Brvheart's Skull&Shackles
Game Master
brvheart
Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!
The Shackles
Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8
"The bell!' Nico shouts, hints dropped by Manny & Kalban from half remembered dockside tales and barroom shanties finally clicking into place. "Break his damned bell!'
"Bastard rang it as he took his ship to its death. Breaking it will finish it!"
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
Giving Nico a grateful nod, the captain shouts, "I'll try to keep the zombies at bay! Someone else deal with the bell!"
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Hearing the orders, Ci Ci calls down a bolt of lighting on it.
Call Lightning: 3d6 ⇒ (4, 2, 1) = 7
I've got one more bolt if that didn't do the job.
Male Human Rogue6/Clr1 Current Map
Cerise "Ci Ci" Barchetta wrote: Hearing the orders, Ci Ci calls down a bolt of lighting on it.
[dice=Call Lightning]3d6
I've got one more bolt if that didn't do the job.
You did some damage to it, but you don't think another bolt will be enough.
Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8
It's an object so it will have hardness. I don't have anything that will do enough damage to get through.
M Goblin Rogue5HP 30/34,Init+4,F3R8W3Per9AC17T15FF13
Goblins have heard heads, I can headbutt it!
Male Human Rogue6/Clr1 Current Map
Nico Dalian wrote: It's an object so it will have hardness. I don't have anything that will do enough damage to get through. hardness 9
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
Capricia hacks at a nearby zombie, wondering if her crew have dented the cursed bell yet...and if a precise blow from her falcata might damage the thing.
Capricia the Pirate falcata: 1d20 + 11 ⇒ (3) + 11 = 14 for slashing damage plus 4 precision damage: 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16 (17-20/x3)
Male Human Rogue6/Clr1 Current Map
The bell is barely dented so far. Yes, we are still in initiative.
M Goblin Rogue5HP 30/34,Init+4,F3R8W3Per9AC17T15FF13
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5
Let's finish with the zombies...
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Seeing that her lightning bolts aren't sufficiently damaging the bell, Ci Ci, sends her last bolt down on the zombie fighting Kaliban.
Call Lightning, Ref DC 16: 3d6 ⇒ (2, 5, 5) = 12
Male Human Rogue6/Clr1 Current Map
Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8
crossbow + PBS: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
damage + PBS: 1d8 + 1 ⇒ (7) + 1 = 8
Nico tries a shot at the bell, 'Break the fricking bell! The Zombies will keep coming back until it's gone!"
Male Human Rogue6/Clr1 Current Map
sorry the bell has a hardness of 9
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
brvheart wrote: Who all is going into the hold to get the plunder?
Not me
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
brvheart wrote: Reluctantly the entire crew will move the plunder over to your ship's hold.
No one going to try aid another besides Capricia?
I will
aide another: 1d20 ⇒ 19
Cast scorching ray at the bell
scorching ray, convert to electric
point to cl, cl7 : 1d20 + 5 ⇒ (9) + 5 = 14
scorching ray: 1d20 + 5 ⇒ (8) + 5 = 13
scorching ray: 4d6 + 2 ⇒ (1, 2, 6, 4) + 2 = 15
scorching ray: 4d6 + 2 ⇒ (4, 5, 2, 3) + 2 = 16
Male Human Rogue6/Clr1 Current Map
Fire and lightning spells do half damage vs objects. Counting 3 from the call lightning your total is now 18 pts of damage done.
Male Human Rogue6/Clr1 Current Map
One zombie attacks Capricia
cutlas: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 2 ⇒ (1) + 2 = 3
another Manny
cutlas: 1d20 + 5 ⇒ (10) + 5 = 15 damage: 1d6 + 2 ⇒ (2) + 2 = 4
and the last attacks Kaliban
cutlas: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 2 ⇒ (3) + 2 = 5
confirm crit on Capricia: 1d20 + 5 ⇒ (14) + 5 = 19 extra damage: 1d6 + 2 ⇒ (4) + 2 = 6
confirm crit on Kaliban: 1d20 + 5 ⇒ (1) + 5 = 6 extra damage: 1d6 + 2 ⇒ (1) + 2 = 3
neither confirms
Male Human Rogue6/Clr1 Current Map
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
GM BRVHEART: Where is the Bell on the map? Can a token representing it be placed on the map?
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5
Are there any weapons about that Kaliban can avail himself of? Is that even the correct grammar?! Was there some harpoon (think they are two-handed), or was that thrown?
Anyone got a weapon I can swing with two hands?! My fists won't do much to that thing!
M Goblin Rogue5HP 30/34,Init+4,F3R8W3Per9AC17T15FF13
Uhh.. I have a dagger and a goblin harpoon
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Assuming the Bell is near the ship's wheel... Ci Ci moves toward the demonic Bell of the Deathknell.
Ci Ci cries out, "Feel the bite of Besmara's Blade!" as a rapier made of glowing force energy appears in the air beside her.
Casting hedging weapons.)
Male Human Rogue6/Clr1 Current Map
Cerise "Ci Ci" Barchetta wrote: GM BRVHEART: Where is the Bell on the map? Can a token representing it be placed on the map?
Sure, ring my bell
Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8
Nico starts pounding out a tune on his drums, using Inspire courage to give the party +2 to hit/damage.
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5
Inspired, Kaliban reached to pick up a blade dropped by the zombies.
Can Kaliban attack? He needs to activate (move action) Martial Flexibility.
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Ci Ci grasps the hilt of the glowing blade of force and hurls it at the bell.
Ranged Touch Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Force Damage: 2d6 ⇒ (4, 5) = 9
Male Human Rogue6/Clr1 Current Map
Kaliban the Wayward wrote: Inspired, Kaliban reached to pick up a blade dropped by the zombies.
Can Kaliban attack? He needs to activate (move action) Martial Flexibility.
He needs to use his standard for one of those move actions.
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5
OK. Retrieve sword and activate Martial Flexibility.
Male Human Rogue6/Clr1 Current Map
Initiative Order Round Four
Manny
Capricia
Emerald
brine zombies
Kaliban
Cici
Nico
M Goblin Rogue5HP 30/34,Init+4,F3R8W3Per9AC17T15FF13
Manny will try to roll over to flank the zombie south of Caprica and stab stab
Acrobatics: 1d20 + 12 ⇒ (5) + 12 = 17
Dagger,Flank: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d3 + 3 + 3d6 ⇒ (2) + 3 + (1, 6, 5) = 17
Female Human Swashbuckler (Rondelero) 5 | hp 43 40/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none
With Manny dropping their flanked foe, Capricia gives the tenacious goblin a quick nod and grin and then scoots south to the rail, following it--out of range of any attacks from the remaining zombies--and climbing up the stairs to the deck, stopping when she's next to the allegedly cursed bell.
That double-move took up her whole turn; she'll take a hack at the bell next round. If anyone else wants to try to destroy the bell before then, feel free to go for it!
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