arcady wrote:
Minotaurs get STR boost, CON boost, free boost, CHA flaw, hence they can start with STR CON and DEX boosted at the same time. That's not something you can reproduce with "boost any 2", you would need a GM who houserules that "3 free, 1 flaw" is allowed.
"If this would bring another creature with you (even through extradimensional space) the effect is lost" has to be one of the most repeated lines of text in ability descriptions, so the devs' intent on how personal transportation effects are supposed to work is pretty clear. I'm just gonna assume they didn't think to include it here.
R3st8 wrote: there is assumption here that everyone who likes first edition want to create a overpowered character but that is simply not true, the highest jump in the world build isn't particularly powerful nor is a build focused on being able to carry a mountain If it's really about optimizing an idea with no regard for whether it's powerful, then 2e has plenty of opportunity for that. In your taxonomy I am pure distilled "Explorer" essence and am very happy with 2e. You can make a character with 43 legendary skills; a Magus with 20 cantrips to spellstrike with in any given fight; a spellcaster with 3 different spell lists, with 10th, 9th and 8th level spells respectively. And those are just the first few that come to mind. The only real difference with 1e is your character won't automatically suck if you try to do these weird builds.
For a crunchy system that rewards system mastery and where optimized builds make an enormous difference, I'd recommend Exalted 3e. The advantage of that system is that the whole game is themed around the PCs being truly one-of-a-kind extraordinary heroes and it leans into that idea a lot. So when you create a broken build you actually still fit in the story, instead of standing out like a level 5 wizard who can kill god.
Pronate11 wrote: The problem is that just isn't something that a TTRPG can really replicate, as the other characters are controlled by other people. Look up Rogue Trader. In that game my coop partner had an officer playing maximum lazylord, we both had a blast. Sure the playstyle isn't for everyone, but the idea that it can't be done when multiple people are involved is demonstrably false.
Arachnofiend wrote: Ready Aim Fire being level 15 is both unfortunate and unsurprising. No good way to support a caster DPR until then. I agree that the class needs ways to help casters deal damage from the start, not just at level 15. It would be a shame if Commander had anti-synergy with casters like Skald did in 1e.
To celebrate the release of the Guardian class we are releasing a brand new AP where you are encouraged to make a full party of Guardians. The Archipelago of Galxy is a wild place where anything can happen, which only avoids cataclysm due to its plucky Guardians, a unit of misfits with a heart of gold. Select from premade guardians such as a deadly orc lady, a leshy of few words, or an awakened racoon (just don't call him that). A wild adventure is sure to await you in Guardians of Galxy™!
I expect the guardian to be CON based and to be especially good at controlling positioning on the battlefield. For instance they could have a Feat where allies who Step into a square adjacent to the guardian can immediately Step again. Or they could have a Reaction that interrupts an enemy in the middle of their movement so the guardian can move to block their path.
The-Magic-Sword wrote: when you have 'Mythic' what does that simulate? Is it an abstraction, or is it like Dragon Ball's 'God Ki' where its an actual categorical separation of the power you wield In Golarion characters tend to become Mythic by coming into direct contact with an external repository of mythic power, such as the shards of a god/demigod or an absurdly powerful artifact/ritual. So it leans very much towards being a separate category of power.
Ferrumnestra accidentally runs into Gorum, is affronted to see a metal armour that has eluded decay for far too long and casts whatever a god's version of Rusting Grasp would be. Since Gorum IS the armour, he dies. Ferrumnestra then simply leaves, giving no regard to the pandemonium she has just unleashed.
What if every prophecy is canon and concurrent? See, in a different thread of fate, 10 of the Core died ignominiously and filled the surviving good gods with guilt and bitterness. Over there, the world has no stars left, undead are rampant, gods regularly get eaten, and spawn of Rovagug roam over the post-apocalypse created by his death. So the surviving 10 have travelled to an alternate timeline, our Golarion, to take over and start over. And so it would be all Golarion gods united against 10 of their corrupted alternate timeline selves. Squiggit wrote:
The new holder of the key is explicitly reckless in his ambitions, with a promise to unleash Rovagug if his reckless plan doesn't go his way. That seems to me like a decent monkey's paw.
