FairyGM's Way of the Wicked

Game Master Therenger

Are you evil? Yes you are. From a humble prison cell you will rise thru the ranks of evil to conquer the whole island of Talingarde. Thru murder and mayhem you will throw off the shackles of Mitra and raise Asmodeus in its place.


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LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

Another advantage to delaying your actions in circumstances such as these is you can wait until after the characters with lots of knowledges have a chance to identify your opponents, and maybe tell you what their weak spots are.

Grand Lodge

Male Human inquisitor 2 | AC 18 T 12 FF 16 | Saves +6 +2 +6 | CMD 18 | HP 22/24 | Perception +8 | Judgement 1/1 | Judgement surge 1/1 | Copycat 6/6 | conditions: none

K, I joined roll20, now I need to be able to move my hero.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)
Vormog Lough wrote:
K, I joined roll20, now I need to be able to move my hero.

I created a Vormog Character Not knowing which login is yours, I gave control to all. I can narrow that down, if you tell me "who" you are.

Grand Lodge

Male Human inquisitor 2 | AC 18 T 12 FF 16 | Saves +6 +2 +6 | CMD 18 | HP 22/24 | Perception +8 | Judgement 1/1 | Judgement surge 1/1 | Copycat 6/6 | conditions: none

Anthorg


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Done! And Rayse has a token now.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

So I find myself in a tough spot: Rendylyn has some good combat options, but without knowing what we're up against, it's a coin flip deciding which to use. A "Flee!" Command would take a doll out of combat for a round, and give us attacks of opportunity on it, but if these are constructs, it wouldn't work. If instead these are outsiders, they're probably resistant to fire. I have to rely on you folks who spent points in Knowledge: Arcana and Knowledge: Planes to figure this stuff out. Thanks for trying, Vormag.

(Ordinarily, I'd focus on attacking the most heavily damaged opponent to take them out of the fight, but the penalties for shooting into melee preclude that right now.)


Branderscar Prison Map - Roll20

Thanks for you help with the map, Posh.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

No problem. Only my PC is evil!


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

As entertaining as it will be if Rendylyn's guess about singing is right, I suspect we'll actually need to attack in harmony, i.e. everyone ready an action to attack at the same trigger. Either one simultaneous hit on each doll, or all together on one.


Witch (Time) | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +2, SM: +4 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 1/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

I'm hoping that you're right just because it is funny!

Good job regardless! Thinking outside the box!


Human Tyrant Antipaladin 2 | HP 17 / 17 | AC 16 T11 FF15 | CMB +6 CMD 17 | F +8 R +5 W +6 | init +2 | Resource Tracker
Skills:
Bluff +10 Climb +4 Diplomacy +9 Disguise +9 Intimidate +12 Kn: Religion +6 Prof: Barrister +4 Perception +1

Rayse will try adding his voice to the chorus next round. Also I wonder what happens if as many of us as possible attack a single doll at the same time.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

In my defense, I even rolled a 26 on the Perform check!


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

If we're going to try to all hit the same doll, this is what it would take, mechanically:

1) We choose the black doll.
2) Rendylyn 5' steps to two spaces north of Dargon. Vormog 5' steps next to her and the doll. Posh 5' steps to the square Vormog left. Treesa 5' steps between Posh and Rayce.
3) On their turn, everybody uses their standard action to ready an attack that happens once everyone is adjacent to the doll.

If GMT agrees that Rayse's declared attack counts as readying an attack as in (3), we can try this round. Otherwise, the dolls get another whack each, possibly knocking one or more of us out.


Witch (Time) | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +2, SM: +4 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 1/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Vormog needs to add the step to his post so Posh can step up and attack.


Branderscar Prison Map - Roll20
Rendylyn the Red Waif wrote:

If we're going to try to all hit the same doll, this is what it would take, mechanically:

1) We choose the black doll.
2) Rendylyn 5' steps to two spaces north of Dargon. Vormog 5' steps next to her and the doll. Posh 5' steps to the square Vormog left. Treesa 5' steps between Posh and Rayce.
3) On their turn, everybody uses their standard action to ready an attack that happens once everyone is adjacent to the doll.

If GMT agrees that Rayse's declared attack counts as readying an attack as in (3), we can try this round. Otherwise, the dolls get another whack each, possibly knocking one or more of us out.

Everyone is on the same page. You can make it happen this round.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Posh can hit from well away, I'm a ranged attacker.


Witch (Time) | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +2, SM: +4 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 1/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

That was interesting!

