Iggwilv

Vikla Ragnardottir's page

196 posts. Alias of Mightypion.


Full Name

Vikla Skuggadottir

Race

Human

Classes/Levels

Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Gender

Female Resources Channel 4/4

Size

Medium 1m69

Age

21

Special Abilities

Channel energy 4/4

Alignment

CG

Deity

Besmara

Languages

Common, Abyssal

Strength 13
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 18
Charisma 12

About Vikla Ragnardottir

Statline:

HP=36/36
AC=16/15/11
Fort=6 Reflex=2 Will=8
CMD=14 Perception=+4 Speed=20 feet
Exp:2600

Offense
Rapier +7 d6+1 Crit 18 X2
+1 Boarding pike +5 d8+2 Crit 20 X3

Notable skills:
Favored class skillpoint at level 1,2,3,4
Skilled is in effect

Bluff +8 (1 skill rank +3 class skill +4 wisdom)
Heal +9 (2 skill rank +3 class skill +4 wisdom)
Profession Sailor +10 (4 skill rank +3 class skill +4 wisdom)
Sense motive +8 (1 skill rank +3 class skill +4 wisdom)
Swim=+1 (3 skill rank +1 strength -3 ACP at least I am not untrained)
Linguistics +4 (1 skill rank 3 class skill) (picking up Abyssal)
Kn. Religion +4 (1 skill rank 3 class skill)
Diplomacy+5 (1 skill rank 3 class skill 1 charisma)
Kn. Arcana +4 (1 skill rank 3 class skill)
Spellcraft +4 (1 class skill 3 skill ranks)

Holy Symbol of Besmara (ideally on the buckler)

Traits:
Cunning liar (heroes of the street, regional)
Bluff becomes wisdom based

Extremely fashionable (social)
Bluff becomes a class skill

Drawback:
Paranoid (DC for aid another is 15)

Feat:
Channel Smite (human bonus feat)
Guiding Hand (normal level 1 feat)
Power attack (level 3)

Equipment:
Hide armor
Breastplate
2 quickdraw sheeths
2 holy symbols of besmara (one obvious one hidden)
Buckler
Rapier
Longspear

Actual appearance:
Looks

Abilities and resources:

seize the initiative:
(tactics domain power): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier
7/7 per day

Touch of Chaos (Sp):
: You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

7/7 per day

Channel positive energy (D6):
4/4

Spells:
Cantrips:
Create water
Purify food and drink
Detect Magic
Mending

Level 1:
Command 1/1
Bless 1/1
Divine favor 0/1
Domain Spell Obsurcing mist

Level 2:
Burst of radiance 0/1
Prot from evil communal 0/1
Spiritual weapon 1/1

Personality traits:
--Talk first murder later
Vikla prefers to talk before going to do violence
--Save shipmates before killing foes
If having a choice between saving a crewmember and killing a foe, Vikla prefers to save the crewmember
--Surrenders should be encouraged
Vikla will generally speaking accept surrender and treat prisoners reasonable
--Vengeance is fun
A lot of bets are off if she has been personally wronged though

build choices:

Alternative racial traits:

Traits:
Cunning liar (heroes of the street, regional)
Bluff becomes wisdom based

Extremely fashionable (social)
Bluff becomes a class skill

Drawback:
Paranoid (DC for aid another is 15)

Domains:
Tactics (subdomain of war)
CHaos

Feat:
Channel Smite (human bonus feat)
Guiding Hand (normal level 1 feat)
Power attack (level 3)

Abilities and resources:

seize the initiative:
(tactics domain power): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier
7/7 per day

Storm Burst(Sp):
: As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

7/7 per day

Channel positive energy (D6):
4/4

Spells:
Cantrips:
Create water
Guidance
Detect Magic

Level 1:
Command
Bless
Domain Spell Magic weapon

build choices:

Alternative racial traits:

Traits:
Cunning liar (heroes of the street, regional)
Bluff becomes wisdom based

Extremely fashionable (social)
Bluff becomes a class skill

Domains:
Tactics (subdomain of war)
Weather

Feats:
Channel Smite
Guiding Hand
power attack (level 3)

background:

Some weeks ago.

Well Vikla, wellcome aboard the Icebrytar. The huge Steelblood shook her hand. Clearly trying to not break it by accident.
You duties will be secondary healing. Your duties as a sailor will be a bit less ardous, you get paid one and a half times as much as a normal crew member. If we are in battle, remember that there is a bonus for saving your crewmembers lifes. I do not personally worship Besmara, but I respect and follow the pirates code. If someone asks for religious advice, feel free to give it to him or her, but no uninvited missionary things. The towering Ulfen gave her another look
No stealing from, looting from, murdering or raping other crewmembers, if someone does this to you, you come to me. Belana is a telepath and will know who speaks the truth. Any prisoners we take are "loot", and their ransoms will be fairly shared. Which means dont mistreat or murder them. I think thats about it, questions?

Can I practice my Abyssal? I never actually used it to talk, but I do speak it in a fashion?
Vilka asks back

If you impress my consort, sure. You will probably pick up an Alyushinyrran accent from her, but honestly that one sounds fairly pleseant, unlikely the f@!@ing Deskarites who make that language sound like a bunch of Bugs chewing through metal while falling down a stair that is on fire. Effing Bugf#$@ers.
The big man grins.

Days ago
FUUUUUUUCCCKKKK
Vikla somehow manages to dodge the oversized tentacle of that Kraken, mostly because the kraken was more interested in generalized destruction, and less in killing her specifically. Then she found out that she didnt quite dodge it, and got yeeted into the sea, rapidly losing conciousness.

The last thing she saw was that Sigurdr doubled in Size and jumped at the Kraken, swinging and incredibly large axe glowing with Abyssal runes

ALROIGHT KALAMARI FOR EVERYONE!

picked up lootz:

heavy mace
Boarding Pike
four +1 heavy crossbow bolts
vial of holy water
2 potions of cure moderate wounds
2 silver hatpins set with tiny obsidians worth 5 gp each
finely tailored courtier’s outfits, worth 30 gp
36 sp, and 47 gp each