Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia tries to draw her dagger while swimming to help out Nuts. She pretty much paddles in place at first but eventually manages to reach the halfling. Unfortunately, she can't attack this round.

Capricia the Pirate Swim Check: 1d20 + 5 ⇒ (1) + 5 = 6
Capricia the Pirate Swim Check: 1d20 + 5 ⇒ (16) + 5 = 21


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

This is not supposed to be happenning! We eat you! Gunna need lots of butter for these.

Manny tries stabbing the one Nuts is fighting

Dagger: 1d20 + 5 ⇒ (2) + 5 = 71d3 ⇒ 3


Male Human Rogue6/Clr1 Current Map

Harak attacks with a dagger

dagger: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 + 2 ⇒ (3) + 2 = 5


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Aki
Emerald
Laroisael
Reefclaws
Capricia
Manny
Harak


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

Nuts keeps slamming into the nearest creature.

Not sure if you can do a 5ft step in water. Probably not, but if I can, I would move one square west to set up a flank with Manny.

Full attack, Flurry of blows

Flurry 1: 1d20 + 4 ⇒ (18) + 4 = 22
Flurry 2: 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1: 1d4 + 1 ⇒ (1) + 1 = 2
Damage 2: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:

Nuts keeps slamming into the nearest creature.

Not sure if you can do a 5ft step in water. Probably not, but if I can, I would move one square west to set up a flank with Manny.

Full attack, Flurry of blows

[dice=Flurry 1]1d20 + 4
[dice=Flurry 2]1d20 + 4
[dice=Damage 1]1d4 + 1
[dice=Damage 2]1d4 + 1

If you are on the reef, yes otherwise can one 5' swim?

edit: water is considered difficult terrain so you need a swim speed to take a 5' step


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

swim to keep position & stab with my dagger

Swim check just in case it's needed: 1d20 + 13 ⇒ (12) + 13 = 25

attack with mw dagger, flanking: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 191d4 ⇒ 4


Male Human Rogue6/Clr1 Current Map

Waiting on Laroisael and her dolphin


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael will try to put the closest reefclaw to sleep, if she can. Meanwhile the dolphin will tackle into another reefclaw.

Dolphin Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Dolphin Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Casting sleep on the closest reefclaw, DC 13 Will save


Male Human Rogue6/Clr1 Current Map

Will: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Rogue6/Clr1 Current Map

Reefclaw attacks Capricia

claw: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 2
claw: 1d20 + 2 ⇒ (7) + 2 = 9 damage: 1d4 ⇒ 3

the other the dolfin

claw: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2
claw: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 2


Male Human Rogue6/Clr1 Current Map

fort save whale: 1d20 + 4 ⇒ (8) + 4 = 12

Capricia, make a DC 13 Fort save vs poison

The whale takes str: 1d2 ⇒ 2 damage


Male Human Rogue6/Clr1 Current Map

Capricia
Manny
Harak


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia gets nipped by one of the aquatic beasties; fighting through the pain, she tries to jab it with her new dagger but finds it a difficult new experience to fight in the water.

Capricia the Pirate Fortitude Saving Throw: 1d20 + 1 ⇒ (8) + 1 = 9

Capricia the Pirate dagger: 1d20 + 5 ⇒ (6) + 5 = 11 for piercing, slashing damage: 1d4 + 1 ⇒ (4) + 1 = 5 (19-20)


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Capricia gets nipped by one of the aquatic beasties; fighting through the pain, she tries to jab it with her new dagger but finds it a difficult new experience to fight in the water.

Take str: 1d2 ⇒ 2 damage

As that did not include the +2 for flank, she hits.


Male Human Rogue6/Clr1 Current Map

Harak moves over 5' and attacks

dagger: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d4 + 2 ⇒ (4) + 2 = 6


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Is there a map?

Manny tries stabbing again

Dagger,Flank: 1d20 + 5 ⇒ (12) + 5 = 171d3 ⇒ 1
Sneak attack?: 1d6 ⇒ 2


Male Human Rogue6/Clr1 Current Map
brvheart wrote:

[dice=fort save whale]d20+4

Capricia, make a DC 13 Fort save vs poison

The whale takes [dice=str]d2 damage

Whale??? autocorrect obviously of the dolphin I was trying to type lol


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Is there a map?

