Riftwarden

Xun Saburo's page

710 posts. Organized Play character for Farol.


Full Name

Xun Saburo

Race

HP 68/68 | AC 24 | F +9 R +14 W +12 (+1 vs magic) | Perc +12 (low-light vision) | Stealth +4 |

Classes/Levels

25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: ---

Gender

NG Male Half-Orc Bard 6 |

About Xun Saburo

Bot me:

[dice=Telekinetic projectile]1d20+11[/dice]
[dice=Damage]2d6+4[/dice]

PFS Information:

PFS Number: 2359780-2002
Experience: 39

Major Factions
Envoy’s Alliance: 2
Grand Archive: 41
Horizon Hunters: 4
Vigilant Seal: 2
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 0

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
Grand Archive Champion Grand Archive (0 Fame)


Xun Saburo:

Ethnicity: Mwangi
Nationality:
Birthplace:
Age: 21
Gender & Pronouns: Male/He
Height: 5’ 9”
Weight: 170 lb
Physical Appearance:

ancestry (heritage) Half-Orc
background Artist
class Bard; Level: 5; Experience: 21
size traits Medium Humanoid Orc
alignement NG; deity: None
Languages: Common, Orcish, Mwangi(Polyglot)
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SENSES
Perception: +12 ((2(wis) + 10(prof) ) [E]
Special Senses: Low-light vision
____________________
DEFENSES

HIT POINTS: 68/68

ARMOR CLASS
AC: 24 (10 + 4(dex) + 8(prof) + 2(item)) [T]

SAVING THROWS
Fortitude: +9 (1(con) + 8(prof)) [T]
Reflex: +14 (4(dex) + 10(prof)) [E]
Will: +12 (2(wis) + 10(prof)) [E]
____________________
OFFENSE

Class DC: 22 (10 + 4(cha) + 8(prof) [T]

Speed: 25 ft Movement Types:

Melee Strikes
Dagger +12 (4(dex) + 8(prof)) [T]
damage (1d4 + 0(str)) [P/S] agile, finesse, thrown 10 ft., versatile S

Shortsword +12 (4(dex) + 8(prof) ) [T]
damage (1d6 + 0(str)) [S] agile, finesse, versatile S

Ranged Strikes
Shortbow +13 (4(dex) + 8(prof) + 1(item) [T]
damage (2d6) [P] deadly d10, range increment 60 feet, reload 0

Weapon Proficiencies
Simple: [T]; Unarmed: [T]; longsword, rapier, sap, shortbow, shortsword, and whip [T]
____________________
MAGIC

Magic Traditions
Arcane: #
Divine: #
Occult: 3
Primal: #

Spell Attack Roll (occult): 12 = (4(cha) + 8(prof)) [T]
Spell DC (occult): 22 = (10 + 4(cha) + 8(prof)) [T]

Focus Points: 2/2 (maxiumum)

Spell Slots per Day
1st: 3 2nd: 3 3nd: 3

Spells Known
Cantrips (cantrip level 1): chill touch, detect magic, guidance, shield, telekinetic projectile
1st: Ill Omen, Liberating Command, soothe(Signature), Command
2nd: Blistering Invective, Summon Fey (Signature), Dispel Magic
3rd: Agonizing Despair, Shadow Projetile

Signature spells 1st: Soothe | 2nd: Summon Fey | 3rd: Agonizing Despair

Spells from items: Charm once per day DC17

Composition:Counter performance, Lingering Composition, Inspire Competence, Hymn Of Healing,
Cantrips composition:Inspire Courage, Inspire Defense

____________________
SKILLS

Acrobatics: +11 = 3(dex) + 7(prof) + 0(item) + 0(armor) [T]
Arcana: +1 = 1(int) + 0(prof) + 0(item)
Athletics: +8 = 0(str) + 7(prof) + 0(item) + 0(armor) [T]
Crafting: +9 = 1(int) + 7(prof) + 0(item) [T] (+1 when leatherworking) (background)
Deception: +12 = 4(cha) + 7(prof) + 0(item) [T]
Diplomacy: +12 = 4(cha) + 7(prof) + 0(item) [T]
Intimidation: +14 = 4(cha) + 9(prof) + 0(item) [E]
Lore (Art): +9 = 1(int) + 7(prof) + 0(item) [T] (background)
Lore (Herbalism): +9 = 1(int) + 7(prof) + 0(item) [T] (training)
Lore (Orc): +9 = 1(int) + 7(prof) + 0(item) [T]
Medicine: +2 = 2(wis) + 0(prof) + 0(item)
Nature: +10 = 2(wis) + 7(prof) + 0(item) [T]
Occultism: +9 = 1(int) + 7(prof) + 0(item) [T]
Performance: +16 = 4(cha) + 9(prof) + 1(item) [E]
Religion: +2 = 2(wis) + 0(prof) + 0(item)
Society: +1 = 1(int) + 0(prof) + 0(item)
Stealth: +3 = 3(dex) + 0(prof) + 0(item) + 0(armor)
Survival: +10 = 2(wis) + 7(prof) + 0(item) [T]
Thievery: +3 = 3(dex) + 0(prof) + 0(item) - 0(armor)
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ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)

STR 10(0), DEX 18(+4), CON 12(+1), INT 12(+1), WIS 14(+2), CHA 19(+4)
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Low-light vision: You can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light.
1st: Orc Superstition: You defend yourself against magic by relying on techniques derived from orc cultural superstitions. You gain a +1 circumstance bonus to your saving throw against the triggering spell or magical effect.
5th: Orc Lore: Get trained in Athletics, Survival and Orc Lore

