GM Peachbottom's War for the Crown

Game Master Peachbottom

Campaign Folder
Treasure
Persona
Inspiration & Suspicion
Zimar Map

Book 4 Maps

Hero Points:
Henrika: 2 | Icabhod: 3 | Trevor: 3 | Tychus: 1 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 2


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Actually, the confused condition says "A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies."

So, I would think that it would still provide flanking. And you could use a confused enemy as a flanker to assist your attacks too.

It also says, "a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking", but it doesn't say anything about it not providing flanking.

So if someone stepped to the south side of Orange, they could flank Orange with themselves and Yellow who is confused.


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m

Oh! You're right of course. I was thinking confused creatures don't threaten, but I can't find anything that says that in the rules. My bad! :)


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 5/5

I'll have a post up shortly.


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 29, T 15, FF 27 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: none
GM Peachbottom wrote:
Henrika will need to make a Bluff check with a -5 penalty to come up with an acceptable explanation. Then she’ll also need to decide if she will actually punish her allies or not. It is clear that Sister Dismaal is expecting a physical punishment.

You know, I can only speak for myself as a player and a player character, but I say go nuts. We have healing spells for later. Make some bloody examples.


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m
Xallis Livara wrote:
You know, I can only speak for myself as a player and a player character, but I say go nuts. We have healing spells for later. Make some bloody examples.

I'm thinking I should roll for the Bluff check first, to make sure it's going to fly. Since glibness is still active I should be able to make it. But I don't know if Henrika is bloodthirsty enough to really sell a punishment. I'll see what I can do.

Also, I don't want anything I do to come across like a player's judgment on my fellow players' character actions. It's all cool. This is an interesting challenge, and how we resolve it has nothing to do with how much I enjoy playing this game together with everyone.


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Was in NYC today and tomorrow is pretty busy too. I'll post when I get a chance.


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m
GM Peachbottom wrote:
You still need to visit the night hags, if only briefly, this week still. You can also visit the Lord of Filth if you want. I'll probably also have you do another Persona Phase before the week passes, but you can do the other things first.

Anyone have a preference? My instinct would be to check out the Lord of Filth, since unless I spectacularly fail the Disguise check, visiting the night hags will likely be boring for everyone else.


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 5/5

I'm down for checking out the Lord of Filth.


Henrika wrote:
unless I spectacularly fail the Disguise check, visiting the night hags will likely be boring for everyone else.

Yeah, unless you have any plans besides just making an appearance, I can speed through a disguise/bluff check with the hags.


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 29, T 15, FF 27 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: none
GM Peachbottom wrote:
Xallis wrote:
I forget do we have someone who has ranks in Knowledge: Dungeoneering?
I think only Tychus has a small amount of ranks in it. Icabhod can also make any Knowledge check with his Keen Recollection ability.

I may just have to investigate into that skill next level, then. It feels like something the party should have just in case.


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp12/12 Hero pt 2/3 Init +9

Oddly, there is an uptick in drug related crimes in the city for some strange reason.

<.<;; >.>;;


Nah. Gulreesh will use them all himself. He's a glutton.


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m

I feel like we should definitely use the persona phase to reduce our suspicion, but I must admit I'm really curious about these people we're having assassinated. I've been sort of going along with it because it seems like it fits our goals, but I have to think Henrika would at least want to know something about them before she has them killed. Is there an easy way to find out more about our three targets? Can we make Knowledge rolls or something like that?

We've also got to go rendevous with Gannaius as soon as we get back from the monastery. We probably should have done that before we went to meet Gulreesh, but I forgot. We might have lost him. :/

Oh, here's my level up info.

