Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Human Rogue6/Clr1 Current Map

Capricia:
You think you see what would be equivalent of several of them licking their chops. They think you look quite tasty.


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia moves up to Manny and says, "Bad idea, O Crabmaster! See how they're licking their chops and are way too eager to take us to their leader? I believe there's an old saying along the lines of 'The worst cook of all time is the cook who ends up in another cook's pot!' I think we'd be walking into an ambush by most of the tribe."


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Don't be racist, that could just be their way of saying 'yes'. We can give gift of perfume or jewelry we got from ghouls to present to queen. We be ready for double cross ok?


Male Human Rogue6/Clr1 Current Map

As you are "ready for double cross" I will not consider anyone to be flat footed

As you get spread across the chamber the Grindlows attack surrounding the party

One attacks Laroisael
spear: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage: 1d6 + 1 ⇒ (5) + 1 = 6

One attacks Capricia
spear: 1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d6 + 1 ⇒ (6) + 1 = 7

Two attack Vilka
spear: 1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d6 + 1 ⇒ (1) + 1 = 2
spear: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d6 + 1 ⇒ (1) + 1 = 2

One attacks Nuts
spear: 1d20 + 2 ⇒ (6) + 2 = 8 damage: 1d6 + 1 ⇒ (1) + 1 = 2
One attacks Emerald
spear: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d6 + 1 ⇒ (5) + 1 = 6

Two attack Manny
spear: 1d20 + 2 ⇒ (9) + 2 = 11 damage: 1d6 + 1 ⇒ (4) + 1 = 5
spear: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d6 + 1 ⇒ (5) + 1 = 6

Then roll init

init Grindylows: 1d20 + 2 ⇒ (2) + 2 = 4


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

Nuts shouts "Jack! Where are you?"[/b] while others talk to the creatures in the cave. Before long, the grindlows decide to expedite the dealings.

Initiative: 1d20 + 4 ⇒ (4) + 4 = 8


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia grunts stoically when the inevitable betrayal comes and a grindylow spear digs deep into her leg. She tries to stab the creature just southwest of her (left of Nuts) but her attack is not very accurate or strong.

Capricia the Pirate Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Capricia the Pirate mwk dagger: 1d20 + 8 ⇒ (6) + 8 = 14 for piercing, slashing damage: 1d4 + 1 ⇒ (2) + 1 = 3 (19-20)


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

You stupid stupid squids! You coulda got slaves and goodies but now we gunna kill ya!

init: 1d20 + 4 ⇒ (18) + 4 = 22


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Oh no! A backstabbening! Whatever shall I do!

init: 1d20 + 2 ⇒ (12) + 2 = 14
init reroll: 1d20 + 2 ⇒ (1) + 2 = 3

6/7 seize the initiative remaining

rapier rapier power attack: 1d20 + 4 + 2 - 1 ⇒ (8) + 4 + 2 - 1 = 13
damage: 1d6 + 3 ⇒ (3) + 3 = 6


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael will target one of the grindylows and deliver a powerful scream

ear piercing scream, Fort DC 13 save to avoid daze and take half damage

EPS: 1d6 ⇒ 1

why are my rolls so horrible when I cast this spell-


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:

Laroisael will target one of the grindylows and deliver a powerful scream

ear piercing scream, Fort DC 13 save to avoid daze and take half damage

why are my rolls so horrible when I cast this spell-

I can't help the horrible excuse of a die roller except to give you a 3.

You never did roll init
init: 1d20 + 2 ⇒ (7) + 2 = 9


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny attempts to flips himself over Nuts so he can attack the Grindylaw in a flank attack

Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
Dagger,Flank,Sneak attack: 1d20 + 10 ⇒ (20) + 10 = 301d3 - 1 + 2d6 ⇒ (3) - 1 + (2, 4) = 8

Crit: 1d20 + 10 ⇒ (2) + 10 = 121d3 - 1 ⇒ (3) - 1 = 2


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:

