Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Human Rogue6/Clr1 Current Map

Capricia is paralysed for paralysis: 1d4 + 1 ⇒ (2) + 1 = 3 rounds


Male Human Rogue6/Clr1 Current Map

Vilka
Nuts


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"Well, this is certainly interesting..." the halfling ponders the situation quietly, before they are attacked by whatever those things are.

He jumps over to Capricia's side and attempts to pull her away from the attacking creatures.

I have spent my move action to move to Capricia, but can't move her token to get her out of danger. I'd like to drag her 10 ft away from the things.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

S*@~ CAPRI!

kn religion on what happened: 1d20 + 4 ⇒ (1) + 4 = 5

Thinking these are demonic undead (which I am pretty sure they are not) she launches into a foul tirade in Abyssl and channel positive energy to destroy undead

Мерзкие слуги Кабрири,

этого нелепого бывшего эльфа-мусорщика, возомнившего себя повелителем демонов, потому что, блядь, никому не нужен его вонючий, испорченный домен! Силой Бесмары я поражаю вас, хихикающие ублюдки, бегите, прячьтесь, умирайте, Бесмаре все равно! ПОЗНАЙТЕ ЕЕ ГНЕВ, ИБО ЭТО Я!

Abyssal:

Vile servants of Kabriri,

that ridiculous ex elf trash disposer who thinks he is a demonlord because f!%+ing nobody wants his stinky f+%%ed up mess of a domain! By the power of Besmara I smite you chucklef%!*s, flee, hide, die, Besmara cares little! KNOW HER WROTH FOR IT IS ME!

The Ghouls likely have no idea what the hell she is talking about but

channel: 1d6 ⇒ 5

Besmara apparenly likes her attitude.

SHe moves closer, threatening AoOs on anyone seeking to Coup de Grace Capricia with her extended reach, while also threatening AoOs from Ghouls seeking to come in range with her.


Male Human Rogue6/Clr1 Current Map

will save ghoul: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
will save ghoul: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
will save ghoul: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

vs DC 12 for half


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Manny
Capricia
Laroisel
Emmerald
Ghouls
Vilka
Nuts


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:

"Well, this is certainly interesting..." the halfling ponders the situation quietly, before they are attacked by whatever those things are.

He jumps over to Capricia's side and attempts to pull her away from the attacking creatures.

I have spent my move action to move to Capricia, but can't move her token to get her out of danger. I'd like to drag her 10 ft away from the things.

Technically you should roll a cmd vs Capricia's adjusted CMD of 5 FF -5 for 0 dex. If you roll an 11, you can move her 10'


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Once Capricia is paralyzed from the creatures' attacks, then Laroisael realizes exactly what they are.

"Ghouls! Stay away from them! Don't let them bite you!" She releases another arrow at one of the ghouls.

Shortbow Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Shortbow Damage: 1d6 ⇒ 6


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

CMD: 1d20 + 1 ⇒ (16) + 1 = 17


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

AoO i probably get one likely against the frist ghoul who moves:

likely AoO: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5

bluff to pretend I have combat reflexes: 1d20 + 8 ⇒ (11) + 8 = 19
Foolish undead pricks! Besmaras training has honed my COMBAT REFLEXES!


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Humans get behind us elves, we will protect you from these foul creaturessmirk, no idea if it's true, just elf smugness.

5ft step and Attack with my sword praying the Devine guides my hands: 1d20 + 1 ⇒ (5) + 1 = 61d8 ⇒ 5

I will stick to being a wizard, I suck as a cleric or paladin.


