I am scared of Magus Remastered getting a Spell-Strike Nerf by limiting it's Focus Spells to be able to be used in Spell-Strike...It just seems on brand at this point. So why would I ever want to do this then, if you remove Focus Spells Magus Investigator Dedication will become the normal and now you remove Magus Psychic for Magus anything with Domains (Fire Ray is good and so are other spells....) but like if they kill Focus Spells, Magus Investigator Dedication will be the normal for Devise a Stratagem so you can make SURE your Spell-Strike hits.
It's not just that but the way that I've seen Toxicologist played is a very hot topic. You generally poison every single weapon your Martials use and depending on how you read Toxicologist the poison immunity gets override with acid damage because it is possibly YOUR poison, which is the way I see Tox being used, an amazing first Strike with poisons on every Martial Weapon in the party...Is it cheesy, very...Is it intended, unsure because Paizo has yet to fix this issue. It just another one of those things where you look back and question the Balance....
The Wizard anmd Psychic feel like they need and I am going to hate saying this but this is a good chance near the end of PF-2E to basically revist an old concept from PF-1E, "Unchained Classes". This would be an odd way to sell books but if they really wat to fix Wizard and Psychic then what they need to do is Rebuild them from the ground up. Take trhe core concepts then dial them up to an 11 with these classes. This change just makes casters and none-martials feel bad again. Like my last post earlier, Where's the balance? Wizard got gutted, Psychic had it's core killed in the Remastered rules, Alchemist are like second-rate spellcasters (Even if they are martials). The only Alchemist worth playing in Toxicologist and that's because it is cheesy. But you know what? Just you watch in "Impossible Magic" where Remastered Magus will have Spell-strike be only performed with Slot-spells or Cantrips, no longer will it work with Focus Spelsl just because Casters need to be nerfed for whatever reason. This is the change i am expecting for Remastered Magus if Remastered Psychic is anything to go off of... Am I Paranoid? Absolutely, am I expecting the worst, absolutely. There is no reason for us to assume Magus and Summoner as both casters won't get nerfs with this Remastered or the others, so far.
Woot Thaumaturge buffs! Yay for a good class getting more buffs with no nerfs to it's strongest feature Diverse Lore! Wow now let's see what Psychic got....Oh....Oh no.... What do you mean nerf it, nerf it hard? What do you mean remove the free focus point from the Dedication? What do you mean make it not compatible with Spellstrike from Magus? So So Paizo, let us get this straight. You nerfed Imaginary Weapon from D8s to D6s and from physical to force damage. Okay you nerfed Imaginary Weapo so why make it not compatible with Magus now, it deals less damage which seems like it be balanced now? You realize all this does is make Casters turn to Blessed One for their free Focus Point with Lay on Hands now and Magus will not try to grab Fire Ray or a similar powerful Focus Point. All this does is change the power budget back to the old Magus before Psychic was a thing or rather just shifts it over to none Psychic spells in general. If Psychic got only 2 slots per rank or 3 focus point max makes it bad, it should have 3 slots or 4 focus points max instead of a way to increase power with no page space changes. It is odd that Psychic got nerfed, it feels like Wizard 2: Electric Boogaloo - Psychic Edition. Where we nerf one class that wasn't meta on it's own. While we buff Thaumaturge which is an absurdly great class. Rogue didn't need the buff, Thaumaturge didn't need the buffs, Yet the best classes always get the love while the bad classes get to stay the same unless there was enough support for them, looking at Alchemist, Wizard or Oracle... Oracle got buffed but the flavor is gone, Witch got buffed but still isn't as good as Sorcerer. Where's the balance, is all we're asking...Where did it all go?
