
Emerald Delta Waters |

reflex: 1d20 + 5 ⇒ (20) + 5 = 25
we are in trouble now.

brvheart |

Ahead Manny and Nuts sees a purple, seven-armed octopoid monstrosity is the size of a horse, with hook-lined tentacles and cold, blue eyes.
Roll initiative
init: 1d20 + 3 ⇒ (2) + 3 = 5

brvheart |

[dice=Capricia the Pirate Reflex Saving Throw]1d20+7[dice=Capricia the Pirate Initiative]1d20+6
Capricia is entangled, DC 10 Escape Artist or STR chk to escape.

Vikla Ragnardottir |

reflex: 1d20 + 2 ⇒ (8) + 2 = 10
Only pretty people get to entangle me! Praise Besmara
init: 1d20 + 1 ⇒ (2) + 1 = 3
init: 1d20 + 1 ⇒ (20) + 1 = 21
4 uses of seize the initiaive left

brvheart |

Initiative Order Round One
Nuts
Emmy
Capricia
Vilka
Manny
Laroisel
fish

Laroisael |

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Laroisael manages to dodge the tentacles despite her distracted state.
Which knowledge rolls will help me deduce what this is?

Capricia the Pirate |

What is it exactly that Capricia was entangled in? Looks like she's free now.
Capricia the Pirate Escape Artist Check: 1d20 + 6 ⇒ (13) + 6 = 19

brvheart |

[dice=Reflex]1d20 + 5
Laroisael manages to dodge the tentacles despite her distracted state.
Which knowledge rolls will help me deduce what this is?
Lake of Hooks: In various locations throughout their
lair, the grindylows have rigged up floating hooks inthe seaweed. These cruelly barbed hooks are attached to
pieces of cork by thin, strong sinews and float between
1 and 3 feet from the floor. While they deal no damage,
the hooks grab the clothing and armor of those passing
through them. When entering such an area on foot or by
swimming through the seaweed, the PCs must make a
DC 10 Reflex save or be snagged by the hooks and become
entangled. A snagged creature can escape with a DC 10
Escape Artist check or by breaking the hooks with a DC
10 Strength check. The only way to avoid the hooks is to
swim above them or clear them from an area (hardness 2,
hp 12, Break DC 18 per 5-foot square).

Emerald Delta Waters |

Move up to manny bypassing d4, prepare to move to d5 with manny, swimming across the trapped area.

brvheart |

Manny moves up and chucks an Alchemist Fire at the nasty
[dice=Alchemist Fire]1d20+6;1d6+2
You do realize Alchemist Fire does not work underwater?

brvheart |

No, and that may be my error so I will let you do something else if you wish. It is not amphibian.
This purple, seven-armed octopoid monstrosity is the size of a horse, with hook-lined tentacles and cold, blue eyes.

Laroisael |

No, and that may be my error so I will let you do something else if you wish. It is not amphibian.This purple, seven-armed octopoid monstrosity is the size of a horse, with hook-lined tentacles and cold, blue eyes.
this monster is what I was asking what knowledge check Laroisael can make to identify the monster

brvheart |

brvheart wrote:this monster is what I was asking what knowledge check Laroisael can make to identify the monster
No, and that may be my error so I will let you do something else if you wish. It is not amphibian.This purple, seven-armed octopoid monstrosity is the size of a horse, with hook-lined tentacles and cold, blue eyes.
Sorry, I thought you refering to the lake of hooks that was hampering your movement. For the creature it is a knowledge (arcana)

Laroisael |

As Laroisael aims an arrow at the creature, she tries to remember which book she read about this thing.
Knowledge arcana: 1d20 + 7 ⇒ (18) + 7 = 25
Shortbow Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Shortbow Damage: 1d6 ⇒ 2
won’t probably amount to anything but with PBS attack is 10 and damage is 3 if target is 30 ft or less

