Time Bandits

Game Master Monkeygod


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building a strong character under these rulings is really simple. My main problem is building a fun to RP character that is more than just a dice-demigod. PbP is usually very RP-heavy.


Yeah I'm making a ranged damage dealer, mobility based, with a little bit of buffs and good amount of utility. Infiltrator theme + bookworm. Gonna be involved with the Steamstriders.


I think I'm just about ready to submit my guy, I just need to actually figure out what to slap onto a base human. I feel like he doesn't need -that- much to really get a lot of oomph.

I originally took the alternate human racial that traded out a feat and the extra skill point per level for anothet +2 to a stat. How many race points would it be to get that feat/skills back?


Yaksha91 wrote:

I think I'm just about ready to submit my guy, I just need to actually figure out what to slap onto a base human. I feel like he doesn't need -that- much to really get a lot of oomph.

I originally took the alternate human racial that traded out a feat and the extra skill point per level for anothet +2 to a stat. How many race points would it be to get that feat/skills back?

Feat and Skill Racial Traits

Flexible bonus feat 4 RP
Skilled 4 RP


So 8 extra race points. Alrighty, I can work with this.

Let's see if I got this:

Advanced Human(21 RP):

Ability Scores- +2 STR, +2 WIS, +2 CON
Type: Humanoid(Human)
Medium: Advanced Humans are medium creatures and have no bonuses or penalties due to size.
Bonus Feats: Advanced Humans select one extra feat at level one.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Tough: Advanced humans receive Toughness as a bonus feat.
Quick Reflexes: Advanced humans receive Improved Initiative as a bonus feat.
Languages: Advanced humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Natural Armor: Advanced Humans gain a +1 racial bonus to Natural Armor.


Tenro wrote:
Yeah I'm making a ranged damage dealer, mobility based, with a little bit of buffs and good amount of utility. Infiltrator theme + bookworm. Gonna be involved with the Steamstriders.

I hope our characters don't end up too similar crunch wise. I guess they won't be together on the same missions, if that happens.


Jereru wrote:
Tenro wrote:
Yeah I'm making a ranged damage dealer, mobility based, with a little bit of buffs and good amount of utility. Infiltrator theme + bookworm. Gonna be involved with the Steamstriders.
I hope our characters don't end up too similar crunch wise. I guess they won't be together on the same missions, if that happens.

What classes are you going with? I went with Technician, Incanter, and Scholar (all from spheres of might/spheres of power)


Warpriest/Hedgewitch/Conscript. Longbow user with Barrage Sphere, infiltration through the Dark+Scout Spheres and self buff through Warpriest.

Though I guess if the mission requires infiltration then it won't hurt to have more than one expert.


Yeah doesnt sound like we're too similar. I'm doing scout but also warp for my infiltration plus gadget stuff. For offense I'm doing sniper rather than barrage like you, and adding some destruction. Mobility from warp and athletics.


Working on my 10 minute background - should have that setup in the next day or two. Made a mistake earlier up thread - it's Mountebank I am going with, not Troubador, for a Legendary Fighter / Mountebank / Harbinger. Going to be a mainline damage and skill monkey... Definitely not a face, but can handle intimidation without a problem!


This is Ouachitonian's submission. I managed to kludge the crunch together in HeroLab, which does Gestalt fine but Tristalt not so much. There might be some bits that are still a bit wonky, though. Still had to manually adjust some things on the back end. Any and all should feel free to check it out and pass along some feedback.

Basically, true to his name and race, Surtr does all the fire damage. Even other fire giants consider him a pyromaniac. He's no slouch in old fashioned melee, but between Demonic Smith's Gloves, the Flame Warrior feat, the Elemental Rage power, and the powers of his artifact sword itself, even in melee he's doing silly fire damage. Oh, and then he's a Pyrokineticist, so he does even more fire damage at range. Burn all the things. The flames are so pretty.


Moar answers!

1) Your artifact can go beyond the +2 from ABP.

2) Vizier does not count as casting class, as they do not actually seem to cast spells. Correct me if I'm wrong here?

