Time Bandits

Game Master Monkeygod


351 to 400 of 506 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Not sure about the class, but most of them can trade a spell in or out as they level up. Could've done that upon gaining wings


WarDragon wrote:
I just thought of something; do we have a healer in the group? I can heal myself, but nobody else. If we don't, it wouldn't be terribly out of theme for me to take on the duty.

Yeah, my character can. Quite a bit actually. Between veils and the Radiant Dawn discipline she can heal a decent amount. Even be able to patch up the 200+ hp characters in a few rounds.


Nephre is selfish and can only heal herself, but she can recover 5d8+50 HP a round as a swift action as long as her spell points hold out.


Douglas has no shortage of self-healing, and can use wands just fine, as well as carrying potions regularly.

Like I said once already, if we're that badly in need of support I can swap him over to alchemist instead of mutation warrior. I'll likely decide that after the first gig.

Dark Archive

There are at least 3 alchemists, including two bomb specialists, and at least one of those, I know has the infusion discovery.


Antipaladin/Oracle undead here, plenty of self healing. May pick up the cure spells just to have them.


I will get to the other questions later, as I had a really busy weekend,

But on the topic of flight, I usually just take Fly as an at will SLA when I have the option of building my own race that I want to fly.

However, that doesn't *actually* answer the question asked, lol.

How are you getting flight? A lot of the methods that grant flight base the speed on the creatures normal speed.

That said, Air Heritage can easily be converted to PF, if there's no other option for ya.


I'm getting flight through the Aasimar feat chain, which at level 10 grants wings through Angelic Wings. It gives 30ft fly speed, which I noticed is increased to 50 through the Athletics Sphere. I think 50ft fly speed is fast enough for now (it better be!).

I wanted to keep that source of flight because it's not magical/supernatural, so Gabriel would be able to fly over an antimagic field.

Anyway! Here's Gabriel, the Black Hole.

I've tried to link everything, added short memos beside the important stats like AC, attacks, etc and also a quick sketch at the end. Still, someone is going to forget something, that we all know :P

Basically, he shoots arrows and creates darkness that he uses to hide, teleport and some other things. He can also spot and disarm traps, and can tell a creature's weaknesses.

I hope you like it.

Edit: woops, forgot to include a memo in the skill section with inspiration shenanigans. I will fix that later.


Huh I was about to claim that I was done, but it appears as though the level got buffed from 8 to 10. I am more than okay with this, if that's the case, but until I get confirmation, I'll keep things as level 8 for now.

At any rate, here's my character: Koro Jiren, the Page Blade

His base class is Daevic (with the Knowledge Passion from City of the 7 Seraphs). His two backup classes are Aegis (with the Ascendant archetype) and Soulknife (with the Living Legend archetype). His main role is that of an enforcer (due to the fact that he's incredibly tanky and has a decent offense to boot), but he's also capable of filling in other roles if need be. His diplomatic skills aren't particularly bad, nor is his infiltration ability. He can also alter his character to be a bit more specific to the needs of whatever group he's a part of, whether that means DPS, support, or whatever else have you.

Backstory:
Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.

1.) Koro Jigen is a member of an order known as the Page Turners. Page Turners are an organization dedicated towards the preservation of knowledge. There are three main ranks to this organization. Those at the bottom rank are known as simple "Pages," whose duties and stations vary wildly, but are most often people of knowledge: librarians, university professors, academy wizards, scientists and researchers alike. The society provides these members with access to a wealth of information and knowledge, and in return, the Page Turners Society claims membership dues to keep itself afloat. The next level above that of a mere Page, is a Page Blade. These members are the ones most often called upon to enact mission for the society. These missions include anything from the transportation of knowledge, to the reclamation of new knowledge for the Society. They are the "arms" of the organization. There is one more level above even a Page Blade, however. That level belongs to the Page Masters, the heads of the organization.Page Masters are the bearers of secrets with immense power: political assassinations, eldritch rituals, some say even the locations of lost civilizations. In order to attain the rank of Page Master, one simply needs to know one of these "Unsworn Secrets."