Ed Reppert wrote: This is not logical. If Rovagug can defeat this threat, but the other gods can recapture him, then the other gods can probably also defeat the threat. So there's no need to let Rovy loose. All things being equal maybe they would be able to capture that new threat as well... but then where are they gonna put it? Golarion already has a world-ending tenant, and I'm pretty sure shoving a second Rovagug-tier entity into the planet's core would end terribly. (although that could lead to an alternate theory, that Rovagug is the deity who dies because the gods stupidly shove a creature of similar strength into his prison and things quickly spiral out of control)
Crazy Theory:
Feeling powerless, some deities start plotting to free Rovagug to unleash him against this new threat, Godzilla style. They are betting on the idea that they caged Rovagug once, so they could always cage him a second time after he has defeated the threat. And so at the worst possible time the gods go to war with each other, with the gods who want to free Rovagug on one side and those not willing to risk freeing him on the other.
It's just Xanderghul who changed all of reality in order to retroactively survive his own death (no one other than him is aware that anything changed). Changing the schools of magic was the most important thing to ensure his fate got altered significantly, the rest was all just acceptable side effects. Want proof? Look at the Remaster GM Core. Who is on the cover? Xanderghul. I rest my case.
The Raven Black wrote:
Mixing Logic with Faith, what comes to mind for me is Prophecy. Which would be fitting, since Prophecy is in fact a type of magic that is lost (at least in its reliable form).The Raven Black wrote:
Keeping with the theme of magic that already exists - Transmuting the physical to spiritual and attaining perfection, all of that sounds like Ascension. Magic that turns one into a god (with fun spells like Create Starstone). So here it's not that the magic is lost, it's just that no one, not even the gods, can control it.... Now if we plug those two Traditions into Nethys' death... Nethys would have been trying to restore the power of Prophecy AND create a magical Tradition of spells that grant godhood, all at the same time. Is it any wonder everything blew up?
Assurances have been given that exactly one Core20 will permanently die. So clearly there is no way that Paizo: We are proud to introduce Skapgoet, a brand new deity, to the core 20! Skapgoet: Uh, hi! I'm Skapgoet, and I'm so happy to *ACK* Paizo: Oh no! Something killed Skapgoet! One of the Core20 is now dead, permanently! What a shocker!
Kerrad, The Wondrous Gift Symbol: A spherical aeon stone wrapped with a gift ribbon Areas of Concern: Magic, Technology, Wonder, Altruism Edicts: Empower good people with magic or technology, encourage curiosity and discovery, take responsibility for the unintended consequences of your actions. Anathema: Hoard what you could gift, Engage in reckless research or creation, knowingly empower those who seek to harm others. Domains: Creation, Family, Knowledge, Magic (Alternate: Change, Perfection) Divine Ability: Intelligence or Wisdom
Kerrad feels very undeserving of his divinity and wishes he could share it freely with those he thinks would do more good with it. He spends most of his time researching the very essence of divinity in hopes of one day being able to truly share his power, rather than just enable divine spellcasters. Likewise, he smiles upon all those who research magic and technology in order to empower good people with it.
Ilkash wrote: I use daemons heavily in my campaigns that deal with evil outsiders just because they're so much spookier and more existentially threatening than anything else the Lower Planes have to offer. That's true as a general rule, but then you come face to face with a Lapsudaemon (Death by falling) and the PCs almost wipe because they're too distracted by laughter to focus on the fight. Quote:
keftiu wrote:
That, ironically, could actually be her fear, to just stop being invested in her own survival. Not to seek death outright, but just to adopt an attitude of "you know what, if it happens, it happens". The prophecy starts by describing how Urgathoa didn't even bother setting up proper defenses around her feast. Once she became more interested in her feasts than in her own survival, her death was just a matter of time.
