
Emerald Delta Waters |

[dice=Initiative]1d20 + 2
“Big crabs? Think the captain will like it if we brought some crab meat as a bonus?”
Crab armor sounds nice, crab suits sounds cumbersome, let me work on a spell that will make it seem real. Maybe after this battle or when we get back to the ship, I will figure out how the spell works. Though Harrigan showed appreciation for work well done, don't expect plug to do the same.
Home >Magic Items >Magic Armor >Specific Magic Armor >
Price 83,050 gp; Slot armor; CL 13th; Weight 15 lbs.; Aura strong transmutation
DESCRIPTION
This suit of +1 spiked half-plate armor is crafted from the hide and carapace of a xill and includes a xill-skull helmet complete with insect-like mandibles, giving the wearer an otherworldly, bug-like appearance. Once per day, the wearer can shift from the Material Plane to the Ethereal Plane and back again, as the etherealness magic armor special ability. Unlike with standard etherealness armor, however, the transitions to and from planes function exactly like a xill’s planewalk ability, save that the wearer cannot take any creatures with it when it switches planes.
Additionally, the spikes along the armor’s back, torso, arms, and upper legs are laced with a natural paralytic. The target of a successful critical hit made with these armor spikes is paralyzed for 1d4 rounds (Fortitude DC 16 negates).
Scarab Breastplate
Aura moderate transmutation; CL 8th; Weight 30 lbs.; Price 32,350 gp
DESCRIPTION
This +3 breastplate is crafted from the carapace of a giant scarab beetle, enchanted to be as hard and reflective as polished steel.
Home >Magic >Spells (3rd Party) >Kobold Press/Open Design >
Crustacean Carapace
School transmutation; Level druid/shaman 2, magus 3, sorcerer/wizard 3
CASTING
Casting Time 1 standard action
Components V, S, C (pinch of crustacean shell)
EFFECT
Range personal
Target you
Duration 1 min./level (D)
DESCRIPTION
You gain a hard, non-metallic exoskeleton, which grants you a +4 natural armor bonus and allows you to ignore penalties to attack and damage caused by being underwater.

brvheart |

Initiative Order Round One
Manny
Capricia
Emmy
Laroisel
Vilka
Crabs
Nuts

brvheart |
1 person marked this as a favorite. |

Nuts is distracted by the tranquil crashing of waves, and seems to be taking in the scenery as the crabs climb down.
"Crabs? What? Oh nice! Food is coming to us. This place rocks!"
[dice=Initiative]1d20 + 4
Dinner is served!! They just seem to think the party is dinner.

Vikla Ragnardottir |

charge: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
damage: 1d6 + 1 ⇒ (6) + 1 = 7
charge: 1d20 + 4 + 1 + 2 ⇒ (8) + 4 + 1 + 2 = 15
damage: 1d6 + 1 ⇒ (6) + 1 = 7
We eat you not the other way round!
Vikla charges in and lands a potent strike
It seems the dice roller loves Vikla

brvheart |

[dice=charge]d20+4+1+2
[dice=damage]d6+1
[dice=charge]d20+4+1+2
[dice=damage]d6+1We eat you not the other way round!
Vikla charges in and lands a potent strike
It seems the dice roller loves Vikla
crit

Capricia the Pirate |

Gritting her teeth and steeling her nerve, Capricia closes on the northernmost crab and hacks at it with her falcata.
Capricia the Pirate falcata: 1d20 + 7 ⇒ (3) + 7 = 10 for slashing damage: 1d8 + 1 ⇒ (2) + 1 = 3 (19-20/x3)

MannyGoblin |

Manny wants to charge forwards, slide between vilka's legs and stab the crab in the face!
Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22
Attack charge: 1d20 + 8 ⇒ (19) + 8 = 271d3 - 1 ⇒ (1) - 1 = 0 Min 1
crit check: 1d20 + 8 ⇒ (16) + 8 = 241d3 - 1 ⇒ (1) - 1 = 0
Manny needs to eat his Wheaties

brvheart |

Manny wants to charge forwards, slide between vilka's legs and stab the crab in the face!
[dice=Acrobatics]1d20+9
[dice=Attack charge]1d20+8;1d3-1 Min 1
[dice=crit check]1d20+8;1d3-1Manny needs to eat his Wheaties
Vilka stole everyone else's dice it seems. Well that is at least 2 pts min

Emerald Delta Waters |

Move 30 ft down to the corner for a clear shot and throw my dagger.
Masterwork dagger thrown with Thunderstaff: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d4 ⇒ 11d6 ⇒ 3

brvheart |

One crab falls.
Another attacks Capricia
claw: 1d20 + 4 ⇒ (4) + 4 = 8 damage: 1d4 + 2 ⇒ (2) + 2 = 4
claw: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d4 + 2 ⇒ (3) + 2 = 5
the last moves toward Vilka
claw: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 1d4 + 2 ⇒ (3) + 2 = 5

brvheart |

Nuts
Initiative Order Round Two
Manny
Capricia
Emmy
Laroisel
Vilka
Crabs
Nuts

Capricia the Pirate |

ROUND 2
Taking a careful 5-foot step north of the crab and dodging some snapping claws, Capricia grits her teeth and swings again.
Capricia the Pirate falcata: 1d20 + 7 ⇒ (10) + 7 = 17 for slashing damage: 1d8 + 1 ⇒ (1) + 1 = 2 (19-20/x3)