Male Human Rogue6/Clr1 Current Map

Ghoul attacks Viika after being hit with AOO

bite: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus disease and paralysis)

It is mindless, so it cannot be bluffed

The other attacks Emerald

bite: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d6 + 1 ⇒ (2) + 1 = 3 plus disease and paralysis)
claw: 1d20 + 3 ⇒ (12) + 3 = 15 damage: 1d6 + 1 ⇒ (6) + 1 = 7 plus paralysis
claw: 1d20 + 3 ⇒ (16) + 3 = 19 damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus paralysis


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny chucks an Alchemist's Fire at the ghoul near him

Alchemist Fire, Touch: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 2 ⇒ (1) + 2 = 3


Male Human Rogue6/Clr1 Current Map

Vilka
Nuts
next


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Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Vikla drops the lance and draw her rapier (free action and move action, neither provokes), she strikes with her rapier
I think ghouls arent mindless, like vampires? SHe rolled a nat one so she keeps up the trashtalking

rapier: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23 crit threat
rapier: 1d20 + 5 ⇒ (19) + 5 = 24 confirms

BESMARA SEE MY STRIKE

damage: 1d6 + 1 ⇒ (6) + 1 = 7
damage crit: 1d6 + 1 ⇒ (6) + 1 = 7

COME AT ME AND DIE AGAIN UNDEAD SCUM

Vikla acts with a sudden surge of Fanatism.


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

Vikla drops the lance and draw her rapier (free action and move action, neither provokes), she strikes with her rapier

I think ghouls arent mindless, like vampires? SHe rolled a nat one so she keeps up the trashtalking

[dice=rapier]d20+1+4 crit threat
[dice=rapier]d20+5 confirms

BESMARA SEE MY STRIKE

[dice=damage]d6+1
[dice=damage crit]d6+1

COME AT ME AND DIE AGAIN UNDEAD SCUM

Vikla acts with a sudden surge of Fanatism.

Int 13, so no not mindless


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

After pulling Capricia away from the creatures, Nuts goes for a strike. He rushes at the last standing fiend and kicks to dislocate its knee.

Unarmed Strike: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Three
Manny
Capricia
Laroisel
Emmerald
Ghouls
Vilka
Nuts


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

One left, well time to finish, step back and cast...
MM CL3, point to CL: 2d4 + 3 ⇒ (4, 1) + 3 = 8

Perception to search tree: 1d20 + 1 ⇒ (6) + 1 = 7

need healing please and someone search that knows how the tree and lair


Male Human Rogue6/Clr1 Current Map

All the ghouls are now dead. xp=267 each.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Cast detect magic

Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16

knowledge Arcana: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Rogue6/Clr1 Current Map

Among the piles of revealing clothing inside the tent are a leather hip flask depicting a crocodile that detects as magic, four very sharp, oft-used daggers (one of which is masterwork), a chest containing six flasks of alchemist’s fire, two barrels of very cheap perfume worth 25 gp each, a wedding dress inlaid with pearls and set with three tiny rubies (worth 400 gp), a whalebone corset set with mother-of-pearl inlays worth 20 gp, a dozen silver hatpins set with tiny obsidians worth 5 gp each, scattered gems worth a total of 250 gp, 56 gp, and 97 sp.


Male Human Rogue6/Clr1 Current Map

Capricia comes around next round.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Ooh! Ohh! Gimmie the fire! Daggers too big, made for humans.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

heal immidiate aid: 1d20 + 8 ⇒ (16) + 8 = 24
Everyone who got bitten to me!
Vikla seeds to immidiatly disinfect with grog, clean and bind up any wounds made by ghouls, she herself is unharmed. She gives particular attention to Capricia, whom she saw taking hits. She gives zero f~~$s abou the loot, but later notices the cheap perfume.

Anyone good with wildlife? Is this bad enough of a smell to repell critters? Because it certainly smells like it is!


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Not a bad haul


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny drinks some perfume. Yech! No good to drink!


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

[dice=heal immidiate aid]d20+8

Everyone who got bitten to me!
Vikla seeds to immidiatly disinfect with grog, clean and bind up any wounds made by ghouls, she herself is unharmed. She gives particular attention to Capricia, whom she saw taking hits. She gives zero f~@@s abou the loot, but later notices the cheap perfume.

Anyone good with wildlife? Is this bad enough of a smell to repell critters? Because it certainly smells like it is!