3) Unsure about essence stacking, but I'm leaning towards probably? Would it be too strong to allow you to pool them together? I sorta know the system, as I'm playing a Radiant, but don't know it too well.

4) I'm going to say True Becoming can't be taken during character creation, however, you can obtain that during gameplay/RP. I feel that's not only a little too powerful to start off with, but also something that should be achieved in game.

5) Going to also say no to High Aspirant, as I am unsure I want to use Mythic in this game. Definitely not at game start.

6) Since you already gain all 3 FCB this is my ruling on Multitalented:

Multitalented: You may either gain +1hp or +1 skill(in addition to your 3 FCB) OR you may choose a FCB from either of your parent races. However, this would be in place of, not in addition to, one of your 'normal' FCB.

*******

I *believe* these are all the outstanding questions. If I missed any, please re-post them.

Also, I am unsure if I am all caught up on PM questions, as tween the site being wacky over the weekend(and causing me to miss notifications by *hours* sometimes) and being kinda sick yesterday(Sun) I'm not positive if I got them all.

If I have not replied to a PM question, please resend it :)


Surtr wrote:

This is Ouachitonian's submission. I managed to kludge the crunch together in HeroLab, which does Gestalt fine but Tristalt not so much. There might be some bits that are still a bit wonky, though. Still had to manually adjust some things on the back end. Any and all should feel free to check it out and pass along some feedback.

Basically, true to his name and race, Surtr does all the fire damage. Even other fire giants consider him a pyromaniac. He's no slouch in old fashioned melee, but between Demonic Smith's Gloves, the Flame Warrior feat, the Elemental Rage power, and the powers of his artifact sword itself, even in melee he's doing silly fire damage. Oh, and then he's a Pyrokineticist, so he does even more fire damage at range. Burn all the things. The flames are so pretty.

You do know I said you didn't have to be super fire guy/gal as far as specialty goes, right? lolol


I have a new, very awesome idea: A Reptoid stranded at wherever the game takes place. On his homeworld he was a simple man, living the normal life. A straight up LN citizen with a wife, two kids and a horse. His dayjob was that of a gate engineer, investigating planar travel. One day, a big accident happened and the gate transported him here. He didn't know where he was and how he could come back. In the course of his survival on a strange world he become somewhat bitter and cruel, and LE. All he wants really is to get back to his family, no matter what. One class will be Vigilante and his vigilante identity will be LE Human. You will probably never see his (true) social identiy, which is LN Reptoid family man.

now I need to figure out the other two classes. Probably Fighter and maybe Investigator


Krigare asked me these questions via PM, but since the 1st & 3rd are ones other PCs might want answers to, I decided to reply here:

Krigare wrote:

1) Can we take Leadership, and if we can what build rules would we use for a cohort?

2) You said True Becoming is not allowed at the start, are the other 3 feats that lead up to it allowed? It's a chain to get to.

3) Spheres of Might changes some untyped bonuses to competence bonuses (mainly the bonuses for the equivalent Improved/Greater maneuver feats). Is it possible to change a bonus on a magic item from a competence to something like a circumstance bonus?

1) I'm not sure about Leadership. Firstly, I don't really like the way the feat works, mechanically. Not only does it give you a full 2nd character for just a feat, but the way the followers are handled is pretty awful.

Thus, before I decide on whether to allow Leadership, let me first ask the other players if anybody else wants the feat as well.

2) Yes, the other feats are allowed, but for now, I'm going to limit Major Becoming to being taken only once.

3) Yes, but I am unsure how to price this out. If anybody has suggestions, I'm more than willing to listen to them!


Voice of Awesomeness wrote:

Krigare asked me these questions via PM, but since the 1st & 3rd are ones other PCs might want answers to, I decided to reply here:

Krigare wrote:

1) Can we take Leadership, and if we can what build rules would we use for a cohort?

2) You said True Becoming is not allowed at the start, are the other 3 feats that lead up to it allowed? It's a chain to get to.

3) Spheres of Might changes some untyped bonuses to competence bonuses (mainly the bonuses for the equivalent Improved/Greater maneuver feats). Is it possible to change a bonus on a magic item from a competence to something like a circumstance bonus?

