Ratfolk Troubleshooter

Zazu Darksnout's page

210 posts. Organized Play character for Farol.


HP 62/62 | AC 25 | F +10 R +15 W +12 | Perc +10 (low-light vision) | Stealth +15 |


25 ft. | Spells 1st: 4/4 2nd: 4/4 3rd: 4/4 4th: 3/3 (+1 drain bonded) | Staff of Fire 2/2| Focus Points 1/1 | Hero Point 1 | Exploration: Scout | Active Conditions: ---


N Male Ratfolk Wizard 7 |

About Zazu Darksnout

Zazu Wizard 7
N Small Ratfolk Tiefling Humanoid

Perception +10; Low-Light Vision Darkvision

Languages Common Ysoki Draconic Aklo Undercommon Gnomish Dwarven

Skills Acrobatics +13, Arcana +17M, Athletics +0, Crafting +13, Deception +11, Lore: Fortune-Telling +13, Medicine +10, Nature +10, Occultism +13, Society +13, Stealth +15E, Thievery +13

Str +0, Dex +4, Con +1, Int +4, Wis +1, Cha +2

Items Unarmored, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap,
Material Component Pouch, Writing Set, Spellbook (Blank), Staff of Fire (with Ray of Frost and True strike - staff nexus), thievery tools, leather armor, Aeon Stone (Pearly White Spindle)

AC 25, Fort +10, Ref +15, Will +12
HP 62
Speed 25 feet
Melee Staff of enchantment +9 (Two-Hand d8), Damage 1d4 (B)
Drain Bonded Item (Arcane, Wizard) Frequency once per day Requirements You haven't acted yet on your
turn. You expend the power stored in your bonded item. During your turn, you gain the ability to cast one spell
you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the
spell’s other requirements.
Arcane Prepared Spells DC 25, attack +15 4th: Fly, Mercurial Stride, Phantasmal Killer 3rd Fireball, Wooden double, roaring applause, shadow projectile 2nd Blood Vendetta, Scorching Ray, Resist Energy, Blur; 1st Illusory Disguise, Scouring Sand, Jump, Befuddle; Cantrips Shield, Telekinetic Projectile, Electric Arc, Detect Magic, Produce Flame (nexus staff), Bullhorn, Ghost Sound, Ray of Frost
Focus Spells (1 points) Warped Terrain Range 60 feet; Area 5-foot burst or more Duration 1 minute You
create illusory hazards that cover all surfaces in the area (typically the ground). Any creature moving through
the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal
after using a Seek action or otherwise spending actions interacting with the illusion. If it successfully
disbelieves, it ignores the effect for the remaining duration. For each additional action you use casting the
spell, the burst's radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions. Heightened (4th) You
can make the illusion appear in the air rather than on a surface, causing it to function as difficult terrain for
flying creatures.
Additional Feats Deceptive Worship, Rat Familiar, Counterspell, Recognize Spell, Tougness, Rogue Dedication (Battle Medicine, Thievery, Nature), Streetwise, Lie to me, Incredible initiative
Additional Specials Arcane Bond, Arcane School (Illusion), Arcane Thesis (Staff Nexus)