Ezren

Chris Marsh's page

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber. ******* Venture-Lieutenant, New Hampshire—Merrimack 1,596 posts (34,717 including aliases). 1 review. 1 list. No wishlists. 60 Organized Play characters. 21 aliases.


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2 people marked this as a favorite.
Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • Vinas wipes his hand on Aishe. "brrrript"


    1 person marked this as a favorite.
    Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
    Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • "eeeeeeeee"


    1 person marked this as a favorite.
    Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
    Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • "ummmm....uhhhhhh.... ummmmmm....uhhhhhh"


    1 person marked this as a favorite.
    Male Human Witch 9 (HP: 64/64), Init: +5, AC: 17 T: 16, FF: 17 | Perception +4(6) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Huzzah! That makes up for you using the Dragon Disciple as your example!
    I'll add Mass Daze and Swarm of Fangs.

    "Tis a good kitteh! I'm glad you've found peace in this world. Go and visit the Cat Lord."


    1 person marked this as a favorite.
    Male Human Witch 9 (HP: 64/64), Init: +5, AC: 17 T: 16, FF: 17 | Perception +4(6) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "That's MY technique you animated taxadermic nincompoop!" Davosh cackles like mad while keeping his big eye on the thing. New Evil Eye, focusing on attack rolls. DC 22


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    Indeed, satisfied with Thoon's motivations, Ushyle invokes Milani's will...

    and immediately vomits.

    The spell works, but Ushyle's pale face doesn't seem healthy Sickened for 10 minutes

    Thoon, unsure of what to make of the situation, reiterates his thanks, then heads west.


    1 person marked this as a favorite.
    Map Templates | Conditions | Fall of Plaguestone | Curse| Circus Quickposts |

    Dendillion continues his perfect streak as ringmaster, getting the crowd to part like the Fever Sea! The crowd loves it, assuming its part of the show. A couple of women steal kisses, while others claim that Dendillion "LOOKED RIGHT AT ME!"

    For shoeing the snakes, the party earns 60 XP and Dendillion regains 1 Hero Point. For the critical success, Mumbling Charlie gains a +1 circumstance bonus to his trick as the clowns start moving around with balloon animals.

    Charlie: Go

    Current totals:
    Completed Stage(s): Opener, Build Up
    Anticipation: 10 Changed per paizo.com forum discussion.
    Excitement: 4


    1 person marked this as a favorite.
    Map Templates | Conditions | Fall of Plaguestone | Curse| Circus Quickposts |

    Kaleb channels his inner healer, and then covers the battlefield like something inspired!

    Round 2:
    Jasper: Hit
    Kaleb: CURAGA
    Penryn: Hit
    Cilik: Go
    Orc & Ooze: TBD
    Blodgett: TBD

    DM:

    Sculptor:
    Ooze: 23 (Reaction used)


    1 person marked this as a favorite.
    Male Human Witch 9 (HP: 64/64), Init: +5, AC: 17 T: 16, FF: 17 | Perception +4(6) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • HA! I've never seen one in the wild. Dungeoneering: 1d20 + 11 ⇒ (20) + 11 = 31


    1 person marked this as a favorite.
    Map Templates | Conditions | Fall of Plaguestone | Curse| Circus Quickposts |

    As soon as Jasper heals the cat it's whole demeanor changes. The leopard bolts out of the cage, into the yard, up a wall, and out of the Pen. Unless someone wants to try to stop it...

    For bringing succor to the flaming leopard, the heroes each earn 30 XP and a Hero Point to Jasper.


    1 person marked this as a favorite.
    Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
    Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • Ha! Completing the set is giving me Diablo flashbacks!


    1 person marked this as a favorite.
    Male Human Witch 9 (HP: 64/64), Init: +5, AC: 17 T: 16, FF: 17 | Perception +4(6) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Kappi, That's the DM indicating that this door is safe and leads to more doors and that we don't have to slow down momentum. TS wouldn't auto have him open an unsafe door. I do it when there door leads to a hallway also. Unless I'm reading it wrong.