Skill Feats
Background: Speciality Crafting (Leatherworking)
Training: Stealth: Experienced Smuggler
2nd: Root Magic
4th: Intimidating Glare

General Feats
3rd: (feat) Ancestral Paragon: Natural Ambition: Hymn of Healing

Class Feats and Abilities
Feature 1st: Composition Spells (Counter performance, Lingering Composition, Inspire Courage)
Feature 1st: Muses: Maestro (Lingering Composition)
Feature 1st: Occult Spellcasting
Feature 1st: Spell Repertoire
Feature 2nd: Inspire Competence
Feature 3rd: Lightning Reflexes
Feature 3rd: Skill increase (Performance)
Feature 3rd: 2nd level spells
Feature 3rd: Signature Spells
Feature 4th: Inspire Defense (inspire defense composition)
Feature 5th: Ability Increase (CHA, CON, DEX, WIS)
Feature 5th:
Feature 6th: Harmonize
Skill Feat: Viruosic Performer

____________________
EQUIPMENT

Combat Gear: Studded leather armor, dagger, shortsword +1 striking, shortbow (12 arrows)
Magic Items: Wondrous Figurine (Onyx Dog)[34 gp], Maestro instrument (drum)
Other Items backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, grappling hook, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse, musical instrument(flute), handheld

Bulk: 4 Bulk 6 Light (Encumbered at: 5 = 5 + 0(str); Maximum at: 10 = 10 + 0(str))

Coins: 8 copper 0 silver 70 gold
____________________

CHRONICLES

1. PFS(2) Q-1A: The Sandstone Secret:

Boon: Sand Slide (3 uses) - Trigger: you would fail reflex save to avoid trap's effect. Effect: you step and fall prone in the new location. You gain +2 reflex save circumstance bonus. If that bonus would make your save ot pass you pass the save instead.
Reputation(s): +1 Grand Archive
Fame Earned: 1
Fame Spent: 0
Gold Earned: 35 silver
Downtime: 10 copper

2. PFS(2) 1-06: Lost on the spirit road:

Boon: Traveler of the Spirit Road (General - 3 uses) - When critically fail Hide, Sneak, Sense Direction or Track in a forest, use free action to change it to failure.
Reputation(s): +4 Grand Archive (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned: +4
Fame Spent: 0
Gold Earned: +14 gp
Downtime: +8 cp

3. PFS(2) 1-04: Bandits of Immenwood:

Boon: Touched by the Storm (general): provide resistance 1 to cold and electricity
Reputation(s): +6 Grand Archive
Fame Earned: +4
Fame Spent: 0
Gold Earned: +14
Downtime: +0.08 gp

4. PFS(2) 1-05 Trailblazer's Bounty:

Boon: Eperienced Mountainer (general): treat mountain and slopes as dificult terrain and not greater difficult terrain.
Reputation(s): +4 Grand Archive, +2 Horizon Hunters
Fame Earned: +4
Fame Spent:
Gold Earned: 14
Downtime: +0.4

5. PFS(2) 1-08 Revolution on the Riverside:

Boon: River Kingdoms Politician (General, 3 uses): when playing in River Kingdoms or Razmoran you can mark this boon and pass earn income of your lvl +1.
Reputation(s): +4 Grand Archive
Gold Earned: 22
Downtime: +1.6

6. PFS(2) 1-11 Flames of Rebellion:

Boon: Devils Keep (advanced): You are the rightful master of the infernal keep known as Diggen’s Rest. Once per
adventure, you can use the following reaction.
Infernal Detonations Trigger A creature within 30 feet of you targets you or an ally with an attack; Effect The creature takes fire damage equal to 1d6 + your level (basic Refex save). The DC of the Refex save is equal to your spell DC or your class DC, whichever is higher.
Reputation(s): +4 Grand Archive
Gold Earned: 22
Downtime: +0.4

7. PFS(2) 1-03 Escaping the Grave:

Boon: Team player (advanced): (fortune) Uses 3 Trigger An ally fails a check on which you Aided; Effect The ally can reroll the check and use the better result.
Reputation(s): +4 Grand Archive, +2 Envoy’s Alliance
Gold Earned: 17.6
Downtime: +1.6 (critical success)

8. PFS(2) 1-13 Devil at Crossroads:

Boon:
Reputation(s): +4 Grand Archive, +2 Vigilant Seal
Gold Earned: 38
Downtime: +1.6 g (success)

9. PFS(2) 1-09 Star-crossed Voyages:

Boon: Ally of the Iruxi (sltotless): You befriended Iruxi of Kihitar.
Reputation(s): +4 Grand Archive, +1 Horizon Hunters
Gold Earned: 38
Downtime: +0.16 (failure)

10. PFS(2) 1-23 Star-crossed Court:

Boon: Seasoned Diplomat (Advanced): Mark this boon to become trained/expert in Diplomacy/Society for a duration of 1 scenario
Reputation(s): +4 Grand Archive, +1 Horizon Hunters
Gold Earned: 38
Downtime: +0.16 (failure)

11. Quest 11: Parchment Tree:

Boon: Amateur Genealogist (0/2 General): Mark this boon to get Heraldry Lore or Genealogy Lore
Reputation(s): +1 Grand Archive
Gold Earned: 16
Downtime: +0.6 (success)

12. Quest 10: The Broken Scales:

Boon: Amateur Genealogist (0/2 General): Mark this boon to get Heraldry Lore or Genealogy Lore
Reputation(s): +1 Grand Archive
Gold Earned: 16
Downtime: +0.6 (success)