Baldwin the Merciful's Bloody Nightmare

Game Master baldwin the merciful

This my new low level PF 1 game. I will be combining aspects of a homebrew game with published material. It is set in the country of Nirmathas.

Welcome to my Bloody Nightmare.


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1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Alas, I have no ranged weaponry!


Evil GM

Aggrah I moved you 30 feet so you can stay close to the main part of the party. Poke Poke I moved you back towards the party.

Beorn you still have a RD 7 action if you want to take it.

Bradan I did move you 60 feet to try to get a better view. Harn is behind the farmhouse so nobody can see him right now.

Initiative Order: RD 8

Poke -
Ulfrec -
Calain - DECEASED!
Harn the Headless Hero-killer -
Bradan -
Aggrah-
Beorn -

RD 8 Map


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn stops singing and stays in the cornfield.


Evil GM

Poke Poke and Ulfrec you are up.


Male Dwarf Druid 5 (Wolf Shaman) HP 56/56, AC19/T12/F17, Saves F+8/R+3/W+6, Perc +10, Init +6

Can you take him down, Bradan? Greenskin? Ulfrec moves towards the archer.


Evil GM

Initiative Order: RD 8

Poke -
Ulfrec - moves toward Bradan's position
Calain - DECEASED!
Harn the Headless Hero-killer -
Bradan -
Aggrah-
Beorn -


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

So how will we handle it? If we just charge out there, it can take us apart by charging.


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke will move to the rest of the party


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

I could try setting it on fire with a spell. Maybe spook his horse.


Evil GM

The party moves together circling around the building waiting to catch a glimpse of the headless horseman and his horse.


Evil GM

The party remains in the cornfield beyond the trampled area as they circle the farmhouse.

everyone can make a perception check.


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male Dwarf Druid 5 (Wolf Shaman) HP 56/56, AC19/T12/F17, Saves F+8/R+3/W+6, Perc +10, Init +6

Perception, Ulfrec: 1d20 + 10 ⇒ (15) + 10 = 25
Perception, Geri: 1d20 + 5 ⇒ (18) + 5 = 23

Do we all mess our pants at the same time?


HP 39/39 AC 16/ T 12/ FF 14/ F+4/ R+4/ W+7/CMD 12, Init +2, Perc +7, Height 5'6, swim +2

perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

perc: 1d20 + 7 ⇒ (7) + 7 = 14


Evil GM

Aggrah, Ulfrec/Geri, and Beorn:
You see Calain's body begins to twitch and then it slowly gets to it's knees. His hand is patting the ground looking for something...his greatsword.


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1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Oh dear, oh dear, oh dear. Our comrades body is reanimating!


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

"Great, he's going to be even more grumpy now.


HP 39/39 AC 16/ T 12/ FF 14/ F+4/ R+4/ W+7/CMD 12, Init +2, Perc +7, Height 5'6, swim +2

that's not our friend anymore. Don't hesitate to stuff Calains corpe full of arrows. Otherwise that greatsword is gonna start swinging at our heads


Evil GM

25% chance Calain's hands stumble upon finding the great sword: 1d100 ⇒ 50

Nope. He keeps slapping the ground.


Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)

"Uh....so I shoot the headless corpse? I mean, sure, why not?"

Bradan looses a pair of arrows at the former comrade, arrows which carry much more mass and punch than would be expected for their size.

Deadly Aim, Rapid Shot: 1d20 + 9 - 2 - 2 ⇒ (20) + 9 - 2 - 2 = 25 for Magical Piercing: 2d6 + 3 + 4 ⇒ (4, 3) + 3 + 4 = 14 damage

Confirmation: Deadly Aim, Rapid Shot: 1d20 + 9 - 2 - 2 ⇒ (10) + 9 - 2 - 2 = 15 for Magical Piercing: 4d6 + 6 + 8 ⇒ (5, 3, 5, 3) + 6 + 8 = 30 damage

Deadly Aim, Rapid Shot: 1d20 + 9 - 2 - 2 ⇒ (10) + 9 - 2 - 2 = 15 for Magical Piercing: 2d6 + 3 + 4 ⇒ (2, 4) + 3 + 4 = 13 damage


Evil GM

Calain's normal AC is an 18 BUT he is headless and thus does not have his +2 Dex bonus, thus his AC is 16

One of Bradan's arrows hits home.


