FairyGM's Way of the Wicked

Game Master Therenger

Are you evil? Yes you are. From a humble prison cell you will rise thru the ranks of evil to conquer the whole island of Talingarde. Thru murder and mayhem you will throw off the shackles of Mitra and raise Asmodeus in its place.


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Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Im fine with it, in the past Ive tried to do it In character, but Im absolutely good with it.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

It would certainly happen if we were all sitting at a table together. In between Monty Python quotes and chants of "Inconceivable!"


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Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

I don't think that means what you think it does


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Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

See! That’s what I’m talking about!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Dargon Lake wrote:
I don't think that means what you think it does

Such a great movie. :)


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

For some odd reason, this game is NOT showing up on my Campaigns list!


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Could someone please move me up to the party? I can't.

Ignore please. My mistake....


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Therenger wrote:
Attacking through the wrong side of an arrow slit gives +8 to the defender.

I was completely at a loss on how they were attacking Treesa, so I figured I'd do the same.

Thanks for the clarification! Knowing is half the battle. ;)


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none
Posh Stemtimple wrote:
“And if we take the direct route to the manor—to meet our mysterious benefactor, praise his secrets...”

Have I missed something? How would Posh know anything about the manor?


Frosthamar Map

Sorry, that was my careless mistake. I did not think the information had not been shared. I don't see any harm in retconning if you would like to keep that information to reveal at your discretion.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

I blame the GM! ::points at the guilty party!::


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

I was going to ask why the guard that attacked me didn't get that same -8.... I said that I was holding the shield against the arrow slit! But then I looked at the roll. With the -8 it still hit me.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

I'd like Rendylyn to keep her leverage. Thanks.

Let's revert back to what the rest of the party knows being that Rendylyn told them only she can guide them to their mysterious benefactor's safe house.


Frosthamar Map
Treesa Lore wrote:
I was going to ask why the guard that attacked me didn't get that same -8.... I said that I was holding the shield against the arrow slit! But then I looked at the roll. With the -8 it still hit me.

There's no penalty to attacking through the correct side of an arrow slit. Otherwise they wouldn't be very useful. The only restriction is that it offers a limited arc. I thought Treesa's maneuver was clever so I gave her partial cover but the guard attack roll was very high.


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Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Rendylyn the Red Waif wrote:

I'd like Rendylyn to keep her leverage. Thanks.

Let's revert back to what the rest of the party knows being that Rendylyn told them only she can guide them to their mysterious benefactor's safe house.

Consider it forgotten!


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Frosthamar Map

I'm traveling for the next 2 weeks and posting will be spotty. I will do my best to check in daily.


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Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

We'll bot you while you're gone!


Frosthamar Map
Posh Stemtimple wrote:
We'll bot you while you're gone!

Feel free to throw Kid into the roiling sea. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Therenger: I don't suppose I could forgo Morthos' attack on the dog, could I? Since technically, Treesa went first?

But if not, then not. Just figured I'd ask just in case. Because it's pretty cool what she's trying to pull off. :)


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LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

So, group tactics discussion.

Our little group has a lot of tools for focusing single targets. Imagine if Morthos used intimidate to give a target the shaken condition, then Treesa gave them -2 on saves with Evil Eye, then Rendylyn cast Ill Omen on them, then Posh hit them with Grease. They'd have to pass two saves at -4 to stay standing. If instead Posh could use a spell to make the target helpless, like Sleep or Hold Person, Dargon could then do a coup de grace.

For that to work, we'd want to be in that initiative order, meaning that we'd use the delay action to line our actions up properly.

I imagine that's what Blackerly is doing: Delaying so he can act after the warden throws out some save-or-suck spell. Since he's only shooting two magic missiles, the warden isn't wizard enough to hit us with Fireball or worse, but he still has some nasty options. Web, for example, or Glitterdust. Or heck, imagine if he were to cast Sleep which affects Morthos, and then Blackerly were to 5' step and do a coup de grace. Grumblejack could reach to do a AOO if Blackerly tried that, but I'd expect some coordination. I can't think of a good countermeasure, either, with just Dargon's turn before the warden acts.


Frosthamar Map
Javell DeLeon wrote:

@Therenger: I don't suppose I could forgo Morthos' attack on the dog, could I? Since technically, Treesa went first?

But if not, then not. Just figured I'd ask just in case. Because it's pretty cool what she's trying to pull off. :)

sure, that's fine


Frosthamar Map

@Treesa, I don't recall you mentioning your familiar. I looked quickly at your char profile but do not see where that is. Do you need a new one? Like a guard dog?


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Or an ogre?


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

I don't have a familiar because of being in prison. If you read the character history they killed it when I was captured. Kind of like a wizard without the spellbook!

I was going to try and get a new one once we were out. My original one was a Jerboa. Hadn't thought of a dog.... They don't have dog on the familiar list.

Ogre familiar? Mauler Archetype!?! LOL!!!


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

I did a quick search on Paizo forums. They say that if the GM allows to re-skin a listed creature that is similar and just use the bonus that one gives. Trouble is I don't see anything very similar. Fox is tiny (unlike the dog) and gives a bonus to Dex saves. (which I don't need) Maybe like a pig which gives +3 Diplomacy, if I can make it friendly....

Won't matter when I get the upgrade and change it to an Imp. But that is many levels away!