2.) Koro Jigen is currently apprentice to a Page Master by the name of Gaol Logan. Most Page Masters chose for themselves an apprentice amongst the Page Blades, and willingly pass along their Unsworn Secret to their successor. However, for secrets of such magnitude, the process is rarely a simple one, often times filled with challenges personalized by each individual Page Master. Hence, those who know their Page Masters the best often have an advantage in ascertaining their Unsworn Secret. Unfortunately, Gaol is pretty eccentric, and he was never one to make things easy.

3.) Not every piece of valuble information is held by the Page Turner Society, however. A number of secret organizations exist which exist to control wealth, power, and, of course, knowledge. One of the most prominent of the Page Turner's competitors, is the Bank of the Sun. The Bank of the Sun is primarily a financial institution, however few might guess that it's origins lie in piracy. Few know the story of how the legendary Pirate Warlord Suna came to lay down her blade and pursue the life of a merchant, but it is clear that the Bank of the Sun would not exist today without the appreciable value of many of Suna's stolen assets. Among these include a couple of books and scrolls that the Page Turner Society has shown a great deal of interest in for reasons unknown. While many Page Blades have attempted to infiltrate the Bank's coffers, few have ever returned. So when Koro took up the quest, he decided to do the unthinkable. He just asked nicely for it. Surprisingly, this worked!

4.) The Bank of the Sun abhors trickery and deception, and understands the value of a well kept secret. By telling them who he was, Koro guaranteed an audience with the Elite members of the Bank of the Sun. While there, he proposed a deal whereby he could simply purchase the scrolls he seeks. In return, Koro would offer up his own services as guardian to the Bank. Furthermore, he would act as a living liason between them, and the Page Turner Society. So impressed they were by his eloquence that they entreated him to also serve as a representative of the bank to noble affairs and kingdoms. One of these Kingdoms Koro was sent to as a representative of the Bank of the Sun, was the City of 7 Seraphs. The Bank was attempting to establish a stronghold in the city, so as yo expand their considerable influence into areas beyond the material plane. It was then that he came into contact with the Society of the Bookbinders. As it turns out, the Bookbinders were a sister society to the Page Turners, with many similar goals and aspirations. Koro aims to join this organization, and become the link between them all.

5.) Koro is true neutral. He's not evil, but he's also not a good guy. He is ruthless when it comes to the pursuit of the mission, putting it's success above all else. That said, he has a tiny bit of a daredevil-ish and masochistic side. Being put into dangerous situations makes his brain work overtime and being able to overcome such high-stress situations delivers a rush like you wouldn't believe. "High stress situations" include the sensation of pain, by the way. On top of this, he considers "the limits his body can take" to be a secret he's interested in finding out. But at the same time, it's not like he's seeking death, either. He won't do anything that will definitely lead to his death, but then again, with his abilities, it's rare that most situations are as dangerous as they first appear.

Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.

1.) Koro's current goal is to become a Page Master. In order to do so there are a few ways currently avaialable to him. The first is to recover the Unsworn Secrets held by either the Bank of the Sun or the Bookbinder's Society. The second is to claim the Unsworn Secret owned by Gaol Logan, the Page Master he serves as apprentice. But Gaol Logan is eccentric, difficult to find at the best of times, and does not give up his secrets easily. Hence, the secret kept by the Bank of the Sun may be much more readily attainable, as it's really mostly a battle of time and endurance. The final method of becoming a Page Master, would of course be to create an Unsworn Secret. Given his research, this lofty goal is not necessarily unattainable for him...

2.) Unrelated to his stated goals, Koro Jigen has another, more personal goal. As far back as he could remember, he was raised by Gaol Logan. However, Gaol Logan is not his relative. At times, Koro dreams of people with faces he can't see, and places with features he doesn't recognize. But in these dreams, he feels...safe. Warm. Loved. So a hidden goal, at times even hidden to himself, is to find his original family. However, given the length of time he's been away from them, he really doesn't know how he'd feel to find them, or what he would even do should he accomplish that goal.

Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1.) As a member of the Page Turner Society, a liason to the Bank of the Sun, and a new recruit of the Bookbinder Society, Koro knows many secrets of magic, medicine, and nobility. Something that he has been researching, involves the intersectionality of magic. Specifically, how different types of magic are viewed in different societies, and the different ways in which they interact which other. As a result, Koro has dabbled in magic, psionics, akasha, and even the fabled spheres of power. With a few more years, he'll probably be the worldmost expert on the subject of their intersectionality. So far, he's been writing down all of his notes on the subject in a book he calls the Tome of Equivocation. The information there is detailed enough to the point that it's become a minor artifact. With a bit more study and training, the book could become a major artifact. At that point, it too will be an Unsworn Secret, and Koro will be made a Page Master.

2.) A secret that Koro does NOT know, yet concerns him greatly, is the secret that Gaol Logan wants him to learn. That secret is, that neither of them are from this world, or even really this very plane. Both belong to a parallel dimension where magic has long since been forgotten. The places that Koro visits in his dreams, the people he sees, they are all memories of the life he had before he found his way into this world. As for that way he found? It was in the humble pages of an eldritch book, known as The Neverending Story. But no secret can just be told. If Koro will learn this secret, then he must be the one to venture forth and claim it!

Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1.) Gaol Logan. An eccentric man, a master magician, and a connoisseur of various cultures, Gaol Logan is a Page Master of immeasurable age. As far as Koro remembers, he's also the closest thing the man had to a parent. Gaol found the poor frightened child on the side of a road during his travels. It was during the winter season, so the boy likely would have frozen to death or died of starvation had he not come along. He decided to take the boy in, and when the boy showed academic prowess, he decided to turn the boy into his next apprentice. Gaol often left the boy alone with his unseen servants while he traveled far and wide for secret information.

2.) Baron Lurthnier. When Koro entreated the Elite members of the Bank of the Sun, all but one member of the Elite accepted his propisition. That sole voice of dissent, was Baron Lurthnier, who still cannot trust him and believes that Koro will betray the bank at his earliest opportunity. However, since the Bank operates on a three quarters majority, his opposition was overruled. There's likely to also be similar dissent amongst the Bookbinders, but few have revealed themselves to Koro directly.

3.) Paul. The "head butler" of Gaol Logan's estate. Paul does not have a last name. Paul does not have a body. Paul, is an unseen servant. Unseen or not, he's also the best caretaker that Koro has ever had. Koro was the one who named him, and in return Paul made sure that Koro had everything he needed to thrive both physically and academically. Paul even helped Koro train his latent psionic talent. In time it was Koro who shaped him a body made out of ectoplasm. He so did love having a body he could move with. Maybe one of these days, he'd be able to leave this place, and go on his own adventure! But...that's a silly idea. He's an unseen servant, after all. And that's all he'll ever be...

Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1.) Reading his first book all on his own. It's a story he was told many times, but for whatever reason, he cannot remember by who. Only memory of the story remains, and the feelings of joy he had when he finally finished it on his own.

2.) Meeting Gaol Logan for the first time. It's probably his first real vivid memory. It's hard to forget the man who saved you as a child and nursed you back up to health from your deathbed in a cold, unfamiliar world.

3.) Preforming magic for the first time, with Paul. Then getting good enough at it to create a body for him.It was probably the first time Paul had ever smiled. Kinda hard to do without a body, afterall.

Proposed Artifact: Tome of Equivocation:
This sacred text explores the intersectionality of magic. Those who read from this tome are gifted with the ability to combine their mental prowess with their lifeblood energy. Whenever they are required to take a point of essence burn, they may spend power points equal to their level instead. Furthermore, essence can be bound into a psicrown for 24 hours, restoring power points to the item equal to the wearer's veilweaver level per point of essence invested. This ability also works on staves, restoring one charge per point of essence bound.

This tome must be read once ever 24 hours in order to retain it's benefits.