    Kappi, before checking out this building, can you walk around the outside looking for windows or somesuch?" Davosh casts Guidance on the lad.


    3 people marked this as a favorite.
    Male, Elf (Seer) | HP 85/85 AC: 26 | F: +12 R: +13, W: +10 (Bravery) | Perception: +10 (E, Low-Light Vision) Default Exploration: Scout | Speed: 25'

    Going through the treasure list.

    Items which really need to be identified: Rolling again in case I can now that I'm a new level

  • Leather Armor Arcana v. DC 20: 1d20 + 11 ⇒ (10) + 11 = 21
  • Rapier Arcana v. DC 19: 1d20 + 11 ⇒ (11) + 11 = 22
  • Gloves Arcana v. DC 19: 1d20 + 11 ⇒ (8) + 11 = 19
  • Chain ShirtArcana v. DC 20: 1d20 + 11 ⇒ (17) + 11 = 28
  • Hunter's Arrowhead Arcana v. DC 24: 1d20 + 11 ⇒ (6) + 11 = 17

    If no one claims these items in 24 hours, I'll list them as sold:

  • Composite Shortbow
  • Everburning Torch
  • Scroll of True Strike
  • +1 Chain Shirt
  • Fear Gem

    We should harvest these runes and disperse them ASAP:

  • +1 Chain Shirt
  • +1 Halberd

    Items which MUST be claimed:

  • Lesser Healing Potion x5
  • Fan Feather Token
  • Wand of Web

    Someone really ought to claim these, as they're immanently useful: Link has NSFW language

  • Rope 50'
  • Grappling hook x2
  • Lesser Alchemist Fire x3


  • 1 person marked this as a favorite.
    | Dead Suns | Bluerise Breakout | Ship Roles |

    Malaak's reasoning is all it takes to push the dwarves mostly towards the party's line of thinking. Ulrikka Clanholdings agrees to bring in specialists to carefully relocate the Solarian Stone to another site, recognizing the powerful dynamo’s academic uses. Afterward, the dwarves are likely to destroy the asteroid.

    And congratulations! That brings us to the end of the scenario. I apologize for a bit of a holiday slow down, but I had a good time with the table. The table has been reported, and I should have chronicles by Friday afternoon!


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    The sight is one of horror, enemy and friendly alike stop fighting as they watch the shifted druid eviscerate both enemy marines. Ribbons of flesh make the deck slick. Immediately, everyone gives Kiltem plenty of space...

    Round 4:
    Enemy: FIGHT!
    Art: Go
    Slappy: Go
    Lucky: Go
    Ko: Go

    Kiltem: Double Play

    DM:

    Captain: 21
    Mate:11
    White: 9
    Catapult crew: 4
    Catapult Status: HP:42/50, Arming, fire in Round 6


    1 person marked this as a favorite.
    Male, Elf (Seer) | HP 85/85 AC: 26 | F: +12 R: +13, W: +10 (Bravery) | Perception: +10 (E, Low-Light Vision) Default Exploration: Scout | Speed: 25'

    "Dori get out of there, you can't do any good back there!"


    1 person marked this as a favorite.
    Male Human Witch 9 (HP: 64/64), Init: +5, AC: 17 T: 16, FF: 17 | Perception +4(6) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "Liska, myself, and all your dead relatives agree with Edward."


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    Make sure I have your PFS information and you've rolled your downtimes as applicable!


    2 people marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    The goblins are far too distracted by news of the deed, and it's easy to sneak Marcon out to the Grand Lodge!

    Congratulations! You'll need to debrief Dreng, but we're complete. I'll report today and try to get chronicles out too!


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    As Lilic speaks up the water gently laps at his feet. The tide is coming in. You'll need to return to the king.


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    The ghoul continues to be good to his word, and doesn't try to flee or fight.


    1 person marked this as a favorite.
    Male Human Witch 9 (HP: 64/64), Init: +5, AC: 17 T: 16, FF: 17 | Perception +4(6) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "HA! There's no slaying to be done! HAHAHA! We've cut the Gordian knot. We've grabbed the wolf by the ears! We've polished the turd! We've moved the towers of Hanoi!"


