Ezren

Chris Marsh's page

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber. ******** Venture-Lieutenant, New Hampshire—Merrimack 1,657 posts (50,269 including aliases). 1 review. 1 list. No wishlists. 75 Organized Play characters. 45 aliases.


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Grand Lodge

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Venture-Lieutenant - NH | Proprietor of Castamir's Station
phaeton_nz wrote:

Is it okay to have two of my PCs talking to each other in the Gameplay Thread? No one seems to be using it at the moment and maybe others will join in.

And since there is only one year left for SFS1 I'm seriously considering starting to use replay points in order to make tables fly.

Once I get back from work travel in May, I'm planning on making a BIG push to play through as much SF1 as possible, so I'm all in on making tables fire!


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Hey everyone! I underestimated the time this investigation piece will likely take. Now I'm stuck in a bind, and want to put the details out to you guys and do what's best for the group. I'm going to be in the rainforests of Panama for a week. I'll be out from April 19-26.

If people don't mind the pause, we can just play as normal through until the 18th and pick it back up when I return.

Thoughts? (I'm terribly sorry.)

Dark Archive

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Male, TN, Psychic (Precise Discipline) | HP 120/120 | AC: 29 | F: +20 R: +21, W: +23 (Mental Resist: 6, +1 V. Occult)| Perc: +21 (E) | Speed: 25' | Focus: 3/3 | Spells: 1st: 2/2, 2nd: 2/2, 3rd: 2/2, 4th : 1/2, 5th: 0/2 6th: 0/2 7th: 0 | Default Exploration: Detect Magic

Yes, please post in spoilers, and THANK YOU!

In the aftermath of the events, Aegis retreats to a hut he used to train at on the island of Jalmaray. There he writes down his version of events as objectively and as completely as possible. He sends each of other others a copy.

After completing his writing he finds himself unready to leave. Days become weeks, and weeks become months. He spends most of his time meditating, training, and cogitating.

It is quiet day when the first student arrives at his doorstep. Word of his psychic power and training eventually makes it out into the world. Perhaps it is from his account of the events, or perhaps it's someone noticing him on one of his supply trips into town. He takes the student in and in time has a cohort of six.

He finds himself fulfilled by the training. The schedule is physically and mentally demanding. In time students take their leave as new ones begin.

There are days where Aegis thinks of what is out there, and if he should return to the world to test his mettle again. Those days are few and far between, but they are there...


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

"There was letter here for you, ah, yes. I recall it smelling like a weird mix of beer and gravy. It's addressed to "Elena from that Otari Place."

Elena:

DEAR ELENA,
MY NAME IS IARANN THUNDERSTRIKER. I DON'T KNOW THE FIRST THING ABOUT ANYTHING. LIKE, NOTHING. I MEAN, I'M A PATHFINDER IF THAT MEANS ANYTHING, BUT IT SHOULDN'T BECAUSE IT DOESN'T. INSTEAD OF SENDING ME A LETTER, YOU SHOULD TRY A WIZARD. THEY KNOW WEIRD STUFF LIKE THAT. I KNOW A WIZARD. HE'S NAMED AFTER ME AXE. ASK HIM YOUR WEIRDO QUESTIONS. HIS NAME IS ZANDERAL. ALSO, AND TRUST ME ON THIS, YOU SHOULD JUST KILL GHOULS. SERIOUSLY. IT'S BETTER THAT WAY.

IARANN THUNDERSTRIKER


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

And that concludes Ridgerock Rescue! Thank you so much everyone. This was a great group. I'll report the scenario today after work and get chronicles out soon after. I'm also likely to start up a new table soon.


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| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Normally, I'd have said no if not called out, but you twice mentioned it's forward facing nature, so I'll allow it and fix the tracker. and YES, please bot Ongie. Zynn's player has a lot going on, so I'll assume he holds for a later phase.

Ongie is a little too quick in switching seats...

