Brvheart's Skull&Shackles
Game Master
brvheart
Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!
The Shackles
M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13
That sounds good. Who here is also sneaky?
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 1 | HP 40/40 | AC18 /T13 /F15 | Saves F+5 /R+8 /W+3 | Perc +7 | Init +5
No where nearly as... you, Manny.
Stealth +8
M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13
Well I am ready to go Manny heads to the little boat to get rowed near
Male Human Rogue6/Clr1 Current Map
As you are rowing the row boat someone needs to make a sailing check to sail to the rear of the Dominator.
Once you reach the cabin windows beneath the
quarterdeck, you simply need to break in and quickly
disable the tiller before returning to your own ship to drift
past the Dominator in the dark and escape.
M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13
Profession Sailor: 1d20 + 9 ⇒ (15) + 9 = 24
CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 32/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets
Ci Ci goes along with Manny to help.
Profession Sailor: 1d20 + 10 ⇒ (15) + 10 = 25
Female Half Eldar Elf Arcanist (Black Blade Adept) 8; Atk +6; Percpn +14; AC 22 MA CL8/22 W/O, T15, FF20; hp 67; Init +4; Fort +8 Ref +7, Will +9
MannyGoblin wrote: I could sneak in and cut ropes. We have any magic that makes me even sneakier? I can swim under the ship and cut the rope at the rudder ifs self or destroy ir
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Ciri Princess of Cintra wrote: MannyGoblin wrote: I could sneak in and cut ropes. We have any magic that makes me even sneakier? I can swim under the ship and cut the rope at the rudder ifs self or destroy it.
M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13
That sounds very useful, and boring. Need more explosions.
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 1 | HP 40/40 | AC18 /T13 /F15 | Saves F+5 /R+8 /W+3 | Perc +7 | Init +5
Kaliban chuckles. Explosions do have a certain... flare. Maybe both.
Male Human Rogue6/Clr1 Current Map
You must then make DC 12 Climb checks to clamber up to the
sterncastle galleries and reach the correct windows. The
windows to the cabin are not locked. So everyone going up make climb checks and stealth if possible.
M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13
Climb: 1d20 + 6 ⇒ (2) + 6 = 8
Stealth: 1d20 + 15 ⇒ (18) + 15 = 33
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Well I think I will destroy the rudder from under the ship first then climb up
Swim dive: 1d20 + 17 ⇒ (6) + 17 = 23
spiderclimb: 1d20 + 11 ⇒ (17) + 11 = 28
Stealth with vanish: 1d20 + 23 ⇒ (10) + 23 = 33
Female Human Swashbuckler (Rondelero) 4 | hp 39 29/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 2/3 | Conditions: none
Capricia waits anxiously back aboard the Queen's Grace, ready to give the crew the order to set sail, pick up the sabotage crew, and escape from the Chelish ship.
Sorry for the extended absence. Hectic time at work seems to be over; now I just have to get my sleep schedule back to something decent.
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Male Human Rogue6/Clr1 Current Map
Not a problem Capricia. I get wrapped up in things quite often and Emerald has been sick all week this week.
M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13
Manny struggles to climb up.
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