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    Sorry about that Lilic. I'm following you though.

    Lilic sneaks up to the scene, as the zombie doesn't seem to be aware. He then lashes out with his blade. The cut severs rotting flesh with a particular ease. The zombie's sinews can't hold it together, and it falls to the ground. The head bounces down the stairs like a macabre toy.

    Round 2:
    Lilic: Kill
    Mad Hopper: Go
    Fijit: Go
    Kaelan: Go

    Zanderel: MM
    Zaos: Go
    Hostiles: TBD

    DM:

    White: 3


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    Lol I legitimately laughed out loud at that Lilic. Take a Hero Point for making me laugh after an emotional day!

    This wide gallery is lined with a colorful mural depicting a figure performing some sort of magical ritual over an expanse of ocean. His arms raised, he beckons to something beneath the waves, and is answered by a frothing, foaming section of the water that hints at a massive shape rising.

    To the Southhwest, stairs rise to another large room. An elegantly carved figure towers over the room, combining the body of an eel with the visage of a horrifying deep‑sea fish and four grasping tentacles.

    Unfortunately, there's little time to soak in the details. As soon as the first Pathfinder crests the first stairway, a pair of rotting corpses stir and move to intercept!

    Hostiles: 1d20 + 3 ⇒ (10) + 3 = 13
    +1 for Scout (Lilac)
    Lilac: Scout, Trapspotter (M): 1d20 + 10 ⇒ (14) + 10 = 24
    Zanderel: Detect Magic: 1d20 + 7 ⇒ (9) + 7 = 16 (Or Perception +3)
    Fijit: Perception: 1d20 + 8 ⇒ (15) + 8 = 23
    Mad Hopper: Investigate: 1d20 ⇒ 16 (A:+7, N:+3, O:+7, R:+0 - (Or Perception +3)
    Zaos: Perception: 1d20 + 4 ⇒ (11) + 4 = 15
    Kaelan: Perception: 1d20 + 8 ⇒ (13) + 8 = 21


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    GM Rant:

    The number of vagueries in the rules is really annoying. The utter lack of information on the capabilities of familiars is one of those places. You'd think that after 10 years of data, they'd know how familiars are used, and would help provide guidance. The table variation here is going to be AWFUL.

    Shuru is gone for a few moments scouting routes 1-3. "Nothing living. Nothing moving. No food."


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    Good point. In my head this was a switch to Encounter mode, and therefore you'd no longer be doing your exploration things, but the spell would have gone off during exploration.

    I also just learned that the days of lead stopping detect magic are over.


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    Gobble(n)-Gobble(n)-Gobble(n)!

    Horizon Hunters

    1 person marked this as a favorite.
    Male, CG, Human | HP 23/24 AC: 14| F: +7 R: +4, W: +6 | Perc: +6 (E)
    Class Abilities:
  • Rage ◆
  • Default Exploration: Scout

    "HA! You should have opened with that! I'll gladly go oust that brute." Rax takes his sword off his back and stands up with alacrity. "Let's get some."


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    No that's my bad. My brain processed the attack as missing the modifier, not as d20+0. That DOES make it a crit. Adjusting now.


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    So if Lilac is the scout, Fijit needs to pick. Once Zaos and Fijit pick, we're off!


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    The King blinks at you long enough that you assume he'll answer questions, though you're not sure how useful that will be.

    Once you're ready, please place yourselves in any uncovered area of the Tactical Map. Please also confirm your default Exploration status:

    Default Exploration Tactic:

    Lilac: [dice=Avoid Notice]d20+7[ /dice]
    Zanderel: [dice=Detect Magic]d20+7[ /dice] (Otherwise Perception +3)
    Fijit: TBD
    Mad Hopper: TBD
    Zaos: TBD
    Kaelan: TBD


    1 person marked this as a favorite.
    Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
    Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • Ignoring the invisible threat for the moment, Vinas lowers the tip of his blade at the undead, "In the name of the Inheritor, and by divine right, I shall smite thee from here to eternity!" He strides forth and swings with an angled overhead slice.

