FairyGM's Way of the Wicked

Game Master Therenger

Are you evil? Yes you are. From a humble prison cell you will rise thru the ranks of evil to conquer the whole island of Talingarde. Thru murder and mayhem you will throw off the shackles of Mitra and raise Asmodeus in its place.


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Frosthamar Map
Rendylyn the Red Waif wrote:
Could I propose a lower DC? The DC for "Hear the sound of battle" is normally -10, pretty much an auto success even when you're asleep. DC 10 is hearing a creature walking. Maybe a DC 0 to hear Treesa shouting right next to us?

Yeah, probably should be 0. Have you ever slept on a boat? The sea can be extremely soothing. Anyway, go ahead and roll.

The good news is that once the fighting starts the DC to awaken will be lowered. Pros and cons of a good initiative roll.

Treesa Lore wrote:
This seems like an encounter slanted for a TPK.

Funny, I'm usually the one complaining about this in Fang Dragon's campaign. Fight smart and have faith.

Grand Lodge

Male Human inquisitor 2 | AC 18 T 12 FF 16 | Saves +6 +2 +6 | CMD 18 | HP 24/24 | Perception +8 | Judgement 1/1 | Judgement surge 1/1 | Copycat 6/6 | conditions: none

Vormog doesn't sleep in his medium armor, no.


Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Good point.

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