
GM Therenger |
Frosthamar Map

Rendylyn the Red Waif wrote:
Could I propose a lower DC? The DC for "Hear the sound of battle" is normally -10, pretty much an auto success even when you're asleep. DC 10 is hearing a creature walking. Maybe a DC 0 to hear Treesa shouting right next to us?
Yeah, probably should be 0. Have you ever slept on a boat? The sea can be extremely soothing. Anyway, go ahead and roll.
The good news is that once the fighting starts the DC to awaken will be lowered. Pros and cons of a good initiative roll.
Treesa Lore wrote:
This seems like an encounter slanted for a TPK.
Funny, I'm usually the one complaining about this in Fang Dragon's campaign. Fight smart and have faith.

Treesa Lore |
Witch (Time) 2 | HP 17/17 | AC: 13, T: 13, FF: 10 | CMB: 0, CMD: 13 | F:+3, R:+3, W:+5 | Init: +4 | Perc: +4, SM: +6 | Rufus | HP: 13/13 |Attack: +3(d6+3 plus trip) | AC 14/18, T 12/16, FF 12/16 | F: +5, R: +5, W: +4 | CMB +3; CMD 15 (19 vs. trip) | Perc: +8 low-light vision & scent | Temporary effects: Spells: 4/4 | Mage Armor on myself for 2 hours, +2 bonus to Knowledge checks for the remainder of your stay in the manor

Good point.