pie from a belt pouch. Concentrating on the innate silliness of the tiny pie, Tomren shouts a joke in Draconic at the green kobold that has yet to join the fray.
Casting Hideous Laughter on the special kobold. We're presumably both humanoids, so it doesn't get any bonusses. Will DC 17.

GM Z..D.. |

will save: 1d20 + 1 ⇒ (14) + 1 = 15 and it fails.
The green kobold falls to ground in fits of laughter.
GM 1 is still napping.
GM 6 is still messed up from color spray.
Oh, side note. GM 2 went unconscious after attempting to hit Doodle.
GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
Doodle you are up.

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Doodle claws with her draconic features at kobold five.
Attack 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Attack 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Possible Crit Attack 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4

GM Z..D.. |

Doodle's first claw attack misses, but the second strike impales the kobold through the gut.
GM 5 drops.
GM1: Sleep, GM2:-1, GM4: Sleep,GM5:-3 Stable, GM 6 F** up for 6 rounds/ doodles initiative. GM 8:-1/Stable, GM10:-6 hp, Green: Hideous Laughter/ second save on initiative
GM 5 stable: 1d20 - 3 ⇒ (17) - 3 = 14
GM 9 strikes out at doodle after wounding his ally.
attack: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d6 - 1 ⇒ (3) - 1 = 2
GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
Goldur and Bryzaglo your up

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Come on, then, old dwarf. You can do this. "Well done," he says approvingly to his allies. "Make sure to watch for any others that might try to sneak up behind us-- kobolds are known to do that when they outnumber their prey."
Inspire courage! +1 to attack/damage (round 7)
Warhammer vs kobold 9: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Crit confirm: 1d20 + 3 ⇒ (7) + 3 = 10
Extra damage: 2d8 + 2 ⇒ (1, 8) + 2 = 11

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The Half-Orc yells over his shoulder. "Will do Tomren!" Turning back to the kobold. "You should not have attacked us beast!" Then brings the curved blade around in a sweeping strike.
Attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage: 2d4 + 6 + 1 ⇒ (4, 2) + 6 + 1 = 13
If it drops Bryzaglo will move around the corner of the ruin to get to the green kobold.
Acrobtics for the Grease: 1d20 + 6 ⇒ (7) + 6 = 13

GM Z..D.. |

Kobolds 7 and 9 both fall.
GM1: Sleep, GM2:-1, GM4: Sleep,GM5:-3 Stable, GM 6 F** up for 5 rounds/ doodles initiative.GM7:-8, GM 8:-1/Stable,GM 9:-4, GM10:-6 hp, Green: Hideous Laughter/ second save on initiative
Green kobold tries to regain his composure.Full Round Action
will save: 1d20 + 1 ⇒ (12) + 1 = 13
He can not, and he continues to roll on the ground laughing.
GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
Celebdan and Silgil you're up

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"Oh for the Love of Gorum, help with your own escape if you ever want to stand sturdy."
Silgil goes on the offensive, tired of this cat and mouse game and desiring to set an example.
To Hit: 1d20 - 1 ⇒ (17) - 1 = 16
damage: 1d10 + 1 ⇒ (7) + 1 = 8
I really expected to miss.

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Not sure which ones are up, if any, so no number was provided. They all look down. He may have to take his swipe at one on the ground.

GM Z..D.. |

@ Silgil, if they have a red filter on them then they are all dying or dead.. The other ones are either asleep or affected by a different spell. You may redo your action if you wish

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Just a minor adjustment then. Walk up to #4 and take the cheap shot on him.
He's L/G so take the penalty and make it non-lethal. I think the bonus from being out cold easily outweighs the penalty though.

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Celebdan moves amongst the ruins, drawing his longsword.

GM Z..D.. |

GM 10 Stable: 1d20 - 6 ⇒ (19) - 6 = 13
GM 2 Stable: 1d20 - 1 ⇒ (17) - 1 = 16
GM 7 Stable: 1d20 - 8 ⇒ (6) - 8 = -2
GM's 10, 2, 7 are down

GM Z..D.. |

Round 3
GM 4 is down.
GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
Tomren you are up

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Tomren moves and gives the green kobold a telekinetic punch.
Ranged Touch Attack (PBS, inspire courage): 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Crit confirm: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23
Extra Damage: 1d4 + 2 ⇒ (3) + 2 = 5

GM Z..D.. |

GM 4, Tomren, GM 1, GM 6, Doodle, GM 5, GM 9, Goldur, Bryzaglo,Green Kobold, GM 8, Celebdan, Silgil, GM 10, GM 2, GM 7
GM 1 and 6 are incapacitated.
Doodle you are up.