Frosthamar Map

I think it's unfair that you should have to give up one of the primary benefits of your class due to weak module design. You can take this dog as your familiar if you want it. It gives you no special bonuses but it is a trained guard dog, and I'll wave the 500 gp ritual cost. Your decision will impact what Kid does this round so let me know.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

Folks, we are in a very deadly fight. That Flaming Sphere is going to hit someone on our side for 2 or 3 more turns, doing an average of 10-11 damage if they don't pass a Reflex save of 16+. A DC that high means the warden is intelligent enough that he can cast at least one more second level spell and several more first level spells. Heck, since he doesn't seem to have a familiar, he can probably throw out another Flaming Sphere.

Balancing that, he's probably pretty fragile compared to Blackerly, or even the dogs. It's probably worth one or more of us eating an AoO for our melee fighters to rush him and take him out. Grappling him could be especially effective, but even just forcing him to cast defensively could help.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Sure! Treesa would be thrilled (and surprised!) to hear the voice of her Patron again. (Or a substitute Patron provided by Asmodeus? Patrons aren't actually known by the witch anyway, until they are at MUCH higher level.) That would give her the ability to switch her spells when they rest. What type of animal isn't really important. She can use the dog as a pillow.... and it could protect her while she uses her magic.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Treesa has another option for the warden once it's her turn. Show him the spellbook and offer it in trade for getting out of our way!?!


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

Since he could just take it if he wins, you'd need to threaten to toss it in the Flaming Sphere or something.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Or off the bridge into the water….


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

I hear that, and I'm doing my best here. I've got the song going.

I'm trying to keep the Ogre in the fight.

I do not have a single weapon my size.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

No fear, Posh, you're being creative with what you have.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

Dargon, GMT wrote that the warden doesn't have a weapon ready, so he doesn't have any way to AoO. Instead of 5' stepping, you could move all the way around him to attack, so you get a flanking bonus and your sneak attack if Morthos or the Kid move up. They could even delay their turns until you are in position, and you could ready your attack to happen when they are in position, so that all of you get the bonus.

Also, don't forget your bardsong bonuses.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

Posh, if you were to delay until after Rendylyn's action, Blackerly would have to save twice vs. the Grease spell.


Frosthamar Map

Fwiw, I'm on my phone atm. I intended to move the warden back a square on the map this morning before anyone acted. Best laid plans..


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

He will have to re-save every time he wants to use that sword anyways.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

If I read your ability correctly, it would be 3 saves before he could attack someone either way. 2+1, or 1+2.


Frosthamar Map
Posh Stemtimple wrote:
He will have to re-save every time he wants to use that sword anyways.

This is only true if he fails the first save. If the first save is successful, then the item is unaffected.

Also, my laptop is dead and I'm on my phone. Would someone with access to the module please look up Blackerly's saves for me? Thanks.

@Posh, save is DC16,yes?


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Yes, DC 16.


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Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

I got the book but was avoiding looking in it until it was my "turn" to GM.... But:

Fort +5, Ref +2, Will +0 (+1 vs. fear)


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

I was a bard in my longest-running PBP game. I got very tired of reminding people to actually count the bonuses I was giving them.


LE Female Changeling (Ash Hag) Cleric (Theologian) 2 | HP: 13/13 | AC: 19 (13 Tch, 14 Ff) | CMB: 0, CMD: 13 | F:+2, R:+3, W:+8 | Init: +3 | Perc: +7, SM: +10 | Speed 30 ft | Active conditions: none

GMT, a wizard ordinarily has either a familiar or the ability to recall spells with an item bond, not both. The warden might be a special case, of course, or might have the spell memorized twice and I misunderstood.


Frosthamar Map

Well this wizard has a familiar, so you're fine! Retcon, he would have cast Charm Person. You are merely charmed.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Rendylyn the Red Waif wrote:
Posh Stemtimple wrote:
What is the basis for that DC 25 check?
Anyone hearing Rendylyn can attempt it. Unfortunately, I think she's the only party member who would have a shot at it.

Yeah, but that's actually a good question from Posh. Where did that 25 on Sense Motive come from?

You don't have any ranks in Bluff, unless I missed it. If so, my bad.

But if I did not, then the best you can get is a 23 due to your +3 Charisma with a Nat 20 roll. Still, if you do have ranks, looking at +7, and you're looking at having to roll an 18. Which is not impossible, of course.

But I never saw a Bluff roll. Unless it was done in secret somewhere. Or unless it's part of the spell or something? I don't know a lot about magic.


Frosthamar Map

It's the standard DC to detect enchantment in the Sense Motive skill description.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ah. I figured it had to be spell-related. Cool.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)
Javell DeLeon wrote:
Rendylyn the Red Waif wrote:
Posh Stemtimple wrote:
What is the basis for that DC 25 check?
Anyone hearing Rendylyn can attempt it. Unfortunately, I think she's the only party member who would have a shot at it.
Yeah, but that's actually a good question from Posh. Where did that 25 on Sense Motive come from?

See, and I like to think that all of my thoughts and questions are good ones! My wife, however, would disagree with my self assessment.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor
Posh wrote:


"See, and I like to think that all of my thoughts and questions are good ones! My wife, however, would disagree with my self assessment."

Isn't that any wife, any where?


Male Human 2nd Rogue FO: 0 RE: +7, WI: +1. Init: +4. AC18 HP: 11/14 Per: +6 Evasion

Truth

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