    ATK: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29 for DMG: 1d8 + 3 + 2 + 8 ⇒ (1) + 3 + 2 + 8 = 14 . Ugh, I hate when a solid hit rolls minimum damage. AC v. Ghoul is 23


    2 people marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    Awesome! Hopefully everyone read the hand out. Let's get started!

    Having met at the Grand Lodge and having made fast friends, the Pathfinders head out. Various knowledge brokers throughout Absalom, as well as merchants, barkeeps, and city‑dwellers have useful information on the goblins and the Puddles district. I'm quickly learning to like the following method for PbP. I'll post the result options. You the players place your rolls in secret and I'll trust you to read the correct spoiler. It's not strictly RAW, but it preserves the mystery for the other players and keeps the dice in your hands.

    You may already know a thing or two about some of the stories and legends
    about what lies buried beneath the Puddles district....
    Lore (Absalom) or Society (Recall Knowledge) DC 15

    Crit Success:
    There are dark rumors surrounding
    this area of Absalom. Some claim it is a dumping ground
    for bodies of the murdered, or perhaps even a place where
    victims are taken before being killed. It was certainly
    known in the past as an area frequented by criminals.

    Success:
    There are certainly ancient structures below what is now called the Puddles. In the past, such places have been troubled by corporeal undead such as ghouls, ghasts, skeletons, and zombies. Older residents of the area tell stories of screams that would occasionally seem to emanate from somewhere deep beneath the streets.

    Failure:

    Critical Failure:
    The wererats who once ran the criminal activities in the area were pushed out long ago and replaced by a gang of weresharks who found the waterlogged nature of the location to their liking. Members of the gang can be identified by their teeth, which appear to be filed to points.

    You may learn a thing or two on the way....
    Diplomacy (Gather Information DC 15):

    Crit Success:
    The Crookedtoes goblins are led by Zusgut, who is obsessed with performance and acting. His tribe has taken over an old playhouse in the Puddles district that no one else wants because the Puddles are slowly sinking. You also find out that Zusgut is frustrated with the lack of enthusiasm from his tribe toward theater and would love extra help from anyone who is interested.

    Success:
    The Crookedtoes goblins are led by Zusgut, who is obsessed with performance and acting. His tribe has taken over an old playhouse in the Puddles district that no one else wants because the Puddles are slowly sinking.

    Failure:

    Crit Failure:
    The goblins who have taken up residence in the old playhouse are slowly being corrupted by the spirits that haunt that place. They’re being compelled to act out the performances that led the former owners to ruin and have no idea how to escape the same fate.

    Trained in Guild or Theater Lore:

    You know that the playhouse was the home of the Greater Absalom Performing Arts Guild for 50 years prior to the earthquake that shook the city 20 years ago. During its heyday, it boasted frequent, well‑attended performances and a particularly vibrant youth program.


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    So far the best example I've found for secret rolls is to do them in spoilers as the GM. The one exception is [Recall Knowledge]. I like the system of the GM posting the various results, and the players rolling in their own spoiler so that the other players don't know the result.

    I just trust people not to peak.


    1 person marked this as a favorite.
    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    A paige comes and summons some of you HERE.

    Zanderel Elerin
    Fijit Tealeaf
    Matt Wilson
    Lilic
    Farol
    DoubleGold


    1 person marked this as a favorite.

    Woah that was fast. PDK, you're first if someone bails. Otherwise:

    jchapman
    Matt (Orsen)
    Matt Wilson
    Eric Collins - France
    Farol
    DoubleGold

    Report: HERE

    Horizon Hunters

    1 person marked this as a favorite.
    Male, CG, Human | HP 23/24 AC: 14| F: +7 R: +4, W: +6 | Perc: +6 (E)
    Class Abilities:
  • Rage ◆
  • Default Exploration: Scout

    Sorry, old habits and all. Fixed.

