Sovereign Dragon

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The Rogue (and to an extent the Investigator). Not because I hate their imagery, but because their mechanical presence prevents other non/lesser-casters suffer in their out of combat role coverage due to not enough skill growths.

Personally I think the Investigator treatment (= 6 skills minimum at start with lowest INT possible + skill increase each level + thematic skill feats on each odd level beyond 3rd) should have been the default for all non/lesser-casters. In exchange I'd gladly allow 10th rank spell slots to work "normally" for all full-casters, or more...


Exquisite, another Remaster sketchy Core to buy as a must. I just wish it doesn't arrive in my doorsteps exactly during my scheduled mid-August family vacation overseas...


Crunchy things. At the very least, some sort of an "Unchained" tome which houses optional rules new and old; the latter shall salvage the last of OGL stranded rules such as Dual Class back into the ORC pool, with updated text of course.


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Main Topic

1. First TTRPG was 4.5E (= Essentials), picked up on a family trip to Honolulu.
2. Learned about the (then deemed safe) OGL and the "rules as physics" natured 3.5E, which rang a big bell in my soul. Almost there...
3. A jarring case of PC-NPC Asymmtry observed in an 4.5E adventure made me snap. Still can't forgive it...
4. Not long after the above, learned that PF1 was a thing, the rest being history.

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Addendum

5. Steadily got disturbed by the Linear Fighters Quadratic Wizards syndrome. Investment of same XP values resulting in blatant unfairness in snagging screen time and in-game world influence still seems so WRONG.
6. The Spheres books quenched the immediate thirst for balance, but it is a 3rd party book so it wasn't perfect feeling.
7. PF2 happened, then PF2R post-fiasco. While the new system half gave up on symmetric NPCs just like the 5E engine, it was still more detailed compared to the latter; and finally a working balance rightfully based on class performance ceiling. So I'm still sticking around, despite the simulationist itch.


As the old 4E positions of Defender and Leader are finally getting fulfilled, maybe a slew of martial Controller abilities (minor AoE with thematically and mathematically appropriate BFC and/or debuffs).


...Aaaand I ordered it from here! Never again shall I miss the sketchy covers I desire...


Nice dice! Though it would be even better if a next version (if any) would be like:

- Colored in a rainbow spectrum like now, but in descending order.
- d20 red, d12 orange, d10 yellow, d8 green, d6 blue, d4 purple
- ...or an ascending order, to emphasize the dangers of the d4 caltrop...
- The colored d10 above should be numbered 1-10.
- A d10 for tens digit (00-90) plus another d10 (0-9) should be added, to dedicate to a d%. Both in another color, like white.
- P.S. And the numbers for opposite faces should be adding up equal to the max and min values.

...and that was only my personal Wish! Hope the ritual doesn't botch...


Tridus wrote:

(...) The position on this is literally "NPCs follow their own rules so they don't have to be Mythic because reasons."

Which is exactly what people are complaining about, because having such a wild double standard for what PCs and NPCs are capable of doing is extremely bad for verisimilitude compared to what we had before, and doesn't actually accomplish anything practical since those options were already GM gated.

This wasn't a problem that needed fixing in the first place, let alone made worse like this. And it kind of baffles me that a company that literally sells stories for a living (the entire AP line) has such a casual attitude towards verisimilitude and suspension of disbelief. (...)

I completely agree with this sentiment. Alas, for the last decade or so, moving away from such in-universe verisimilitude for some (unexplainable)(*) reason(s) seems to be the vogue in the RPG scenes. Thus I'm in an emotionally perpetual turmoil regarding this matter ever since...

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(*):
Unexplainable without provoking even nastier fights than above, that is.


Necromancer, and Runesmith!


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...what? It's sold out already here?

If so, shame I'll never be able to acquire this book ever (as no TTRPG store I know delivers overseas, and none in Amazon as of now)...


This question formed when my inner dice goblin urged me to buy more of those mega sized dice in bulk, and I wondered whether using a 4d4 in an actual game is practical or not.

So back to the topic, would something like a major striking whip serve my hypothetical martial well against the average BBEG?


Hopefully both classes' respective books get a remaster too in the foreseeable future, not unlike Guns and Gears for early next year...


Wow, the sketch covers are sold here from the very start?! Call me quite happy, if it indeed is! Would be splendid if I can snag one together with the sketch covers for PC2, HotW, and the soon to be WoI...


As I live very far away (across multiple oceans, to be more precise) from the Anglosphere regions, I can only wait and wait until the PC2 sketch cover leftovers are to be sold in the Paizo web store... :(


Warrior of Legend? Heh, I wonder how those Fighters fare...


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I like the OP's proposal as a simulationist and bottom-up design aficionado, but IME the vogue for RPG design for the last decade or more has been top-down and narrativism. Well, trends tend to cycle and I can be patient, so...


Wow, the PDF size is quite massive (200+ MB is hefty)...


I find it fun when participating in a game using rules which simulate a fantasy physics system precise enough to be plausible verisimilitude (and the session running smoothly without hurt feelings including grudges is a close second). Personally I find character sheets for such systems having more value for me "immersion"-wise...


Daniel Fletcher wrote:
Perpdepog wrote:
Daniel Fletcher wrote:
Would porting arcanist casting from PF1 for wizards break the game?
Do you mean flexible spellcasting?
More or less, but without requiring a feat and not lowering the spells per day. Wizards’ class features and feats feel weaker than other casters, I’m curious to hear from people more experienced with the system if “baking” in flexible spellcasting would break the game.

Seems legit, assuming you still prepare a total of 2 times your maximum spell rank (upto 2 * 9 = 18). And I'm not against adding school spells as freebie for your spell collection in this case.