HELM PHASE (Initiative):
Magic Officer (Name): Precognition
Enemy Initiative: Piloting: 1d20 + 12 ⇒ (13) + 12 = 25
Pilot (Jupitus): Initiative If you lose this roll, immediately move to the HELM PHASE

********************************************
STARSHIP COMBAT
Round 2
Gorgon
Tactical Map
----------------------------------------
Gorgon Status
Speed: 6 Maneuverability: Average (Turn 2)
AC: 16 TL: 16
HP: 170/170 DT: - CT: 34
Computer Bonuses: -2 Computers, +1 Piloting
Other Modifiers: Gunners taunted, -2 on rolls until Round 4
Systems Status: All Normal
Shields:

  • Forward 8
  • Port 6
  • Starboard 6
  • Aft 6

    Weapons Loadout:

    Forward: heavy laser cannon (4d8), twin laser (5d8)
    Port: light laser cannon (2d4)
    Starboard: light laser cannon (2d4)
    Turret: tactical nuclear missile launcher (5d8), Missiles: 5/5

    ----------------------------------------

    Bonus Resolve: 0
    Critical Damage Table
    Options Adjusted for level: No

    Phase Tracker:

    ”ROLE PHASE”:
    You may switch roles at the top of a round.
    Captain: Zynn
    Chief Mate: Vacant
    Engineer: Vacant
    Gunner: Gorf and Skiratrisk
    Magic Officer: Vacant
    Pilot: Jupitus
    Science Officer: Ongie

    ENGINEERING PHASE:
    Open Crew Actions: Erratic Maneuvering, Feign Disaster, Prioritize Calculation, Range Finding, Ready Weapons System
    ►Captain (Zynn): Demand, Encourage, Moving Speech, Orders, Taunt
    Chief Mate (Name): Maintenance Panel Access, Targeting Aid
    Engineer (Name): Divert, Hold It Together, Patch, Overpower, Quick Fix
    Magic Officer (Name): Eldritch Shot, Scrying, Mystic Haze, Psychic Currents

    HELM PHASE (Initiative):
    Magic Officer (Name): Precognition
    Enemy Initiative: Piloting: 1d20 + 12 ⇒ (7) + 12 = 19
    Pilot (Jupitus): Initiative If you lose this roll, immediately move to the HELM PHASE

    HELM PHASE:
    Captain (Zynn): Available
    Chief Mate (Name): Hard Turn, Manual Realignment, Maximize Speed
    Pilot (Jupitus): Audacious Gambit, Full Power, Fly, Maneuver, Stunt
    Science Officer (Name): Balance, Improve Countermeasures, Lock On, Scan, Target System

    GUNNERY PHASE:
    ►Captain (Zynn): Available
    Gunner 1 (Gorf): Fire At Will, Shoot, Broadside, Precise Targeting
    Gunner 2 (Skiratrisk): Fire At Will, Shoot, Broadside, Precise Targeting

    Game Master:

    TRACKER
    SHIP:
    Systems Status:
    Shields:
    Forward
    Port
    Starboard
    Aft


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Sorry for slow posting everyone. I'll be slow for the next 24 hours or so too (hosting state bigwigs and they require...handling.)


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Jupitus your commitment to the RP, and grace to play along is appreciated!]

    Jupitus dutifully attends to the human. He tends to his wounds enough, keeping him tied up. When the man awakes, he spits in the trox's face. the man looks around at Ongie, “I’ve been keeping a close eye on your father, little rat. The only freedom he’ll see is in death.” he then bites down on a Leto-brand poisoned tooth to ensure that he isn't taken alive!

    All eyes turn to Ongie, "Wow... well umm.... I'm not ready to talk yet, but I'll go with you."


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    Vojtek, full of rage and fury, feels the pumping of his draconic heart.
    He steps back for what he hopes is a kill, pulling the fantastically powerful bow:

    Vojtek: 1d20 + 12 ⇒ (19) + 12 = 31 for DMG: 1d8 + 5 ⇒ (1) + 5 = 6


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Hey everyone, something came up today and I can't get to my system until tomorrow afternoon. Sorry!


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    A reminder of your mission parameters


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    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • The tentacles continue to squeeze, squeeze.