I joined the forums when communication was not a strong suit. I have to agree with Tridus though. Why are they so allergic to answering some basic questions and fixing some clear flaws. What Maya is doing is incredible, she is very helpful but this is not on her, it's on the rest of the staff to follow up on. Another issue is no explaining why some features get answers. Like the Rogue's feature. We all thought it was a mistake, a simple error that would be fixed in the first Errata but nope it turned out Rogues do crit succeed on all 3 saving throws at level 17 and that WAS intended. However in an Email/Private Message where the guy had to repost it just to prove it wasn't a mistake...Where is the transparency? We all love Paizo, why we keep buying books, playing their TTRPG systems. Telling others to come play it more. We keep comign back to this system because we love it over other TTRPG content like 5th Edition DnD...So why can we not get the transparency from the devs on questions and concerns? I Is this too hard to ask for...? If answering simple questions is a slippery slop then I would like to say we shouldn't get Errata then and save us al the headache of asking for it in the several forum posts dedicated to the idea of Errata. (Spring 2025, Fall 2025 & Spring 2026). Yet we're so passionate we keep adding more to this hypothetical workload...Are we the knows being played as fools, in reality?
How do I feel about this as a whole? Well this is a problem. We can't lie to ourselves and think it isn't a problem even if it is a minor one. It would take them literally a couple of minutes to quickly answer the problems in Oracle's Spell Repertoire. That's my problem with waiting for an answer, it is a very simple to give the answer. Literally it's either "Yes, that's the correct number of spells in their Repertoire" or "No, actually the spells known is the correct number.". Perhaps I am simply over thinking how simple answering this is.
You'd need to adjust Get'Em! to become a Circumstance Bonus to Attacks if you keep it on a single target which makes it go from weak since it is +1 Status to +1 Circumstance, which makes it able to stack with Bard and Rhythm Mystic's Focus Spell. Yeah would a Bard + Envoy be a strong combo? Absolutely but lets not kid ourselves, it is required to make the Class at leas competitive when compared to an objectively stronger full casting classes. Not to mention Mystics also get a secondary class feature which makes them absurdly strong, maybe stronger then heal font clerics.
Envoy is what happens in my opinion when a Bard and a Commander decide to have a child. That child did not inherent magic which is what makes the Bard stronger in all capabilities. Get'Em! Being their primary Directive is a problem (Because it's so weak). You get +1 Status bonus to Strikes made against that one target, that one "only" target. Unlike Bard's Courageous Anthem which is a 60ft Emanation, effects all allies and gives them +1 Status Bonus to Attack Rolls against any target until the Spell runs out. It's also only 1 action similar to Get'Em! Some of the other Directives gives Reactions but Starfinder 2E gives every class a decent Reaction by level 6, so that because do I use my ability and make my ally use their reaction or rather will they use my reaction? Since unlike Commander they do not give out a free Reaction till the highest of levels. Also locking them to CHA was bad, you then get the realization unlike Bard who has +4 CHA you also have +4 CHA but the difference if Bards get to use their +4 CHA to make Spell Attacks or Used as Spell DC. The Envoy needs to spent 1 Action minimal to match the attack bonus of a regular Martial. This is only really talking about level 1 Enovy. Which makes it crazy that Get'Em is so....weak. Ge'Em! Isn't even considering the Envoy is a 8 hit point class. Let's look at the other classes real fast. Envoy
Inventor
Investigator
Rogue
Thaumaturge
Throwing my thoughts back into this thread. I have not seen Magus with Psychic dedication but I have heard of all the chaos that happened because of it. Then again it is difficult to not see someone who does Psychic Magus just for the absurd IW spam or Fire Ray because of how freakishly good Fire Ray can be. It's hella difficult to feel useful when the Magus is throwing about IW level's of damage every turn for the first 3 turns of combat.
I stil think Resistance All is still "To Good To Be True" when it comes to applying multiple times no matter how you look at it possibly. It feels like the Weakness/Resistance rules do not work evenly in both directions which I think feels wrong from a balance point of view. Why can my Resistance 5 (Expect Force) apply to my Flaming Thundering Short-sword three times but If the monster had Weakness 10 sonic, Weakness 5 Fire and Weakness 5 Slashing, it only takes the 10 sonic weakness? How is this even or fair?