Laroisael will target one of the grindylows and deliver a powerful scream

ear piercing scream, Fort DC 13 save to avoid daze and take half damage

why are my rolls so horrible when I cast this spell-

fort save: 1d20 + 1 ⇒ (17) + 1 = 18


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Manny attempts to flips himself over Nuts so he can attack the Grindylaw in a flank attack

[dice=Acrobatics]1d20+10
[dice=Dagger,Flank,Sneak attack]1d20+10;1d3-1+2d6

[dice=Crit]1d20+10;1d3-1

As the water is 8' deep, Manny kind of has to use the bottom to flip under Nuts rather than over him but I will allow it killing the Grindylow.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Move 5ft under water below capricia to cast; burning hands (DC 14) (as electricity w/point to increase level) on the two above me: 5d4 + 1 ⇒ (3, 4, 1, 3, 4) + 1 = 16


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:


Move 5ft under water below capricia to cast; burning hands (DC 14) (as electricity w/point to increase level) on the two above me

reflex: 1d20 + 2 ⇒ (18) + 2 = 20

reflex: 1d20 + 2 ⇒ (15) + 2 = 17


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"So surprised.", Nuts says sarcastically, and starts slamming his fists into the nearest creature.

Flurry 1: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 1 ⇒ (1) + 1 = 2
Flurry 2: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 1 ⇒ (2) + 1 = 3


Male Human Rogue6/Clr1 Current Map

test roll: 1d20 ⇒ 20
test roll: 1d20 ⇒ 14
To try and reset the roller and not take advantage of the last one being low

Two of them move to flank
One attacks Laroisael
spear: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 damage: 1d6 + 1 ⇒ (2) + 1 = 3
One on Emmy
spear: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 damage: 1d6 + 1 ⇒ (2) + 1 = 3
One on Capricia
spear: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 damage: 1d6 + 1 ⇒ (1) + 1 = 2
the last on Vilka
spear: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Emmy
Manny
Vilka
Capricia
Laroisel
Nuts
Grindylows


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia presses the attack against her foe, sensing an opening. Her attack is nearly as comically bad as her opponent's, however.

Capricia the Pirate mwk dagger: 1d20 + 8 ⇒ (2) + 8 = 10 for piercing, slashing damage: 1d4 + 1 ⇒ (1) + 1 = 2 (19-20)


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Vikla takes 4 damage on account of not currently wearing armor

time to stab some more!

rapier power attack: 1d20 + 2 + 4 - 1 ⇒ (18) + 2 + 4 - 1 = 23
confirm: 1d20 + 2 + 4 - 1 ⇒ (20) + 2 + 4 - 1 = 25
damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
damage crit: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Vikla takes gruesome revenge for the wound she received!


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Laroisael wrote:

Laroisael will target one of the grindylows and deliver a powerful scream

ear piercing scream, Fort DC 13 save to avoid daze and take half damage

[dice=EPS]1d6

why are my rolls so horrible when I cast this spell-

first, at 3rd level caster you get 2d6 instead of 1, 2nd the save is for daze, it has no half damage on save. My bloodline is for sonic and electrical, why it's a signature spell for me, but I needed a area of effect spell lately. Sonic and force saves rarely allow saves vs damage by design because there is no defense against these. It would be akin to save vs sword.


Male Human Rogue6/Clr1 Current Map

rolling second die for Laroisael
damage: 1d6 ⇒ 4

fort: 1d20 + 1 ⇒ (9) + 1 = 10

So Laroisael is not hit as she killed hers the previous round.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Move 5ft under Vilka and cast magic missile on the 1 on Capricia.

magic missile CL 3: 2d4 + 1 ⇒ (4, 2) + 1 = 7


Male Human Rogue6/Clr1 Current Map

"Help!!! Help!!! We are in here!!!" You hear Scrimshaw yelling out from deep within the caverns beyond.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

but Laroisael took her 3rd level in fighter so her caster level should still be 2nd right?

Laroisael hears the call for help and shouts back “Hold on tight, we’re coming!


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:

but Laroisael took her 3rd level in fighter so her caster level should still be 2nd right?

Laroisael hears the call for help and shouts back “Hold on tight, we’re coming!