1) I'm not sure about Leadership. Firstly, I don't really like the way the feat works, mechanically. Not only does it give you a full 2nd character for just a feat, but the way the followers are handled is pretty awful.

Thus, before I decide on whether to allow Leadership, let me first ask the other players if anybody else wants the feat as well.

3) Yes, but I am unsure how to price this out. If anybody has suggestions, I'm more than willing to listen to them!

Yeah, followers are handled pretty poorly. I was just interested in a cohort, mainly because I have two cool (to me anyway) ideas and can't do both on one character (way to MAD).

After I sent the PM, I thought of another answer for 3, would it be possible to just house rule the talents that replace the Improved/Greater feats to be untyped bonuses like the feats they replace?


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It would be fun to do Leadership; would have to think about whether or not it fits my character concept. I think it could.


Dont care about leadership either way, myself.

As for competence vs untyped:

Base price for a competence bonus to a skill is (bonus squared) x 100gp.

Untyped is invariable way better so that should at least have that 100gp doubled at a minimum.

That's for skills. Bonuses to attacks are more expensive than skills. Maneuvers are a narrower scope than attacks but anyone paying for that plans to use it a lot. So perhaps change that 100gp to 400 or 500gp.

Another way to look at it would be to find two spells that give bonuses to maneuvers, one untyped and one typed, and plot out prices that way. That would be more accurate than my guesstimations above.


Well, I couldn’t make my character like I wanted ANd make it mesh well AND make a compelling background so I think I will withdraw my interest. Hope everyone chose enjoys the game.


Hopefully it's not to late to get in on this?

I had an idea for a kind of Ghost Rider-like character; someone bound to a spirit (or spirits) that give powers related to fire and judgement. He'd have run afoul of the city authorities, due to a rather harsher idea of balance and morality than Hyraeatan usually practices, and has joined the team both to be allowed to remain in the city, keep the other criminals honest, and take down bigger targets than he ever could alone. Mechanically, he'd use the Daevic class for the perfectly fitting fluff and tons of natural weapons, psionics for general buffs and body-warping, and the Dual-Blooded Spheres of Power Sorcerer for literal fire power.

One particular trick I had in mind was to use the Phoenix bloodline; that'd effectively give a source of unlimited hit point healing when used with spheres of power. If you aren't cool with that, I could swap to Elementalist instead.


Reminder:

Deadline is June 8th for PCs to get in on the first mission.

However, since there's multiple missions(especially at the start) that could require a different mix of PCs, this is basically going to be an open recruitment style game.

The first mission will be more or less a classic dungeon crawl, with puzzles, traps, etc. Nothing overly crazy. Basically explore the dungeon and retrieve something important.


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Tenro wrote:

Dont care about leadership either way, myself.

As for competence vs untyped:

Base price for a competence bonus to a skill is (bonus squared) x 100gp.

Untyped is invariable way better so that should at least have that 100gp doubled at a minimum.

That's for skills. Bonuses to attacks are more expensive than skills. Maneuvers are a narrower scope than attacks but anyone paying for that plans to use it a lot. So perhaps change that 100gp to 400 or 500gp.

Another way to look at it would be to find two spells that give bonuses to maneuvers, one untyped and one typed, and plot out prices that way. That would be more accurate than my guesstimations above.

Looking at it more:

Dusty Rose Prism Ioun Stone (5k gp) + Wayfinder (250gp) gives a synergy of a +1 insight to CMB/CMD for 5250. This item uses the (bonus squared)x2500gp formula, and additionally gives you +1 insight to AC. Insight is a powerful bonus, but untyped is the most powerful type of bonus. so this is probably a little better of a place to work with.

===========================

an item of continuous Resinous Skin would be 45k. Not the best price, and there are ways to cheapen it like giving it uses per day rather.

an item of continual Lockjaw would be 48k. same as above in that it could be made more cheaply by doing uses per day or whatever.

the second spell does give a larger bonus, however, but it is untyped. the first spell gives some other side buffs.