Henrika level 11
• 9 hp
• BAB +8 (this means Power Attack now does -3/+9 damage)
• 11 skill points (including 1 in Disguise for the class skill bonus!)
• +1 3rd-level spell slot, +1 4th-level spell slot
• 1st-level spell known: burst of insight; 4th-level spell known: greater invisibility
Cornugon Smash feat
• dazzling feint: Sloppy Defense (+2 circumstance attack bonus on feint)
• shimmering body (if she moves, target of her hypnotic stare treats her as if under the blur spell)

Falchion Jack level 9
• 9 hp
• BAB +9
• +1 Reflex/+1 Will
• 6 skill points
• Critical Focus feat
• speedy tricks (can make a dirty trick maneuver in place of an attack)


Henrika wrote:
We've also got to go rendevous with Gannaius as soon as we get back from the monastery. We probably should have done that before we went to meet Gulreesh, but I forgot. We might have lost him. :/

Whoops! That's my bad. I forgot as well. We can say you went to the warehouse before meeting with Gulreesh. However, Gannaius isn't there. He has taken whatever supplies were left in the warehouse and fled.

Behind the scenes, I'll let you know, sending him to the warehouse alone actually saved you some trouble. Your characters don't know this but Gannaius wasn't captured during the raid on the Lion Blades like Kathann thought. He actually sold out the other Lion Blades to Milon for gold. He just wasn't expecting Milon to imprison him afterwards. If you had Gannaius stay with you, at the first opportunity, he would attempt to discretely rob you and flee anyway.

Henrika wrote:
I've been sort of going along with it because it seems like it fits our goals, but I have to think Henrika would at least want to know something about them before she has them killed. Is there an easy way to find out more about our three targets? Can we make Knowledge rolls or something like that?

Sure. I'll let you learn about them with any of these three operations: filter rumors, gather information, or research. If one of you wants to take that operation, I'll give you information on all three of them in one because there is not a lot about them, but I'll give you all I can dig up in the book. If you don't assassinate them, they are just one more encounter in Abadar's Pillar. I bet the fights would be cool, but as you can see, Abadar's Pillar is quite large, so there are still going to be plenty of other fights to be had. When you finally go to Abadar's Pillar, you can bring all your cohorts back along. That would be a good place to use them. I included a few extra soldiers on the map in anticipation of this.


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

GM Peachbottom, I'm having trouble finding the mission to decrease our suspicion. Trevor wants his team to continuous work on that goal.


Under Zimar Operations. Deflect Suspicion (Charm, Genius): DC 15 Operations check.


Trevor wrote:
Deflect Suspicion (Charm), DC 15 (Charm Bonus)[/dice: 1d1 + 26 + 4 ⇒ (1) + 26 + 4 = 31

This is not right. For operations you send agents. You have Rank 10 in Charm so you can send 10 agents. Also, you rolled 1d1 instead of 1d20. Lastly, you can use your cohort to add another +2 from coalition leader. The correct roll should be 1d20+10+2. I'll let you reroll.

Also, since you have rank 10 in Charm, you can actually take a second operation as well if you wish to do so.


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

Reroll: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp12/12 Hero pt 2/3 Init +9

Investigator lvl 11

HP 4+2 Con +1 FCB= +7
Bab +1
Immune to Poison
New Feat: Extra Inspiration +3 Inspiration points
New Investigator talent: Sickening Offensive:
When the investigator damages a studied target, that creature is also sickened for 1 round.

+1 3rd/4th level extracts
New Extras
Bear's Endurance
Clay Skin : The target’s skin becomes as thick and tough as clay, granting the target DR 5/adamantine. Once the spell has prevented a total of 5 points of damage per caster level (maximum 50 points), it is discharged and the spell ends.

Skills 10/Level
Bluff +4
Sense Motive +2
Disguise +4

Background
Know Engineering/Geography +1


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 5/5

Inquisitor (Sanctified Slayer) 6/Bolt Ace 5

Hp: +7
BAB: +1

Saves: +1 Fort, +1 Ref, +1 Will

New Feat: Clustered Shots
New Bonus Feat: Friendly Fire Maneuvers

Spells:
+1 Level 1
+1 Level 2

Skills:
+1 Perception
+2 Sense Motive
+1 Know (Dung.)
+1 Survival
+1 Bluff
+1 Disguise

+1 Prof (Barrsiter)
+1 Perf (Oratory)


Tychus wrote:
GM, can you remind us if we have an ongoing "Reinforce Cover" Operation active at the moment? I'm considering doing that if not. Otherwise I will also pitch in on the "Deflect Suspicion".

