Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Human Rogue6/Clr1 Current Map

The Brine Queen uses a want to summon an octopus.

.


Male Human Rogue6/Clr1 Current Map

Laroisel
Initiative Order Round Two
Vilka
Manny
Emmy
Capricia
Nuts
Laroisel
Queen and Whale


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny aims his last alchemist's fire at the mouth of Whale
Alchemist Fire: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 2 ⇒ (2) + 2 = 4


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Manny aims his last alchemist's fire at the mouth of Whale

[dice=Alchemist Fire]1d20+6;1d6+2

As it was blind, Manny manages to toss it into the whale's mouth killing it. It fizzles for awhile, then turns belly up.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Is the other octopus named Dr Harry V.

Swim up to the queen and attack.

Attack sword thunderstaff: 1d20 + 4 ⇒ (14) + 4 = 181d8 ⇒ 61d6 ⇒ 6

woohoo, you've got to ask yourself one question:
Do I feel lucky?" Well, do ya, punk!!

Dirty Emma


Male Human Rogue6/Clr1 Current Map

Emerald kills off the queen so the octopus goes away. xp=400 each including story award for freeing Sandara and Jake.
Sandara Quinn gives to Emerald her Besmara’s tricorne as a token of her gratitude for rescuing her.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Vikla uses some channels from a distance to kill the remaining Lacedons chained to the bottom.

Mission succesfully, now lets loot that place dry!


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Who needs healing, we have two clerics at the moment?

Perception to find my obsession, Treasure, but I'm terrible at it, could use help from, I don't know, a rogue???: 1d20 + 1 ⇒ (10) + 1 = 11

searching in the gullet of the fish and the queen.

Not All Treasure Is Silver And Gold, Mate

Then let's get back to shore, These caves make me cloisterphobic, can't see the sky or the stars to know which end is up. That's the thing about living under the sea, the only constant in a 3 dimensional world is the sky and the sea floor, it's quite disconcerting to loose one and still know which direction to go.


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

Vikla uses some channels from a distance to kill the remaining Lacedons chained to the bottom.

Mission succesfully, now lets loot that place dry!

That's another 135 xp each. I will also grant 400 xp each for the rest

of the grindylows that are effectively defeated by killing the queen.

Treasure: Dozens of scrimshaw objects litter the chamber in various
nooks and crannies carved into the walls. Although many of these items
are merely curious, repulsive, or both, among them are the
jawbone of a shark carved with scrimshaw images of a vast
octopus eating whales and containing a dozen silver and
gold rings hammered into it (worth 250 gp), a huge hooked
tooth from some colossal sea creature with a seaweedplugged
cavity containing six pearls worth 75 gp each,
and a whale skull weighing 25 pounds whose scrimshaw
carvings function as arcane scrolls
In addition, a total of eight 4-pound silver ingots are
attached to Sandara Quinn and the other captive pirate,
each worth 20 gp. The rest of their equipment lies
scattered on the floor among the lacedons’ masterwork
manacles, along with four heavy crossbow bolts, a silver
spearhead, an iron bracelet, 211 sp, and 136 gp in
assorted coins.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Casting detect magic

Spellcraft crossbow bolts: 1d20 + 11 ⇒ (8) + 11 = 19

Spellcraft iron bracelet: 1d20 + 11 ⇒ (17) + 11 = 28

we now have both:

They function as greater bracers of archery, except they grant a +1 competence bonus on attack rolls and no bonus on damage rolls.

These bracers look like normal protective wear. They empower the wearer to use any bow (not including crossbows) as if she were proficient in its use.

If she already has proficiency with any type of bow, she gains a +1 competence bonus on attack rolls whenever using that type of bow. Both bracers must be worn for the magic to be effective.


Male Human Rogue6/Clr1 Current Map

+1 heavy crossbow bolts
lesser bracer of archery


As she and Jake are badly hurt, Sandara channels

channel: 2d6 ⇒ (5, 6) = 11


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

As the summoned dolphin leaves, Laroisael swims over and helps however she can.

She looks at Sandara and the other pirate and smiles, “Thank the gods you two are alive. I had a feeling you two weren’t dead.


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia returns Sandara's masterwork rapier, bowing her head a bit. Then she claps Jack Scrimshaw on the shoulder before hunting down the wand the grindylow queen had used to summon the octopus.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny kicks the corpse of the queen. Dummy! Gunna make Whale into fish soup!


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"Was there anyone else with you? Or just you two?" Nuts chimes in the conversation.

"Let's get out of here before more of those things show up. And before those imbeciles leave us here."


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:
Capricia returns Sandara's masterwork rapier, bowing her head a bit. Then she claps Jack Scrimshaw on the shoulder before hunting down the wand the grindylow queen had used to summon the octopus.

She had not only the wand, but a potion, a harpoon, a lobster pot containing grindylow flensing knives including two masterwork daggers, a

masterwork silver dagger, a rusting masterwork cold iron sickle,
a scrimshaw blade of great workmanship depicting an octopus worth 125 gp, and 12 other blades of varying shape and quality all of them size small.


Nutѕ wrote:

"Was there anyone else with you? Or just you two?" Nuts chimes in the conversation.

"Let's get out of here before more of those things show up. And before those imbeciles leave us here."