Laroisael |

Laroisael decides to try out something new; she takes a deep breath, looks directly at a crab, then gives a powerful, banshee-like shriek.
Using ear piercing scream, Fortitude DC 13 to take half damage and avoid dazed
EPS Damage: 1d6 ⇒ 1
WOW Vikla actually did steal all the good dice /j

Emerald Delta Waters |

Move 20 ft to the one that moved up and throw again.
3 daggers and 6 darts to throw: 1d20 + 4 ⇒ (17) + 4 = 21
Damage with thunderstaff (2): 1d4 ⇒ 31d6 ⇒ 1
as I do this, I am impressed that this actually works really well, I think I need to learn more about throwing weapons. Here I thought I got my bandolier to look cool and hold my wands when I got some. Nope, filled with daggers and weapons.

Vikla Ragnardottir |

stab: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
damage: 1d6 + 1 ⇒ (6) + 1 = 7
Stab Stab Stab Stab Stab!
Stabbity Stabbity Stabbity Stab!
Vikla sings, after the music from "Spam Spam Spam Spam Spam" from Monty Python

brvheart |

Everyone else gets ones for damage
one crab attacks
Capricia
claw: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d4 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 4 ⇒ (13) + 4 = 17 damage: 1d4 + 2 ⇒ (4) + 2 = 6
The other Vilka
claw: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d4 + 2 ⇒ (3) + 2 = 5
claw: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d4 + 2 ⇒ (4) + 2 = 6

brvheart |

Nuts
Initiative Order Round Three
Manny
Capricia
Emmy
Laroisel
Vilka
Crabs
Nuts

Capricia the Pirate |

Capricia grunts as a claw nips her. Then she moves into flanking position opposite Nuts, aims her blow at the crab's head, and swings again.
Capricia the Pirate falcata (flanking): 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 for slashing damage: 1d8 + 1 ⇒ (2) + 1 = 3 (19-20/x3)

brvheart |

Nuts coordinates his strikes with Capricia and goes for a series of punches.
"Crab stew today!"
[dice=Flurry 1]1d20 + 5
[dice=Damage 1]1d4 + 1
[dice=Flurry 2]1d20 + 5
[dice=Damage 2]1d4 + 1
15 hits with +2 for flank

Emerald Delta Waters |

dagger to throw: 1d20 + 4 ⇒ (4) + 4 = 8
Damage with thunderstaff (3): 1d4 ⇒ 21d6 ⇒ 3

brvheart |

Laroisael fires another arrow in frustration.
[dice=Shortbow Attack]1d20 + 3
[dice=Shortbow Damage]1d6
Another crab drops

brvheart |

The last crab turns and attacks Nuts
claw: 1d20 + 4 ⇒ (19) + 4 = 23 damage: 1d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 4 ⇒ (8) + 4 = 12 damage: 1d4 + 2 ⇒ (4) + 2 = 6

brvheart |

Nuts
Initiative Order Round Four
Manny
Capricia
Emmy
Laroisel
Vilka
Crabs
Nuts

Capricia the Pirate |

Capricia continues to take advantage of the flanking advantage Nuts offers, adjusting her technique again, hoping to deal more damage to the crab. She hits, but weakly again.
Capricia the Pirate falcata (flanking): 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 for slashing damage: 1d8 + 1 ⇒ (1) + 1 = 2 (19-20/x3)

brvheart |

Capricia and Nuts finish off the final crab with flanking,
xp=300 each.
Underneath one of the trees, you notice a metal rod

Emerald Delta Waters |

Find a stick, odd place on a beach, detecting magic!!
Spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20
[Url=https://en.m.wikipedia.org/wiki/Coconut_crab#:~:text=Its%20large%20size%20and%20the,species'%20survival%20in%20some%20areas[/URL].

brvheart |

There is a large field to the south, the path also cuts off and leads to the top of the hill on the western side of the mountain.

Emerald Delta Waters |

So, we need to keep going, but who can use the wand for some healing please??

Emerald Delta Waters |

Just don't cook the crab meet in mango juice please, taste great until later.

Vikla Ragnardottir |

I can use this wand without requiring additional skill checks,but if anyone else has this capability too, then it should go to that person. It is best to have multiple people capable of healing.
Laroiseal has, as a bard, CLW on her spell list so she can use it without a UMD check, I dont know if Vikla knows Laroiseal is magically capable though.

Emerald Delta Waters |

Neither of you are holding it, by the time you finish using it right now to heal everyone, it will be spent. Just use it. First one to post using it is who I hand it to.