I believe Nephre here is about 99% done. I may tweak things around and I still need to decide on traits, but I'll probably sit back and look at other stuff for a few days before coming back and finalizing things.

She looks a bit unimpressive at first for this kind of power level... but when you put together all of the things she can do with her classes and Sphere abilities she can do some utterly devastating things to her foes. Not to mention heal herself for 5d8+50 HP as a swift action as long as her spell points hold out.


Custom race (Half-dragon):

Type: Dragon (10)
Advanced ability scores (4)

Advanced Strength (4)
Advanced Constitution x2 (9)
Advanced Wisdom (4)
Advanced Charisma (4)

Natural Armor (2)

Bite (1)

Darkvision (2)
Low-light vision (1)

Total stat boosts: +6 Str, -2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha. Pretty simple and straightforward, I know.


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Tenro wrote:


Looking at it more:
Dusty Rose Prism Ioun Stone (5k gp) + Wayfinder (250gp) gives a synergy of a +1 insight to CMB/CMD for 5250. This item uses the (bonus squared)x2500gp formula, and additionally gives you +1 insight to AC. Insight is a powerful bonus, but untyped is the most powerful type of bonus. so this is probably a little better of a place to work with.

===========================

an item of continuous Resinous Skin would be 45k. Not the best price, and there are ways to cheapen it like giving it uses per day rather.

an item of continual Lockjaw would be 48k. same as above in that it could be made more cheaply by doing uses per day or whatever.

the second spell does give a larger bonus, however, but it is untyped. the first spell gives some other side buffs.

The best comparision if you want to do it for untyped would be Gauntlets of the Skilled Maneuver. That is 4,000 gold for a +2 untyped bonus to CMB for a specific maneuver. Or basically bonus^2*1,000.

At most a circumstance bonus to a maneuver should cost that. Honestly if Voice is okay with it, the couple items I was looking at I can re-engineer using the cost of the gauntlets for the slotted ones, and double that for the slotless ones. I had completely forgotten about the gauntlets till a friend reminded me about them.


Nice. Yeah I was just using my poor Google-fu, I'm glad you found something a lot closer. I dont know many of the spells or magic items as I play exclusively spheres or other 3pp content anymore (aside from big 6 items)


I could see taking Leadership, but it’d be more a fluff thing than a mechanical one. Given foes that are appropriate to our motley crew of 10th level tristalt villains, putting a bunch of low level followers on the field would just be silly. Sure, some of us might be happy to use cannon fodder, but it’d just slow the game down.


Why would you need leadership? Just ask if someone here wants to play like a team. Most will probably answer with yes. Leadership is for campaigns with less players available than needed.
It's just another NPC the GM has to take care of. And he wasn't even allowed to suit it to his campaign.


Ellioti wrote:

Why would you need leadership? Just ask if someone here wants to play like a team. Most will probably answer with yes. Leadership is for campaigns with less players available than needed.

It's just another NPC the GM has to take care of. And he wasn't even allowed to suit it to his campaign.

sounds like you have had a different experience with leadership than many people on the boards


Tenro wrote:
Ellioti wrote:

Why would you need leadership? Just ask if someone here wants to play like a team. Most will probably answer with yes. Leadership is for campaigns with less players available than needed.

It's just another NPC the GM has to take care of. And he wasn't even allowed to suit it to his campaign.
sounds like you have had a different experience with leadership than many people on the boards

Maybe. So I think it's a good thing to present the other side of the coin. Thus, the GM can make an unbiased decision with all facts on the table.

Also I admit that a standard NPC cohort, no tristalt super race, with two levels behind, will probably not effect the game much.

I have another question for the GM and I wonder why nobody has asked this before:
What is our motivation to even do these missions? How are we 'forced'? We're supposed to build some criminal-type characters, so why would we not just run away into freedom at the first chance?


Ellioti wrote:

I have another question for the GM and I wonder why nobody has asked this before:
What is our motivation to even do these missions? How are we 'forced'? We're supposed to build some criminal-type characters, so why would we not just run away into freedom at the first chance?