I still think resistance triggering more then once depending on source is the "Too Good To Be True" because I feel like this should be the same at weaknesses. If you got weakness 10 fire and weakness 5 slashing and you do 1d8 Slashing and 1d6 Fire you should trigger both weaknesses but if the creature has resistance 10 slashing and resistance 5 Fire and you deal 1d8 slashing + 1d6 Fire you have a chance, a very large chance to deal 0 damage which feels wrong to me but eh.
Wait so resistence is applying multiple times in the image? I am confused because as far as I know weakness 5 unholy with a 2 on the 1d6 spirit damage becomes 2 unholy damage which you add 5 weakness is now 7 but the resistance 5 unholy in the example should be only -2 not -11... That would make resistance grossly overpowered, meaning the 17 should be 15 damage not only 6...Since only the Spirit Damage becomes Unholy, right? Where is this rule for sanctified Spirit Damage becoming Holy/Unholy?
DarkSavior wrote:
The way I read it is at a -5 MAP, instead of -10 or something. It is not useful for Automatic weapons but it is mainly there for weapons with only Area fire capabilities. If it did anything else then I'd be surprised and point out that it is not as powerful as the Playtest version which had 0 MAP added.
Squark wrote: You... do know that wands are priced simply because that's what a infinite source of a consumable is worth, right? There's a rule for making wands of any kind of consumable, called Gardens. It has nothing to do with trick magic items, except inasmuch as people with 2nd rank slots like 3rd rank scrolls more relatively than people with 4th rank slots, but that's not a problem with wands Hey can someone link me this rule on AON by chance please?
Why does everyone want to suggest not using Focus Points, a system Paizo made to handle stuff like this? Monks use it instead of Ki and so should Psychics use Focus points instead of their own resource. That would make Psychics overpowered if they could freely cast AMPs without a resource though. There be no reason to use spell slots outside of some rare niche cases. You would need to restrict them to their current 2 slots or reduce them to 1 slot of magic or worse make them a bound-caster.
My big thing is yeah it is silly a Kineticist is better at Area Fire then most but as a Dev pointed out. Kineticist specialize is area style attacks so a Area Fire/Auto-Fire weapon is no different then firing a exploding fire impulse which I Think is cool but also seems silly that a Kineticist with a gun can out perform the Fighter class, The KING of Weaponry. This is not including multiclassing into Soldier just for Primary Target at level 10. Which trades off +2 Area/Auto-Fire DC for I believe +4 to Primary Target. Slightly off topic but nothing is stopping you from Archetyping Soldier as a Fighter which may actually be stronger then the Soldier as a whole... If you make it to level 10 to steal Primary Target. However that is like pointing out Magus is better with Psychic Dedication.
Playing a game with a level 6 Duel-class Solarion. We'd homebrewed that Examplar Ikons work with Solar Weapons while he is also a Barbarian. It has worked out somewhat decently if you take in the fact he is dual wielding with Twin Manifestation or whatever the feat is called and spamming Double Slice which makes him more realiable then a normal Solarion in my honest opinion. SInce this is PF-2E and not SF-2E we are doing this in we can see in a PF-2E Campaign even if homebrewed the Solarion even without the barbarian with Double Slice is useful once you pair a second martial on the frontline to absorb hits. The Black Hole feat has gotten many uses from so far and has ended up being good against Pathfinder 2 enemies seeing as many of them need to be melee. Supernova being Indiscriminate it has a list of problems which can't really be over come depending on party composition. Have 2 Martial Melee and using Super Nova drops off quite a bit without proper planning. Having 3 or more then good luck at all. I ran into thia with a Playtest Solarion. This could be fixed by making a feat that excludes allies from Supernova at higher levels.