GM Z..D.. |

The kobolds tinted in red are dead or dying. The other kolbolds are otherwise incapacitated. The green kobold is down for four more rounds, but not quite yet defeated.

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"Let's just tie the remaining ones up. They are no threat anymore. We can find out what they are doing here without killing helpless creatures," Doodle offers, not seeing the need in needless bloodshed.

GM Z..D.. |

After defeating the last of the kobolds, the forest dies down from the hooting and shrieking.
One of the miners warns you all that the forest crawls with hundreds more of these creatures and it would be best to make a quick exit.
Leaning against the alter is a satchel which has the glyph of the open road on it. Inside it contains spoiled rations, an elixir of some sort, and a journal.
The original occupants of this site put great stock in a curious orb that the carvings suggest shoots beams of light—likely someone in the Grand Lodge better versed in dwarven art could clarify the point—and causes the guardian beast discomfort and forces it to bow to their will (or writhe in pain... cursed erosion). The carving ends with a dwarf delivering this orb to an amphibian people called Krihirik, and the lack of more recent inscriptions suggests this may have been one of the society’s final acts.
I recognize the name Krihirik from my voyage south through the Mwangi Expanse. No doubt old Sylien could help me track it down, but I would rather not impose on him again. This orb seems important for anyone exploring these ruins, and I shall set off for it after completing my survey of a few more structures here.

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Perception: 1d20 + 7 ⇒ (13) + 7 = 20
"An elixir of vision. Now there's a pretty trinket. We should make sure this journal reaches the proper hands at the Grand Lodge, as its owner intended."

GM Z..D.. |

Striking a blow against the kobolds demonstrates Fort Bandu’s ability to defend its territory and reduces the likelihood of future kobold raids. Praetor Sylien is pleased with the results of the PCs’ mission—even more so if they successfully rescued any of the miners. For the Pathfinders, though, the victory is incomplete without having found Venture-Captain Nieford Sharrowsmith, whose journal entries confirm he had explored part of Ashkurhall before implying he traveled to the Mwangi Expanse to find the Krihirik. Sylien is amenable to helping the PCs further, and he recognizes that the Krihirik are a tribe of grippli that live in the Kaava Lands just northwest of the Bandu Hills. He further shares that a member of the tribe visits several times a year to barte for good and gems, who left only a yesterday morning. What’s more, Amersanus Valacosti abruptly wrapped up his business at the fort and departed in the same direction only a few hours later.
If the PCs are to find the Krihirik and recover the relic with the power to neutralize the Golden Guardian—especially if they want to get there ahead of the Aspis Consortium—the PCs must make haste for the
Kaava Lands!
The logbooks yield the nearby Golden crown silver mine’s location, and both companies would pay dearly to secure that information. Faction PCs can choose to sell the paperwork to a representative of the Deeptreasure company in Fort Bandu in exchange for a combination of favorable trade contracts, material goods, or any other compensation for the faction.
Deeptreasure Company requires a Appraise, Diplomacy, or Profession (merchant) check.
Faction PCs can also try to negotiate with the Golden Crown company, and they have two resources when haggling: the logbooks and the successful rescue of any Golden Crown mining employees. Negotiating a good deal with the Golden Crown company representative requires the PC to have rescued at least one miner or returned the logbook so that nobody else can steal the company’s secret mine.
Golden Crown Company Requires a Appraise, Diplomacy, or Profession (merchant) check to secure a good contract.
It’s possible to negotiate a good deal with both sides without them knowing about each other

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How far away is this place and will it be as hot as before?"
i.e. will we need endure elements and is there any point to casting Mage Armor yet?

GM Z..D.. |

This is the end of the scenario. You will not be going to the Kaava lands until then.

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Goldur takes a closer look at the journal. Hmm... I know some in the Golden Crown Company who would pay good money for this information...
*side quest montage to sell the info...*
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25
Goldur returns after a long adventure to the comfort of his home. Before the details can fade from his memory, he sits down to write.
Pathfinder Chronicles: On Sharrowsmith's Trail
Aya Allahe, reputable merchant and ally of the Society, paced back and forth in a back room of Sharrowsmith's Exports. "I wish I had more to offer," he said, before presenting any information...