Depending on how long this game goes on, I might be willing to be a Co-GM as well. Just not right now, since I'm in the midst of graduating. Give me a few weeks though, and I should be quite free to pursue GM-ing again.


Here is where the GM said it.


Thanks for the heads up. I'll alter the character sheet accordingly then.


Ohhh, someone else who can use veils. Nifty.


Yeah, Koro has access to a lot of different systems, which is why I gave him a minor artifact that can help mix things a little bit better without being ludicrously overpowered. Really, it won't even see much use until later levels, heh. (I'm actually worried it might be a bit underpowered, given that essence burn recovers by one per minute, but psionic power points don't recover at all until the next day).

At any rate, I've altered the character to level 10. As it turns out, Koro got access to some pretty sweet abilities that make him really good at infiltration now, as well. He's even got some decent counter-infiltration stuff going on, too.


Yeah, Princess is a pure veil user, all three classes use veils, although Rajah adds a small selection of maneuvers in as well. Be interesting to see if she works the way I intend for her to work lol.


How does gestalting multiple Veilweaver classes work? I assume you can still only have one veil in a given slot (barring the feat that lets you have two)?


In regards to healing, how many characters are NOT humanoid (sub-type doesn't matter).

Actually, nevermind. Part of my custom race was at-will CLW, so the spontaneous healing and healing touch discoveries I was thinking about taking don't make a difference.


WarDragon wrote:
How does gestalting multiple Veilweaver classes work? I assume you can still only have one veil in a given slot (barring the feat that lets you have two)?

Pretty much. Gives me more shaped veils, more essence to play with, and a wider variety of veils, but I'm still limited in how many veils can go in a chakra. Twin Veil is going to be handy.

At least I have a place to put all the essence, being able to shape veils on other people will come in handy.


Koro took the Radiant Dawn Discipline, so he also has access to healing if need be. Between Lifeburst Strike and Shatter Spell, he should be able to cover most conditions, with the exception of stuff like ability damage or drain, I think. He also has an Alchemy Salve to heal hit point damage, but it should be rarely used since he has a lot of damage mitigation (DR/- + Resilient Momentum) as well as threat management (i.e. Guardian Challenge).

As for the Infiltrator stuff he gained, Gloves of the Master Thief [Veil] lets him disarm traps (including magic traps) with a rather significant bonus. If he's using the Trickster Path for the Living Legend, he can stealth anywhere, even while observed. Furthermore, the psibertech Decevier's Prosthesis lets him change his appearance at will, as per minor metamorphosis. Lastly, Spectacles of the Shiekh allows him to always know whenever someone attempts to observe either him or a person within 30 ft of him via divination.


So, now that there are a lot of experts gathered here, another question related to the idea I have for an alternative character:

Is there any way, 3PP or not, to ignore or reduce Elemental Resistance or Immunity?


Spheres of Power has an Advanced Destruction Talent called Penetrating Blast that lets you reduce enemy resistance by an amount equal to your caster level, or double your caster level if you spend a spell point. It also lets you treat energy immunity as energy resistance 40 for this purpose. But it only works for Destructive Blast, IIRC.

Mageknight has a mystic combat called Mark of Pain that reduces enemy DR and energy resistance by an amount equal to their level after they've marked a target. But this requires 7 levels of Mageknight.

I believe that there is also a totem that reduces enemy DR, energy resistance and even spell resistance by an amount equal to caster level...but it only applies to outsiders who are not on their home plane.

Outside of those examples, I dunno many examples that are available to you outside of mythic. Course, if City of 7 Seraphs is allowed, you might be able to enter the High Aspirant prestige class for some limited access to mythic stuff. Course, that depends on GM fiat.


Jereru wrote:

So, now that there are a lot of experts gathered here, another question related to the idea I have for an alternative character:

Is there any way, 3PP or not, to ignore or reduce Elemental Resistance or Immunity?

A relatively new 1PP sourcebook had the spell "Diminish Resistance", which reduced elemental resistances. I'm unaware of anything that reduces or ignores immunity though, besides things that convert half/all damage to untyped. (Like Flame Strike converting half damage to divine, etc)


Fire Kineticists have Penetrating Infusion, allowing you to get through fire resist with fire blasts.

