Capricia the Pirate |
Capricia tries to draw her dagger while swimming to help out Nuts. She pretty much paddles in place at first but eventually manages to reach the halfling. Unfortunately, she can't attack this round.
Capricia the Pirate Swim Check: 1d20 + 5 ⇒ (1) + 5 = 6
Capricia the Pirate Swim Check: 1d20 + 5 ⇒ (16) + 5 = 21
brvheart |
Harak attacks with a dagger
dagger: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 + 2 ⇒ (3) + 2 = 5
brvheart |
Initiative Order Round Two
Aki
Emerald
Laroisael
Reefclaws
Capricia
Manny
Harak
Nutѕ |
Nuts keeps slamming into the nearest creature.
Not sure if you can do a 5ft step in water. Probably not, but if I can, I would move one square west to set up a flank with Manny.
Full attack, Flurry of blows
Flurry 1: 1d20 + 4 ⇒ (18) + 4 = 22
Flurry 2: 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1: 1d4 + 1 ⇒ (1) + 1 = 2
Damage 2: 1d4 + 1 ⇒ (3) + 1 = 4
brvheart |
Nuts keeps slamming into the nearest creature.
Not sure if you can do a 5ft step in water. Probably not, but if I can, I would move one square west to set up a flank with Manny.
Full attack, Flurry of blows
[dice=Flurry 1]1d20 + 4
[dice=Flurry 2]1d20 + 4
[dice=Damage 1]1d4 + 1
[dice=Damage 2]1d4 + 1
If you are on the reef, yes otherwise can one 5' swim?
edit: water is considered difficult terrain so you need a swim speed to take a 5' stepEmerald Delta Waters |
swim to keep position & stab with my dagger
Swim check just in case it's needed: 1d20 + 13 ⇒ (12) + 13 = 25
attack with mw dagger, flanking: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 191d4 ⇒ 4
Laroisael |
Laroisael will try to put the closest reefclaw to sleep, if she can. Meanwhile the dolphin will tackle into another reefclaw.
Dolphin Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Dolphin Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Casting sleep on the closest reefclaw, DC 13 Will save
brvheart |
Reefclaw attacks Capricia
claw: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 2
claw: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d4 ⇒ 3
the other the dolfin
claw: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2
claw: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 2
brvheart |
fort save whale: 1d20 + 4 ⇒ (8) + 4 = 12
Capricia, make a DC 13 Fort save vs poison
The whale takes str: 1d2 ⇒ 2 damage
Capricia the Pirate |
Capricia gets nipped by one of the aquatic beasties; fighting through the pain, she tries to jab it with her new dagger but finds it a difficult new experience to fight in the water.
Capricia the Pirate Fortitude Saving Throw: 1d20 + 1 ⇒ (8) + 1 = 9
Capricia the Pirate dagger: 1d20 + 5 ⇒ (6) + 5 = 11 for piercing, slashing damage: 1d4 + 1 ⇒ (4) + 1 = 5 (19-20)
brvheart |
Capricia gets nipped by one of the aquatic beasties; fighting through the pain, she tries to jab it with her new dagger but finds it a difficult new experience to fight in the water.
Take str: 1d2 ⇒ 2 damage
As that did not include the +2 for flank, she hits.
brvheart |
Harak moves over 5' and attacks
dagger: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d4 + 2 ⇒ (4) + 2 = 6
brvheart |
[dice=fort save whale]d20+4
Capricia, make a DC 13 Fort save vs poison
The whale takes [dice=str]d2 damage
Whale??? autocorrect obviously of the dolphin I was trying to type lol
brvheart |
Is there a map?
