Let’s Get Compatible!

Wednesday, November 15, 2023

It’s November 15th, and that means that Player Core and GM Core are now officially out! These remastered products bring a lot of exciting changes to Pathfinder Second Edition, but that doesn’t mean you have to ditch your older books or stop using the classes that don’t appear in Player Core. To help you use classes and other options that are affected by the Remaster changes, we’re presenting a handful of compatibility errata for the Pathfinder Core Rulebook, Advanced Player’s Guide, Secrets of Magic, and Dark Archive on the Pathfinder FAQ!

Magus Archetype Atharaa, holding the glowing sword and scroll

Illustartion by Jessé Suursoo

Wide, sweeping changes to the game (such as the renaming of “flat-footed” to “off-guard” and the removal of spell schools) aren’t detailed in the compatibility errata pages, though you can find a summary of that info in our previous Remaster Core Preview PDF. Instead, the errata are meant to help you use options from those books in conjunction with remastered material from Player Core and GM Core.

For instance, the removal of alignment drove a lot of our changes to the cleric, but the champion is also highly tied to alignment. While a fully remastered champion is coming in Player Core 2, what’s a champion player to do until then? Don’t worry! The guidance presented in the Remaster compatibility errata provides some suggestions for how to play your redeemer or antipaladin until next August!

In addition, we’ve made some tweaks to the magus’s Arcane Cascade and Arcane Shroud actions to compensate for the removal of spell schools. Furthermore, since produce flame and ray of frost got replaced with other cantrips, and since dancing lights was subsumed into the new light cantrip, we’re also presenting ways for psychics of the oscillating wave and tangible dream conscious minds to use ignition, frostbite, and figment in those cantrips’ places!

Finally, in the process of getting Player Core and GM Core into everyone’s hands, we made a few errors here and there, so we also have some errata for those books. This isn’t comprehensive errata for everything in those two books, just a list of changes that we want to call out where it might impact gameplay. Here are two of the largest fixes.

  • We added “slowed” to the list of conditions that can be counteracted with 4th-rank clear mind, sound body, and sure footing
  • We revised the text to say that the wounded condition should increase your dying value only when you are knocked out.

That’s all for now! I hope that you’re all as excited for the future of Pathfinder Second Edition as we are!

Jason Keeley
Senior Developer

Check out the Errata Updates On The Pathfinder FAQ

More Paizo Blog.
Tags: Pathfinder Pathfinder Remaster Pathfinder Roleplaying Game Pathfinder Second Edition
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7 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Huzzah!


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Brilliant, I expected to have to wait much longer for things like Psychic errata, really appreciate everything you are doing to make sure everything is still playable <3


12 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Great work! Some things I think were missed.

The Fey eidolon in Secrets of Magic has a f feature that mentions Illusion and Enchantment spells, with the school removals this makes this a mostly dead feature. (illusion is still a trait so its somewhat functions)

In the Player Core, Rogues are listed as getting a "crit success on a success" when they get expert in fortitude. Was this intentional or just something that was missed in the errata pass?

Over-all your work is great, especially given the time constraints. Thank you and the wonderful teams that brought this to life!


1 person marked this as a favorite.

LETS GOOO


we also have some errata for those books.
Are the errata in the PDFs being released today?

Or will those PDFs be updated at a later time?


Thanks muchly! We have a champ player in a game I'm running and I'm glad we have some guidance on how to run their abilities.

Also, antipaladin got much nicer with the alteration of Evil to Spirit damage; much appreciated.


11 people marked this as a favorite.

I simply can't believe how much work you all accomplished by getting out the first Core books in such a limited time. That you were able to prepare these compatibility documents at the same time is wonderful!

Thank you all for your hard work under such difficult circumstances! For what it's worth, I'm loving the remaster so far.


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Pages 411: The text for the wounded condition was changed for consistency, but became consistent with the wrong piece of text. This would lead to much deadlier encounters! The following changes should ensure that death and dying works the way we intended.

In the Recovery Checks degrees of success, remove all instances of "(plus your wounded condition, if any)"; that's both in the failure and critical failure entries.
Under Taking Damage, remove the final sentence that reads, "If you have the wounded condition, remember to add the value of your wounded condition to your dying value." This reminder should only apply to when you gain the dying condition after getting knocked out.

