About Vormog LoughSTR 20, DEX 15, CON 17, INT 11, WIS 17, CHA 8 Male Human
Defense
Offense
Divine magic
SLA
DC: 13+spell level Spell level (slots): Known
Domain
Other abilities and SQ
At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed. Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses. (+2/+3 damage) Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. (fast healing 2/3) Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits. (+1/+2 to attacks) Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses. (+2/+3 concentration/CL) Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. (+1/+2 AC) Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons. (+1/+2 saves) Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor’s. If she is neutral, the inquisitor does not receive this increase. (DC 1/2 /magic) Resistance: The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses. (4/6 energy resistance) Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness). (weapon is magic/evil or lawful) Monster Lore (Ex):
Stern Gaze (Ex):
Cunning Initiative (Ex):
Detect Alignment (Sp):
Track (Ex):
Solo Tactics (Ex):
Boon of the Unmasking Gaze (source):
Traits:
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Languages: Common Equipment:
Wealth: 417gp Background:
Vormog Lough was born in the great city of Matharyn. His mother Katya was a proud follower of Asmodeus and his father Morris was a hard working fisherman. Vormog's life was happy until he was 12 years old, when the Zealot started the inquisition against his family's faith. He was in one of the congregations when the paladins came. His mother held him close while his father stood against the zealots. The years that followed were harsh. His once strong and capable father became a cripple and his fishing trips were always less and less fruitful. Katya became bitter, not only because her husband became only the husk of the man he'd once been, but also because she was not allowed to openly practice the faith she so proudly proclaimed in the past. Both Vormog's parents loved him separately, but whenever they were together, they could not stand the sight of each other. While Morris told his son to make the most of his life while he could, Katya taught him that he could rely on noone but himself in the world. One day, Vormog met a girl named Regina. Together, they shared a vision of individualism. They wanted to bring Cheliax's glory back to the island of Talingarde, where people are encouraged to be their best self, at the expense of others if need be. Of course, they could not voice their opinion out loud, but together they found the companionship and complicity that fed their hope and their love. The day they exchanged their first kiss was the day that Morris never came back from a fishing trip. Vormog later learned that the sea had claimed his father. Vormog blamed the paladins that had crippled his father. But that anger was hidden by the newfound love he had found. Katya, however, became more and more aggressive. She did not relent in berating the young Vormog. She said again and again that he would never become a man as long as he didn't follow Asmodeus' teachings. In addition, Katya never accepted Regina, saying she was a hidden agent of the Trinity, sworn to root out the followers of the forbidden gods. The fact that Regina got on her knees and proclaimed servitude to Asmodeus didn't help to appease Katya's paranoia. Vormog spent years torn between obedience to his mother and the secret life of loving Regina. To gain Katya's approval, he devoted himself to Asmodeus' teachings, but at the same time, he had to hide the love affair from his mother and his religion from the authorities. Katya kept on pressing Vormog, especially since his apparent devotion was not yielding result in the form of divine magic. Vormog was sure that the triple life he was living was the root of his failure, but he could never reveal the truth to Katya. Only Regina was the person he could confide in. He leaned heavily on this affair. The talks they had about bringing Asmodeus back to Talingarde in the form of a new nation based on merit and strength kept Vormog invested and strong. Regina always found out how to discover potential recruits, while Vormog's aggressive and intimidating nature kept everyone in line. His trial by fire came when Katya discovered a love letter from Regina. She confronted her son in the most brutal way. Vormog needed to make a choice. However, the choice had already been made years before, it just needed to materialize. He chose his lover over his own mother. In the struggle, Vormog hit his mother hard. She fell unconscious. He didn't have the heart to kill her himself. Instead, he went to the paladins and told them that she had shrines to Asmodeus at home. As he was exiting the garrison, he saw Regina being dragged in. It turned out, she had been careless and tried to recruit the son of a paladin to participate in the Darkness Eternal a week later. Both his mother and the love of his life were taken to Branderscar prison and shared not only a prison cell, but hatred to each other and their love for Vormog. Vormog witnessed both women get burned alive for worshiping Asmodeus. Watching them scream in agonizing pain was burned in his cornea. He could not even scream in sadness, but inside his soul was gushing blood. That night, he could not sleep, but drank alone. He eventually passed out in pain and a drunken haze. This lasted for days. He doesn't remember when the visions started, of fire, pain and death. But when he came to his senses, he could summon Asmodeus' power, he could produce magic, he had special trickery powers and a special hatred for the current order of Talingarde. All too carelessly, he climbed the first altar to the Trinity he found and desecrated it in open daylight. After painting it with his urine and feces, he broke every piece he could find. He screamed in pain and anger, while threatening the horrified onlookers. When the paladins came, he stayed no effort to resist arrest, he punched them and actually put up quite a fight before being knocked out. He woke up with a runic F branded on him. He knew what it meant, as he witnessed his mother and lover be branded similarly. But he had faith in Asmodeus. This was not his end. This was the beginning of his journey. He would find revenge, and he would bring his lord's glory to his country once more.
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