Manny tries stabbing again
[dice=Dagger,Flank]1d20+5;1d3
[dice=Sneak attack?]1d6
Yes, there is a map of the reef in Roll20. The one you would have been able to flank was downed last round so I put you on the other one. Still hit, but for only 1 point of damage.
brvheart |
Initiative Order Round Three
Aki
Emerald
Laroisael
Reefclaws
Capricia
Manny
Harak
Emerald Delta Waters |
attack with dagger, flanking: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 211d4 ⇒ 1
Laroisael |
The dolphin, trying to fight through the poison, will swim to the reefclaw behind Manny and make a flanking attack. even if it provokes an AoO
Dolphin Attack Flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Dolphin Attack Damage: 1d4 ⇒ 1
There isn't really anything Laroisael can do I'm afraid, she doesn't have her weapons
Nutѕ |
"One down!" Nuts shouts and slowly wades to the nearest creature, attempting to subdue it with an elbow.
Unarmed Strike: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
brvheart |
Reefclaws attack Manny
claw: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d4 ⇒ 1
claw: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 4
Emerald
claw: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d4 ⇒ 4
claw: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d4 ⇒ 4
Death throws on Ari
claw: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d4 ⇒ 1
claw: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 3
All three need to make Fort Saves DC 13
Capricia the Pirate |
Capricia tries to stab again but feels off and misses badly.
Could its claws be venomous??!!
Capricia the Pirate dagger (flanking): 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for piercing, slashing damage (Str penalty): 1d4 + 1 - 1 ⇒ (3) + 1 - 1 = 3 (19-20)
brvheart |
QUOTE]
Nuts takes str: 1d2 ⇒ 2 damage
Yes, it is poison
brvheart |
Harak attacks the reefclaw
club: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d6 + 3 ⇒ (4) + 3 = 7
brvheart |
Manny
Initiative Order Round Four
Aki
Emerald
Laroisael
Reefclaws
Capricia
Manny
Harak
Emerald Delta Waters |
Fortitude: 1d20 + 1 ⇒ (20) + 1 = 21
5 ft move away and cast ear piercing scream cl3 dc16: 2d6 + 1 ⇒ (3, 6) + 1 = 10
brvheart |
Death Frenzy on Capricia
claw: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d4 ⇒ 2
claw: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d4 ⇒ 4
Nutѕ |
Nuts keeps pounding on the creature to take it out. "We got this, folks! Keep the hits coming!"
Full attack, Flurry
Flurry 1: 1d20 + 4 ⇒ (12) + 4 = 16
Flurry 2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1: 1d4 ⇒ 4
Damage 2: 1d4 ⇒ 2
brvheart |
Nuts finishes off the last Reefclaw
In its death frenzy it attacks Harak
claw: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d4 ⇒ 1
claw: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 1
brvheart |
Emerald grabs a couple of other crabs in her net so the party can have some crab also. You swim back to the ship and Sandara will channel to heal to heal you:
channel: 2d6 ⇒ (6, 3) = 9
brvheart |
The captain is most appreciative of having some reefclaw's for his supper and rewards Nut's his equipment back (200 xp to Nuts)
xp=200 xp each for the reefclaws
Nutѕ |
"Hah! Eat my shorts, crusty!" he laughs as the last reefclaw starts floating in the water without signs of life.
"Yeah! Good job, guys. We should take these as well. Lots of meat on them." he points towards the three attackers. "Manny, do you have large enough pots?"
brvheart |
Uh.. These too big for pots methink. Manny gets on a reefclaw and starts paddling back to the boat. These shells look neato! Me make costume out of one!
Actually the reefclaws fit one to a pot. The are size small.
Nutѕ |
"Damn, that actually makes me think." Nuts looks at Manny curiously. "Do you actually -COOK- the meat on the ship?"
He scratches his head. "If you do, how do you heat the water?"
MannyGoblin |
Uh..with fire. Yea, there is a stove on ship, sounds dumb but at least there is lots of water to put out a fire.
Manny drags the crabs down to the kitchen and throws Owlbear some before scraping out a Reefclaw. He makes the claws into gloves for his hands and puts a shell on his back and the reefclaw head on his head like a hat.
Rosiee! Start playing while I sing!
CRAAB PEOPLE CRAAB PEOPLE
LOOK LIKE CRABS
TALK LIKE PEOPLE
Emerald Delta Waters |
Laroisael thanks the dolphin before it goes off to resume it's life.
"That was horrible...I need my shortsword again..."
