Bradan Finn |
1 person marked this as a favorite. |
"And now we are back to brute force. Allow us to provide some muscle. "
Strength to force door: 1d20 + 2 ⇒ (3) + 2 = 5
"Man. That thing is really jammed good."
Ulfrec Aesgrim |
Ulfrec starts to call out his team's names... Bradan, Aggrah...
Damn jail was under attack, too!
Taking on the aspect of the wolf, Ulfrec doubles his speed and closes the distance quickly, axe at the ready...
baldwin the merciful |
Ulfrec you get to the porch and see the vines interwoven over and around the doorway. Had you not previously been to the inn, you would not have any idea there is door there.
You are currently 20 feet from the door. What are you doing and how do you propose you are going to proceed?
The other PCs can make a perception check but it's doubtful you will hear him.
baldwin the merciful |
[dice=kn nature, what is it, what is the source?]1d20+7
It looks like a mixture of oak and redwood but you've never seen anything quite like this blend before. An axe would be nice to have right now.
Always the fan of a good ol' spike trap the goblin set to work trying to disable the recently locked door
[Dice=disable spikes]1d20 +9
Poke and Dr. Tes you each know this is magical in nature. You are able to pull several spikes (thorns) out of the door and feel you've created enough space on the door to shoulder ram or kick it. Then, again, it is magical and you figure it's only a temporary trap that will eventually time itself out.
Calain |
I don't have an axe but I think this will do.
Calain pulls his Greatsword from his back and after giving the others a nod and time to back up goes to work on the door with his Masterwork Weapon.
He gives it as many hits as necessary to get the door open.
2 hand Power Attack: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Damage: 2d6 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9
Confirm Critical for double damage: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
If necessary
Rd 2. 2 hand Power Attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Damage: 2d6 + 4 + 3 ⇒ (2, 6) + 4 + 3 = 15
Rd3. hand Power Attack: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15
Damage: 2d6 + 4 + 3 ⇒ (3, 1) + 4 + 3 = 11
The first hit was a brilliant downward smash that would have cleaved a man in 2.
His secondary strokes were less effective in the cramped hallway...
baldwin the merciful |
Calain cracks the door off the jam. The door is ajar but not completely open but you can see a flicker of candle light coming from the room. You also observe vines growing from the backside of the door.
----
Ulfrec you it the woody vines and do some damage with your chop. You are nowhere near getting through it though.
Bradan Finn |
Bradan also delivers a blow to the door, using his glaive-guisarme.
1d20 + 4 ⇒ (6) + 4 = 10 to hit (if necessary) for 1d10 + 3 ⇒ (3) + 3 = 6 slashing damage
baldwin the merciful |
Bradan the door is still ajar and you loosened it up some more. When you pry the door open a bit more it appears as if the vine roots are growing along the inside of the door frame. You believe it's going to take a few moments to cut along the entire doorframe.
-----
Ulfrec sure Geri can attack. It's still going to take some time to cut your way through the vines to gain access to the inn.
Bradan Finn |
"Only thing I can think of would smoke us out of the building. Chopping seems to work, if a bit slower than I'd like."
Ulfrec Aesgrim |
Ulfrec is relentless, perhaps spurred by the fact that as a Druid, he's got nothing...
Ulfrec attack growth: 1d20 + 3 ⇒ (8) + 3 = 11
Ulfrec damage growth: 1d8 + 3 ⇒ (4) + 3 = 7
Geri attack growth: 1d20 + 3 ⇒ (19) + 3 = 22
Geri damage growth: 1d6 + 1 ⇒ (5) + 1 = 6
baldwin the merciful |
baldwin the merciful |
Bron shoulders the door open and the first thing the group notices is the smell of sulfur - like when the goblin farts - and there is a buzzing sound of a wayward fly. Visually there are dried up vines crumbling around the doorway. The room itself is similar although larger than the ones you are lodging in but it's very disheveled. The foot of the bed's leg is broken, a chair is overturned, and a cheap piece of artwork has fallen off the wall. You do not see Mrs. Turner.
This is your initial assessment. Everyone can roll a perception check and tell me what you are going to do inside the room.
Bradan Finn |
Braden follows in, polearm st the ready. Scanning the room, he scowls at the missing woman.
"What in the blazes....?"
Perception: 1d20 + 6 ⇒ (16) + 6 = 22(+2 vs humans)
baldwin the merciful |
Others can still roll out their perception checks.
Ulfrec Aesgrim |
Hearing Geri's bark, Ulfgar hustles up the stairs... arriving onto the scene.
He's breathing heavily. Fungus, growth... the jail, dead... inn door, huge vines... Seeing the green stuff in the room... Awww, bugger! Here too?
perception: 1d20 + 7 ⇒ (20) + 7 = 27
kn nature: 1d20 + 7 ⇒ (13) + 7 = 20
baldwin the merciful |
When you exam the inside of the door you notice that dead vines acted like a lock or barricade from inside the room. You figure some group killed the two guards outside the room, then entered the room, and then barricaded the door by using magical vines. Who ever entered through the hall door did not exit the room in the same manner.
Aggrah the White Witch |
goblin farts! Poke-poke if this is your idea of a joke.....
perception: 1d20 + 6 ⇒ (12) + 6 = 18
Aggrah steps in the room scanning for Magic(other than the vine magic) and anything else of interest
spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16
baldwin the merciful |
You also notice Mrs Turner's cloak is still on a peg by the room door, it glows (Feint abjuration). Her high cotton and leather otter boots are under her cloak. Her footwear also have screened, mesh eyelets that allow water and perspiration to drain out of the shoe and they have thick and flexible soles. Her boots are well made but they are not magical.
It is odd that some of her gear is here but she is missing.
Ulfrec Aesgrim |
Ulfrec walks around the room, curiously eyeing and smelling everything, especially the dead vegetation.
It's all dead. And it smells like a damn swamp in here... Geru whines in agreement.
Clever bastards, they used the growth to keep the door closed, I experienced something similar at the front door.
Obviously, they killed the guards... poor fellas and came in using the door, but after barring it with these, these... vines, they left some other way. Windah?
Geri, track! The wolf starts to sniff around.
Anyone got anything they left behind orin it belonged to the widda?
Bradan Finn |
"Muddy footprints, and heavy boot scuffs. Here, here, and there. If I had to guess, whoever made the plants all ornery was working with the mercs we didnt pick a tussle with, and scampered off with the widow. I can try and track, the sooner the better. Maybe if Geri can sniff the lady's bedsheets, he can get her scent, and we can run the track together."
Survival to Track: 1d20 + 7 ⇒ (8) + 7 = 15 (+2 vs humans)
Aggrah the White Witch |
Aggrah finishes her survey of the room. the pot is strongly magical, it would have to be, to create an effect this strong. The widow left her magic cloak on the peg over there... Don't think she left voluntarily which is pretty damn obvious. No one goes on a voluntary walkabout without their boots
And then Aggrah moves over to the wall with the gate/portal? and HERE she outlines the area without touching it looks like it might be some kind of magic doorway
Aggrah looks around the room searching for something to poke the doorway? with
If she finds something... She'll poke it hoping that it doesn't set of some kind of magical explosion.....
And then thinks better of it... hey... Poke-poke take a look at this. It's it trapped?
Having to ask the little greenskin sneak about anything magical is pretty annoying for Aggrah but the O.C. said that sneaks had their ways of finding magic traps that even seasoned witches could miss... Let's see if he's any good