I'd ditch the slots, keep the auto scaling for DCs, then do something like 1+Rank Actions required to cast a spell of that rank. So charge and fire at will trading time for power, instead of the abominable 5 Minute Work Day.


The pre remaster classes compiled would be nice.

Albeit the one thing I really want included in the ORC block is the rules text for Dual Class, rough spots sanded off...


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Fighter becomes a Will expert at 3rd level.


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I disagree with OP's point #6. Assuming the existence of social stats and/or skills, a RL player's advanced talk no jutsu should NEVER trump a dumped stat/skill in their in-character dialogue's possible improvement of diplomatic results, as that's blatant cheating. Analogically, no one asks for your real life HEMA license to play martials...


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Aha, monoceros (single horn). Clever naming...


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Hmm, while it seems for incentivization for bigger armor, it's weird to see the Guardian to have no expert+ proficiency for unarmored and light armor. And half-expected a 12 HP, but alas.


Mellored wrote:

(...) which version of the 4e taunt did you not like?

Enemies with 5' of you take -2 to their attack rolls against creatures other than you.

Or

When you attack an enemy they take -2 to their attack rolls against creatures other than you, until the start of your next turn.

Or

Select a creature within 60'. They take -2 to their attack rolls against creatures other than you. This last until you use this feature again. (...)

Personally I vouch for the 1st one (as a constant aura like ability), as it seems to me as the most simple and elegant way to incentivise you to bust into the frontlines.


Heh, so Mythic finally makes a grand return.

I wonder how much the Exemplar got improved since the playtest...


No idea, but as I'd wanted to own the single print only sketch hardcovers, I withheld my old stance of biding time until significant errata is accumulated enough, just this once.

Now I only hope the Monster Core and PC2 has some sketch covers left for the Paizo online store, just like the PC1 and GMC copies which I barely managed to order from here... (hint: I don't live in the US, nor are dedicaded RPG bookstores of any kind around here where I live).


I heard Dokkaebi appeared as a regional Goblin heritage. What are the specifics, like any differences in Ability mods, rarity, 0th level features, et cetera?


The new Diabolic Dragons, as they encompass everything I'd expect from a Big Bad Evil Dragon trope. Even better than the unmentionables of the same scale color, as after Smaug and Glaurung I expect European dragons to be more vile chessmasters than a brutish beast.


Dragons: The following dragons seem to be smaller than the norm of Young/Large - Adult/Huge - Ancient/Gargantuan:

- Adult Conspirator Dragon (Large)
- Ancient Conspirator Dragon (Huge)
- Ancient Mirage Dragon (Huge)
- Adult Omen Dragon (Large)
- Ancient Omen Dragon (Huge)

Is this intentional?


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Remaster Changes (Google Sheet)

And my dream was granted, YEEEEESSSSS!!!


Ah, so between 2~3AM where I live, le sad...


Strange, an effectively empty file...


Well, finally I could order this, as there are no such things as FLGS in my country...

By the way, this (and all sketchy covers for the foreseeable future) will only have a first printing, right?


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Snake Lamias FTW!!! (no, I mean it really)


Two weeks left (for the PDF ATVL). I sincerely keep my fingers crossed for at least this one having as less Day 1 errata as possible...


The PF2 system has its math backbones done well, so...

While the current creature design rules sadly gutted "bottom up"/"simulationist" design to make space for an understandably sane "top down"/"gamist" balance that just WORKS, it should work well with the former provided someone actually spends the time and effort.


Quite the gravitational character, aren't they...


Flesh suits??? Wow...


I always wonder why they never imported the Recharge 5-6 mechanic from the other game, other than lawyer shenanigans.


I wonder if Synesthesia will finally make the ORC jump in this book...


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Yes and no, at least for me.

While PF2(R) in general is a well made gamist RPG system (probably one of the best in existence), the first printing has too much errors for my liking. So I'm biding my order for now...


I guess it was the ickyness of mental attribute penalties (or all attribute penalties in general) that it is deemed to be heavily connected to this thing known as "bio-essentialism", which is often called out as morally wrong...


Can? Yes.

Should? Yes, ideally. Though I do acknowledge handwaving GMs are much more common, because it's easier to run that way.

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Tis the answer from a kind of person who'd actually run every single off-screen NPC negotiations with proper (albeit secret) Diplomacy rolls...


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Related: T.rex art with pronated wrists always make me cry...


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That was quick. Well, the physical book can wait, hopefully the second printing has less obvious errors...


Huh, what happened? I always thought it worked like,

1) You die if your Dying + Wounded >= 4,

...did it become,

2) You die if your Dying * (1 + Wounded) >= 4,

...really? Am I interpreting this straight???


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Dark_Schneider wrote:
I'd like to be more damage based on character level (like in old games), and other things for heighten, i.e. able to increase (or reduce, grant control with a value) the fireball radius, lightning bolt line to 10', or with scorching ray damage increasing more by level and extra rays when heightened.

Hard disagree, the caster level based automatic scaling is well down the way of the dodo.

As a single example (Level Appropriate Damage), in PF1 mid to high levels,

...when the martials (especially) were struggling with the RAW full attack rules forcing them to choose between appropriate scaling damage (mostly via iterative attacks, which are automatically gimped already with descending accuracy penalties which sadly stayed in PF2) OR their full movement unless they painfully go around somehow to get a pounce equivalent,

...the casters were enjoying free lunch damage scaling via the RAW spellcasting rules on even their weakest spell slots among other scaling things you mentioned, actually doing the martials' niche (damage) better by that alone (plus, the low DCs can be managed by save half damage by default, too).

It, was, ...infuriating, to say the least. Like if somehow somebody in the original SRD's writers had a grudge against weapon users or the like and did some amoral compensation by sabotaging the very combat system.

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