Dark Archive

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Pathfinder Rulebook Subscriber

Finally, the debate on the wounded condition is over. You ONLY add the wounded value when you go down and gain the dying condition. Not on checks and not on further damage. Thank you!


2 people marked this as a favorite.

You're awesome!


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Mostly good fixes. Too bad Daze will stay useless, but I guess there are enough usable cantrips now.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Quote:
Check out the Errata Updates On The Pathdinder FAQ

Whoops


Subutai1 wrote:
Mostly good fixes. Too bad Daze will stay useless, but I guess there are enough usable cantrips now.

Did it at least lose the duration so Silent Whisper has an amp that gets the damage bonus from unleash psyche before 6th level? I won't have the books in my hands for a few hours.


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Champions add holy or unholy trait (as appropriate) to all strikes now? Well, that's a thing.

Dragonslayer Oath Champions now swear to slay dragons "whose actions are in direct opposition to your deity’s edicts". That could get pretty entertaining with some of the more neutral deities (ie, those that permit both holy and unholy). Champions of Callistra are out there right now, fighting the good fight, murdering dragons for being overly ascetic or insufficiently vengeful. (Same with Esoteric Oath and aberrations.)

In the changeover from stat damage to dice damage on cantrips, some of the d4 damage spells got +1d4. Others got +2d4. Interesting.

Arcane Cascade got fixed so that it at least functions. Gale Blast got a dice upgrade.


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silversarcasm wrote:
Brilliant, I expected to have to wait much longer for things like Psychic errata, really appreciate everything you are doing to make sure everything is still playable <3

I'm glad for the cantrip updates, but they still need a bit more. Every other caster has a 'Focus' feat at level 12. Psychics still have to wait until level 18 for Deepest Wellspring. Especially if they want to use focus spells from other classes as their baseline "Refocus for 2" is conditional on only casting amps. Ironically, they are the worst at casting focus spells from then on.

Speaking of, what is an amp? Is it a focus spell for the purposes of a focus pool? The rules are now "The maximum number of points in your pool is equal to the number of focus spells you know or 3, whichever is lower." which especially complicates things for anyone taking the archetype.


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Squark wrote:
Subutai1 wrote:
Mostly good fixes. Too bad Daze will stay useless, but I guess there are enough usable cantrips now.
Did it at least lose the duration so Silent Whisper has an amp that gets the damage bonus from unleash psyche before 6th level? I won't have the books in my hands for a few hours.

Nope. Still "Duration 1 round". The only errata was to the short description that suggested it could cause off-guard.


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Pathfinder Rulebook Subscriber

Arcane shroud was nerfed rather badly. More flexibility in what you cast but the spell now only lasts until the end of your next turn at best. It used to be end of your next turn or the spell's duration, whichever is longer.


Now we are talkin'!

One of compatible errata wrote:
The Tangible Dream conscious mind gains figment instead of dancing lights as one of its standard psi cantrips.

Note that polygon shock is 1997.

Director of Marketing

12 people marked this as a favorite.
Dancing Wind wrote:

we also have some errata for those books.

Are the errata in the PDFs being released today?

Or will those PDFs be updated at a later time?

Errata in the PDFs are not being released at this time. We need more time to collect, process and copyfit, which is generally driven by the reprinting physical books.


6 people marked this as a favorite.

This is incredible but doesn't really address if Rogue level 9 Fortitude increase is a mistake or not (The rolled a success upgrade it to a critical success on Fortitude saves). Gouging claw still has the missing Cantrip Trait but other then that, this is REALLY, REALLY, AMAZING.


Feragore wrote:
silversarcasm wrote:
Brilliant, I expected to have to wait much longer for things like Psychic errata, really appreciate everything you are doing to make sure everything is still playable <3

I'm glad for the cantrip updates, but they still need a bit more. Every other caster has a 'Focus' feat at level 12. Psychics still have to wait until level 18 for Deepest Wellspring. Especially if they want to use focus spells from other classes as their baseline "Refocus for 2" is conditional on only casting amps. Ironically, they are the worst at casting focus spells from then on.

