Villamar Koth

Calain's page

653 posts. Alias of STR Ranger.

Full Name

Calain Truestriker




Fighter 2/Titan Mauler1 HP: 27/27 AC19/12/17, F7/R2/W1, Perception: +6, Init:+2; CMD:18; CMB+6








Neutral Good







Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 9

About Calain

Calain, hated his life.
It was better before the Orcs came.
Brutish pig faced things.
He knew they would never change.
Bad enough he's grown up poor.
Bad enough his Da could work fine weapons like adventurers wanted.
But then the Orcs came and moved right near his home.

That ruined everything.
His dad, struggling to get any real work in the town, with 2 other, BETTER, smiths had moved his forge and his some into Orctown.
Ye'll see me boy. With none in Fentonville wanting ta trade much with the orcs, all the smithin they'll need'll come from me. We'll do much better here.

His FATHER, had done much better there. For once in his life his dad had FINALLY prospered. But at the expense of his son.
Calain, had been a young man in Fentonville and had just begun ta make a name for himself as his own man, his own smith.
He was far better at it than his dad.
But in Orc town, all the Pig faces hated him. Tall and straight and muscular, even by orc standards and in the prime of his youth, he was constantly challened by the bull males wanting to impress the ugly women or their uglier friends. Calain had had enough.

Finally he'd had the strength to tell his father he was leaving.
He was going home.

Height:5'10" Weight: 230lbs. Hair: Brown Eyes: Brown

Favored Class: Fighter- Skill Points

Trait: Rich parents:
Rich Parents. Starting Wealth is 900gp

Hit Points: 1d10+2CON+2GM
Initiative: +2

AC: 19 (2Dex, 6Armor, 1Kilt,) /Touch: 12/Flat Footed: 17

Armor/Protective Item: Masterwork Agile Breastplate (self Crafted) (Armor/Shield Bonus: +6/Max Dex: +3; Armor Check: -4 (-1 for Climb/Acrobatics; Arcane Spell Failure: 25%; Weight: 25 lbs )

Protective Item(Misc): +1 Kilt

Speed: 30' (6 squares)

Fortitude: +5(2Con)=7
Reflex: +0(2Dex)=2
Will: +0(1Wis)= 1

BAB: +3
CMB: +6
CMD: 18


Masterwork Greatsword:
Attack +7 Damage: 2d6+4 Critical 18-20/x2 Type: S

Masterwork Lucerine Hammer
Attack +7 Damage: 1d12+4 Critical x2 Type: B or P, Reach, Brace

Cestus (both hands)
Attack +6 Damage:1d4+3 Critical 19-20/x2 Type B or P

2 Daggers (one on belt, one in boots)
Attack: +6 Damage: 1d4+4 Critical: 19/20x2 Range: 10ft Type: P

Attack +5 Damage: 1d8 Critical:x3 Range: 100ft

Total Sp6=4Ftrlvls+2GM bonus+1Human+1 Favored
Acrobatics: 4ranks, 2dex: 6
Bluff 0 ranks-1Cha: -1
Climb 0 ranks, 3 Str: 3
Craft (Weapons), 4 ranks 0 Int:4
Craft (Armor), 4 ranks 0 Int:4
Diplomacy ranks 0 ranks-1 Cha: -1
Disguise 0 ranks:
Escape Artist 0 ranks:
Fly 0 ranks:
Handle Animal 0 ranks, -1Cha : -1
Heal 0 ranks 1 Wis: 1
Intimidate 4 ranks-1 Cha: 3
Knowledge (dungeoneering) 4 ranks, 0 Int:4
Knowledge (engineering) 4 ranks, 0 Int:4
Knowledge (nature):4 ranks,0 Int: 4
Knowledge (religion)0 ranks, 0 Int: 0
Perception 5 ranks, 1 Wis: 6
Ride, 4 ranks, 2 Dex: 6
Sense Motive ranks,0 ranks 1 Wis
Stealth 0 ranks, 2 Dex: 2
Survival 4 ranks, 1Wis: 5
Swim ranks,4 ranks, 3Str: 7
Use Magic Device*:

Bold=Class Skill / * Trained only
All Str/Dex based skills take Armor Check Penalty -3, 0 for jump/climb

Racial Traits::

Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Special Abilities description:

Class Progression:

1-Power Attack, H-Combat Reflexes, Pushing Assault
2-Bravery, Cleave
3-Rage, Big Game Hunter, Reckless Rage

Gear & Money::

Arms and Armor:
Masterwork Agile Breastplate 550 (self craft for 1/2)
Masterwork Lucerine Hammer 315 (Self craft for 1/2)
Masterwork Greatsword 350 (self Craft for 1/2)
2x Daggers 8gp
20 Arrows 1gp
Longbow 75gp
2x Pilum 10gp
Battleax 10gp (self craft for 1/2)
2x Cestus 10gp

Other Gear
Holy symbol, wooden; Torag
4 days trail rations.
3 waterskins
1 bedroll
4x Caltops
Scroll case
Flint and Steel
Grapple hook
Hemp rope (50ft)
2 flasks of oil
10 pitons
Signal Whistle (on a string around neck)

GP: 90gp
PP: 20pp

Gems & Jewelry:

Magic Items:

Melee Tactics:
Typical tactics for Calain will be to ready an attack to hit the 1st enemy that comes within 10ft. Then AOO them as they leave the 10ft square to close to adjacent.

The AOO will be using Pushing Assault. Since AOO's interrupt the triggering action the creature will be knocked back 5ft remaining in the 10ft away square.

This will prevent the enemy getting an attack on Calain and allow him to 5ft step back the next Rd and repeat.

He has combat reflexes so he can handle multiple opponents and AOO's (3 per Rd).

If an enemy manages to close within the 5ft, Calain will 1 handed Cestus attack if he can't step back.

Proposed Build
Ftr1-Power Attack, Combat Reflexes, Pushing Assault
Ftr2-BF- Cleave
Barb1(3)-Cleaving Finish or Reckless Rage
Barb2(4)-Damage Reduction 1/-, RP- Strength Surge
Barb3 (5)- Lunge
Barb4(6)-Damage Reduction 2/-, RP- Reckless Abandon
Barb5 (7)- Feat
Barb6 (8)- RP- Savage Dirty Trick