Now Oracle have a weird side mechanic which no one seems to really like. Hey you need healing? Well grab stuff like Cosmos Oracle and spam 2+Levelx2 Healing 4 times because -4 to STR checks isn't gonna matter. The Cursebound status/effect feels very under whelming since you get literally no buffs to do it. There is no reason generally to go back cursebond 1-2 since cursebound actions feels weak compared to your focus spells The only curse which can be read with a side order of wonder is the one that makes you immune to spell immunities. Which can be used in a positive way to spam stuff like True strike on yourself repeatedly or other stuffs which have any sort of cool-down. I have a friend who dislikes that reading but it is clear as day rather or not it is meant to be it is written that way. Is this intentional, probably not? Has it been Errata'd yet, no it has not. Has Paizo stated they will errata Oracle, no. Can we expect any time soon any errata to Oracle? No, since they haven't even touched Kineticist which doesn't even work with Mythic period.
What if we are looking at this all wrong? What if Psychic Dedication is not Overpowered but all other Dedications for Spellcasters are Underpowered? Psychic gives you the one thing you'd want most from a Dedication. What is all Dedications did that to some degree? Psychic grant focus spells which is better then ANY cantrip (Yes AMP'd Cantrips are both Cantrips and Focus Spells). That feels much like the problem here, Psychic is frontloaded because it feels amazing. All other Spellcaster Dedications feel weak and like you're wasting a class feat to get a under performing feat to say, here have 2 cantrips AND 1 skill, which is better then the lackluster Cantrip Expansion feat. Yeah, you can say Psychic is not broken. Magus is not broken but once they unite their hands together they become something more powerful then their individual parts. As a reminder before the Remastered a lot of classes were grabbing Dangerous Sorcerer just for the flat 1-10 damage on thewir slotted spells.
How did we honestly go from Psychic Dedication as the title reads to how OP Timber Sentinel is on Kineticist? A class which on it's own is not very good if you try to min-max damage unless you are at the higher levels with Fire, Air and Water so you can use the Hurricane Compound junction. Kineticist doesn't even work with Mythic that well...and Paizo said they'd fix it and still haven't. The thing is Timber Sentinel is nice but it's 2 Actions that yu could be using for other stuff but in the end it is one of the more effective level 1 impulses. However how does this relate to Psychic Dedication being OP just because at level one you get 1 Focus Point and 1 Focus Spell and 1 Cantrip? Sure the +1 Focus point is good but you need to reach level 6 before you can steal Imaginary Weapon which is 2 feat dip, which is not much I will admit but all this proves is that Paizo either overtuned that one Psychic Cantrip. The problem I don't think is truly Imaginary Weapon but rather the strange path Paizo took to nerf Magus subtly by removing more Attack Spelsl which leaves a huge gap in their arsenal. If you remove Imaginary Weapon from Magus then I will bet we will be seeing 95% of them going Oracle (Flames) > Domain > fire > Fire Ray. Since I can't think fo any other focus spell which seems as good as Imaginary Weapon outside of Fire Ray. Would be restricting Spell-Strike to normal Spell-slots and Cantrips fix Magus or would it cause an even bigger problem? That is the real question to be asked here I would think.
To me Envoy is the none-magical baby if Bard x Commander. It doesn't know what it is trying to be and does it worse then it's Pathfinder 2E Parents. IT has good ideas but why can't Get'Em add full Charisma to your damage? Why does it requires in some Directives to burn your ally's reaction? Which if this was Pathfinder 2E that be good not every class gets a good reaction but Starfinder 2E changes that. Every class gets a good Reaction starting as early as level 1/level 2. Or perhaps you got a Soldier who can't use your Gun's blazing Reaction because Area Weapons. Oh let's not talk how weak Get'Em is compared to being a bard. Same KAS, same Hit Points, same armor but this just shows that the Envoy is not good when my main thought defaults to Bard instead every time Envoy is brought up as a class choice.
You should really start adding time for focus point casts and Alchemists to regain their resources. If you don't no matter how hard you try to force Alchemist without their resources they are weaker then cantrip slingers. 1d6 quick VV acid bombs are not good, heck I even struggle to consider they thought 4d8 was strong enough for bombs. Without that they fall short much like Psychics in that regard.
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