    "Yeah, well, I want a new fur cloak, so one of us is going to be disappointed..."


    1 person marked this as a favorite.
    Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
    Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • "I'm not a fan of avoiding a fight, but I understand that the strategy outweighs the minor tactical victory combat may bring. Yes, let's go to the couple and see if we can bring them succor."

    Wayfinders

    1 person marked this as a favorite.
    Male NG Human Icon Envoy 5 | SP 34/34 HP 34/34| RP 5/5 | EAC 17; KAC 18 | Fort +2; Ref +9; Will +5 | Init: +5 | Perc: +9, SM: +9+d6+1 | Speed 30ft | Active conditions: None.

    Fresh of a vacation after an intense mission, Castamir waits until closing time to update the board. He looks around at the cantina. Even though he's only been in business a few years, nearly two hundred agents have turned this place into their regular watering hole.

    As is his habit, he walks over to the bulletin board. Sure, he could put it out on the 'sphere, but there's something real about an old school bulletin board:

    AGENTS WANTED

    Dwarven miners of Ulrikka Clanholdings have unearthed a complex belonging to their erstwhile duergar kin on an asteroid in the Diaspora, they're asking us to investigate. As the duergar have very few remaining outposts or ruins left within the Pact Worlds system, investigating the asteroid complex is a rare opportunity to learn about ancient dwarven history. However, the duergar were masters of trap-forging and the creation of harmful machinery that they regularly employed in the defense of their homes.

    Agents of Pay Grade I through IV, apply HERE.

    Wayfinders

    1 person marked this as a favorite.
    Male NG Human Icon Envoy 5 | SP 34/34 HP 34/34| RP 5/5 | EAC 17; KAC 18 | Fort +2; Ref +9; Will +5 | Init: +5 | Perc: +9, SM: +9+d6+1 | Speed 30ft | Active conditions: None.

    I'm REALLY REALLY sorry that I missed the end. I thought I'd have much better service where I was. Great game, and thank you GM for the time and fun!

    "Glad to have you back. I hope we can all get along. Not sure how multiple First Seekers work, but we're all on the same page here. Now, I need my own kind of meditation after that." Conrad makes a hand gesture as he says "own" which is clearly him sipping a cocktail.

    Wayfinders

    1 person marked this as a favorite.
    Male NG Human Icon Envoy 5 | SP 34/34 HP 34/34| RP 5/5 | EAC 17; KAC 18 | Fort +2; Ref +9; Will +5 | Init: +5 | Perc: +9, SM: +9+d6+1 | Speed 30ft | Active conditions: None.

    " Trylara let's see some of those muscles at work! Show'em how it's done and drop it like a toilet seat!"

    Inspiring Boost ( Trylara regains 8 SP) and Get'em


    1 person marked this as a favorite.
    Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
    Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • Getting caught up now. Sorry for the drastic decrease in posting during the trip. I won't bog us down with too much rewarding, but I do think there's a thread of RP that shouldn't go unmissed between Vinas and Jando."

    Jando, I never felt the prejudice, but I did feel the call. I ignored it for a time and went the way of a survivalist. Indeed, my disdain for Urgathoa's children guided much of my training. I've found my faith now, and I found it in the crucible that led us here. I believe you and I have much in common, and I'd like to see that lead to an increase in both our talents."

    ------------------

    "Ghosts. As in, actual ghosts? Great. Iomedae grant us the belly fire and heartblood to see peace before us."

    Shield and blade in hand, Vinas enters.

    Wayfinders

    1 person marked this as a favorite.
    Male NG Human Icon Envoy 5 | SP 34/34 HP 34/34| RP 5/5 | EAC 17; KAC 18 | Fort +2; Ref +9; Will +5 | Init: +5 | Perc: +9, SM: +9+d6+1 | Speed 30ft | Active conditions: None.

    "Well, I've seen this vid enough times to know that it's not going to be all slipnoks and daisies. Let's be methodical about this." Conrad then lays out a plan with hand signals that look like a civilian acting like a soldier. 14, 11, 13, 10, 12, 9.