"We never saw anyone else. They were quite hungry, eager to eat as many of you they could get enticed to come here. "

the 48 hours will be up tomorrow morning so yes, you need to make some haste as you have to collect the water barrels and the Man's Promise is on the other side of the Island.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny takes 2 MW daggers(assuming they are small)


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:
Manny takes 2 MW daggers(assuming they are small)

yes they are all small


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

All small weapons, casting detect magic, field day for small characters.

Spellcraft wand: 1d20 + 11 ⇒ (15) + 11 = 26

Spellcraft potion: 1d20 + 11 ⇒ (8) + 11 = 19


Male Human Rogue6/Clr1 Current Map
Emerald Delta Waters wrote:

All small weapons, casting detect magic, field day for small characters.

[dice=Spellcraft wand]1d20 + 11

[dice=Spellcraft potion]1d20 + 11

potion of cure moderate wounds,

wand of summon nature’s ally II (11
charges);


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

I detect magic on the harpoon but can't quite figure it out. Maybe someone else can try.

Spellcraft harpoon: 1d20 + 11 ⇒ (12) + 11 = 23


Male Human Rogue6/Clr1 Current Map

scrolls of alter self, black tentacles,
blur, color spray, daylight, enlarge person,
hypnotism, slow, touch of idiocy, and vampiric touch.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Nutѕ wrote:

"Was there anyone else with you? Or just you two?" Nuts chimes in the conversation.

"Let's get out of here before more of those things show up. And before those imbeciles leave us here."

really?? No one is leaving anyone.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)
Emerald Delta Waters wrote:
really?? No one is leaving anyone.

"He means that the damn ship will leave us behind if we don't get back in time."


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia nods at Laroisael's words. To Sandara and Jack she adds, "Plugg and Scourge had no intention of trying to rescue you two. If the ship hadn't been damaged and its water barrels burst, we'd have never come to this island."


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"Yeap. See, that's our value in their eyes. I've no idea what they would do without a crew to begin with." the halfling adds.

After a short pause to let that hang, he continues. "If we want to talk about that, I suggest we do that on the way to the ship."

He looks around inquisitively, and slowly starts walking (or swimming) to whatever direction lead us here.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

we should indeed consider affecting a change of leadership. It was my impression that Plugg and Scourge are a) bad leaders b) disloyal to their boss and will c) have likely alienated more people in our absence.

Vikla offers


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Me thinks they were bluffing. They have no water and not enough crew to sail, so they will stay.


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"I honestly don't care if they are not loyal to their boss. It's the fact that neither of those three care about their crew, apparently."


"Aye, I've been waiting a long time for the time to be right and I say it can't get any better than it is now. Time to take the ship!"


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Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

When we get back to the cabin, we should gear up and divide the loot. Then we will be ready when we get aboard ship.

I think I should make a couple of you invisible before going on board and say you didn't make it, for a element of surprise.


Male Human Rogue6/Clr1 Current Map

Climbing the cliff face and getting back to the cabin will take an hour or two.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Well, where to now that we are on top of the cliff.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Their obvious disloyalty to their boss means that, if we mutiny, we mutiny against them, not against Harrigan, who is a far more dangerous individual to mess with

I have a bless, a command, a spiritual weapon and a channel left, but am still fairly healthy.

She returns to Sandara a holy item of Besmara.

How do you look Sister?


Been hung up and could use some rest. It is a long walk to the other end of the island.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

I can sneak aboard and tell our buddies to get ready.


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"Or..." Nuts has a heureka moment. "We break all water barrels, and give everyone Vikla's magical water. Since the officers don't drink that, they will just expire after a week."

He shrugs.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Sounds good to me!


Male Human Rogue6/Clr1 Current Map

Profession sailor DC 10. A ship and its crew requires a LOT of water oer day and magical or not, you need a place to keep it. Not unless your cleric wants to spend all day casting create water on the spot for dishes, swabbing decks, cooking to say nothing of the 40+ gallons of drinking water per day. Nice thought though.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

On the other hand, we should just shank Plugg and Scouge. Don't let them get away for a second chance to kill us.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Profession sailor: 1d20 + 6 ⇒ (11) + 6 = 17

If only it would be easy enough to just shank those two. We can’t do that without having to face the wrath of his loyal dogs.


"Dat's why yas been makin friends since ya gots here. You mites have more friends that theys gots by now Iz bet!"


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

So we can sneak aboard and rally our crew! Manny starts marching for the boat.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

It's about mid day when we get back to the cabin, we are out of spells and need healing, rest, to recover. We also have a lot of cargo to pack back to the ship. So, get some food and start packing. We just need to decide if we are resting here and leaving in the night or tracking to the other end of the island before resting?


"Gettin's back to the ship ain't gonna be no problem." She takes the Tricorne off Emerald's head. "I can turn this into a jolly boat once a day. Should work for Vilka as well."


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

The jolly boat is 20 feet long, has two pairs of oars and a single mast with a square sail, and can carry up to 12 passengers and crew.

we can sleep here then and sail everything back to the other boat and then the ship by morning if we leave about 3am, get there by sunrise.

Profession Sailor: 1d20 + 12 ⇒ (19) + 12 = 31


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny thinks that is a good idea and sleeps in the hat.


Male Human Rogue6/Clr1 Current Map

Once you sleep and sail towards the north end of the island there are a couple of items that remain to be identified and divided.

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