Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 49/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Sorry, traveling for work... will level ASAP. I missed the call to level up.


Male Human Rogue6/Clr1 Current Map

Well we have a gnome bard4/clr1 or a human sea singer bard. Your thoughts?


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 49/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

On the one hand human... Blends.
On the other hand gnome looks less threatening?


M Goblin Rogue5HP 34/34,Init+4,F3R8W3Per9AC17T15FF13

Seasinger looks good


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Greetings all.

Nico Dalian here to join the party.

I've bumped up Diplomacy & Spellcraft as was suggested.

I've chosen Sea singer as it fits a pirates campaign, but they lose Versatile performance.

I'm happy to shift him to pure Bard to really bump up his socials with Versatile performance if it would help the party out?

What does everyone think?


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Nico is a Shackles boy from birth, born and raised on Motaku isle. He's worked both merchant ships and pirates. Seeing it all as perfectly normal.

Personality wise Nico is laid back, he likes to work for a while, save up a stash and then live easily enjoying the wine, weed & women until his gold runs out and its back to sea.

Average height and lean in build with the tan of a sailor, black hair, brown eyes and an easygoing smile. He is talented in his music and if he had any real ambition would be a success as a bard. :)


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 49/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Level Up Rogue 2
Rogue 2 Hit Points: 1d8 ⇒ 7
Sweet!


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 49/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Leveled. Modest changes all around.
Key takeaways, +1 BAB, 9 HP, 9 Skill pips, Evasion (from rogue), Vicious Stomp (feat), Weapon Finesse (rogue trait).

HeroLab, 'cus I know you like it!:

Kaliban the Wayward

Male half-orc brawler 3/rogue (acrobat, scout) 2 (Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Advanced Player's Guide 132, 134)

NG Medium humanoid (human, orc)

Init +5; Senses darkvision 60 ft.; Perception +8
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Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)

hp 49 (5 HD; 2d8+3d10+13)

Fort +5, Ref +9, Will +3

Defensive Abilities evasion
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Offense
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Speed 30 ft.

Melee dagger +7 (1d4+3/19-20) or
. . unarmed strike +8 (1d6+3) or
. . unarmed strike flurry of blows +6/+6 (1d6+3)

Ranged light crossbow +7 (1d8/19-20)

Special Attacks brawler's flurry, maneuver training (trip +1), martial flexibility 4/day, sneak attack +1d6
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Statistics
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Str 17, Dex 16, Con 14, Int 12, Wis 14, Cha 8

Base Atk +4; CMB +7 (+10 trip); CMD 20 (23 vs. trip)

Feats Combat Expertise, Improved Trip, Improved Unarmed Strike, Ki Throw[APG], Vicious Stomp[UC], Weapon Focus (unarmed strike)

Traits outcast, reactionary

Skills Acrobatics +9, Appraise +5, Bluff +1 (+1 vs. other humanoids, +4 to feign ignorance), Climb +9, Diplomacy +5 (+5 vs. other humanoids), Knowledge (local) +5, Linguistics +6, Perception +8, Profession (sailor) +10, Sense Motive +10 (+10 vs. other humanoids, +4 to intercept secret messages), Stealth +9, Survival +9 (+11 to avoid becoming lost), Swim +15;

Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive (+4 vs humanoid)

Languages Common, Gnoll, Goblin, Orc, Varisian

SQ brawler's cunning, expert acrobat, martial training, orc blood, overlooked mastermind, rogue talent (weapon training)

Other Gear +1 mithral chain shirt, crossbow bolts (10), dagger, light crossbow, aquatic cummerbund[UE], boots of the cat[UE], backpack, bedroll, belt pouch, candle (5), compass[APG], earplugs[APG], earplugs[APG], flint and steel, fortune-teller's deck[APG], hemp rope (50 ft.), masterwork snorkel[UE], mess kit[UE], tindertwig (2), torch (10), trail rations (5), twine (50')[APG], waterskin, 234 gp, 6 sp, 8 cp
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +2/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Expert Acrobat (Ex) Many skills have no armor check penalty when wearing light armor, +2 Acrobatics, Fly when not wearing armor.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Throw Trips can put the target in any square you threaten.
Maneuver Training
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Overlooked Mastermind Additional +2 racial bonus to Bluff, Diplo, and Sense Mot. vs humanoids.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Vicious Stomp When opponent falls prone, it provokes an attack of opportunity from you.


Male Human Rogue6/Clr1 Current Map
Kaliban the Wayward wrote:

Leveled. Modest changes all around.

Key takeaways, +1 BAB, 9 HP, 9 Skill pips, Evasion (from rogue), Vicious Stomp (feat), Weapon Finesse (rogue trait).

** spoiler omitted **...

Looks good Kaliban!


