Aratorin wrote:Yep, marshmallows are as deadly as an Adamantine Chunk.Prethen wrote:What's wrong with a projectile that's actually physical but thrown by a spell actually hitting and damaging a golem? That seems legit. The projectile itself is not magical, it's just a rock or whatever.
Because the projectile isn't what's dealing the damage, the magic is. That's why none of the traits of the projectile matter, and why it doesn't take any damage.
You could use Telekinetic Projectile to throw the most delicate vase in the world, and not only would it not break, it would deal the exact same damage as if you threw a sling bullet instead.
The object is not doing the damage.
This sort of ruling is getting into the area of the Game that the GM should be controlling not the rulebook. I want my GM and players to be making these sorts of calls and extrapolations, to build the story in their game.
Using marshmellows for telekinetic projectile and insisting they do the same damage is a bridge too far for me. While I can appreciate the humour value and that may be enough for you, I'll be walking away from games like this. There needs to be a certain amount of comon sense and predictability in the game world for the participants to constructively cooperate.