According to my notes, there are two ongoing operations going at the moment:

Tychus: Reinforce Cover (Sacrifice, Sagacity, Persistent): Your agents’ good work and sound advice help the locals trust you more readily. While this operation remains in effect, you gain a +2 bonus on Bluff and Disguise checks to maintain a false identity. You can immediately end this operation to reroll a single Bluff or Disguise check and use the new result.

Xallis: Spread Propaganda (Charm or Subterfuge, Persistent): Your agents spread propaganda on your behalf. If you succeed at a DC 17 Operation check, you gain a +2 bonus on Bluff and Disguise checks to either reinforce this same disinformation or deceive someone relying on it.

These will continue to remain in effect for as long as you are in Zimar or until you take a new persistent operation.

Note, these only apply to the person who performed the operation. Tychus and Xallis get the bonuses but not the rest of the party.


Why did you want to do next? Go back to the Seven Forms of Sin?


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 29, T 15, FF 27 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: none

Sorry for the delay in leveling up. Early in the wek is the days where I have work and school. And between Xallis, Navia, Bartelby, and my Summon Monster stats I have like 5 to 6 characters to update ._.


Female
Skills:
Diplo +7|Intim. +25|Kn. History +11|Kn. Nobility +13|Kn. Local +11|Kn. Geo +10
Human Fighter (lore warden)/10th|HP 81/81|AC 16|Fort +10, Ref +2, Will +3| Perception +3|

Level 9

HP 5 + 2 Con + 1 Favored = 8hp

BAB +1 Reflex +1 Will +1

Weapon Training (Ex)
Crossbows go to +1
Blades, Heavy got to +2

Skills
+1 Knowledge (local)
+1 Knowledge (geography)
+1 Intimidate
+1 Diplomacy
+1 Appraise

+1 Knowledge (history)
+1 Knowledge (nobility)

Feat Weapon Specialization (Longsword)


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

Level 11

HP 5 + 2 Con + 1 Favored = 8hp BAB +1

Channel Energy (Su) 6d6

+1 6th-lvl Domain Spell per day
+1 6th-lvl Cleric Spell per day

Skills
+1 Diplomacy
+1 Knowledge (religion)
+1 Sense Motive
+1 Heal

+1 Knowledge (nobility)
+1 Profession (bartender)

Feat Channel Force


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m

Since there are five of us, maybe each of us should ask one question? I can start with the basics so everyone else gets to ask more interesting things.


Just let me know if you don't have any more questions and I'll move on.


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m

I can’t think of another question, so I guess that’s it. :)


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LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 5/5

We should ask about the female peer that he assaulted? Maybe she could help testify on our behalf or something?


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m
Tychus Marcaius wrote:
We should ask about the female peer that he assaulted? Maybe she could help testify on our behalf or something?

Good idea!


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 5/5
Henrika Karthis wrote:
Tychus Marcaius wrote:
We should ask about the female peer that he assaulted? Maybe she could help testify on our behalf or something?
Good idea!

I'll let someone else get the opportunity to ask the question, but if by tonight no one has posted it, I'll do a post asking the question.


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 29, T 15, FF 27 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: none

Level Up!
Xallis and Navia have reached level 11!

Xallis
+8 HP
+1 BAB
+1 Skill Rank to: Bluff, Diplomacy, Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (Nobility), Knowledge (Planes), Linguistics, Spellcraft
New Language: Aklo
Feat: Improved Initiative
Spells: +1 3rd level spell per day, +1 4th level spell per day
New 1st level spell: reduce creature
New 4th level spell: Greater Evolution Surge
Summon Monster: Xallis can now cast Summon Monster VI as a spell-like ability!
Evolution removed: Improved Natural Armor
Evolution gained: Skilled (Knowledge: Dungeoneering)

Navia
+1 HD
+7 HP
+1 BAB
+1 Reflex saves
+1 Skill Rank to: Disable Device, Stealth, Sense Motive, Perception, Sleight of Hand, Use Magic Device
New Feat: Improved Unarmed Strike
+1 Evolution pool
Evolution removed: Skilled (Sense Motive)
Evolutions gained: Extra Feat (Improved Grapple)


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 29, T 15, FF 27 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: none

Sorry for the holdup. Wasn't sure what question to ask and I didn't want to waste one. And choosing a feat for Navia took me longer than I'd care to admit >.>


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m

Forums are supposed to go down for a few days in a couple of hours. See you all on the other side!