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

I take it I was the passenger on the Dominator?


Male Human Rogue6/Clr1 Current Map

Please greet your new bard!


Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 49/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5

Welcome Nico, to Pathfinder's got Talent!

Let me know how we can work together/synergize.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets

Minor FYI for Nico: We didn't commandeer the Dominator. We only snuck aboard and sabotaged it so that we could sail past without it being able to pursue us.

The GM decided to your introduction was to be a captive in the Dominator's brig, who was liberated during the sabotage process.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

@Ci Ci, Thanks, this is all taking place on your ship and Nico must have found a bottle of something strong laying around as he joined your escape. :)

@Kaliban. Thanks for the welcome. Nico is best at the talking to people and doing Bard things at the moment. As a Sea singer his Sea shanty & Still water abilities are the most helpful to your ship.

I may give him a level in Rogue just to give him enough to act as a backup Rogue.

Question. Who is still with your crew from the players, and who is Captain?


Male Human Rogue6/Clr1 Current Map
Nico Dalian wrote:

@Ci Ci, Thanks, this is all taking place on your ship and Nico must have found a bottle of something strong laying around as he joined your escape. :)

@Kaliban. Thanks for the welcome. Nico is best at the talking to people and doing Bard things at the moment. As a Sea singer his Sea shanty & Still water abilities are the most helpful to your ship.

I may give him a level in Rogue just to give him enough to act as a backup Rogue.

Question. Who is still with your crew from the players, and who is Captain?

The only two you have not met yet are Capricia the captain and Emerald the aranist.


Female Human Swashbuckler (Rondelero) 4 | hp 51 51/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Hey Nico! Welcome to our dauntless crew! I'm in at least one current game on these boards (CotCT) and have been in others over the years.

After a crazy week with work, I'm now finishing getting Capricia leveled up and should be posting again this weekend.


Female Human Swashbuckler (Rondelero) 4 | hp 51 51/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

Level 5 hps:: 1d10 ⇒ 10 Super sweeeet!


Female Human Swashbuckler (Rondelero) 4 | hp 51 51/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3 | Conditions: none

CAPRICIA THE PIRATE
(5th level of swashbuckler)

hp: 12 (10 + 1 Con + 1 FC; 51 total)
BAB: +1 (now +5 total)
CMB: +1 (now +6 total)
CMD: +2 (now 22)

Saving Throws: no changes this level

Swashbuckler Class Ability: Swashbuckler Weapons Training +1
At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level).

NEW FEAT: Dodge (+1 to AC), Improved Critical (B--one-handed or light piercing melee weapons only; see Swashbuckler Weapons Training)

SKILL RANKS ADDED: (6 total; 4 class + 1 Int + 1 skilled)
Acrobatics +2 ranks (now 5 ranks total)
Perception +1 rank (now 5 ranks total)
Profession (sailor) +1 rank (now 4 ranks total)
Sense Motive +1 rank (now 2 ranks total)
Stealth +2 ranks (now 5 ranks total)
(was 1 skill rank short, so I added it in here)


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 20 (-2 enemy atk), T14, FF18; hp 70; Init +4; Fort +9 Ref +8 Will +9
Kaliban the Wayward wrote:
Sorry, traveling for work... will level ASAP. I missed the call to level up.

Me too, I was busy cutting the rudders and lost track, will post changes soon.

Hello by fellow arcana bard, will have to compare notes and see how to coordinate spells.


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Hey Captain! I'll be a good boy. I believe we first met in the Ruins of Azlant game? I was running Crispin and you were his nemesis. :)

Greetings to you to Ciri. Shouldn't that be Emmy? Coordinating spells is a good idea. Nico is happy to concentrate on buffing since you're the magical muscle.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Ciri Princess of Cintra wrote:
Kaliban the Wayward wrote:
Sorry, traveling for work... will level ASAP. I missed the call to level up.

Me too, I was busy cutting the rudders and lost track, will post changes soon.

Hello by fellow arcana bard, will have to compare notes and see how to coordinate spells.

Oops, my sister must be pretending to be me, or was it me in Disguise?


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Well Nico is packing Chord of shards & Sonic scream as his offensive spells, so he can change those for buffing. 1 1st & 1 2nd level spells.

Probably drop Create treasure map & Tears to wine as well for another 1st & 2nd level spell. I'll look over his list and revise it.

Speaking of the Tears to wine spell, what's the booze situation on board?


Male Human Bard (Sea singer) 5. AC 17. HP 38. Fort 2. Reflex 6. Will 5. Init +2. Perception 8

Ok. I've dropped Create treasure map & Sonic scream for Ghostbane dirge & Glitterdust.

1st level I dropped Chord of shards for Comprehend languages.

All spells that will help the party I think. Not much in the way of buffing spells at early level for Bards.

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