But only for fire blasts.


Kaouse wrote:
Course, if City of 7 Seraphs is allowed, you might be able to enter the High Aspirant prestige class for some limited access to mythic stuff. Course, that depends on GM fiat.

Wow, that's an amazing prestige class...


I see, thanks. I'll have to choose spells wisely, then. Force or Sonic damage would be a smart choice, but they don't have the "natural/elemental" flavour I'd like to instill in the character.

Another solution, given I've got three classes at once, would be to have a B plan and take a secondary role in case I find too many immune monsters.


On the topic of healing, I had missed the fast healing race builder option. I may swap that in, seems better than tracking thousands of HP between these super beefed up parties in CLW wands.

we definitely seem to have plenty of people who can cast from the wands though, and should have enough extra money to get bagfulls of the silly things

Dark Archive

Oh yeah, I made an alias, for what it's worth.


Hahn it seems lots of us have fast healing. I also took it, but to simulate Flash's healing factor, as well as an alchemist discovery to get more. Really excited to see the final selections, lots of cool characters here


I won’t be taking Fast Healing, as I want it to be a weakness and it also doesn’t fit with her story.


Jereru wrote:

So, now that there are a lot of experts gathered here, another question related to the idea I have for an alternative character:

Is there any way, 3PP or not, to ignore or reduce Elemental Resistance or Immunity?

Someone mentioned the way to overcome fire immunity. Winter witch PrC does something similar for cold damage, it changes half of the cold damage dealt to untyped


I didn't have room for it, but I've got damage mitigation from Elan, and two sources of self-healing (selfish lay on hands, and body adjustment). So it sounds like we'll be okay.


Yet another question:

I know in bloodline mutations, such as Blood Havoc, states "when casting a sorcerer or bloodrager spell". However, do these mutations apply also to my spells if I manage to get a bloodline through, say, an archetype? For example, the Blood Arcanist gets a bloodline as a benefit; could he pick bloodline mutations?

Also, the books "Kineticists of Porphyra I-IV" have reached my hands. I haven't even read them, but before I do, is this material allowed? If it isn't, I can really save my time xD

As you can see, I am looking for a way to recreate an elemental blaster, natural fluffed. And no, not a druid. I will combine a blasting class with one that provides some divine spells, and a third for support or patch the gaps that the other two might leave. The result will be a World of Warcraft Shaman.


Unfortunately, the Bloodline mutations are specific to sorcerers and bloodragers only. Bloodline arcanists and other archetypes that give bloodlines don't count, I'm afraid. Course, GM rule overrides all, so feel free to ask the GM.


Jereru wrote:

Also, the books "Kineticists of Porphyra I-IV" have reached my hands. I haven't even read them, but before I do, is this material allowed? If it isn't, I can really save my time xD

As you can see, I am looking for a way to recreate an elemental blaster, natural fluffed. And no, not a druid. I will combine a blasting class with one that provides some divine spells, and a third for support or patch the gaps that the other two might leave. The result will be a World of Warcraft Shaman.

Have you looked at the Nexus, from City of Seven Seraphs? It's on the SoP wiki, and can blast in any element you so desire. You can easily fluff the veils as shamanic blessings too.


River of Sticks here. Alias set, still needs to be populated with relevant info.

@Voice: My outstanding questions that are still relevant.
1. Can a cryptic take rogue talents with their cryptic insights? Specifically I am looking at Duplicitous, Supernatural Slayer, and Shadow Tools from the spheres wiki and Mien of Despair from core.
2. Can you give some feedback on the artifact idea I had for intimidation? I imagine at as a mask, especially as a Judow character.

I hope you are recovering from your long weekend!


Karnak's stats are almost done; click here to see them. The only thing I need is the minor artifact, which quite frankly I'm drawing a blank on.


1 person marked this as a favorite.

