I stil think Resistance All is still "To Good To Be True" when it comes to applying multiple times no matter how you look at it possibly. It feels like the Weakness/Resistance rules do not work evenly in both directions which I think feels wrong from a balance point of view. Why can my Resistance 5 (Expect Force) apply to my Flaming Thundering Short-sword three times but If the monster had Weakness 10 sonic, Weakness 5 Fire and Weakness 5 Slashing, it only takes the 10 sonic weakness? How is this even or fair?
I still think resistance triggering more then once depending on source is the "Too Good To Be True" because I feel like this should be the same at weaknesses. If you got weakness 10 fire and weakness 5 slashing and you do 1d8 Slashing and 1d6 Fire you should trigger both weaknesses but if the creature has resistance 10 slashing and resistance 5 Fire and you deal 1d8 slashing + 1d6 Fire you have a chance, a very large chance to deal 0 damage which feels wrong to me but eh.
Wait so resistence is applying multiple times in the image? I am confused because as far as I know weakness 5 unholy with a 2 on the 1d6 spirit damage becomes 2 unholy damage which you add 5 weakness is now 7 but the resistance 5 unholy in the example should be only -2 not -11... That would make resistance grossly overpowered, meaning the 17 should be 15 damage not only 6...Since only the Spirit Damage becomes Unholy, right? Where is this rule for sanctified Spirit Damage becoming Holy/Unholy?
DarkSavior wrote:
The way I read it is at a -5 MAP, instead of -10 or something. It is not useful for Automatic weapons but it is mainly there for weapons with only Area fire capabilities. If it did anything else then I'd be surprised and point out that it is not as powerful as the Playtest version which had 0 MAP added.
Squark wrote: You... do know that wands are priced simply because that's what a infinite source of a consumable is worth, right? There's a rule for making wands of any kind of consumable, called Gardens. It has nothing to do with trick magic items, except inasmuch as people with 2nd rank slots like 3rd rank scrolls more relatively than people with 4th rank slots, but that's not a problem with wands Hey can someone link me this rule on AON by chance please?
Why does everyone want to suggest not using Focus Points, a system Paizo made to handle stuff like this? Monks use it instead of Ki and so should Psychics use Focus points instead of their own resource. That would make Psychics overpowered if they could freely cast AMPs without a resource though. There be no reason to use spell slots outside of some rare niche cases. You would need to restrict them to their current 2 slots or reduce them to 1 slot of magic or worse make them a bound-caster.
My big thing is yeah it is silly a Kineticist is better at Area Fire then most but as a Dev pointed out. Kineticist specialize is area style attacks so a Area Fire/Auto-Fire weapon is no different then firing a exploding fire impulse which I Think is cool but also seems silly that a Kineticist with a gun can out perform the Fighter class, The KING of Weaponry. This is not including multiclassing into Soldier just for Primary Target at level 10. Which trades off +2 Area/Auto-Fire DC for I believe +4 to Primary Target. Slightly off topic but nothing is stopping you from Archetyping Soldier as a Fighter which may actually be stronger then the Soldier as a whole... If you make it to level 10 to steal Primary Target. However that is like pointing out Magus is better with Psychic Dedication.
Playing a game with a level 6 Duel-class Solarion. We'd homebrewed that Examplar Ikons work with Solar Weapons while he is also a Barbarian. It has worked out somewhat decently if you take in the fact he is dual wielding with Twin Manifestation or whatever the feat is called and spamming Double Slice which makes him more realiable then a normal Solarion in my honest opinion. SInce this is PF-2E and not SF-2E we are doing this in we can see in a PF-2E Campaign even if homebrewed the Solarion even without the barbarian with Double Slice is useful once you pair a second martial on the frontline to absorb hits. The Black Hole feat has gotten many uses from so far and has ended up being good against Pathfinder 2 enemies seeing as many of them need to be melee. Supernova being Indiscriminate it has a list of problems which can't really be over come depending on party composition. Have 2 Martial Melee and using Super Nova drops off quite a bit without proper planning. Having 3 or more then good luck at all. I ran into thia with a Playtest Solarion. This could be fixed by making a feat that excludes allies from Supernova at higher levels.