Oh, good question! I am curious about this too.

On Leadership; my only motivation to ever consider it was for a crafter cohort, which ranks up there in terms of gaming the system. I've never actually taken it.

Sovereign Court

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Krigare wrote:
@Kigvan - How are you getting a +19 to init? Especially with a 12 dex.

Noble Scion (War) changes Init from a Dex check to a Charisma check,

+8Cha, +4 Improved Initative, +4 Insight (Powerless Prophecy Curse level 5 benefit), +3 competence (Circlet of Persuasion)


River of Sticks wrote:
Ellioti wrote:

I have another question for the GM and I wonder why nobody has asked this before:
What is our motivation to even do these missions? How are we 'forced'? We're supposed to build some criminal-type characters, so why would we not just run away into freedom at the first chance?

Oh, good question! I am curious about this too.

On Leadership; my only motivation to ever consider it was for a crafter cohort, which ranks up there in terms of gaming the system. I've never actually taken it.

Being suicide squad, it's probably "go on this mission or rot in jail. betray us and get blown up".


Kigvan wrote:
Krigare wrote:
@Kigvan - How are you getting a +19 to init? Especially with a 12 dex.

Noble Scion (War) changes Init from a Dex check to a Charisma check,

+8Cha, +4 Improved Initative, +4 Insight (Powerless Prophecy Curse level 5 benefit), +3 competence (Circlet of Persuasion)

Circlet of persuasion? I thought with ABP we couldnt buy items that have enhancement bonuses.


Tenro wrote:
Kigvan wrote:
Krigare wrote:
@Kigvan - How are you getting a +19 to init? Especially with a 12 dex.

Noble Scion (War) changes Init from a Dex check to a Charisma check,

+8Cha, +4 Improved Initative, +4 Insight (Powerless Prophecy Curse level 5 benefit), +3 competence (Circlet of Persuasion)

Circlet of persuasion? I thought with ABP we couldnt buy items that have enhancement bonuses.

Kigvan spelled out that Circlet of Persuasion is a competence bonus. You may be thinking of Headband if Alluring Charisma. Specifically, Circlet of Persuasion gives a bonus to “Charisma-based” checks and without modifying the base Charisma itself, much like cloak of elvenkind doesn’t modify Dexterity.

So the Circlet does not increase spell save DCs, spell slots, divine grace, etc.


Belltrap wrote:
Tenro wrote:
Kigvan wrote:
Krigare wrote:
@Kigvan - How are you getting a +19 to init? Especially with a 12 dex.

Noble Scion (War) changes Init from a Dex check to a Charisma check,

+8Cha, +4 Improved Initative, +4 Insight (Powerless Prophecy Curse level 5 benefit), +3 competence (Circlet of Persuasion)

Circlet of persuasion? I thought with ABP we couldnt buy items that have enhancement bonuses.

Kigvan spelled out that Circlet of Persuasion is a competence bonus. You may be thinking of Headband if Alluring Charisma. Specifically, Circlet of Persuasion gives a bonus to “Charisma-based” checks and without modifying the base Charisma itself, much like cloak of elvenkind doesn’t modify Dexterity.

So the Circlet does not increase spell save DCs, spell slots, divine grace, etc.

Ah that is what I was thinking of


Oh man oh man oh man do I want to make the flash by combining monk, kineticist, and either fighter or alchemist to get the science in there lol. Decisions decisions...


Kigvan wrote:
Krigare wrote:
@Kigvan - How are you getting a +19 to init? Especially with a 12 dex.

Noble Scion (War) changes Init from a Dex check to a Charisma check,

+8Cha, +4 Improved Initative, +4 Insight (Powerless Prophecy Curse level 5 benefit), +3 competence (Circlet of Persuasion)

Huh, neat. I'll have to remember that trick.

As for the Leadership thing, the usefulness of a cohort really depends on the build rules. And having one is similar to having an animal companion or an eidolon. Bit more roleplaying oriented, since it's a living breathing intelligent being who isn't bound to you by magic. PbP is great for having a minion, it doesn't eat up time to run them like it would at a table.