Human Investigator 12|HP 89/89|AC25T17FF20|F10R14W12|Per15 Insp12/12 Hero pt 2/3 Init +9

Wooo!


Seeya when the forums are back.


Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

@GM Peachbottom, with your permission, I'd like to change my recent lvl 11 Feat from Channel Force to Angelic Blood.


F NG human mesmerist 12 | HP 123+3/123 | AC26* T15* FF24* | CMB+16 CMD31* | F+12* R+14** W+16*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+19* SM+19 | hero 2 tricks 10/10 YR 1/1 | spells 1st-6/6 2nd-6/6 3rd-5/5 4th-4/4 | effects/conditions message 12m

Looks like the forums aren't going down today after all!


Yes, Trevor, you can switch your feat to Angelic Blood.


AC 21, T 16, FF 17 | CMB 7, CMD 21 | HP 83/83| Fort +11, Ref +9, Will +8 | Init +4 | Perception -1 | Conditions: none

Bartelby's still a work in progress, never mind his leveling up, but I'm gonna finally settle the stuff he was allowed to purchase on Xallis' dollar in his old time. This includes transcribing new spells into his new spellbook, said spells coming from Xallis' campaign trait (as previously discussed with the GM)

Spell Writing (2,055)
+1 Cruel Adamantine Rapier (11,020)
Pearl of Power level 1 (500, crafted)
+1 Mithral Chain Shirt (2,100)
Magus Kit (22)

I presume I'll be able to take some items from Julania's inventory to help get him suited up?


GM Peachbottom wrote:
I think you meant inspire courage. Also keep in mind that inspire courage doesn’t stack with heroism but even those with heroism will still get the damage bonus.

Actually, the bonus to attack and damage is a competence bonus, not a morale bonus. There is also a morale bonus vs fear and charm that doesn’t stack. :)

Inspire Courage wrote:
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.


Ok. I was wrong. For some reason, I thought it was all morale bonus.


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 5/5
GM Peachbottom wrote:
Tychus wrote:
I'm counting the Devotee as Flat-Foot for the Sneak Attack damage. If this is not the case, ignore the "+1d6" as appropriate.
They are not flat-footed. They had a turn.

No worries. I guess I got a bit confused since they hadn't acted yet.


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Male
Skills:
Diplo +28 (Charming +29)|Heal +17|Kn. Nob +19|Kn. Rel +16|SM +18|Kn. His +8|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 94/94|AC 20, T 11, FF 20|Fort +11, Ref +5, Will +13|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/12th|Perception +5|Channel Energy 6d6, 6/7x/day (Will DC 18)

It is Trevor's player's Birthday today! WOO!


Happy Birthday!


Icabhod wrote:
Plus Heroism is morale bonus so no stacking with Inspire Courage

I thought that too! But Henrika showed that was incorrect.


LN Human Bolt Ace 5/Sanctified Slayer 7| HP 93/93 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +24 | Grit: 5/5

I should be leaving tomorrow for a week in the wilderness. I'll still have my phone on me (and the wifi is pretty good), but I'll be limited to phone posts until I get back into town.


Thanks for letting me know, Tychus. Enjoy your trip. I'll help with your turns as needed.


AC 21+4, T 15, FF 18+4 | CMB 8, CMD 21 | HP 99/99| Fort +7, Ref +6, Will +9 | Init +6 | Perception +0 | Conditions: none
Eidolon stats:
AC 29, T 15, FF 27 | CMB +14, CMD 27 |HP 67/67 | Fort +7, Ref +4, Will +5| Perception +21, darkvision 30 ft, blindsense 30 ft | Conditions: none

Hey, how high is the ceiling in this room?


I'll say 20 feet.

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