Speaking of, what is an amp? Is it a focus spell for the purposes of a focus pool? The rules are now "The maximum number of points in your pool is equal to the number of focus spells you know or 3, whichever is lower." which especially complicates things for anyone taking the archetype.

More refinement or better wording needed.


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Nothing for Guns and Gears? I know there's not too much affected in there but my Armor Inventor still has resistance to alignment damage.

Guess I'll just change that to spirit damage until we get an official word.


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Pathfinder Roleplaying Game Superscriber

Huh, Haunting Hymn got changed to 1d8 with (+2) + 1d8.
It had same damage as Daze and both had critical failure effect before.

I feel like that what changes to Daze should've looked like, and I might adopt same damage changes to Daze at my table.

Gale Blast have 1d6 with (+2) 1d6, but it has additional failure effect so it makes sense to keep that different.


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Pathfinder Rulebook Subscriber
Aaron Shanks wrote:
Dancing Wind wrote:

we also have some errata for those books.

Are the errata in the PDFs being released today?

Or will those PDFs be updated at a later time?

Errata in the PDFs are not being released at this time. We need more time to collect, process and copyfit, which is generally driven by the reprinting physical books.

That's absolutely unfortunate! I only have half the books in print, pdfs are very important to me.

There is a price to being early adapter...


1 person marked this as a favorite.
pixierose wrote:

Great work! Some things I think were missed.

The Fey eidolon in Secrets of Magic has a f feature that mentions Illusion and Enchantment spells, with the school removals this makes this a mostly dead feature. (illusion is still a trait so its somewhat functions)

In the Player Core, Rogues are listed as getting a "crit success on a success" when they get expert in fortitude. Was this intentional or just something that was missed in the errata pass?

Over-all your work is great, especially given the time constraints. Thank you and the wonderful teams that brought this to life!

+1 to these issues! Hopefully we can get them looked at sometime. Otherwise, great job y'all with the errata so far!


7 people marked this as a favorite.
lotrotk wrote:
Aaron Shanks wrote:
Dancing Wind wrote:

we also have some errata for those books.

Are the errata in the PDFs being released today?

Or will those PDFs be updated at a later time?

Errata in the PDFs are not being released at this time. We need more time to collect, process and copyfit, which is generally driven by the reprinting physical books.

That's absolutely unfortunate! I only have half the books in print, pdfs are very important to me.

There is a price to being early adapter...

Books vs PDFs isn't the issue here. Reformatting is a big deal. The only way they can get us these errata in a reasonably timely manner is by not insisting on reformatting every time.

Early Adopter isn't the issue. Presumably the PDFs will be reformatted the next time it's printed, whenever it is that that is.


6 people marked this as a favorite.
Gortle wrote:

Pages 411: The text for the wounded condition was changed for consistency, but became consistent with the wrong piece of text. This would lead to much deadlier encounters! The following changes should ensure that death and dying works the way we intended.

In the Recovery Checks degrees of success, remove all instances of "(plus your wounded condition, if any)"; that's both in the failure and critical failure entries.
Under Taking Damage, remove the final sentence that reads, "If you have the wounded condition, remember to add the value of your wounded condition to your dying value." This reminder should only apply to when you gain the dying condition after getting knocked out.

I am glad this got a day 1 errata. I am additionally glad about the direction that errata took :-)

I know the temptation is there for those of us on the 'less deadly' side of the argument that has raged for the past 2-3 weeks to be as smug as some "it was always clearly RAW" posters were before, but I would like to back in what Mark Seifer said on the Reddit post he made about this, hoping this can "bring about a peaceful conclusion to the discourse on that topic." It's enough that we have the rules completely clarified once and for all, and in a way that locks in the 'less deadly' rules. Let's get on with actually enjoying the game now :-)

My only lingering comment and concern is about how this mistake happened. I don't buy the emerging conspiracy theory that Paizo panicked at all the backlash and is now lying about why they have added this day 1 errata. I don't think conspiracy theories are helpful or productive. They are also pretty disrespectful of Paizo staff who produce the game we all love.

