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![]() Ok, I should be ready for monday, I am going with Bibliophile background, I think she was a human sio that is my choice (first human PC in PF2 ;))
For Skills I should be able to cover Thievery/Medicine + Intimidate but without any other face skills as I saw that we have them covered by others. I still haven't done the equipment or spell selection. So a bit of work for me ![]()
![]() Kka wrote: Nothing in the discussion so far has changed my mind on this point, nor is it likely to do so given the degree of burnout I'm feeling about the AP. For a moment I was hoping to be that factor that would change your mind ;) But personally I understand the feeling of burnout with AP... And anyway, thank you all for kind words. Character ideas(I hide it in spoiler for now, but feel free to read it): So I was thinking about the NPC's the wolf guy I like as I am a sucker for werewolves ;) But I struggle to find motivation for him to join, and for the team to trust him ... So I turned towards Dorianna Menhemes being summoner (I wanted to build frontline summoner), I am not sure how much dmg it can dish out. I was thinking for the eidolon to be ... Aesephna Menhemes one of the original Roseguard members with a strong urge to wipe Belcorra => a bit gives her the motivation, makes her want to help. In a way makes sense as Dorianna is descendant of Aesephna. I would play Aesephna as vengful spirit obsessed by Belcorra, so that she does not share anything from 'before'. However I feel that GM would need to approve that as we are digging into the story here fairly strongly. Eidolon would be big, with opportune strike and as much boos that I can give it. Alternative if Kka would end up being killed he could be the eidolon, I would have to read Kka posts to get his personality + motivations, but it would be also a good reason for Dorianna to stick around and go deeper into Gauntlight ![]()
![]() Hey y'all, since my name was mentioned at least three times I will pop up as Beetlejuice ;) So yeah, I was playing this AP till most of the end of book 2 when we stopped. I would like to finish the AP as I really liked it ;) I know, since we had exactly same conversation that recruiting someone for last book of 3 book AP is not easy, as either you get someone who does not care for the other part of the story, and it does not frequently feels right. Since I believe in creating the opportunities I decided to go on a limb and reach out in here, that maybe old Farol is the answer to some of the doubts and troubles. I don't mind playing any character, diving into an NPC would be an interesting experience that's for sure. Wolf guy could be a bit easier for me to jump into, Dorianna wouldn't be bad either (maybe as a summoner or as mentioned psychic, altho I know the class very briefly). From the comp I feel that the group can be beefier on the front side. The NCP could be held in one of the rooms + any one who would be tortured/held/incarcerated would have a good reason to look for revenge (enemy of my enemy make a good start for joining). Anyways, I don't want to impose myself, just present an option, I played few AP's on the boards and sticked till the end. My work turned a bit more messy, but as a result of that I tuned down the amount of tables that I play and GM at the same time to keep it under control. i like RP'ing and I like interactions with other players. I know Kwinten, who is an amazing GM (flatteries will get you everywhere), I know rainzax (who's PCs I really really enjoy, and I like playing with him), the same goes for Palandri (amazing player, highly engaged). I don't know Tarthrin nor Trscroggs but I would love to meet them and play with them (in the end a stranger is someone that you haven't met yet). All in all, if you would be interested in me joining, I would be honored, if you don't want that, no hard feelings... ![]()
![]() GM Frost wrote: Just a quick heads-up: A super typhoon is headed toward our location. Electricity and internet might go out, and there’s a risk of flooding, which could delay my updates and participation in the games I’m running and playing. I’ll check in when I can—thanks for your understanding! Take care of yourself and your family GM! All the best ![]()
![]() GM Tiger wrote:
I actually have lvl 4 Rogue that I could play it with, or if you prefer 2nd low tier table I have an idea for champion at lvl 1. ![]()
![]() GM Tiger wrote:
Isaku my a*** guess who I would dive for this round! ![]()
![]() I would love to play this series, I did play it with Hopper in the past, so I would go with replayes for all three. Re:
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![]() GM Frost wrote:
Darn mist it! ![]()
![]() Bakbat wrote:
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![]() I have glyphs, but they do not matter now ;) THanks @Mike for running this table and having me, Hey @Hmm and Bretl, great to be playing with you again. Hey all! For the PCs I have:
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![]() Watery Soup wrote:
Well, from my side, I would love to play 1-21/1-24/1-25 with my cleric who is one scenario away from lvling into 9th ;) ![]()
![]() Yeah, what GM said ;) In PBP people will most likely do block initiative ;) In real time game, you would go creature by creature, resolving actions and all. Since PBP tends to be slower and wait time would drag the fight to days for one round, most have agreed to resolve initiative in blocks. You group all players that are next to each other into one block, and when their time comes they can post all at once. It creates some challenges and opportunities ;) [as many things in PBP]
AOO if any creature triggers:
Here comes attack roll Or a ooc block If any creature strikes Kahawa I will use Glimpse - give resistance 3 and enfeebled 2 on the creature for a round Overall I would recommend reading Gm Doug profile he has some good links and descriptions. Some of them are his preferences but it is a good starting point ;) ![]()
![]() Kahawa Barristar wrote:
Overall it is fine to preview and adjust your post, if you meet the DC I like to describe what the spoiler has, tell it using your PCs way of speaking and all that. If you don't fill like it, or you don't have time, you can simply leave a note: Feel free to read the spoiler Some people don't do it and assume that it is the rule:
===================== With regards to loot, in society games loot represents effectively how much money we will get at the end of the scenario. The list of given items: crowbars, spears and healing potions would not persist beyond this session. So if you find use for them - cool, no one will fight you on it. The healing potion could be the most 'crucial' as if some of us will go into dying it may be relevant ;) Overall most players do not care about such loot, and there are some mechanics that are not clear. For example: Witch can learn a spell by letting her familiar to eat a scroll with a spell. And it does not cost money, so when you play with a Witch it is a good idea to snatch every scroll and let your familiar eat it as known spell would persist beyond a session. So there are those wierd cases. ![]()
![]() Watery Soup wrote:
I played all of the above, but I wouldn't hate to replay one of them. From the above, I really enjoyed 1-02 (I played it on outpust/gameday in a team of 2 players with 2 pregens ;)), 2-17 and 2-21. =================
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![]() Beggar So wrote:
Yeah, I want again try to GM something, and it was the last scenario of the metaplot that I did not play. So I decided to GM it instead. ![]()
![]() Chronicle looks good, thanks Tiger! I was here from the beggining, the really early beggining ;) I think we played through the content that was planned ... and then some more. As much as I would not mind playing more, I have a feeling like I lost some energy. So I would be leaning towards calling it a day, but if others wish to continue I can change my mind. ![]()
![]() Loong Laohu wrote: Farol, you planning to do 04-08 (Battle for Star's Fate)? Isaku's 6th lvl and I don't want him to go out of range if you run it. Currently no, I am experimenting with GM'ing again to see how it fits my new schedule. And I am running one scenario at the moment and making no plans or promises to GM more ![]()
![]() Hey folks, I allowed myself to take the last spot. I will bring my lvl 5 bard along, whome I did not play for long time. So let's see how it goes. I have 1 glyph to add to the party, and just a note I did GM the two scenarios, but it was long time ago and I am relatively good at being active and not pushing the team in any direction :D ![]()
![]() Elsha Ustosh wrote:
Added at teh earliers convinience, and signed up! I brought Gunslinger to the party ![]()
![]() Elsha Ustosh wrote:
Till now, we were reusing this thread (I am the owner), and I was simply updating the threads headers and disabling players when asked. I am fine with whatever, initial plan was to keep the thread the same so that we can see the old posts. ============== When it comes to PC, I can keep on with Ragni (I think he could be lvl 5 now), or I could bring my lvl 3 gunslinger (to help keep the lvls lower). ![]()
![]() And here are the two newcommers, @Tarondor and @PirateRob welcome onboard, In the campaign details there are links to RPGChronicles, maps and macros. Please go ahead and fill in your details. The current composition that is playing is: - Sunshine - swashbuckler lvl 4
So I guess your rogue and ranger (both lvl 4) would fit in nicely.