Now Oracle have a weird side mechanic which no one seems to really like. Hey you need healing? Well grab stuff like Cosmos Oracle and spam 2+Levelx2 Healing 4 times because -4 to STR checks isn't gonna matter. The Cursebound status/effect feels very under whelming since you get literally no buffs to do it. There is no reason generally to go back cursebond 1-2 since cursebound actions feels weak compared to your focus spells The only curse which can be read with a side order of wonder is the one that makes you immune to spell immunities. Which can be used in a positive way to spam stuff like True strike on yourself repeatedly or other stuffs which have any sort of cool-down. I have a friend who dislikes that reading but it is clear as day rather or not it is meant to be it is written that way. Is this intentional, probably not? Has it been Errata'd yet, no it has not. Has Paizo stated they will errata Oracle, no. Can we expect any time soon any errata to Oracle? No, since they haven't even touched Kineticist which doesn't even work with Mythic period.
What if we are looking at this all wrong? What if Psychic Dedication is not Overpowered but all other Dedications for Spellcasters are Underpowered? Psychic gives you the one thing you'd want most from a Dedication. What is all Dedications did that to some degree? Psychic grant focus spells which is better then ANY cantrip (Yes AMP'd Cantrips are both Cantrips and Focus Spells). That feels much like the problem here, Psychic is frontloaded because it feels amazing. All other Spellcaster Dedications feel weak and like you're wasting a class feat to get a under performing feat to say, here have 2 cantrips AND 1 skill, which is better then the lackluster Cantrip Expansion feat. Yeah, you can say Psychic is not broken. Magus is not broken but once they unite their hands together they become something more powerful then their individual parts. As a reminder before the Remastered a lot of classes were grabbing Dangerous Sorcerer just for the flat 1-10 damage on thewir slotted spells.
How did we honestly go from Psychic Dedication as the title reads to how OP Timber Sentinel is on Kineticist? A class which on it's own is not very good if you try to min-max damage unless you are at the higher levels with Fire, Air and Water so you can use the Hurricane Compound junction. Kineticist doesn't even work with Mythic that well...and Paizo said they'd fix it and still haven't. The thing is Timber Sentinel is nice but it's 2 Actions that yu could be using for other stuff but in the end it is one of the more effective level 1 impulses. However how does this relate to Psychic Dedication being OP just because at level one you get 1 Focus Point and 1 Focus Spell and 1 Cantrip? Sure the +1 Focus point is good but you need to reach level 6 before you can steal Imaginary Weapon which is 2 feat dip, which is not much I will admit but all this proves is that Paizo either overtuned that one Psychic Cantrip. The problem I don't think is truly Imaginary Weapon but rather the strange path Paizo took to nerf Magus subtly by removing more Attack Spelsl which leaves a huge gap in their arsenal. If you remove Imaginary Weapon from Magus then I will bet we will be seeing 95% of them going Oracle (Flames) > Domain > fire > Fire Ray. Since I can't think fo any other focus spell which seems as good as Imaginary Weapon outside of Fire Ray. Would be restricting Spell-Strike to normal Spell-slots and Cantrips fix Magus or would it cause an even bigger problem? That is the real question to be asked here I would think.
To me Envoy is the none-magical baby if Bard x Commander. It doesn't know what it is trying to be and does it worse then it's Pathfinder 2E Parents. IT has good ideas but why can't Get'Em add full Charisma to your damage? Why does it requires in some Directives to burn your ally's reaction? Which if this was Pathfinder 2E that be good not every class gets a good reaction but Starfinder 2E changes that. Every class gets a good Reaction starting as early as level 1/level 2. Or perhaps you got a Soldier who can't use your Gun's blazing Reaction because Area Weapons. Oh let's not talk how weak Get'Em is compared to being a bard. Same KAS, same Hit Points, same armor but this just shows that the Envoy is not good when my main thought defaults to Bard instead every time Envoy is brought up as a class choice.
You should really start adding time for focus point casts and Alchemists to regain their resources. If you don't no matter how hard you try to force Alchemist without their resources they are weaker then cantrip slingers. 1d6 quick VV acid bombs are not good, heck I even struggle to consider they thought 4d8 was strong enough for bombs. Without that they fall short much like Psychics in that regard.
About taylorevans2311Taylor Evans is an SEO Analyst with World Marketing Tips
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