Bard

Ulfrec Aesgrim's page

266 posts. Alias of Hassan Ahmed.


Full Name

Ulfrec Aesgrim

Gender

Male

Size

M

Alignment

CG

Languages

Common, Dwarf, Elven, Giant, Undercommon

Strength 16
Dexterity 13
Constitution 17
Intelligence 13
Wisdom 14
Charisma 6

About Ulfrec Aesgrim

Male
Dwarf
Gestalt 4
Fighter (Lore Warden) 4/Warpriest of Calistria 4
Alignment: CG
Medium Humanoid (dwarf)

Init +1; Senses darkvision 60 ft.; Perception +9

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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +1 Dex, +1 dodge, +2 shield)

hp 44 (4d10+16)

Fort +8, Ref +3, Will +7; +2 vs. poison, spells, and spell-like abilities

Defensive Abilities defensive training

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Offense
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Speed 20 ft.

Melee +1 whip +9 (1d6+4 nonlethal)

Space 5 ft.; Reach 5 ft. (15 ft. with +1 whip)

Special Attacks blessings 5/day (Knowledge: lore keeper, Luck: lucky presence), channel positive energy 2/day (DC 14, 1d6), fervor 4/day (1d6), sacred weapon (1d6, +1, 4 rounds/day)

Warpriest Spells Prepared (CL 4th; concentration +6)
. . 2nd—cure moderate wounds, muffle sound[ACG] (DC 14)
. . 1st—bane (DC 13), bless, ears of the city, protection from evil
. . 0 (at will)—guidance, read magic, spark[APG] (DC 12), stabilize

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Statistics
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Str 16, Dex 13, Con 17, Int 13, Wis 14, Cha 6

Base Atk +4; CMB +9 (+11 trip); CMD 21 (25 vs. bull rush, 27 vs. trip)

Feats Additional Traits, Combat Expertise, Combat Reflexes, Dodge, Improved Trip, Mobility, Weapon Focus (whip), Whip Mastery[UC]

Traits broken, not beaten, highlander (hills or mountains), orphaned by giants, seeker

Skills
Acrobatics -5 (-9 to jump)
Climb +1
Heal +6
Know (history) +6 (+8 on checks that pertain to dwarves or their enemies)
Know (local) +6
Know (religion) +5
Linguistics +6
Perception +9
Sense Motive +7
Spellcraft +5
Stealth +2 (+4 in hilly or rocky areas)
Survival +6 (+8 to track vs. humanoids of the Giant subtype)
Swim +1;

Racial Modifiers highlander (hills or mountains), lorekeeper[APG]

Languages Common, Dwarven, Elven, Giant, Undercommon

SQ giant hunter[ARG], rock stepper[ARG]

Other Gear mountain pattern armor[UC], heavy wooden shield, whip, 2,742 gp

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Special Abilities
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Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Improved Trip You don't provoke attacks of opportunity when tripping.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Sacred Weapon +1 (4 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 1d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Whip Mastery Using a whip does not provoke attacks of opportunity, deal lethal damage, can damage despite of armor bonus and natural armor.

Character Concept & Progression:

From a character progression perspective, I'm going to try to maximize Trip attack effectiveness and number.

With the Lore Warden archetype and a couple of feats, should be able to stay ahead of the CR/CMD curve.

Warpriest of Calistria provides a scaling weapon damage and more feats, which this build can easily soak up. Obviously some divine support.

Possibly ends up with dual whip weilding battlefield control type.

His job is to get the enemy down fast. Essentially, de-buffing. And making them as vulnerable as possible.

I'm thinking it could be a very fun build that offers party support in multiple ways, combat, de-buffing, battlefield control, healing, comedy relief, etc...

Unfortunately, lacking sorely in skill points.