    V. Teal: 1d20 + 17 + 5 ⇒ (7) + 17 + 5 = 29 for DMG: 1d6 + 4 ⇒ (5) + 4 = 9
    V. Blue: 1d20 + 17 + 5 ⇒ (5) + 17 + 5 = 27 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5

    Davosh tears a bead from his necklace and hurls it such that it hits both beasts and the tower! FIRE: 7d6 ⇒ (3, 1, 4, 3, 3, 5, 3) = 22 REF DC 14

    Grand Lodge

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    Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

    Looking to sneak in a table before OutPost starts. If anyone has interest in 06-09 Ridgerock Rescue, I'll run. As soon as the table is legal I'll start. Sign up HERE


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    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Knowledge (Arcana): 1d20 + 20 ⇒ (5) + 20 = 25
    Knowledge (Engineering): 1d20 + 13 ⇒ (20) + 13 = 33

    "The beast is made with a heart of ice! Bring FIRE! Kappi! The rear sleds of that tower are the key, destroy them and it'll drop faster than Edward's jaw in a Kaer Maga whore house!"

    Davosh reaches deep inside to summon forth a an ancient spell. Suddenly a field of rubbery black tentacles burrows up from The Below

    Grapple v. all in field: 1d20 + 14 ⇒ (20) + 14 = 34 DMG if grabbed: 1d6 + 4 ⇒ (1) + 4 = 5


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    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Kenton:

    You have a dream... You are General Gerefein of the 7th. This time you see another impossible shot. Impossible for simple men, not for you. You somehow curve the bolt's path into the heart of a false lord. Dignity's Barb gains the Seeking ability.

    Corran:

    You have a dream... You are in a land the likes of which you've never seen. The people are different of skin and culture. Their clothing is utterly foreign. Somehow, though, you speak the language and move about them like you were born to it. The Envoy Ring's bonus to Diplomacy, Linguistics, and Perform check is +3. When the wearer activates the ring’s disguise, he can read, speak, and understand the most common language in the area that he doesn’t already know for as long as the duration persists.

    Xavien:

    Gem: 1d4 ⇒ 1 You have a dream... You're fighting in a war against a magic-heavy foe. The smell of spent magic and burned targets nearly overwhelms you. An undead magic-user levels a finger at you. A ray of blackness streaks forth and you split the beam atwain with your blade. In the morning you find that
    Koriana's Blade has had the black gemstone repaired... As an immediate action, once per day, you are immune to a negative energy effect.

    Aurelia:

    You have a dream... You're at a gala moving through the crowd with ease. you collect thoughts and words from all as you pass...

    When wearing the Subtle Mask you can also mentally activate the mask as a swift action while conversing with someone or observing a conversation to use detect thoughts (DC = 17 + 1 per additional triumph attained) on a single participant in the conversation. This requires spending the normal number of rounds to detect surface thoughts and can be used for a total of 9 rounds per day. These rounds don’t need to be consecutive.


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Angel's shot leaves a smoking hole in V.I.C.T.O.R.'s head. The robot crashes to the ground with a pitiful buzzing noise.
    For your victory the party earns 1,600 XP!

    Looking around the first thing that stands out is the writing in red on the floor. Life Science to learn more, ability to translate Infernal to read more...

    Though the computer is highly damaged, you might be able to bring it online with a Computers or Engineering check.


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Aldo completes the deal, and it's a masterstroke. As soon as the deal is done the party is MUCH MUCH richer. I STRONGLY recommend taking some time to upgrade your ship. If you're looking for advice, look at your: Power Core, computer, and engines. After that, gun placements and shields.


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    (HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

    Diplomacy: 1d20 + 20 ⇒ (13) + 20 = 33 ]"The fort is clearly not thriving. Drelev and his ilk are crushing people beneath their boot. If you know who I am, you know my reputation for fair leadership. I would see the yoke thrown off, people freed from unjust chains."


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    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Elena buys 100 beers (well, 80 + tip). It's enough to make everyone within happy, but none moreso than Tamily Tanderveil herself. She immediately sets about making sure Elena has a resident mug. Henceforth hen she walks in, Elena is greeted with a rousing, "'Lena!"

    The Fishery is now a Parlor. Checks to Gather Information or Earn Income with Performance gain a +1 circumstance bonus. Additionally the party is permitted to use the location’s resources to retrain more efficiently. Retraining that would normally require a week takes only 5 days at this location, retraining that would normally require a month takes only 3 weeks, and retraining is generally free.


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    "You make a good point. You do."

    The buzz around the complex is clear though. Agents talk about how you discovered and took down an assassin, a famous one no less! It's more than that, people talk about how you did that AND actually came in clutch with the show. Your reputation among your fellow agents grows...

