Verik Vancaskerkin

Rayse's page

116 posts. Alias of FangDragon.


Full Name

Rayse Argentus

Race

Human Tyrant Antipaladin 3 | HP 23 / 23 | AC 20 T11 FF19 | CMB +7 CMD 18 | F +8 R +6 W +6 | init +2 | Resource Tracker

Classes/Levels

Skills:
Bluff +11 Climb -1 Diplomacy +10 Disguise +10 Intimidate +13 Kn: Religion +7 Prof: Barrister +5 Perception +2

Deity

Asmodeus

Languages

Common, Infernal

Occupation

Barrister

Strength 18
Dexterity 13
Constitution 12
Intelligence 13
Wisdom 8
Charisma 18

About Rayse

Build:
Rayse
Rayse
Human antipaladin (tyrant) 3 (Pathfinder RPG Advanced Player's Guide 118, Pathfinder RPG Ultimate Intrigue 64)
LE Medium humanoid (human)
Init +2; Senses Perception +2
Aura cowardice (10 ft.)
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 23 (3d10+3)
Fort +8, Ref +6, Will +6
Immune disease
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +7 (2d6+6/19-20) or
. . heavy mace +7 (1d8+4)
Ranged sling +4 (1d4+4)
Special Attacks smite good 1/day (+4 attack and AC, +3 damage)
Antipaladin Spell-Like Abilities (CL 3rd; concentration +7)
. . At will—detect good
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Statistics
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Str 18, Dex 13, Con 12, Int 13, Wis 8, Cha 18
Base Atk +3; CMB +7; CMD 18
Feats Combat Expertise, Combat Stamina, Deadly Aim, Mask Of Virtue, Power Attack, Soulless Gaze
Traits bloody-minded, sedition
Skills Acrobatics -4 (-8 to jump), Bluff +11, Diplomacy +10, Disguise +10, Intimidate +13, Knowledge (religion) +7, Perception +2, Profession (barrister) +5
Languages Common, Infernal
SQ agile maneuvers, combat expertise, cruelty (shaken), deadly aim, finesse weapon attack attribute, point-blank shot, power attack, touch of corruption 5/day (1d6)
Other Gear mwk full plate, greatsword, heavy mace, sling
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Special Abilities
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Agile Maneuvers [Combat Trick] For a Combat Maneuver, treat self as size category larger for each 2 Stamina spent (up to Dex bonus)
Aura of Cowardice -4 (10 ft.) (Su) Enemies in aura are not Immune to fear and take -4 to saves vs. fear effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Cruelty (Shaken, DC 15) (3 rounds) (Su) Touch of corrupution can make target shaken for 3 rounds (Fort neg).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deadly Aim [Combat Trick] 4 stamina points reduce penalty from Deadly Aim by 1.
Detect Good (At will) (Sp) You can use detect good at will (as the spell).
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Immunity to Disease You are immune to diseases.
Mask of Virtue Your alignment is concealed.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Smite Good (1/day) (Su) +4 to hit, +3 to damage, +4 deflection bonus to AC when used.
Soulless Gaze Otherworldy dread infuses your gaze.
Touch of Corruption (1d6 hit points, 5/day) (Su) As a standard action, touch channels negative energy and applies cruelties.

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Background:
It pains me to admit it, but they got the right person for entirely the wrong reason! Yes technically I was involved in a little sedition, but that’s small fry in comparison to what my family was actually up to... A sect of Asmodeus under their noses and the authorities had no idea, and still don’t, fools the lot of them.

The worst of it is we were sold out by that ugly runt Django Creed, our accountant's son, all because my Sister Ella laughed in his face when he asked for a date. Piqued, the spiteful cur ran to the Mitrans and ratted on us saying we were the ones behind all those pamphlets calling for King Markadian V’s downfall. A scandal ensued! A sensation! A well known lawyer and a teacher spreading sedition! A family of good repute ruined, if only they knew... Whatever, it’s done, long years of careful planning and training gone to waste in the blink of an eye.

The Mitrans are such boors, crowing over their ‘accomplishment’ at shutting us down. Funny how the so-called righteous happily take credit for Creed’s work, when they haven’t the wit nor the imagination to have taken us down themselves. They don’t understand me, they made me watch my parents take the drop, thinking it would break me. I have never felt stronger, or more infused with purpose. My parents made me proud, tight lipped and fearless to the last, they held up their end of the infernal bargain and now they have a position of honour in the hells.

The Mitrans say I’m due to share my parent’s fate the day after tomorrow. Perhaps, perhaps not, Lord Asmodeus put me in this backwater world for a purpose. Bourne and raised to be his instrument, I yearn to spread tyranny in his name. In the end all shall kneel!

Description and personality:
A little over 6 foot, Rayse has a chiseled physique that draws attention both male and female when he walks into the room. Always immaculately groomed and shaved, his dark hair is kept short military style without being too severe. If angered, his piercing dark blue eyes flash with an inner fire. When clad in armour he looks every bit the dashing knight. He could pass for a paladin, but Rayse is a wolf in sheep’s clothing with a honeyed tongue.

He was training among the Mitrans, however he wasn’t learning the lessons they thought they were teaching! He knows how to lie without trace, how to wheedle and manipulate and make almost anyone his friend. He learned patience and discipline, and a certain kind of honour but not that stuffy Mitrans would recognize it when he twists his sword in their guts!

Boon of the Tyrant's Flame:

Once per day, Rayse may wreathe his weapon in black flame for 1 round/level. While active, his melee attacks deal +1d6 fire damage and +1d6 unholy damage.
He gains a +2 infernal bonus on Intimidate checks.
When the boon manifests, black fire crawls up his weapon and his shadow expands unnaturally, towering, as though the Dark Lord himself were looming behind him.