Taking their comments at face value though, leads to a concern that the proof-reading of the Remaster documents was, well, not up to the standards Paizo would set for themselves. It took the community about 10 seconds to find the added text in the new rules, and immediately see it as a big change. How did Paizo's editors miss it? Were not enough sets of eyes engaged in the final proofing?

This comes on the back of what seems to be an increasing number of significant editing mistakes/lapses in recent publications (Sky King's Tomb being quite poor in this regard), which the community has spotted and reported within days. Again, I'm not here to throw shade on the Paizo team. I bet they are far more disappointed about these issues than any of us.

In the spirit of being constructive rather than unhelpfully critical, I think a very limited and brief 'playtest' release to a group of volunteer proof readers, editors and testers, would almost certainly have helped avoid some embarrassment, and a whole lot of unecessary arguments. It's not like the community is short of people who would willingly proof-read final drafts for typos and errors, with a 3 day turnaround, for free. Heck, a lot of big RPG kickstarters have successfully used their own paying backers as proof readers! (I remember being one with Level Up Advanced 5e.) As a proud unionist, I want to note this is not suggesting replacing paid work with volunteers, but rather adding additional volunteer eyes in a limited and controlled way under the supervision of said paid staff, to help catch more 'significant but quickly correctable' mistakes before things go to print. I wonder if that is something Paizo would consider for future releases?


Aaron Shanks wrote:
Errata in the PDFs are not being released at this time. We need more time to collect, process and copyfit, which is generally driven by the reprinting physical books.
ignition psi cantrip wrote:
When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. You are not harmed by splash damage from amped ignition.

amped produce flame here should be amped ignition.


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Missed the Ki Form for Monk, but it would obviously work like Ki Strike.

Also, the Errata for Secrets of Magic doesn't have Rune Lord. So I'm going to assume that's going to be more of a project.


1 person marked this as a favorite.
olimar92 wrote:

Missed the Ki Form for Monk, but it would obviously work like Ki Strike.

Also, the Errata for Secrets of Magic doesn't have Rune Lord. So I'm going to assume that's going to be more of a project.

And Sacred Ki should probably do spirit damage, with an option for it to have the Holy or Unholy trait.


1 person marked this as a favorite.
lotrotk wrote:

That's absolutely unfortunate! I only have half the books in print, pdfs are very important to me.

There is a price to being early adapter...

When they update the PDFs you can download the new version.

Director of Marketing

5 people marked this as a favorite.
Kelseus wrote:
lotrotk wrote:

That's absolutely unfortunate! I only have half the books in print, pdfs are very important to me.

There is a price to being early adapter...

When they update the PDFs you can download the new version.

Sorry, yes, it is a free update, I did not make that clear.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
CaffeinatedNinja wrote:
Arcane shroud was nerfed rather badly. More flexibility in what you cast but the spell now only lasts until the end of your next turn at best. It used to be end of your next turn or the spell's duration, whichever is longer.

I'm fairly sure that was a confirmed mistake which is why it was restricted for PFS since launch.


I knew it. That wounded condition each failed check was too lethal and I like a lethal game.

Radiant Oath

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
olimar92 wrote:

Missed the Ki Form for Monk, but it would obviously work like Ki Strike.

Also, the Errata for Secrets of Magic doesn't have Rune Lord. So I'm going to assume that's going to be more of a project.

They’ve already said Rune Lord is unavailable for the time being in the Remaster.


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A rather extensive work, it seems! Much appreciated ~w~


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Ezekieru wrote:
olimar92 wrote:

Missed the Ki Form for Monk, but it would obviously work like Ki Strike.

Also, the Errata for Secrets of Magic doesn't have Rune Lord. So I'm going to assume that's going to be more of a project.

And Sacred Ki should probably do spirit damage, with an option for it to have the Holy or Unholy trait.

Sacred Ki is from Gods and Magic, so it's not going to be in this run. The Feat makes it so you choose an Alignment Damage, based on Deity, and select that when you use Ki Strike on a creature with the opposite alignment you choose. You can also deal it in place of Force Damage in other Ki Spells.