Quote:
Lizbon is an aging cleric who spent his entire life doing the good works of Dahak. A teacher at heart, he loves nothing more than to destroy people's ignorance and assumptions. But what he enjoys most is to debate nomenclature and what the name we give to things says about them. Today, he shed a small tear when he heard one of the villagers proudly correct the others "No Darren, that's not a Green dragon, that's a HORNED dragon! Get on with the times!". Finally, his years of teaching were bearing fruit! After all, it's just so insulting to name dragons after colors and metals. You don't call humans the Leather people do you? Why should dragons suffer this indignity? Sure, it was just this village for now, but soon the chromatic and metallic dragons would be no more, and be reborn with much more fitting names. The world would probably never know he had started this remaster of dragon nomenclature. But he would know, and that was enough.
CorvusMask wrote:
Plot twist: the author of these prophecies isn't being deceitful on purpose, they just took the Dubious Knowledge feat and they failed 19 of their 20 rolls.
roll => 42 => Urgathoa Reste is a staunch undead preservationist. Her stance towards hostile undead is to capture them and release them somewhere where they won't harm people or be harmed by them. Her long term plans includes opening an undead "wildlife reserve" where she could safely harbour large numbers of undead and study them in peace.
One interesting thread in the upcoming events is how Achaekek will react. He is supposed to protect the gods from those who would steal their power, but does that extend to those who would just outright kill them? And there is also the matter of exemplars. Will Achaekek see them as legitimate inheritors of divine power, or as exactly the sort of thieves he has sworn to hunt down? And even if he is fine with Exemplars, there's a good chance some of his cult will still brand Exemplars as blasphemies that must be cut down.
My money is on Urgathoa being slain in the opening salvo of an all out divine war, with Arazni on one side and Tar Baphon on the other. Arazni needs to accomplish something big to earn her promotion to core, so settling the score with Tar Baphon sounds about right. And there are all sorts of ways in which Urgathoa dying might accelerate a conflict between the two (or if not accelerate it, then happen as a result of it). On the meta side, Urgathoa is not one of the Popular Ones so she's a valid target. Plus, plenty of other gods of undeath exist so she won't leave too big a void behind. And also, if you want the killing of a god to be extra impressive, then killing the goddess whose whole thing is not dying is a good way to do that.
It seems we're getting these from the least likely to die to the most. If that's so, it might be possible to guess the next safe deity that will be revealed. My guess for next safe deity would be Rovagug, Nethys, or Abadar. And, as Scarablob says, if they don't appear soon, that will make them prime suspects.
Corruption assumes the authority figures go against their oath or overstep their authority in some way. I think in most circumstances it's more that fantasy governments have a lot more power and far fewer checks and balances. If an elected representative in Andoran forces his constituent to fight the evil medusa before he will stop the local hospital from being foreclosed, then that's corruption. If the same interaction happens between an Archduchess of Cheliax and one of her subjects, then she is probably completely within the bounds of both her oath and her authority.
Sy the Wizard would take Gozreh's death as a new academic challenge to be overcome. He would engage in ever more complicated and dangerous Wish rituals to bring them back, completely oblivious to the damage his failed rituals would unleash on Golarion. Eventually a band of 4 adventurers would need to go beat some sense into him. Finnegan the Cleric would react one of 2 ways to Sarenrae's death. If she dies in some heroic self-sacrifice, then that would inspire him like never before. But if she died from being betrayed by someone she had forgiven, Finnegan would snap and slowly shift from a naively optimistic redeemer to a ruthless zealot of vengeance. Mogrem the Bard/Barbarian would take Dranngvit's death as a something he should have seen coming in hindsight. After all, it was fitting that the Debt Minder should end up settling a debt with her own life. After a customary period of mourning, he would move on and try to reconcile with Torag, his former deity.
You ask what would happen, and therefore I answer: this would happen. ... On a more serious note, you would have to decide what happens with Additional Lore, since it has no prerequisites and is infinitely repurchaseable.
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