About GM RedDon't tell me the moon is shining; show me the glint of light on broken glass -Anton Chekhov Now active once again! Once a play-by-post addict, once the GM of the Red Arm of Absalom, now I play whenever my creative itch beckons. Thoughts on PbP speed:
When people join a PbP, they're excited. They can't wait to start. If their characters are brand new, this is doubly true. As soon as the GM drops the first introduction post, every player usually posts within the same day. The first week into a PbP has a similar level of posting going on. So long as the GM keeps up their daily post, the players will too. By the second week, the scenario may have hit a steady state. Players won't post unless the direction is somewhat clear. There's a world of difference between tabletop play and play-by-post. There's no side dialogue players can quickly have with each other on these forums, so it isn't always clear what the party's intentions are. Maybe one person wants to talk to the NPC and the other wants to kill her, but neither of them want to step on each other's toes. Days pass. No one has posted. You post again, hoping to get someone to post. One of the more active players posts. No one else does. Another day passes. You lose interest because if the players don't care about the game, why should you? Hopefully, one or two of the players are keen on driving the story forward, while the rest may usually just be waiting for a chance to 1) engage in combat, 2) be prompted for skill rolls. With faster PbP games, everyone is constantly checking, updating, roleplaying, and having fun. If you can establish an understanding with your group that more than 2 or 3 posts per day are needed, I can guarantee you that your group will be a lot more interested and effective. That, and they'll blast through a scenario so quickly, not only will completing it feel like an accomplishment, doing it in such a short amount of time will. With longer, more slow-paced games, it's important that one or two of the PCs interacts directly with the other PCs, or otherwise drives the story forward by hooking onto important plot elements or key terms and hints. I'm reminded of some classic computer RPGs where certain terms and places would be highlighted or underlined on screen in an NPC's dialog, and those terms would later become part of your adventuring journal. I believe this is something missing in PbP, so taking notes is important. Personally, I keep Obsidian (a note-taking application) open, and keep track of things. It may seem like a lot of effort, but you get back what you put in. These days, I no longer have time for fast games, and I do fully agree the general "1 post a day" rule is much more applicable to most people's busy lives.
My goals as a PbP GM:
1. To guide the players, including dropping hints when things get too ambiguous. No one remembers what that handout said that you showed to them four days ago. Just because you're invested doesn't mean they are, so repeat certain key points from the handouts or NPCs. Repeat parts of the mission briefing or story if needed. Anything to get them back on track. This is doubly true if it's an Adventure Path. 2. Mainly for adventure paths, go with it. Just because the adventure only indicates the players have to go to the temple, doesn't mean the players have to go the temple. Maybe they want to go to the bar first. Maybe they want to explore the town. Make up the bar scene, explain it, create an NPC and have them interact with her. Dress up the scene by adding a barfight or some other activity that won't interfere with the story but that will otherwise add some fun. Again, mostly true in custom campaigns and Adventure Paths, given that Society scenarios are much more on-rails, and intended to be so given their length and format. 3. Foster PC relationships. When players begin to roleplay with each other, you know you've done a good job, and you know you've got a group that's going to stick around. You can't exactly force this, but you can certainly set it up so that PCs need to work together to achieve their goal - that is the very essence of PFS, after all. 4. Keep it fun aka Rule of Cool. Did your PC forget to use their Heal skill on themselves when they could have avoided ability score damage? Would you let them correct that if playing on tabletop? I would. Stuff like this happens all the time. If you enforce the rules harshly, you take away from the game's fun. 5. Not to copy paste anything beyond box text, and even then, dressing it up as far as it makes sense to.
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