A few announcements and then answers:

1) Apologies for not yet getting up the RP thread. Been doing a lot of work around my house as my mom and I are expanding our patio, plus running errands, and doing other important stuff.

I will *try* to get up my initial post soon, but unsure when, exactly.

B) Due to all of the above, I'm going to extend the 'end date' for the recruitment to 17th.

Answers:

1) Yes, you can take Shining Knight as an Antipaladin, as there's nothing about the class that seems Paladin specific nor are there any abilities that need some sort of conversion.

2) You can swap any Good/Paladin spells to Evil/Antipaladin spells.

3) Cryptics can take Rogue Talents.

4) Is that a custom trait you're asking for River? .

5) I do believe ABP officially allows you to enchant a shirt, but even if not, yes, that's fine.

6) Unsure about allowing the Suzeraain stuff, as that might be a bit too much. Let me look it over.

7) I have no problem allowing Blood Mutations to anything that gives you a bloodline. However, it needs to actually be full bloodline, as opposed to something gaining partial bloodline abilities from say Eldritch Heritage.


@#4, yes it was. I decided against that archetype though, so I dropped the question.
I guess one thing I should ask you to clarify - I would like to use the legendary fighter class from legendary games. Does that get the same “free” archetype as the core fighter?

Right now it’s looking like Legendary Fighter 9 and Warder 1 / cryptic 10 / Hedgewitch 10.


Ah, that reminds me, Automatic Bonus Progression and the Soulknife, how does that work, exactly? I think I just stacked the weapon enhancements together, but if you don't want them to stack, I can change it.

One GM I played with suggested not allowing the Soulknife to gain weapon enhancement bonus, but instead allowed them to choose pretty much any weapon special ability to compensate. Same with classes like the Magus, and whatnot. But that's just one suggestion. How do you want to handle it?


So that benchpress bit is making me worried- I'm barely orange on most things except AC for certain attacks. Should i be worried?


Animoira Valanaestra wrote:
So that benchpress bit is making me worried- I'm barely orange on most things except AC for certain attacks. Should i be worried?

It really depends. As best I can tell, Valanaestra is going to be melee? A monk / vivisectionist, right?

For melee, your AC and saves should be in the green to blue range, because you will be a target. EDV takes into account your to hit, though with a class like a monk - lots of accurate strikes - you can get away with lower damage values and still keep a decent EDV.

If you can throw some of your crunch up, we can see if there is anything you missed. I haven't completely kitted out the number to compare to the table - hoping to do that this weekend now that I have a better idea of what talents / traits to take when - but I am hoping to hit at least green as a martial.


I....think I'm done with my submission?

Take a look at Lehkazeran, a Wyvaran Anti-Paladin with some Sorcer and Monk tacked on. He's dead-set on being as powerful as any dragon, despite some rather awful things that happened earlier in his life (kidnapping, experimentation, and so on).

He's built a bit meh on straight damage dealt, but should be reasonably tough to hurt/incapacitate, and really shines with mobility, control, and debuff (specializing in Fear, Intimidation, etc.).

Happy to address any questions/comments/concerns.

Lehkazeran


My rough, non-gear stats are in my profile description. If anyone has any advice as to how I can get more AC or a bigger attack bonus, I'm welcome to suggestions, currently new to Automatic Bonus Progression, so that's all without gear.

Edit::Correction. That's with an Agile Amulet of Mighty Fists


Animoira Valanaestra wrote:

My rough, non-gear stats are in my profile description. If anyone has any advice as to how I can get more AC or a bigger attack bonus, I'm welcome to suggestions, currently new to Automatic Bonus Progression, so that's all without gear.

Edit::Correction. That's with an Agile Amulet of Mighty Fists

Assuming I parsed everything correctly... you are going to be a switch hitter, using your kineticist blast from both range and as a blade? That's not a bad thing, but be aware that you will stretch your resources thin trying to optimize both while also focusing on being a speedster.