I can give you my longsword but it would just get you in trouble, daggers seem acceptable though.
brvheart |
Job assignments for the next two days (12&13th) although you have been doing them long enough so anything routine you can now take 10
Manny's cook roll: rnd: 1d6 ⇒ 5
Nuts' rigger roll: rnd: 1d6 ⇒ 5
Capricia's swab roll: rnd: 1d6 ⇒ 2
Emerald's swab roll: rnd: 1d6 ⇒ 1
Laroisael's swab roll: rnd: 1d6 ⇒ 4
Harask rigger swab: rnd: 1d6 ⇒ 1
Manny
Bull Session: Drinking with Ambrose Kroop and
listening to his stories. The cook’s mate must
drink an additional rum ration, but is able to take
an additional ship action during the day
Nuts
Lookout: A climb to the crow’s nest 60 feet up,
requiring DC 10 Climb checks followed by a DC 10
Perception check.
Capricia
Rat Catcher: Catching rats and other vermin belowdecks,
requiring either a DC 10 Stealth check, Survival check,
or Dexterity check to catch and kill enough rats,
cockroaches, and beetles for a good day’s work.
Emerald and Harak
Man the Bilges: Vile and sweaty work cleaning out the
bilges (area A11), requiring a DC 12 Strength check.
The PC must also make a DC 10 Constitution check to
avoid being fatigued at the end of the shift.
Laroisael
Hauling Rope and Knot Work: Tying and untying
knots in the ship’s ropes and moving heavy coils of
rope from one part of the ship to another, requiring
a DC 10 Profession (sailor) or Strength check. The PC
must also make a DC 10 Constitution check to avoid
being fatigued at the end of the shift.
While you can also take some other actions, you should take advantage of the two days and three nights to work on influencing people, soon you will no longer be able to.
Capricia the Pirate |
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DAY 12
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Capricia is grateful for the change-up in scenery...and for the solitude it provides her. After hunting rats and bilge spiders for a while, she sneaks in a visit to chat up Badger Medlar, the lone elf from the Wormwood's original crew. Again, the two women's personalities clash, and Capricia ends up hurting relations rather than strengthening them.
DAYTIME ACTION: INFLUENCE ("Badger" Medlar)
Capricia the Pirate Stealth Check: 1d20 + 9 ⇒ (15) + 9 = 24
Capricia the Pirate Diplomacy Check (Badger): 1d20 + 5 ⇒ (1) + 5 = 6
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NIGHT 12
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That evening, Capricia decides to chat up the ugly halfling nicknamed "Ratline," using her limited time in the rigging during the storm as an opening to talk in some depth with the halfling.
NIGHTTIME ACTION: INFLUENCE ("Ratline" Rattsberger)
Capricia the Pirate Diplomacy Check (Ratline): 1d20 + 5 ⇒ (14) + 5 = 19
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DAY 13
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The next day, granted the same easy daily task, Capricia decides to try to make amends with Crimson Cogward. To her surprise, things go swimmingly and the young pirate lass again finds herself unwittingly smitten by the man's rough good looks.
DAYTIME ACTION: INFLUENCE (Crimson Cogward)
Capricia the Pirate Stealth Check: 1d20 + 9 ⇒ (2) + 9 = 11 – (+1 rank, +3 class, +4 Dex, +1 trait, -0 ACP)
Capricia the Pirate Diplomacy Check: 1d20 + 5 ⇒ (20) + 5 = 25
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NIGHT 13
===========================================================
That night, Capricia seeks out the only other swab she's barely spoken to: the standoffish Shivikah. She even offers to arm-wrestle the woman to try to earn her respect. Though her efforts aren't particularly rewarding, the young swab notices that her strength lost to the reefclaw's venom seems to have returned.
NIGHTTIME ACTION: INFLUENCE (Shivikah)
Capricia the Pirate Diplomacy Check (Shivikah; possible bonus?: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Capricia the Pirate Strength Check (to arm-wrestle Shivikah): 1d20 + 1 ⇒ (10) + 1 = 11