Manny tries stabbing again

[dice=Dagger,Flank]1d20+5;1d3
[dice=Sneak attack?]1d6

Yes, there is a map of the reef in Roll20. The one you would have been able to flank was downed last round so I put you on the other one. Still hit, but for only 1 point of damage.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Aki
Emerald
Laroisael
Reefclaws
Capricia
Manny
Harak


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

attack with dagger, flanking: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 211d4 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Aki
Laroisael


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

The dolphin, trying to fight through the poison, will swim to the reefclaw behind Manny and make a flanking attack. even if it provokes an AoO

Dolphin Attack Flanking: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Dolphin Attack Damage: 1d4 ⇒ 1

There isn't really anything Laroisael can do I'm afraid, she doesn't have her weapons


Male Human Rogue6/Clr1 Current Map

AOO on the dolphin

claw: 1d20 + 2 ⇒ (5) + 2 = 7 damage: 1d4 ⇒ 1


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

thankfully that misses. which means now our goblin rogue can do what rogues do best. do your stuff Manny :)


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"One down!" Nuts shouts and slowly wades to the nearest creature, attempting to subdue it with an elbow.

Unarmed Strike: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Rogue6/Clr1 Current Map

Reefclaws attack Manny

claw: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d4 ⇒ 1
claw: 1d20 + 2 ⇒ (16) + 2 = 18 damage: 1d4 ⇒ 4

Emerald

claw: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d4 ⇒ 4
claw: 1d20 + 2 ⇒ (17) + 2 = 19 damage: 1d4 ⇒ 4

Death throws on Ari

claw: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d4 ⇒ 1
claw: 1d20 + 2 ⇒ (14) + 2 = 16 damage: 1d4 ⇒ 3

All three need to make Fort Saves DC 13


Male Human Rogue6/Clr1 Current Map

Capricia
Manny
Harak

are up next


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

Fort: 1d20 + 4 ⇒ (5) + 4 = 9


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia tries to stab again but feels off and misses badly.

Could its claws be venomous??!!

Capricia the Pirate dagger (flanking): 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for piercing, slashing damage (Str penalty): 1d4 + 1 - 1 ⇒ (3) + 1 - 1 = 3 (19-20)


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:

QUOTE]

Nuts takes str: 1d2 ⇒ 2 damage

Yes, it is poison


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny shrieks as the claws dig into him and he spurts all over the place.
Fort+iron Liver: 1d20 + 4 ⇒ (15) + 4 = 19


Male Human Rogue6/Clr1 Current Map

Harak attacks the reefclaw

club: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Human Rogue6/Clr1 Current Map

Manny
Initiative Order Round Four
Aki
Emerald
Laroisael
Reefclaws
Capricia
Manny
Harak


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Fortitude: 1d20 + 1 ⇒ (20) + 1 = 21

5 ft move away and cast ear piercing scream cl3 dc16: 2d6 + 1 ⇒ (3, 6) + 1 = 10


Male Human Rogue6/Clr1 Current Map

Death Frenzy on Capricia

claw: 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d4 ⇒ 2
claw: 1d20 + 2 ⇒ (2) + 2 = 4 damage: 1d4 ⇒ 4


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny flounders back 5' to get away from the nasty.


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

Nuts keeps pounding on the creature to take it out. "We got this, folks! Keep the hits coming!"

Full attack, Flurry

Flurry 1: 1d20 + 4 ⇒ (12) + 4 = 16
Flurry 2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1: 1d4 ⇒ 4
Damage 2: 1d4 ⇒ 2


Male Human Rogue6/Clr1 Current Map

Nuts finishes off the last Reefclaw
In its death frenzy it attacks Harak

claw: 1d20 + 2 ⇒ (13) + 2 = 15 damage: 1d4 ⇒ 1
claw: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 1


Male Human Rogue6/Clr1 Current Map

Emerald grabs a couple of other crabs in her net so the party can have some crab also. You swim back to the ship and Sandara will channel to heal to heal you:
channel: 2d6 ⇒ (6, 3) = 9


Male Human Rogue6/Clr1 Current Map

The captain is most appreciative of having some reefclaw's for his supper and rewards Nut's his equipment back (200 xp to Nuts)

xp=200 xp each for the reefclaws


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"Hah! Eat my shorts, crusty!" he laughs as the last reefclaw starts floating in the water without signs of life.

"Yeah! Good job, guys. We should take these as well. Lots of meat on them." he points towards the three attackers. "Manny, do you have large enough pots?"


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Uh.. These too big for pots methink. Manny gets on a reefclaw and starts paddling back to the boat. These shells look neato! Me make costume out of one!


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael thanks the dolphin before it goes off to resume it's life.

"That was horrible...I need my shortsword again..."


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:
Uh.. These too big for pots methink. Manny gets on a reefclaw and starts paddling back to the boat. These shells look neato! Me make costume out of one!

Actually the reefclaws fit one to a pot. The are size small.


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"Damn, that actually makes me think." Nuts looks at Manny curiously. "Do you actually -COOK- the meat on the ship?"

He scratches his head. "If you do, how do you heat the water?"