Cracked Pale green prism Ioun Stones are 4,000 each, and can provide a +1 competence to saves or attack; Dusty rose Ioun stone is 5,000 for +1 insight to AC. Your AC calculation seems off; you should have 10 + 5 (dex) + 4 (wis) +2 (monk) +2 (ABP enhancement) + 1 (ABP Natural Armor enhancement) + 1 (dodge). With barkskin up that would be +3 more; it doesn't stack with ABP and will eventually be redundant. Barkskin is long enough duration to be considered up for combat, in general. That's 29 AC with the Ioun Stone. Fighting defensively or using Crane style can also increase your AC, at the expense of your attack bonus.

I'd swap one of your formulae known - maybe CSW? for heroism; that will be +2 morale to attacks and saves. If you have the feat for it, Extreme Mood Swings increases all morale bonuses you receive by 1. The classes you picked do not really have built in accuracy buffs, so you may have to look at reducing your opponents AC; feinting, making them flat footed, attacking vs touch AC, becoming invisible (+2 to attack), etc. You could trade Stoneskin for Greater Invisibility; it would take a round to setup, but give you great defense vs most sighted enemies without True Seeing and increase your attack bonus.

Those are the main things I can see from a quick look. You might consider copying the format of an established stat block for clarity - listing things out is great when you know where they came from, but can be difficult for others to parse.

Edit: You may also want to double check the Feat tax rules in play; you may not need an Agile amulet.


Here's a rules question: does armor max dex bonus limit dex bonus to CMD?


Nikolsi wrote:
Animoira Valanaestra wrote:

My rough, non-gear stats are in my profile description. If anyone has any advice as to how I can get more AC or a bigger attack bonus, I'm welcome to suggestions, currently new to Automatic Bonus Progression, so that's all without gear.

Edit::Correction. That's with an Agile Amulet of Mighty Fists

Assuming I parsed everything correctly... you are going to be a switch hitter, using your kineticist blast from both range and as a blade? That's not a bad thing, but be aware that you will stretch your resources thin trying to optimize both while also focusing on being a speedster.

Cracked Pale green prism Ioun Stones are 4,000 each, and can provide a +1 competence to saves or attack; Dusty rose Ioun stone is 5,000 for +1 insight to AC. Your AC calculation seems off; you should have 10 + 5 (dex) + 4 (wis) +2 (monk) +2 (ABP enhancement) + 1 (ABP Natural Armor enhancement) + 1 (dodge). With barkskin up that would be +3 more; it doesn't stack with ABP and will eventually be redundant. Barkskin is long enough duration to be considered up for combat, in general. That's 29 AC with the Ioun Stone. Fighting defensively or using Crane style can also increase your AC, at the expense of your attack bonus.

I'd swap one of your formulae known - maybe CSW? for heroism; that will be +2 morale to attacks and saves. If you have the feat for it, Extreme Mood Swings increases all morale bonuses you receive by 1. The classes you picked do not really have built in accuracy buffs, so you may have to look at reducing your opponents AC; feinting, making them flat footed, attacking vs touch AC, becoming invisible (+2 to attack), etc. You could trade Stoneskin for Greater Invisibility; it would take a round to setup, but give you great defense vs most sighted enemies without True Seeing and increase your attack bonus.

Those are the main things I can see from a quick look. You might consider copying the format of an established stat block for clarity - listing things out is great when...

Switch hitter yes but with a focus on flurrying in melee. The blade is a backup weapon in case AC is too high, at which point I try the Kinetic blade. It's my backup weapon that can target Touch AC.

I missed something in the ABP so that means 25 AC normally. And while crane style is interesting, snake I think works better for me. I roll sense motive and that total becomes my AC from one attack. Since my sense motive is +25, I basically add a d20 to my AC for a single attack each round.

Liking the formula suggestions. Since I actually need to add 5 more to each list, I'll definitely be adding those. Thanks! And sorry for the rough format, it's just copied from the notepad I was making the character in on my phone

And yes, that amulet isnt needed for sure, that was my brain forgetting how I had dex to damage. Can I still pick up a ring of protection for that deflection bonus to AC?