    1 person marked this as a favorite.
    Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
    Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • "Bu--- sy ---at ---- the ----MOMENT!" Unable to do much, and knowing that escape is likely futile, Vinas heals some of his wounds and tries to wrangle free. LoH: 2d6 ⇒ (6, 6) = 12

    CMB: 1d20 + 8 ⇒ (12) + 8 = 20

    The Exchange

    1 person marked this as a favorite.
    Male CG Human | HP 87/87| AC 22 T 14 FF 19 | CMB +9, CMD 21| F: +10 R: +16, W: +13 | Init: +10 | Perc: +15, SM: +33
    Class Abilities:
  • Bardic 33/33
  • Lore Master 0/2
  • Glibness 0/1
  • Eastern Mystic 0/1
  • Lore Master 0/2
  • 5*Reroll 0/1
  • K'atib starts an oration, regaling the party with the tail of the the time the great cleric Dortlin readied a Blade Barrier against a charging air force of evil.

    He then reaches out with an esoteric barrage of words hoping to confuse the woman. Will DC 19


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    Male Human (HP: 48/48), Init: +2, AC: 19 T: 13, FF: 16, Perception +11, F: +7*, R: +3*, W: +8*, CMB: +3, CMD: 16, Concentration +9 | Journal | Wildshape: 1/1 | The Marchlands

    "I SPEAK turtle!"


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    MAP TEMPLATES | Giantslayer | Skull & Shackles |

    At first the hippogriff, now "Samantha" does not live up to her namesake. She's withdrawn and skittish. It takes some time, but Ham's slow and calm approach slowly wins her over.

    As the roughrider gets to know her, she simultaneously slowly returns to health. Plucked and broken feathers are replaced. Matted fur regains its shine.

    She's a beautiful hippogriff, with the body the color of sandstone, and feathers as white as the frigid desert where she was found.

    ----

    Then one day she flies off. Ham is sad and frustrated at first, though he recognizes the selfishness of the emotion. He's done well by the majestic creature.

    Eventually though, she comes back with a rabbit. The meal is obviously too small for her. It's quite clearly a gift to her new master.


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    Male LG Human | HP 63/63| AC 23 T 11 FF 23 | CMB +9, CMD 18 | F: +12 R: +7, W: +12 | Init: +0 | Perc: +9, SM: +8
    Class Abilities:
  • Favored Enemy: Undead (+2)
  • Divine Bond: 1/1
  • Lay on Hands: 5/6 (2d6)
  • Aura of Courage
  • Aura of Good: Moderate
  • Smite Evil: 2/2
  • Vinas echoes Aishe's words, "Again." The tone is grim.

    ---------------------
    Upon seeing the dead elf, Vinas mutters, "Erastil, I weep for your fallen. Iomedae, give me the strength to return them." [ooc]What are these? Knowledge (Religion): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15

    His prayer ends not with an "amen" but with a horizontal slash of his blade from under the tip of his heater: ATK: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 for DMG: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

    Wayfinders

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    Male NG Human Icon Envoy 5 | SP 34/34 HP 34/34| RP 5/5 | EAC 17; KAC 18 | Fort +2; Ref +9; Will +5 | Init: +5 | Perc: +9, SM: +9+d6+1 | Speed 30ft | Active conditions: None.

    "Thanks for the lift. Hey, what kind of crazy flora or fauna might we run into on the walk there? Asking for a friend who doesn't feel like dying on a strange alien rock."

    Radiant Oath

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    Male, LG, Dwarf (Rock) | HP 22/22 AC: 21, Shield: +2 Hardness: 5, BT: 10, HP: 20/20 | F: +7 R: +3, W: +7 | Perc: +5 (T, Darkvision)
    Class Abilities:
  • Focus Pool: 1/1
  • Default Exploration: Defense

    Flint is trained! Religion: 1d20 + 5 ⇒ (4) + 5 = 9 What is this?

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