On top of that it is 1d6 per two levels. I will let this go. You were correct at 1d6.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

HOLD OUT! BY BESMARA'S HOLY T%~# WE ARE COMING!

Vikla is suprisingly good at shouting incredibly loudly.


Male Human Rogue6/Clr1 Current Map

Manny
Laroisel
Nuts


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael will activate her luck and fire an arrow at a grindylow.

Shortbow Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Shortbow Damage: 1d6 + 1 ⇒ (5) + 1 = 6


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny stabs again at the Grindy between himself and Nutts
Stab: 1d20 + 8 ⇒ (10) + 8 = 181d3 - 1 ⇒ (2) - 1 = 1


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

Again, Nuts knees and elbows and headbutts whatever is close to him. The selection process is simple. Got tentacles? Ya gettin' a bruise.

Flurry 1: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 1 ⇒ (2) + 1 = 3
Flurry 2: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 1 ⇒ (2) + 1 = 3


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Manny stabs again at the Grindy between himself and Nutts

Manny forgot to roll for sneak attack which he gets for the flank
sneak damage: 2d6 ⇒ (3, 3) = 6


Male Human Rogue6/Clr1 Current Map

Manny and Nuts dispatch the last of this group of Grindylows. Besides her Tricorne, you find on them Sandara's heavy crossbow, 10 bolts, and her msw rapier.


Male Human Rogue6/Clr1 Current Map

The water gets lower and lower and at low tide you can actually get out of the water at a passage to the south. It seems to be from where you heard Scrimshaw.


Male Human Rogue6/Clr1 Current Map

XP=267 each


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia unstows her buckler, sheathes her dagger, and unsheathes her falcata again once on dry land.

This will be her standard operating procedure: Use falcata and buckler when on dry land, use mwk dagger and stow buckler when swimming is involved. Unless no one else claims the mwk rapier just found. Then she'll use that while swimming.


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Capricia unstows her buckler, sheathes her dagger, and unsheathes her falcata again once on dry land.

This will be her standard operating procedure: Use falcata and buckler when on dry land, use mwk dagger and stow buckler when swimming is involved. Unless no one else claims the mwk rapier just found. Then she'll use that while swimming.

Truthfully, you are not going through that deep of water for that long that wearing your studded leather would adversely affect you


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

With the grindylows taken care of, Laroisael immediately starts looking for Scrimshaw and Sandara.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"We're looking for you! Keep shouting!" the halfling screams in the direction where their mates were heard last.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

I cast prestidigitation on myself to get dry, draw my sword staying behind Vilka in marching order, casting resistance and light too.

Anyone else need to dry out.


Male Human Rogue6/Clr1 Current Map

You come to a four way. To the left the walls of this small cavern display strangely ribbed markings


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny puts Sandara's hat on his head. Stooopid grindys!


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:
Manny puts Sandara's hat on his head. Stooopid grindys!

Manny, you think you see two creatures in the water in the left passageway. That has to be quite a sight!!!


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Detect Magic on the tricorne hat.

Spellcraft: 1d20 + 11 ⇒ (17) + 11 = 28

Besmara's Tricorne
Source Inner Sea Gods pg. 261, Pathfinder #55: The Wormwood Mutiny pg. 58


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:

Detect Magic on the tricorne hat.

[dice=Spellcraft]1d20 + 11

It grants its wearer a +2 competence bonus on

Profession (sailor) and Swim checks.


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:

With the grindylows taken care of, Laroisael immediately starts looking for Scrimshaw and Sandara.

[dice=Perception]1d20 + 10

You hear cries from the east.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Let's go get em!


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

"That way!" Laroisael calls out, pointing to the east, "That's where they are!"


Male Human Rogue6/Clr1 Current Map

The tunnel opens into a wider cavern decorated with hundreds
of leering skeletal parts, wriggling with worms. Four dark
circular openings exit the chamber.


Male Human Rogue6/Clr1 Current Map

When entering a greyed area you must make a DC 10 Reflex or become entangled.

Everyone make a save please.

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