    Thank you! That was different and fun. I'll report the game in the morning, and I'll give chronicles then too. Feel free to to RP until then!


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    (HP: 82/82), Init: +2, AC: 20 T: 13, FF: 17, Perception +19**, F: +10*, R: +6*, W: +11*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1 Redleaf Grove, Kinging

    The lady in silk fled into the brothel, and the Duke followed.


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    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "BE CAREFUL! VOJTEK" You'll turn yourself into a humble hunter from the Stolen Lands with magic such as that.


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    Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

    Thank you so much! It certainly was a a wild ride!

    Once life returns to normal, Ðakaþos retreats from the world to spend his years in quiet study, focusing ever more on magic than the blade. He makes a hobby out of studying the aiudura, occasionally reconnecting the the bad who defeated Dahak.

    Wayfinders

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    Gotta say Kludde, your enthusiasm powers the Starstone. Thank you for the energy you give this community.

    "All your drinks from now until the new year are on the house at Castamir's station."


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Gniz is clearly incensed. "I can't BELIEVE they'd try to pull a fast one on the Moonlighters! I'm so sorry. I've immediately delivered the remaining payment to your account. Also know that we will not do business with them again." True to his word, Gniz deposits the remaining 1,125 credits!

    All in all, the trip back to Absalom station takes Days: 1d3 ⇒ 1

    Grand Lodge 5/5 5/5 ** Venture-Lieutenant, New Hampshire—Merrimack

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    Doug, you rock as always.

    Grand Lodge

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    Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

    We're big enough to fire (with pre-gen)

    Officer Swizzers
    Kyra-IO
    Luke_Parry (Pregen - Iseph)

    Please Fill out your information on RPGChronicles!

    and report in HERE


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    Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

    Meteor Swarm has been one of my favorite spells going back to when I was like 9 years old!

    REF: 1d20 + 34 ⇒ (13) + 34 = 47 Evasion for a CRIT success

    "Pathetic. Typically overconfident." Dak's voice drips with some unironic Elven hubris.

    "Let's do this." Dak then casts True Target on the Green Pit Fiend, granting its insight to Raspar, Kelvin, Cab, and himself.

    He then dashes in for a swing.

    True Target ATK: 1d20 + 36 ⇒ (6) + 36 = 42
    True Target ATK: 1d20 + 36 ⇒ (19) + 36 = 55 for DMG: 4d12 + 13 + 1d4 + 1d4 ⇒ (12, 9, 4, 6) + 13 + (3) + (1) = 48 Including the Fire damage as my weapon ignores the fiend's resistance.
    If CRIT, FORT DC 34 or be Slowed 1 until the end of Dak's next turn, Flat-footed until the beginning of Dak's next turn, and FORT DC 41 or be Blind for 1 Round.


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Alive, dead, or gone, the tales of the individual crew of the Sunrise Maiden never grow old.

    Space is a dangerous place, and for some the danger is fatal. For others though, the next disaster is around the corner....

    Each goes their separate ways. A few years later, when the very Drift itself breaks, it's a new crew of heroes who will have to save it all...

    Grand Lodge

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    Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

    Ship's leaving! GM S's "5-08: Tarnished Legacy: Star Sugar Superstar!!!"

    Zoey Strawberry
    α-CloudChatI.Q.Prime
    Skiratrisk
    Gorf Repus

    Time to report in!

    Grand Lodge

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    Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
    therealthom wrote:
    Just played that one, or I'd be signing up Chris.

    As I retake control of my schedule, I'll be offering up tables frequently, so hopefully the next one works!

    Grand Lodge

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    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Hey Kludde and Luke_Parry. I just realized that I could also run part 1 of Tarnished Legacy. Do you want to start there first?

    Dataphiles

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    Female CG Android Ace Pilot Operative 4/Soldier 1 | SP 50/50 HP 45/45 | RP 6 | EAC KAC | Fort +5; Ref +8 (Evasion); Will +7 | Init: +10 | Perc: +6 (LLV, DV 60', +2 v. Traps), SM: +6 | Speed 40ft | Active conditions: None.

    Eevee hands out the first cocktail of the evening as she heads over to the board. Things have been quiet of late, but it's good to catch her breath - figuratively of course since she doesn't breathe.