I can't use the scroll other than UMD.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

UMD required for me as well. Of which I have none!


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none
Rendylyn the Red Waif wrote:
Rendylyn glares enviously at the flaming sphere. Lord Asmodeus, why not grant me that spell?

Asmodeus and his f+~&ing sense of humor.


Human Tyrant Antipaladin 2 | HP 17 / 17 | AC 16 T11 FF15 | CMB +6 CMD 17 | F +8 R +5 W +6 | init +2 | Resource Tracker
Skills:
Bluff +10 Climb +4 Diplomacy +9 Disguise +9 Intimidate +12 Kn: Religion +6 Prof: Barrister +4 Perception +1

So its the we're really Mithran's ruse? OK I can get with that, but what's the plan? Put false hope only to crush it later and make a sacrifice, or do we want to try and turn him?


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

Find out what he knows. How did he get here? What was whoever was torturing him before trying to discover? Presumably that will give us a clue to the chamber's solution. If we don't need to sacrifice him to get through the door, we can stick him in a bedroom upstairs until we find a use for him.

Rendylyn's reasoning is that torturing or killing an already bound captive is too easy to be the test. If we tortured him, he might resist until death or until his mind broke. Since he's already confused, duping him seems easy. And we can always torture and kill him later.


Witch (Time) | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +2, SM: +4 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 1/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

I agree. I think we have to get him helpful, at least for the first step.

But then, Kill/Execute followed by "SPARE" being a mix between "release from bondage," and "suspend judgment." ??

A little concerned that if we completely release him from the rack we may be doing step three first....


Branderscar Prison Map - Roll20

You're all over-thinking this.

Grand Lodge

Male Human inquisitor 2 | AC 18 T 12 FF 16 | Saves +6 +2 +6 | CMD 18 | HP 22/24 | Perception +8 | Judgement 1/1 | Judgement surge 1/1 | Copycat 6/6 | conditions: none

Maybe we're overthinking, but if we do get him to turn, that'd be so awesome.

I'm thinking of "suspend judgement" in terms of stop judgement now to resume it later. That's a pretty devilish thing to do. In any case, if the task is to just torture him enough to get info out of him but not so much as to make him go mad or pass out or something.

Turning him sounds so much more fun.

Grand Lodge

Male Human inquisitor 2 | AC 18 T 12 FF 16 | Saves +6 +2 +6 | CMD 18 | HP 22/24 | Perception +8 | Judgement 1/1 | Judgement surge 1/1 | Copycat 6/6 | conditions: none

@Rendylyn: I (currently) have 3 CLWs as a spontaneous caster which I have no intention of holding back. We should use these renewable resources before the wand.

What I mean is: in the future, assume I use all spell slots on cure unless it's extremely obvious I will have time to buff before a big fight. I will also avoid spending spell slots if there is over 50% probability of overhealing.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none
Vormog Lough wrote:
@Rendylyn: I (currently) have 3 CLWs as a spontaneous caster which I have no intention of holding back. We should use these renewable resources before the wand.

As you prefer! I've never been a "save your potions for the final boss" kind of gamer, so I don't mind using wand charges. How about this: Whenever someone's down 10 HP or more, we use the IH wand. If someone's down 3 or less, we let them be. If someone's down 4-9 hp, we use CLW, either yours or the CLW wand.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none
Vormog Lough wrote:
I'm thinking of "suspend judgement" in terms of stop judgement now to resume it later. That's a pretty devilish thing to do.

That's fine by me. He might also be a useful hostage if and when we meet Sir Balin. I suspect the test is simply choosing one of the chamber's options. The door might open to the touch of his hand...attached or not, dead or alive. Once the door's open, we might lock him in a room upstairs so we can drop our pretense for now and retrieve him at need.

Grand Lodge

Male Human inquisitor 2 | AC 18 T 12 FF 16 | Saves +6 +2 +6 | CMD 18 | HP 22/24 | Perception +8 | Judgement 1/1 | Judgement surge 1/1 | Copycat 6/6 | conditions: none

Sounds like a plan. Although it's more like 5-10 down, use my CLW, or 4-9 use wand.

About the boy, maybe we can get some information on Balin from him.


Witch (Time) | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +2, SM: +4 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 1/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Treesa also has CLW. And the legendary witch is similar to an Arcanist. Have to prepare a selection of spells but then can pick any combination of them to cast during the day. I have 2 spells prepared and can cast 4 first level spells per day.