I'm probably submitting a monk and was wondering, any preference on regular monk vs unchained?

Alison I saw it asked but unless I missed it I di t think it was answered. What did you mean by feat tax?


Voice of Awesomeness wrote:

Feat tax


There's a talent here, called Scout's Eyes, which seems to belong to a category called "General". As that category doesn't seem to exist, I've taken the liberty to put it under "Comabt", which seems the most suiting one to me. Tell me if I went wrong.

On Leadership, I hate the feat, specially at this kind of games - I have enough having to remember the tons of rules of just one character, let alone two. But if you guys are for it, that's fine. I don't think it suits Gabriel in his current state - maybe if he redeems himself.


Are those traits the same as the traits from like Ultimate Campaign or the various companion books?

If so, a quick check of both the PFSRD and Archives of Nethys agress that thers's no 'general' category for traits.

Unsure if it should be a combat trait or not, but I honestly don't know if it matters.


TheGoofyGE3K wrote:
Oh man oh man oh man do I want to make the flash by combining monk, kineticist, and either fighter or alchemist to get the science in there lol. Decisions decisions...

It may be worthwhile to consider the Voyager class from Dreamscarred Press, a movement-oriented psionics class.


Voice of Awesomeness wrote:

Are those traits the same as the traits from like Ultimate Campaign or the various companion books?

If so, a quick check of both the PFSRD and Archives of Nethys agress that thers's no 'general' category for traits.

Unsure if it should be a combat trait or not, but I honestly don't know if it matters.

Yes, those kind of traits. Under the rules, you cannot get more than one trait from the same category, so it would matter if I had another combat trait in mind.

I just found Combat the "lesser evil" in this case, but yeah, given the amount of cheese we're handling here, it seems a very minor thing.


There's still time to submit a character, right?

If so, I'd like to submit an Aegis | Daevic | Soulknife build. Should be pretty versatile, with the Host of Heroes and Living Legend archetypes, especially if High Psionics is in play, so that the Soulknife gets their Gifted Blade manifesting for free.

I can make them an effective healer or a tank pretty easily if given the chance.


Here is a proposed artifact for The Crimson Countess:

Coronet of the Grandmaster:

Aura strong conjuration, CL 20th
Slot Headband;Price -;Weight 3 lbs.
-----------------------------------------------------
Description
-----------------------------------------------------

This deep red gold coronet is decorated with white opals forming a checkered pattern. The leaves are shaped like chess pieces made of ruby with the queen centered above the forehead.

The coronet grants the wearer several powers that let her visualize the battlefield as a game board, and manipulate the positions of those upon it.

Three times per day, as a swift action the wearer may make a knight’s move, teleporting up to 35 feet, but she must end this teleport in a flank.

Twice per day, on command, the wearer may use king’s castle.

Once per day, as a full round action, the wearer may concentrate on the battlefield and visualize the way she would like it to be. This ability lets the wearer teleport up to 5 allies within 60 feet to new positions within 60 feet of the wearer. The destination for any creature teleported cannot end in a space that is by nature hazardous to the creature teleported. Each creature teleported is also subject to the effect of tactical acumen
-----------------------------------------------------
Destruction
-----------------------------------------------------

If the wearer of the Coronet of the Grandmaster, loses a war while serving as a general or ruler, the victor has the power to easily crush the Coronet of the Grandmaster by hand.


The Crimson Countess wrote:

Here is a proposed artifact for The Crimson Countess:

** spoiler omitted **

pretty cool idea

Scarab Sages

Pathfinder Starfinder Society Subscriber

I generally avoid Leadership. It generally bogs things down. With this game it feels particularly redundant because we can submit and play several characters.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Kaouse wrote:
There's still time to submit a character, right?

Last I saw the deadline was sometime in June. I hope I saw right because I won't be done with my submission for a few more weeks.


Voice of Awesomeness wrote:
As I said in the interest check, this is a planar game based out of Hyraeatan, from the City of 8 Seraphs setting.

anybody noticed the major type in the first line of the thread?

@voice are we doing fame and reputation? Do we start with level+CHA?

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