Abra Lopati

Bradan Finn's page

239 posts. Alias of psionichamster.


Full Name

Bradan Finn

Race

HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2

Classes/Levels

Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)

Gender

Favored Enemy (human) +4 (animals) +2; Second Wind 2/2

Size

Favored Terrain (Swamp)

Age

20 (22)

Alignment

CG

Deity

Erastil

Languages

Common

Occupation

Trapper, Hunter, Bowyer, Fletcher

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 12
Charisma 9

About Bradan Finn

Bradan Finn
Male Varisian Human Ranger 5
CG Medium humanoid (human)
Init: +4; Senses: Perception +9
Speed: 30, Languages: Common, Draconic

Defense
AC 18 (+4 Armor, +4 Dex) Touch 14 FF 14
HP 43/43 (5d10+10)
Fort +6 Ref +8 Will +2

Offense
Ranged:+1 composite longbow (+2) +9 (1d8+3 20/x3) [Deadly Aim -2/+4] [+1/+1 within 30']
Rapid Shot +7/+7
Melee: mwk handaxe +8 (1d6+2 20/x3)
glaive-guisarme +7 (1d10+3/x3) [Reach, Brace, -2 to Ride when unhorsing foes]
BAB 4 CMB +6 CMD 19

Statistics
Abilities: Str 14 Dex 18 Con 14 Int 10 Wis 12 Cha 9
SQ: Favored Class (Ranger; Skills),Track, Wild Empathy, Skilled, Favored Terrain (Swamp/Marsh), Nature's Bond (wolf companion)
SA: Favored Enemy (humanoid; human) +4; (animal) +2
Traits: Rich Parents
Feats: Point Blank Shot, Deadly Aim, Precise Shot. Endurance, Rapid Shot, Boon Companion
Skills: 10/level ACP -2; Climb +10, Craft (weaponsmith) +8, Handle Animal +7, Heal +9, Knowledge (Geography) +8, Knowledge (Nature) +8, Linguistics +4, Perception +9, Profession (Herbalist) +8 Stealth +11, Survival +9 (+10 to follow tracks)
Combat Gear: healer’s kit (10 charges), potion CLW
Equipment: masterwork composite longbow (+2), +1 composite longbow (+2), glaive-guisarme, dagger, club, leather lamellar armor, arrows (35), masterwork backpack, bedroll, belt pouch, flint & steel, iron pot, rope, torches (10), trail rations (2), waterskin, cold weather outfit, hot weather outfit, traveler’s outfit, fishing kit, healer’s kit
Spells Prepared CL 2, Concentration +3, DC 11+SL
1st:Gravity Bow, Nature's Path

Animal Companion [spoiler]Wolf
N Medium animal
Init +3; Senses: Low-Light Vision, Scent Perception: +6
DEFENSE
AC 17, touch 13, flat-footed 15 (+3 Dex, +4 Natural)
HP: 40 (5d8+15)
Fort +7, Ref +7, Will +2
OFFENSE
Speed: 50 ft
Melee: bite +6 (1d8+2)
STATISTICS
Str 14, Dex 16, Con 16,[b Int[/b] 2, Wis 12, Cha 6
BAB +3; CMB +5; CMD 18 (22 vs. trip)
Feats: Toughness, Weapon Focus (Bite), Improved Natural Attack
Skills: Perception +6
SQ: Trip
Tricks Known: Attack, Down

Dead Guy Stuff:two masterwork backpacks with rangers kits: a bedroll, belt pouch, flint and steel, iron pot, rope, 10 torches, 5 days trail rations, and a waterskin, dice that are not loaded, two decks of cards, and some painted wooden chips.

There is one gear maintenance kit packed away: metal polish (2 uses left), a small file, a leather paring knife, conditioning oil for leather (2 uses left), two soft clothes, extra leather strips, a thick sewing needle and thread, 4 buttons.

Travel Case:1) Bogshoes: Made from lightweight, water-resistant woods such as alder and bald cypress, this pair of specialized footwear follows in the footsteps of its close cousin, the snowshoe. It shares the same basic design consisting of sinew strips or thin pieces of wood set into an interlocking pattern inside of a wooden, oval frame. A water-resistant strap lashes the wearer’s foot to the bogshoe. Bogshoes reduce the penalty for walking through mud by 50%. For example, if moving through mud normally costs the wearer 4 squares of movement, bogshoes reduce this cost to 2 squares per square traveled.
2) Silk scarf: This simple band of cloth covers the nose and mouth to protect against the choking hazards of blowing dust and sand and bugs.
3) Waterproof sack.
4) Poncho made out water resistance otter skin. +2 survival check when in rainfalls and mist.

Carried Weight: Total 85 Backpack 36 Move Fast & Light 50
Coin 31.5 gp, 20 pp
Carry Capacity: Light 66 Medium 133 Heavy 200 Lift 400 Push/Drag 1000

Description Bradan is a 20 (now cursed to 22) year old Varisian man, lean and weathered from a life spent outdoors. He typically wears worn but well maintained brown buckskin clothes, with stout lamellar leather armor over that. He carries multiple outfits and rotates his outerwear at the weather calls for it. Standing 5’10” and weighing 180 pounds, he carries a beautifully crafted longbow as well as a long anti-cavalry polearm in addition to a simple belt knife and stout club. His gear is meticulously packed and organized, with separate pockets and pouches for the various needs of outdoor living.

Background Growing up in the forest surrounding Fentonville, Bradan has learned how to live off the land from his earliest memories. His parents Dale and Brena have hunted, trapped, and worked as guides for people in the area for decades, and have imparted their knowledge to their son as a matter of course. With the influx of new coin and people, Bradan’s family has flourished, with Dale providing copious amounts of meat and leather to Orctown and Fentonville alike, Brena assisting with teaching the newcomers the local plants and animals, and Bradan himself working as a fletcher, bowyer, and assistant smith to assist with arrow and spearhead fabrication. Recently flush with significant coin, Bradan splurged on himself and kitted up in the best bow and gear he could find (probably a cast off from the heroes and villains who so recently fought over Fentonville), and bade his family goodbye for now. He set his eyes towards the town and headed in to find more adventure, ready to face more danger and gain even greater rewards.