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Uh..with fire. Yea, there is a stove on ship, sounds dumb but at least there is lots of water to put out a fire.

Manny drags the crabs down to the kitchen and throws Owlbear some before scraping out a Reefclaw. He makes the claws into gloves for his hands and puts a shell on his back and the reefclaw head on his head like a hat.

Rosiee! Start playing while I sing!

CRAAB PEOPLE CRAAB PEOPLE

LOOK LIKE CRABS

TALK LIKE PEOPLE


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Laroisael wrote:

Laroisael thanks the dolphin before it goes off to resume it's life.

"That was horrible...I need my shortsword again..."

I can give you my longsword but it would just get you in trouble, daggers seem acceptable though.


Male Human Rogue6/Clr1 Current Map

Job assignments for the next two days (12&13th) although you have been doing them long enough so anything routine you can now take 10

Manny's cook roll: rnd: 1d6 ⇒ 5
Nuts' rigger roll: rnd: 1d6 ⇒ 5
Capricia's swab roll: rnd: 1d6 ⇒ 2
Emerald's swab roll: rnd: 1d6 ⇒ 1
Laroisael's swab roll: rnd: 1d6 ⇒ 4
Harask rigger swab: rnd: 1d6 ⇒ 1

Manny

Bull Session: Drinking with Ambrose Kroop and
listening to his stories. The cook’s mate must
drink an additional rum ration, but is able to take
an additional ship action during the day

Nuts

Lookout: A climb to the crow’s nest 60 feet up,
requiring DC 10 Climb checks followed by a DC 10
Perception check.

Capricia

Rat Catcher: Catching rats and other vermin belowdecks,
requiring either a DC 10 Stealth check, Survival check,
or Dexterity check to catch and kill enough rats,
cockroaches, and beetles for a good day’s work.

Emerald and Harak

Man the Bilges: Vile and sweaty work cleaning out the
bilges (area A11), requiring a DC 12 Strength check.
The PC must also make a DC 10 Constitution check to
avoid being fatigued at the end of the shift.

Laroisael
Hauling Rope and Knot Work: Tying and untying
knots in the ship’s ropes and moving heavy coils of
rope from one part of the ship to another, requiring
a DC 10 Profession (sailor) or Strength check. The PC
must also make a DC 10 Constitution check to avoid
being fatigued at the end of the shift.

While you can also take some other actions, you should take advantage of the two days and three nights to work on influencing people, soon you will no longer be able to.


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

===========================================================
DAY 12
===========================================================

Capricia is grateful for the change-up in scenery...and for the solitude it provides her. After hunting rats and bilge spiders for a while, she sneaks in a visit to chat up Badger Medlar, the lone elf from the Wormwood's original crew. Again, the two women's personalities clash, and Capricia ends up hurting relations rather than strengthening them.

DAYTIME ACTION: INFLUENCE ("Badger" Medlar)

Capricia the Pirate Stealth Check: 1d20 + 9 ⇒ (15) + 9 = 24

Capricia the Pirate Diplomacy Check (Badger): 1d20 + 5 ⇒ (1) + 5 = 6

===========================================================
NIGHT 12
===========================================================

That evening, Capricia decides to chat up the ugly halfling nicknamed "Ratline," using her limited time in the rigging during the storm as an opening to talk in some depth with the halfling.

NIGHTTIME ACTION: INFLUENCE ("Ratline" Rattsberger)

Capricia the Pirate Diplomacy Check (Ratline): 1d20 + 5 ⇒ (14) + 5 = 19

===========================================================
DAY 13
===========================================================

The next day, granted the same easy daily task, Capricia decides to try to make amends with Crimson Cogward. To her surprise, things go swimmingly and the young pirate lass again finds herself unwittingly smitten by the man's rough good looks.

DAYTIME ACTION: INFLUENCE (Crimson Cogward)

Capricia the Pirate Stealth Check: 1d20 + 9 ⇒ (2) + 9 = 11 – (+1 rank, +3 class, +4 Dex, +1 trait, -0 ACP)

Capricia the Pirate Diplomacy Check: 1d20 + 5 ⇒ (20) + 5 = 25

===========================================================
NIGHT 13
===========================================================

That night, Capricia seeks out the only other swab she's barely spoken to: the standoffish Shivikah. She even offers to arm-wrestle the woman to try to earn her respect. Though her efforts aren't particularly rewarding, the young swab notices that her strength lost to the reefclaw's venom seems to have returned.

NIGHTTIME ACTION: INFLUENCE (Shivikah)

Capricia the Pirate Diplomacy Check (Shivikah; possible bonus?: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Capricia the Pirate Strength Check (to arm-wrestle Shivikah): 1d20 + 1 ⇒ (10) + 1 = 11

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