Lem

Posh Stemtimple's page

220 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Poshment Stemtimple

Race

Gnome

Classes/Levels

Lightbringer 13 (AC: 32*[T: 14 FF: 31] | HP 120/120(0NL) | F+14*, R+9*, W+15* | Init: +8 |Perc: +18) [dice=+1 Disruption Mace Hit]1d20+11;1d6+1[/dice] DC 14 Will save vs Undead

Gender

Male

Size

Small (3'3", 42lb)

Age

112

Special Abilities

Agile Feet 7/7; Channel 11/11; Dancing Lights 1/1; Dimensional Hop 130/130; Ghost Sound 1/1; Nimbus 13/13; Prestidigitation 1/1; Speak w/animals 1/1; Ghostvision 1/1; Pearl 1/1

Alignment

Neutral Good

Deity

Pelor

Languages

Celestial, Common, Gnome, Infernal, Sylvan

Strength 10
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 18
Charisma 18

About Posh Stemtimple

1045 gp of diamond dust out of my gp.

Searing Light (49/50)

Background:

I have it in mind to offer up a Gnomish Cleric of Pelor, with the Sun and Travel domains. Heavily focused on channeling, both for healing and for killing undead, but not afraid to mix it up in melee, although he won't deal huge amounts of damage with a weapon.

Appearance: large and bulky, for a gnome. full plate armor, brown hair, and brown eyes. Although usually fully armored, he has many old scars and burn marks from his many years of fighting Pelor's enemies.

Background: A native of Furyondy, he has spent many years fighting the evils of Iuz, especially focused on healing his friends, and destroying the undead

Defining moment: One of only three members of his party that survived when they faced down and destroyed an upstart lich.

Motivation: Well, his very being is focused on the eradication of undeath, so an age of such is anathema to him, and something to be defeated.

How did he get noticed: He has been quite vocal about his concerns related to the prophecies after receiving visions of Kyuss and his legions storming the gates of Castle Greyhawk itself from Pelor, which he took as direction to go forth and defeat the great menace.

Posh 13:

Poshment Stemtimple #13
Gnome cleric of Pelor 13
NG Small humanoid (gnome)
Init +8; Senses low-light vision; Perception +19
Aura nimbus of light (30 ft., 13 rounds/day)
--------------------
Defense
--------------------
AC 33, touch 15, flat-footed 31 (+12 armor, +2 deflection, +1 Dex, +1 dodge, +1 natural, +5 shield, +1 size)
hp 120 (13d8+52)
Fort +14, Ref +10, Will +15; +2 vs. illusions
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 50 ft. (40 ft. in armor)
Melee +1 disruption holy reliquary heavy mace +12/+12/+7 (1d6+1)
Ranged light crossbow +13/+13 (1d6/19-20)
Special Attacks channel positive energy 11/day (DC 23, 9d6 [+13 vs. undead]), hatred, sun's blessing
Spell-Like Abilities (CL 13th; concentration +17)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 13th; concentration +17)
At will—dimensional hop (130 feet/day)
Cleric Spells Prepared (CL 13th; concentration +17)
7th—resurrection, sunbeam[D] (DC 21)
6th—find the path[D], heal, heroes' feast
5th—breath of life (DC 19), flame strike (2, DC 19), teleport[D]
4th—death ward, dimension door[D], dimensional anchor, freedom of movement (2), restoration
3rd—dispel magic, fly[D], invisibility purge, prayer, remove disease, water breathing
2nd—align weapon, consecrate, heat metal[D] (DC 16), ironskin, resist energy, silence (DC 17)
1st—bless, comprehend languages, endure elements, hide from undead (DC 15), longstrider[D], protection from evil
0 (at will)—create water, detect magic, enhanced diplomacy, light
D Domain spell; Domains Sun, Travel
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 16, Int 14, Wis 18, Cha 18
Base Atk +9; CMB +9; CMD 23
Feats Extra Channel, Extra Channel, Heavy Armor Proficiency, Improved Channel, Improved Initiative, Selective Channeling, Turn Undead
Traits reactionary, sacred conduit
Skills Acrobatics -4 (+0 to jump), Diplomacy +16, Heal +14, Knowledge (history) +12, Knowledge (nobility) +12, Knowledge (planes) +6, Knowledge (religion) +17, Perception +19, Profession (barrister) +21, Spellcraft +15; Racial Modifiers +2 Perception, +2 Profession (barrister)
Languages Celestial, Common, Gnome, Infernal, Sylvan
SQ agile feet (7/day), gnome magic
Combat Gear ghostvision gloves[UE], pearl of power (1st level) (2), pearl of power (2nd level), scroll of breath of life (x2), scroll of remove disease (x4), wand of cure light wounds, wand of lesser restoration (50 charges), wand of searing light; Other Gear +3 holy reliquary full plate, +3 holy reliquary heavy steel shield, +1 disruption holy reliquary heavy mace, crossbow bolts (20), light crossbow, amulet of natural armor +1, cloak of resistance +3, handy haversack, incandescent blue sphere ioun stone, phylactery of positive channeling, pink and green sphere ioun stone, ring of protection +2, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Pelor)[UE], mess kit[UE], pot, silver holy symbol of Pelor, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, 1,043 gp
--------------------
Special Abilities
--------------------
Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 9d6 (11/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Dimensional Hop (26 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimbus of Light (30 ft., 13 rounds/day) (Su) As a standard action, 30 ft. aura of daylight deals 13 dam to undead each rd and dispels [Darkness] spells.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +13 to channel damage vs. undead and they don't get channel resistance.
Turn Undead (DC 23) Your Channel Energy can make undead in 30 ft flee for 1 min.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Stats:

Poshment Stemtimple
Gnome cleric of Pelor 12
NG Small humanoid (gnome)
Init +8; Senses low-light vision; Perception +18
Aura nimbus of light (30 ft., 12 rounds/day)
--------------------
Defense
--------------------
AC 32, touch 14, flat-footed 31 (+12 armor, +2 deflection, +1 Dex, +1 natural, +5 shield, +1 size)
hp 111 (12d8+48)
Fort +14, Ref +9, Will +15; +2 vs. illusions
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee +1 disruption holy reliquary heavy mace +11/+6 (1d6+1)
Ranged light crossbow +12 (1d6/19-20)
Special Attacks channel positive energy 9/day (DC 23, 8d6 [+12 vs. undead]), hatred, sun's blessing
Spell-Like Abilities (CL 12th; concentration +16)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 12th; concentration +16)
At will—dimensional hop (120 feet/day)
Cleric Spells Prepared (CL 12th; concentration +16)
6th—find the path[D], heal, heroes' feast
5th—breath of life (DC 19), flame strike (2, DC 19), teleport[D]
4th—death ward, dimension door[D], dimensional anchor, freedom of movement (2)
3rd—dispel magic, fly[D], invisibility purge, prayer, remove disease, water breathing
2nd—calm emotions (DC 16), consecrate, heat metal[D] (DC 16), ironskin, resist energy, silence (DC 17)
1st—bless, comprehend languages, endure elements, hide from undead (DC 15), longstrider[D], protection from evil
0 (at will)—create water, detect magic, enhanced diplomacy, light
D Domain spell; Domains Sun, Travel
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 16, Int 14, Wis 18, Cha 18
Base Atk +9; CMB +8; CMD 22
Feats Extra Channel, Heavy Armor Proficiency, Improved Channel, Improved Initiative, Selective Channeling, Turn Undead
Traits reactionary, sacred conduit
Skills Diplomacy +16, Heal +14, Knowledge (history) +12, Knowledge (nobility) +12, Knowledge (planes) +6, Knowledge (religion) +17, Perception +18, Profession (barrister) +19, Spellcraft +12; Racial Modifiers +2 Perception, +2 Profession (barrister)
Languages Celestial, Common, Gnome, Infernal, Sylvan
SQ agile feet (7/day), gnome magic
Combat Gear ghostvision gloves[UE], pearl of power (1st level) (2), pearl of power (2nd level), scroll of breath of life (x2), scroll of remove disease (x4), wand of cure light wounds, wand of lesser restoration (50 charges), wand of searing light; Other Gear +3 holy reliquary full plate, +3 holy reliquary heavy steel shield, +1 disruption holy reliquary heavy mace, crossbow bolts (20), light crossbow, amulet of natural armor +1, cloak of resistance +3, handy haversack, incandescent blue sphere ioun stone, phylactery of positive channeling, pink and green sphere ioun stone, ring of protection +2, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Pelor)[UE], mess kit[UE], pot, silver holy symbol of Pelor, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, 1,043 gp
--------------------
Special Abilities
--------------------
Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 8d6 (9/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Dimensional Hop (24 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimbus of Light (30 ft., 12 rounds/day) (Su) As a standard action, 30 ft. aura of daylight deals 12 dam to undead each rd and dispels [Darkness] spells.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +12 to channel damage vs. undead and they don't get channel resistance.
Turn Undead (DC 23) Your Channel Energy can make undead in 30 ft flee for 1 min.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Skill Shortcuts:

[dice=Acrobatics]1d20-4[/dice]
[dice=Appraise]1d20+2[/dice]
[dice=Bluff]1d20+4[/dice]
[dice=Climb]1d20-6[/dice]
[dice=Diplomacy]1d20+16[/dice]
[dice=Disguise]1d20+4[/dice]
[dice=Escape Artist]1d20-4[/dice]
[dice=Fly]1d20-2[/dice]
[dice=Heal]1d20+14[/dice]
[dice=Intimidate]1d20+4[/dice]
[dice=Knowledge (history)]1d20+12[/dice]
[dice=Knowledge (nobility)]1d20+12[/dice]
[dice=Knowledge (planes)]1d20+6[/dice]
[dice=Knowledge (religion)]1d20+17[/dice]
[dice=Perception]1d20+19[/dice]
[dice=Profession (barrister)]1d20+21[/dice]
[dice=Ride]1d20-4[/dice]
[dice=Sense Motive]1d20+4[/dice]
[dice=Spellcraft]1d20+15[/dice]
[dice=Stealth]1d20+0[/dice]
[dice=Survival]1d20+4[/dice]
[dice=Swim]1d20-6[/dice]

Combat Shortcuts:

+1 vs goblinoids and reptilians
+4 AC vs giants

[dice=Initiative]1d20+8[/dice]

[dice=+1 Disruption Mace Hit]1d20+11[/dice]
[dice=+1 Disruption Mace Damage]1d6+1[/dice] DC 14 Will save vs Undead

[dice=+1 Disruption Mace Hit]1d20+6[/dice]
[dice=+1 Disruption Mace Damage]1d6+1[/dice] DC 14 Will save vs Undead

[dice=Light Crossbow Hit]1d20+12[/dice]
[dice=Light Crossbow Damage]1d6[/dice]

[dice=Searing Light Wand]1d20+12[/dice] vs touch
[dice=Normal DMG]3d8[/dice]
[dice=Normal DMG]6d6[/dice] vs undead
[dice=Normal DMG]6d8[/dice] vs undead with light vulnerability
[dice=Normal DMG]3d6[/dice] vs construct or inanimate object

[dice=Channel Energy]8d6+12[/dice] 30' radius, exclude 4, DC 23 Will, no channel resistance

Healing Shortcuts:

[dice=CLW]1d8+5[/dice]
[dice=CMW]2d8+10[/dice]
[dice=CSW]3d8+13[/dice]
[dice=CCW]4d8+13[/dice]
[dice=Breath of Life]5d8+13[/dice]

[dice=Channel Energy]9d6[/dice] 30' radius, exclude 4

Saving Throw Shortcuts:

[dice=Fortitude]1d20+14[/dice] +2 vs Illusions
[dice=Reflex]1d20+9[/dice] +2 vs Illusions
[dice=Will]1d20+15[/dice] +2 vs Illusions

Ability Check Shortcuts:

[dice=Strength]1d20+0[/dice]
[dice=Dexterity]1d20+2[/dice]
[dice=Constitution]1d20+3[/dice]
[dice=Intelligence]1d20+2[/dice]
[dice=Wisdom]1d20+4[/dice]
[dice=Charisma]1d20+4[/dice]