I'm going to assume that the change will Sanctify Ki Strike as Holy or Unholy, your choice, and any other Ki Spell that could reasonably be chosen. Unlike the current Feat, Holy and Unholy aren't types of Damage. So the Monk could just do Holy Bludgeoning Damage if it just Sanctifies the Monk.


LiaElf76 wrote:
olimar92 wrote:

Missed the Ki Form for Monk, but it would obviously work like Ki Strike.

Also, the Errata for Secrets of Magic doesn't have Rune Lord. So I'm going to assume that's going to be more of a project.

They’ve already said Rune Lord is unavailable for the time being in the Remaster.

I could guess. Without Schools they need to rework everything to have a specific list, or drop it. The last two Feats of that Archetype are either dead or need a heavy rework, as they are very dependent on the School of a Spell.


And I need compatibility for sense alignment from detective archetype, through RK could do same thing.


Nice to see the psychic changes. Reach ignition was something I wasn't expecting. That's pretty cool. Thaumaturge's fling magic ability got left out of the cantrip changes seems like. It's not a cantrip so I guess it can stay lol.


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Welp, looks like Redeemers of Pharasma are now illegal.


2 people marked this as a favorite.

Very thanks!!!

I didn't expect such errata so soon. Congratulations to the Paizo team. I don't think anyone expects an errata anytime soon. Thank you for the incredible work you are doing!


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Pathfinder Rulebook Subscriber

I guess it's beyond the scope of day 1 errata but a bit disappointed there was no change to psychic refocusing. IME it was a key part of the class' power pre-remaster.

Also a little surprised that angel/devil/etc. eidolons didn't get the general spirit damage buff, although the change they did get means they're pretty much the same as before so nothing's actually changed.


olimar92 wrote:
Ezekieru wrote:
olimar92 wrote:

Missed the Ki Form for Monk, but it would obviously work like Ki Strike.

Also, the Errata for Secrets of Magic doesn't have Rune Lord. So I'm going to assume that's going to be more of a project.

And Sacred Ki should probably do spirit damage, with an option for it to have the Holy or Unholy trait.

Sacred Ki is from Gods and Magic, so it's not going to be in this run. The Feat makes it so you choose an Alignment Damage, based on Deity, and select that when you use Ki Strike on a creature with the opposite alignment you choose. You can also deal it in place of Force Damage in other Ki Spells.

I'm going to assume that the change will Sanctify Ki Strike as Holy or Unholy, your choice, and any other Ki Spell that could reasonably be chosen. Unlike the current Feat, Holy and Unholy aren't types of Damage. So the Monk could just do Holy Bludgeoning Damage if it just Sanctifies the Monk.

Ah, that's right. Well, if it's from Gods and Magic, we'll likely see a new version of it in Lost Omens: Divine Mysteries instead. Or maybe the Lost Omens books will get an errata later. Either way, not the purview of these Rulebook errata.


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That was quick. Well, the physical book can wait, hopefully the second printing has less obvious errors...

Dark Archive

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Pathfinder Roleplaying Game Superscriber
Aaron Shanks wrote:
Dancing Wind wrote:

we also have some errata for those books.

Are the errata in the PDFs being released today?

Or will those PDFs be updated at a later time?

Errata in the PDFs are not being released at this time. We need more time to collect, process and copyfit, which is generally driven by the reprinting physical books.

Any chance in the short time while we wait on the main PDF's to be updated. That we can have all the errata made into a single pdf or even txt file that we can download? That would be a lot more handy that having to check the web page.


3 people marked this as a favorite.
Sy Kerraduess wrote:
Welp, looks like Redeemers of Pharasma are now illegal.

They are explicitly grandfathered in.


What's the deal with the nerf to Tempest Surge? The text calls for the crit failure being too strong but then removes an effect that occurs on a regular failure. Afaik, tempest surge didn't change at all from CRB to player core 1, so what is going on here?


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Squark wrote:
Sy Kerraduess wrote:
Welp, looks like Redeemers of Pharasma are now illegal.
They are explicitly grandfathered in.

You're right, I misread, I thought only existing Champions could keep that combination but I see now that's not the case. Thanks!

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