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Come on Poke Poke, let us lay our friend to rest. Beorn will lead people out to confront the corpse.


Male Dwarf Druid 5 (Wolf Shaman) HP 56/56, AC19/T12/F17, Saves F+8/R+3/W+6, Perc +10, Init +6

What a mess... his spirit is departed or should. Ulrec stalks over to the animated dead comrade. His axe, at the ready.

Geri, we do what we must. Come.


Evil GM

Calain's AC is 14 since he is blinded.

Bradan hit with two arrows and one hit Calain with more punch.


Evil GM

Initiative Order: RD 8

Poke -
Ulfrec - moves towards Calain
Calain - DECEASED!
Harn the Headless Hero-killer -
Bradan - hit Calain with two arrows
Aggrah-
Beorn - moves towards Calain and into the clearing.

I'll try to get a map update posted today.


HP 39/39 AC 16/ T 12/ FF 14/ F+4/ R+4/ W+7/CMD 12, Init +2, Perc +7, Height 5'6, swim +2

Sorry big guy Aggrah hates to see her former companion made into a pincushion but she can't think of any other alternatives.. She moves forward with the group but does not enter the clearing and keeps a wary eye out for the headless horseman


Evil GM

Updated RD 8 Map

*I moved Ulfrec and Beorn 50 ft to get you to the edge of the cornfield. If you two want to move up to 10 ft more this round let me know.


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn does so.


Evil GM

Beorn is 10 feet closer @ N30


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

Poke Poke move up to the edge so he is in a straight line with the corpse


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Let us avenge our fallen friend!


Evil GM

Calain gets hit with a couple of Bradan's arrows, the corpse stops slapping the ground looking for it's greatsword, but rather stands up. After standing he moves towards the archer.

Beorn and ulfrec you'll get an AOO as the corspe will essentially walk through your threatened areas as he tries to get to Bradan.

Calain moves to N29
Beorn is in N30
Ulfrec is in O28


Evil GM

Updated Map


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Beorn strikes at the corpse.
Long Sword, Arcane Strike: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 3 ⇒ (1) + 3 = 4


Male Dwarf Druid 5 (Wolf Shaman) HP 56/56, AC19/T12/F17, Saves F+8/R+3/W+6, Perc +10, Init +6

Ulfrec is thankful to be ignored... at least it's not for how he looks. Morbid humor aside, attacking a fallen comrade is unnerving.

Ulfrec AoO, battleaxe: 1d20 + 5 ⇒ (6) + 5 = 11
Ulfrec dmg, battleaxe: 1d8 + 2 ⇒ (7) + 2 = 9

Geri AoO, bite: 1d20 + 5 ⇒ (4) + 5 = 9
Geri dmg, bite: 1d6 + 2 ⇒ (6) + 2 = 8

If Geri is not along the path, that's fine.


HP 39/39 AC 16/ T 12/ FF 14/ F+4/ R+4/ W+7/CMD 12, Init +2, Perc +7, Height 5'6, swim +2

This things gotta be undead right...So Aggrah fires a bolt of positive energy at it(Calain)

Disrupt Undead:
Disrupt Undead

School necromancy; Level inquisitor 0, magus 0, sorcerer/wizard 0

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

You direct a ray of positive energy.

You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.

rta: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 ⇒ 1

CRIT CONFrta: 1d20 + 4 ⇒ (8) + 4 = 12


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

GM can Poke Poke run out preform an acrobatics check to snag snag the sword and run back? The acro would be to do the grad as part of the two moves?


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

Here come old flat-top, he come grooving up slowly
He got ju-ju eyeballs, he's one holy roller
He got hair down to his knees
Got to be a joker, he just do what he please


1/2O Bard6HP18/18,Init+2,Per+4,F3R6W4(6Fear),AC16T12FF14

In the town where I was born
Lived a man who sailed to sea
And he told us of his life
In the land of submarines
So we sailed up to the sun
'Til we found a sea of green
And we lived beneath the waves
In our yellow submarine


Male Goblin unchained rogue (knife master, scout) 5 Init 5 AC20/T17/F14, Perc +7, Stelth +21 Saves F+3/R+9/W+0, HP 47/47

♫♪ Poke Poke don't really want to stop the show,
But I thought you might like to know,
That the singer's going to sing a song
And he wants you all to sing along,
So let me introduce to you
The one and only Beorn the Divine
And Sergeant Bradan's Lonely Hearts Club Band♫♪

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