    She looks over at the mission board, a staple in the Starfinder bar. Interesting...

    Looking to recruit for #5-08: Tarnished Legacy: Star Sugar Superstar!!! Sign up HERE


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    She nods and gives Aldo a toothy grin. “I admire the ijtikris,” Shazarad says, gazing out the tent at the protesters beyond. “Standing up for what they believe in! But this place is gonna kill ’em. So, I figured I’d help! Necrografts may be a little squishy, but they’re perfect for this situation. Why, with a black heart inside ’em, my friends outside won’t even notice the radiation. Or the poisonous air. And, uh, maybe they won’t notice the fact they’re dead inside. I don’t know! But, I’m helping, and that’s what matters.”

    For taking the 20 Bp, the party earns 800 XP. You are no longer pressed for time, and I've updated both the XP Tracker and the Trade Tab. Looks like the treasure hasn't been captured, which means your splits aren't going to be accurate. So, given your new wealth, look for a job yourselves, call up Tarika, or spend some time upgrading?


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Aldo, savvy as always, finds directions to the contact, one "Dr. Shazarad." It doesn't take long to find her tent. When the party arrives, Niva is outside already. "You know," she smirks, "I should have set the finish line as this tent, we'd have won. Still I'm good to my word since that's all we have out here. I haven't gone in. This time victory is yours."

    "This time...."

    She even holds open the tent flap. Inside is a lime-furred skittermander wearing surgical scrubs. Shazarad smokes a cigar as she examines a datapad. She looks up.

    “Heya, ‘nufriends,’” turning the familiar greeting into a growl. “You must have my organ delivery.” She waves a cred stick, "Here's your agreed upon payment." The readout on the cred stick matches. 20 Bp


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    While Hack-it has no remorse, the decision weighs heavily on all. Once word gets out, debates rage across all of Known Space. Pundits and pedestrians alike flood the Infosphere for years after.

    For those who think it was the wrong decision, the narrative eventually settles on "how are we any better?"

    For those who think it was the right decision it's, "But at least we're here to debate."

    While already famous, the events of the Sivv invasion turn your reputations black and white. No longer are you nuanced mortals, you're lessons and archetypes.

    But now you can go anywhere, any time, with no restrictions. Every port has friends.... and enemies.

    Per tradition, at the end of a campaign, I like to tie up the narrative. Once we each make a narrative post, I'll run the numbers and close the thread.

    So heroes, what does the future hold?


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The Oliphaunt blows past, leaving the Wintermourn behind! "You've won... this time. Luck won't be on your side the next time though!" Niva's words over the comms wound like a mix of grudging respect and a love of competition.

    For winning the chase, the party earns 800 XP.


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Then get those posts in before they fix it!


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    The door will never be the same after that snoot-booping...

    Urtica rushes forward as the prisoners wail for escape. The same too shouting that they can help. Quickly Urtica also hits Eselar with something that makes him grow quite spikey.

    Countdown: 30 Seconds

    Round 1:
    Eselar (11/39, Spikey): Hit
    Charva: Fear
    Hostiles: ATK
    Urtica: Buff
    Peet: Go

    Beady (SP 47/61): Boop

    TACTICAL MAP
    GM’s Tracker
    Party Conditions: Inspiring Boost: -
    Gravity:Normal
    Atmosphere: Normal
    Lighting: Dim
    Battlefield terrain: Normal

    DM:

    Green: 24


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    1d20 ⇒ 11 "Hmmm.... well, it will take me two days to fabricate that number. I can get it done though. You'll need to leave me be though."

    Success! For tricking Rygan into making them for you, the party earns 1,200 XP!

    Grand Lodge 5/5 5/5 ** Venture-Lieutenant, New Hampshire—Merrimack

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    Doug Hahn wrote:

    Joel Hagar and I write a VO handbook with sections on Game Master Support including recruiting and retention.

    Also has a massive section on dealing with problems.

    Here to make another plug for Doug Hahn and Joel Hager's work. I have so many bookmark's to Doug's work and there's no reason to reinvent the wheel. I encourage people to reap the benefits of their work!

    Institutional knowledge is a powerful tool!