Nikolsi wrote:
Animoira Valanaestra wrote:

My rough, non-gear stats are in my profile description. If anyone has any advice as to how I can get more AC or a bigger attack bonus, I'm welcome to suggestions, currently new to Automatic Bonus Progression, so that's all without gear.

Edit::Correction. That's with an Agile Amulet of Mighty Fists

Assuming I parsed everything correctly... you are going to be a switch hitter, using your kineticist blast from both range and as a blade? That's not a bad thing, but be aware that you will stretch your resources thin trying to optimize both while also focusing on being a speedster.

Cracked Pale green prism Ioun Stones are 4,000 each, and can provide a +1 competence to saves or attack; Dusty rose Ioun stone is 5,000 for +1 insight to AC. Your AC calculation seems off; you should have 10 + 5 (dex) + 4 (wis) +2 (monk) +2 (ABP enhancement) + 1 (ABP Natural Armor enhancement) + 1 (dodge). With barkskin up that would be +3 more; it doesn't stack with ABP and will eventually be redundant. Barkskin is long enough duration to be considered up for combat, in general. That's 29 AC with the Ioun Stone. Fighting defensively or using Crane style can also increase your AC, at the expense of your attack bonus.

I'd swap one of your formulae known - maybe CSW? for heroism; that will be +2 morale to attacks and saves. If you have the feat for it, Extreme Mood Swings increases all morale bonuses you receive by 1. The classes you picked do not really have built in accuracy buffs, so you may have to look at reducing your opponents AC; feinting, making them flat footed, attacking vs touch AC, becoming invisible (+2 to attack), etc. You could trade Stoneskin for Greater Invisibility; it would take a round to setup, but give you great defense vs most sighted enemies without True Seeing and increase your attack bonus.

Those are the main things I can see from a quick look. You might consider copying the format of an established stat block for clarity - listing things out is great when...

Oh, feat tax... Right. Whoops. Definitely forgot that. Did we ever get clarity if it's v1 or v2? I think someone asked a while back?


Animoira Valanaestra wrote:
stuff... and Ring of Protection.

Take a closer look at ABP; you get a +2 deflection as part of it, and cannot get a Ring of Protection with that ruleset active. Also, snake style uses your immediate action, meaning your next turn has no swift action; be cautious you are not loading up on things that use swift actions if you also intend to use Snake Style frequently.

EDIT: I needed to take a closer look myself, apparently, as I forgot to include that in my first reply to you. With Barkskin up and with the Ioun stone, you should have an AC of 31.

Scarab Sages

Pathfinder Starfinder Society Subscriber

Was anyone else making a fire focused character?


Nikolsi wrote:
Animoira Valanaestra wrote:
stuff... and Ring of Protection.

Take a closer look at ABP; you get a +2 deflection as part of it, and cannot get a Ring of Protection with that ruleset active. Also, snake style uses your immediate action, meaning your next turn has no swift action; be cautious you are not loading up on things that use swift actions if you also intend to use Snake Style frequently.

EDIT: I needed to take a closer look myself, apparently, as I forgot to include that in my first reply to you. With Barkskin up and with the Ioun stone, you should have an AC of 31.

True, though I like Snake Fang better than the rest of the Crane feats. No penalty to hit, if you miss me I can strike you twice instead of once without using a Ki point, and since you mentioned feinting, taking Greater Feint would give me 2 attacks w/ sneak attack. The abilities I do have with swift actions are mostly utility, so saving them for out of combat and getting 1 more strike than if I had used it is neat.. though I'll need to look at Crane Style a bit more for sure...

And awesome about the AC! Missed a few things with ABP. Think I got it worked out now, and I think we got almost green there, and that's not counting some miss chance things and elemental overflow stuff :)


Saashaa wrote:
Was anyone else making a fire focused character?

I believe there is a fire giant running around, and I’m going for an ice angel.

Think that’s it?

351 to 400 of 506 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Official Recruitment for a Suicide Squad / Legends of Tomorrow mission based game(Tristalt, planar, multi worlds and more!!) All Messageboards

Want to post a reply? Sign in.