Vikla Ragnardottir |

kn religion if it applies: 1d20 + 4 ⇒ (9) + 4 = 13
What are these ugly pot bellied things?
Vikla asks herself as she imbues her blows with divine favor.
2 hostiles, maybe undead, got a weird feeling!
Divine favor for 10 rounds +2 to attack and damage rolls

brvheart |

As Laroisael aims an arrow at the creature, she tries to remember which book she read about this thing.
[dice=Knowledge arcana]1d20 + 7
[dice=Shortbow Attack]1d20 + 5
[dice=Shortbow Damage]1d6won’t probably amount to anything but with PBS attack is 10 and damage is 3 if target is 30 ft or less
You had to move up within 30' to get a shot but its AC is better than that. It has poison and unholy blood. A devilfish is 10 feet long and weighs 500 pounds. It is a CR 4

brvheart |

[dice=kn religion if it applies]d20+4
What are these ugly pot bellied things?
Vikla asks herself as she imbues her blows with divine favor.
2 hostiles, maybe undead, got a weird feeling!
** spoiler omitted **
The creatures in D5 yes are undead, they are Lacedons.

brvheart |

The water drops in d6 as it is now completely low tide. The creature emits a circle of inky black blood in a 20' radius. Everyone in the blood make a DC 15 fort or be nauseated for 1d4 rounds. It does this as a swift action.
It attacks Nuts with its tentacles
tentacles: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 3d6 + 4 ⇒ (6, 6, 4) + 4 = 20

brvheart |

Initiative Order Round Two
Nuts
Emmy
Capricia
Vilka
Manny
Laroisel
Devilfish

Emerald Delta Waters |

save against unholy, fortitude: 1d20 + 4 ⇒ (13) + 4 = 17
swim over the trap: 1d20 + 14 ⇒ (20) + 14 = 34
draw and throw dart with thunderstaff (1): 1d20 + 4 ⇒ (17) + 4 = 211d4 + 1d6 ⇒ (2) + (6) = 8

brvheart |

Now that you have made your Fort saves, except Laroisael, are you going to take your turns please?

Laroisael |

Laroisael prepares to plan out an attack…only for her head to suddenly start spinning, and her stomach suddenly twisting itself in knots. The elf falls onto her knees, grasping her abdomen, and uses whatever strength she has to not vomit.

Capricia the Pirate |

Capricia, finally free from the tangle-trap, swims closer to Vikla, drawing her sword as she goes. She notices the dark shapes to the north, dropping her rapier and readying her buckler.
Capricia the Pirate Swim Check: 1d20 + 5 ⇒ (10) + 5 = 15
Am I correct in believing that the lighter blue areas of water aren't too deep and normal combat can happen in those areas?

Emerald Delta Waters |
1 person marked this as a favorite. |

Right now we are at low tide and the water has receded, leaving dry floor to stand on.

brvheart |

Capricia, finally free from the tangle-trap, swims closer to Vikla, drawing her sword as she goes. She notices the dark shapes to the north, dropping her rapier and readying her buckler.
[dice=Capricia the Pirate Swim Check]1d20+5
Am I correct in believing that the lighter blue areas of water aren't too deep and normal combat can happen in those areas?
I realize the water level is rather confusing. There is a mini-map at the bottom which shows the water level both at high and low tides. At low tide between D3 and D5 there is no water at the moment. There is water in D4, D6, D7 and D8

Capricia the Pirate |

Thanks; I didn't realize there was a mini-map showing water levels. I'll look at things and maybe adjust my post after supper.

brvheart |

Thanks; I didn't realize there was a mini-map showing water levels. I'll look at things and maybe adjust my post after supper.
It was in the FOW until last night by error. My wife let me now

brvheart |

Nuts will attempts to take out the octopoid creature in the pool.
Full attack, attempting a stunning strike
[dice=Flurry 1]1d20 + 7
[dice=Flurry 2]1d20 + 7[dice=Damage 1]1d4 + 1
[dice=Damage 2]1d4 + 1
Nuts hits it once along with Emmas strike