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    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    As the party collects themselves and catches their breath they converge on the statue. In place, it's a simple matter to enact the power of Cursebreaker.

    A massive nova of light rips through the room. It continues outward bringing with it a rumble and crack of magical thunder!

    Rushing outside quickly, the party sees the city of Kibwe. People emerge from hiding. Can it really be the case that The Slithering is gone?

    The next few days make it seem that the curse is gone.

    With the slithering gone, the Representative Council comes out of hiding and works with their constituents to restore order. Abayone makes it very clear to her fellow representatives and other dignitaries in the city that YOU were responsible for stopping the curse, which results in heartfelt thanks and tokens of appreciation being lauded upon you in the short term. In the longer term, you can expect employment offers from important people who know the heroes are capable troubleshooters.

    Kibwe will likely have a problem with oozes for quite some time, and its population is now more than a hundred humans fewer than it was a few short weeks ago. For a city of less than 4,000 people, this loss is noticeable and tragic. If the city is known for anything, though, it is for being a place where disparate people can come together in commerce and community—so Kibwe will survive.

    Again, because of you....

    For Jack.


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    Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

    I'm back to my games starting today! I'm so sorry for my absence. altering the invocation.

    Dak wracks his mind trying to come up with a better solution.
    How could the invocation be altered. There are a lot of complexities, and he thinks if he can just... wait... what if you replace ...
    Arcana: 1d20 + 30 ⇒ (2) + 30 = 32 no no no.... that won't work. How about
    Arcana Hero Point: 1d20 + 30 ⇒ (17) + 30 = 47 Yes!

    Consider this. If you change the protasis in the following ways..."


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    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    My work insanity is almost done. (I'm a Dean at a school, but we're moving buildings and it's the most ridiculous complex project I've ever been in.) Which means my posting will skyrocket starting Monday once classes resume.

    If someone was recording the effort, the party's work would be an instructional Vid on the sphere racking up millions of views in no time!

    Great! Now to calibrate the equipment. Easily doable with Mysticism, Physical Science, or suitable Profession check (such as electrician, lab technician, maintenance worker, or miner) to take initial readings and measurements to calibrate the equipment, filtering out ambient natural and extraplanar emissions. With some serious know-how you could try Computers or Engineering check to speed up the automated calibration settings.


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    I thought we started today, not the 10th. Work has been SOOOOO insane. (short version, I'm an admin at one of the top schools in the country, and we're moving to a new building this year.... a building which is under construction and getting in the way of opening school. The pressure is INTENSE, and I worked all Labor Day (US) to get going.)

    The good news is, once this game starts, hell or highwater we'll be done.


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    apologies. Work emergency. Will post in 8 hours.


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    Correct, it's not an autofail. For every 5 you beat the DC, you find an extra Lot to buy.

    Step 2: Buy Cargo
    Cargo Type: 1d20 ⇒ 14 "Gakis Brand Galactic Supernova Hot Sauce!"
    Lots: 1d4 ⇒ 1 Lots cannot be split
    BP Cost per Lot: 1d4 ⇒ 4

    Aldo locates 2 for purchase! You may buy 1, both, or neither.


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    As I build the tracker for jobs, so too will I build a sheet for the Oliphaunt.

    Exo-Guardians

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    Male NG Warblood Vesk Guard Soldier (Sharpshooter) | SP 110/110 HP 76/76 RP 12/12 | EAC 29 KAC 32 (Mobility, Slippery Shooter) Resist Sonic 5| Fort +10; Ref +10; Will +10 | Init: +11 (Constant Alert) | Perc: +20 (LLV) | Speed 40 ft (Desert Stride) |

    Are people okay saying I ended up with Shrodinger's Fusion?

    Holding true to Rule #26 Krag focuses his fire on the serpent before him Purple

    ATK: 1d20 + 18 - 3 ⇒ (8) + 18 - 3 = 23 for DMG if Hit: 3d10 + 12 ⇒ (8, 5, 3) + 12 = 28
    ATK: 1d20 + 18 - 3 ⇒ (17) + 18 - 3 = 32 for DMG if Hit: 3d10 + 12 ⇒ (8, 1, 4) + 12 = 25


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    Kaz pulls off her a zeizerer diffractor, carbonedge shurikens (6), an inferno knife, daywalker serum, and a personal comm unit.