| brvheart |
Emmy strikes two with her spell
Initiative Order Round Two
Cici
Capricia
Kaliban
Manny
Emmy
Nico
bad guys
| Cerise "Ci Ci" Barchetta |
Ci Ci looks for the pirate dressed like a captain or officer in charge.
She grasps her holy symbol and spits a divine invective at that individual, "The Sea Queen take your eyes!"
Casting blindness, DC 16 Fort Save)
| brvheart |
You understand it is 2am on a moonless night so you are aiming only based on their torch light. You cast it on someone, but difficult to tell who your target is.
| Capricia the Pirate |
Could I find Lady Smythee? Any advice from her? Are we all considered to be in the smallish fort at the top of the map?
| brvheart |
No, sorry you are in your ship. Most of you were asleep except the person on watch. Two jolly boats full of buccaneers have just landed on the shore to attack the keep.
| Emerald Delta Waters |
I'm going to dive in after them and swim to shore ahead of the boats.
swim speed 30 ft 3x move: 1d20 + 17 ⇒ (5) + 17 = 22
| brvheart |
No, sorry you are in your ship. Most of you were asleep except the person on watch. Two jolly boats full of buccaneers have just landed on the shore to attack the keep.
Manny,
make a DC 19 reflex as a geyser opens up under you.
| Cerise "Ci Ci" Barchetta |
Question for GM Brvheart: Are the catapults and ballistas loaded, or would it take time to have the crew do so?
| brvheart |
Manny does a backflip and starts surfing along the geyser!
You are still thrown 50' into the air. reflex only halves the damage so take damage: 3d62 ⇒ (51, 57, 35) = 143 and land in the adjacent square.
| brvheart |
Question for GM Brvheart: Are the catapults and ballistas loaded, or would it take time to have the crew do so?
The ship is equiped with two light ballistas. They take two full rounds to load and are generally NOT left loaded as it would create undo stress on the springs. This is round two so you could presume they finish loading this round.
| brvheart |
Initiative Order Round Three
Cici
Capricia
Kaliban
Manny
Emmy
Nico
bad guys
| Capricia the Pirate |
Capricia finishes loading one of the ballista and prepares to fire on the enemies.
Sorry for the relative silence; going through a bit of a health issue that's been affecting my sleep and focus.
| Cerise "Ci Ci" Barchetta |
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Ci Ci casts light on the ballista bolt shaft before it is fired.
"This ought to help us see them better!"
| brvheart |
[Ooc[please reroll the 143 damage[/ooc]
oops damage: 3d6 ⇒ (2, 5, 6) = 13
divided by 2 = 6| Kaliban the Wayward |
Kaliban maneuvers the ship to get to the beach and closer.
Find the leader... to kill a snake, cut off its head! Or at least grab it there!
Fighting them all, not a good idea.
Prof (Sailor): 1d20 + 7 ⇒ (16) + 7 = 23
| brvheart |
As a reminder you are back at the keep. It is midnight. There is a raid on the keep. FYI, as it is midnight the tide i tos out so you can walk so you can walk to the keep to attack them!
Most of the bucaneers go to attack the keep leaving only four of them and their leader that move to attack. One of them attacks Manny
cutlas: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 + 2 ⇒ (5) + 2 = 7
| brvheart |
Initiative Order Round Four
Cici
Capricia
Kaliban
Manny
Emmy
Nico
bad guys
| Cerise "Ci Ci" Barchetta |
"Besmara blast your bones to bits!" she curses at the attacking pirates.
Call Lightning at one of them: 3d6 ⇒ (4, 6, 4) = 14
Reflex Save DC 16 for half damage.
| Capricia the Pirate |
Capricia finally fires the ballista from the ship at one of the raiders and then moves to join the battle onshore.
Capricia the Pirate ballista (ranged): 1d20 + 9 ⇒ (10) + 9 = 19 for piercing damage: 3d8 ⇒ (6, 1, 3) = 10 (19-20)
Capricia the Pirate Swim Check: 1d20 + 5 ⇒ (12) + 5 = 17
| brvheart |
"Besmara blast your bones to bits!" she curses at the attacking pirates.
Reflex Save DC 16 for half damage.
reflex: 1d20 + 4 ⇒ (5) + 4 = 9
| brvheart |
Capricia finally fires the ballista from the ship at one of the raiders and then moves to join the battle onshore.
[dice=Capricia the Pirate ballista (ranged)]1d20+9 for [dice=piercing damage]3d8 (19-20)
[dice=Capricia the Pirate Swim Check]1d20+5
The harpoon strikes one of the buccaneers and he is staggered.
| Emerald Delta Waters |
To the biatch leading this party, die.
Scorching Ray as electricity, 1 point for cl and bloodline cl7 with +2 damage: 1d20 + 6 ⇒ (13) + 6 = 194d6 + 2 ⇒ (6, 2, 6, 4) + 2 = 204d6 ⇒ (1, 4, 2, 3) = 101d20 + 6 ⇒ (2) + 6 = 8
| brvheart |
Isabel moves down the beach and casts lightning bolt DC 17 Reflex damage: 8d6 ⇒ (3, 2, 5, 5, 2, 4, 4, 6) = 31
Emmy and Capricia roll for damage or half.
Buccaneer 2 attacks Manny
msw boarding axe: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d6 + 2 ⇒ (2) + 2 = 4
Buccaneer 3 and 4 attack Kaliban
msw boarding axe: 1d20 + 5 ⇒ (6) + 5 = 11 damage: 1d6 + 2 ⇒ (5) + 2 = 7
msw boarding axe: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d6 + 2 ⇒ (2) + 2 = 4
| brvheart |
Initiative Order Round Five
Cici
Capricia
Kaliban
Manny
Emmy
Nico
bad guys
| Capricia the Pirate |
Capricia doesn't see the lightning bolt coming and is unable to dodge it. Though badly wounded, the captain presses onward to engage the caster, hacking away with her trusty falcata, anticipating a return attack.
Capricia the Pirate Reflex Saving Throw: 1d20 + 8 ⇒ (1) + 8 = 9
Capricia the Pirate falcata: 1d20 + 11 ⇒ (14) + 11 = 25 for slashing damage plus 4 precision damage: 1d8 + 7 + 4 ⇒ (8) + 7 + 4 = 19 (17-20/x3)
Using opportune parry and riposte is attacked.
Capricia the Pirate falcata (PARRY): 1d20 + 11 ⇒ (2) + 11 = 13
Capricia the Pirate falcata (RIPOSTE): 1d20 + 11 ⇒ (13) + 11 = 24 for slashing damage plus 4 precision damage: 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14 (17-20/x3)
| Cerise "Ci Ci" Barchetta |
"Care to trade bolts, B**ch?!" Ci Ci declares, as she calls down a stroke of lighting on the enemy spellcaster (the one who cast the lightning bolt spell)
Call Lightning: 3d6 ⇒ (2, 2, 2) = 6
Reflex Save DC 16 for half
| brvheart |
"Care to trade bolts, B**ch?!" Ci Ci declares, as she calls down a stroke of lighting on the enemy spellcaster (the one who cast the lightning bolt spell)
Reflex Save DC 16 for half
reflex: 1d20 + 6 ⇒ (4) + 6 = 10
spell s/b 9d6 next time!