Questions about perfume and critters would involve a knowledge (nature)


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Knowledge (nature): 1d20 + 7 ⇒ (19) + 7 = 26

Laroisael inspects the perfume, hoping she can figure out what exactly this kind of perfume is, and if it indeed repels creatures.


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

When Capricia regains movement, she lets out a long sigh of relief. She makes it a point to thanks Nuts for dragging her away from the undead. She also thanks Vikla for her ministrations.

If no one else wants it, Capricia will claim the masterwork dagger for underwater piercing attacks.


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:

[dice=Knowledge (nature)]1d20 + 7

Laroisael inspects the perfume, hoping she can figure out what exactly this kind of perfume is, and if it indeed repels creatures.

The lavender scent does make the wearer resistent to mosquitos.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
MannyGoblin wrote:
Manny drinks some perfume. Yech! No good to drink!

you could use it for stink bombs


Male Human Rogue6/Clr1 Current Map

Anyone else searching, checing over the treasure, doing healing?


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

"Don't mention it. I'm sure you would do the same thing for me." Nuts gives Capricia's knee a friendly elbow pat.

"Well, the entire tent reeks of the thing, and things buzz around it all the time, so common sense dictates it will not work as a repellant." As Manny chugs the perfume, the halfling laughs. "Case and point, right here."

Is there a source of freshwater here, or a stream we could follow?

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)
brvheart wrote:

The lavender scent does make the wearer resistent to mosquitos.

Ah, mosquito repellant, a classic but well deserved. Might want to spray a little of this on yourself everyone.” She dabs a bit of it on herself, trying to make sure the smell doesn’t overpower her gag reflex, before passing it around.


Male Human Rogue6/Clr1 Current Map
Nutѕ wrote:

"Don't mention it. I'm sure you would do the same thing for me." Nuts gives Capricia's knee a friendly elbow pat.

"Well, the entire tent reeks of the thing, and things buzz around it all the time, so common sense dictates it will not work as a repellant." As Manny chugs the perfume, the halfling laughs. "Case and point, right here."

Is there a source of freshwater here, or a stream we could follow?

[dice=Perception]1d20 + 9

There is only the stench of the last of the mire here. A path leads to the south to a beach, beyond is a large field some one square mile in size.

Emerald is down to 2 hp btw


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

2 power point, 2 hit points and 2 spells


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

channel: 1d6 ⇒ 5
Last channel


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Maybee we check beach to see if octo gobboes came ashore.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Male Human Rogue6/Clr1 Current Map

Hmm, everyone else roll perception please.


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Capricia thanks Vikla for the timely healing; then she joins her comrades in searching the area for the group's next move.

Capricia the Pirate Perception Check: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human Rogue6/Clr1 Current Map

Towering palm trees stretch along a white sand beach
for a mile or so, each around 50 feet high and crowned
with a wide canopy of palms brimming with coconuts.
Shattered coconuts litter the beach beneath three of the
trees, noticeable with a DC 10 Perception check.
Creatures: Among the many normal coconut crabs
inhabiting this beach are three crabs that have reached
great size. These crabs can generally be found in the
upper reaches of the palm trees surrounded by the
smashed coconut shells. Three crabs quickly
descend the palms and attack.


Male Human Rogue6/Clr1 Current Map

roll init
init giant crabs: 1d20 + 1 ⇒ (11) + 1 = 12


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Init: 1d20 + 3 ⇒ (19) + 3 = 22


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

"Incoming!" Capricia shouts to the others, pointing out the great tree crabs.

Capricia the Pirate Initiative: 1d20 + 4 ⇒ (20) + 4 = 24


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Oooh! oooh! I'll get a new crab suit out of them! We can scare the squid gobboes by dressing as crab people!

Init: 1d20 + 4 ⇒ (20) + 4 = 24


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Big crabs? Think the captain will like it if we brought some crab meat as a bonus?


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Using seize the initiative down to 6/7
Ini: 1d20 + 1 ⇒ (12) + 1 = 13
Ini: 1d20 + 1 ⇒ (17) + 1 = 18

Crab combat?

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