Branderscar Prison Map - Roll20

The next room is going to be completely different and I need time to work it out. Hopefully I'll have it setup by tonight, but otherwise tomorrow. Feel free to discuss IC how you think you did with Timeon vs the 3 choices. Passive aggressive PCs make poor acolytes of Asmodeus!

Grand Lodge

Male Human inquisitor 2 | AC 18 T 12 FF 16 | Saves +6 +2 +6 | CMD 18 | HP 22/24 | Perception +8 | Judgement 1/1 | Judgement surge 1/1 | Copycat 6/6 | conditions: none

@Team: I just read the opening post in the recruitment thread that gives some history of Talingrade. I didn't find anything that could give the location. Maybe Matharyn. Any better ideas?


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

That post about Talingarde has a little outdated information. We’ve switched the state religion back from the original GM’s trinity of Golarion deities to Mitra, the trinitarian god of the Way of the Wicked adventure path. The first post in the Gameplay thread has a link to a Talingarde wiki with information on Mitra.

The crumbling sunburst shrine from tile #15 would seem to be a Mitran ruin. That’s why Rendylyn thinks it matches the sigil about the faltered state religion.


Witch (Time) | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +2, SM: +4 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 1/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Tried last night but my brain was too fried to match anything....

Grand Lodge

Male Human inquisitor 2 | AC 18 T 12 FF 16 | Saves +6 +2 +6 | CMD 18 | HP 22/24 | Perception +8 | Judgement 1/1 | Judgement surge 1/1 | Copycat 6/6 | conditions: none

I think I missed something. Where are you guys seeing tiles?


Human Tyrant Antipaladin 2 | HP 17 / 17 | AC 16 T11 FF15 | CMB +6 CMD 17 | F +8 R +5 W +6 | init +2 | Resource Tracker
Skills:
Bluff +10 Climb +4 Diplomacy +9 Disguise +9 Intimidate +12 Kn: Religion +6 Prof: Barrister +4 Perception +1

The floor I think is like a really fancy tiled map. See this post for a list.


Human Tyrant Antipaladin 2 | HP 17 / 17 | AC 16 T11 FF15 | CMB +6 CMD 17 | F +8 R +5 W +6 | init +2 | Resource Tracker
Skills:
Bluff +10 Climb +4 Diplomacy +9 Disguise +9 Intimidate +12 Kn: Religion +6 Prof: Barrister +4 Perception +1
Quote:
Are you going to place the flag in your hand or give it to Vormog?
Quote:
Rayce has it, though not the confidence to plant it

I'm confused, why do you think Rayce picked up a flag?


Branderscar Prison Map - Roll20

Rendylyn gave you one. I suppose you didn't have to accept it.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none
GM Therenger wrote:
...almost as if the room was created specifically for him...

Which raises the question, "Who was the room full of demented baby dolls created for?" Any takers?

The prose imagery of the map room is great, GMT. The tiles seem laden with occult meaning, like a tarot deck.


Branderscar Prison Map - Roll20

suddenly have a ton going on irl. I think we squeezed this room dry of fun. Will move ahead in the next couple days.


Branderscar Prison Map - Roll20

Just a heads up - I'll be traveling for vacation next week and I'm inclined to pause the action until I get back next weekend. Continue rp if you like and planning for a possible confrontation with Sir Balin.


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Travel safe!

Sir Balin will rue the day!


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LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

Can't keep away from us, eh GMT? I'm glad! Enjoy your vacation!


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none
FairyGM wrote:
The DC for simple lock is 25 and your roll was 22.

I decided to reread some of our adventure while we're waiting, and came across this in a Dargon-only spoiler (I figure the spoilers expire after a story chapter or two). Remember that whole ordeal with the manacles?

The Disable Device DC for a simple lock is 20. Dargon shoulda gotten loose on his first try.

In case I haven't said it enough, GMT, you're doing great.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

Posh, could I ask you to give me, Treesa, and yourself a tap of the CLW wand? We're all down just 4 hp, but at this low level that's 20-30% of our hit points and could be the difference between life and death on a greataxe crit.


Witch (Time) | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +2, SM: +4 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 1/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Or Treesa could just cast it. She has 3 level 1 spells left. Maybe use 1 charge and I'll use two of my spells. I'll do for us.

CLW: 1d8 + 2 ⇒ (3) + 2 = 5
CLW: 1d8 + 2 ⇒ (2) + 2 = 4


Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+4*, R+5*, W+2* | Init: +2 |Perc: +6)

Absolutely!

CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4


Branderscar Prison Map - Roll20

Good rp, as always. I don't know if I'll get to a post today but it's in the works.

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