About DrahknBackground:
Drahkn knew early on he was special. He was raised to understand that he was a once-in-a-century talent, heir to not just one but two draconic traditions. He grew rapidly, in both mind and body. He learned the basics of spellcasting, and how to scratch and claw and fight with his tail. But above all he learned of the majestic fury of Dahak, the Sorrowmaker, the Endless Destruction, and to hate metallic dragons and their allies with every scale of his body. Once he came of age, he departed his tribe for the Worldwound, knowing that many good dragons and their human thralls went there to fight in their misguided crusades. So he would go there to hunt them. He infiltrated the city of Kenabres, keeping to the shadows and back-alleys. He was not so foolish as to walk boldly down main thoroughfares, no. Instead he struck from the shadows, ambushing a silver half-dragon paladin in Apsu's livery. But he overestimated his abilities, to confident in his own great destiny. He and the paladin beat each other bloody, but he was overcome and thrown into chains in prison. He exulted in the taste and feel of the paladin's blood on his face, but ow laments his fate, and hopes to escape and wreak further havoc, and this time actually kill some of Apsu's followers. Maybe even a true dragon one day. Appearance & Personality:
Drahkn has deep crimson scales that seem to 'shine' black, as well as black horns and claws and teeth. While he is of no particular height or build, his presence is nonetheless commanding. He lives, above all, to kill metallic dragons and their human followers. He will happily kill anyone else who gets in his way, and is glad to participate in the Endless Destruction's work however he is able, but his life's goal is the death of metallic-blooded sorcerers and half-dragons and other such mongrel ilk, as well as Apsu's paladins, clerics, and followers (not to mention metallic dragons themselves, which he realizes he is not yet ready to face, though he hopes to be one day).
Statistics:
Drahkn Male kobold bloodrager (urban bloodrager) 1/sorcerer 1/gestalt 1 (Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15, Pathfinder RPG Bestiary 183) CE Small humanoid (reptilian) Init +3; Senses low-light vision; Perception +3 -------------------- Defense -------------------- AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size) hp 11 (1d10+1) Fort +3, Ref +3, Will +2 -------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee razored tail -1 (1d6/19-20) Ranged longbow +5 (1d6-2/×3) Special Attacks bloodrage (5 rounds/day), claws, claws (2, 1d3, 6 rounds/day) Sorcerer Spells Known (CL 1st; concentration +5) 1st (4/day)—mage armor, magic missile 0 (at will)—acid splash, light, prestidigitation, spark[APG] (DC 14) Bloodline Draconic, Draconic -------------------- Statistics -------------------- Str 6, Dex 16, Con 12, Int 12, Wis 8, Cha 16 Base Atk +1; CMB +2; CMD 11 Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Eschew Materials, Power Attack, Tail Terror[ARG] Traits dragonslayer, drake anatomist, indomitable faith Skills Intimidate +9, Knowledge (arcana) +5 (+7 to identify dragons and their special powers and vulnerabilities), Knowledge (history) +2, Knowledge (nobility) +2, Perception +3, Spellcraft +5, Use Magic Device +7; Racial Modifiers +2 Intimidate Languages Common, Draconic SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), controlled bloodrage, dragon affinity, fast movement, finesse weapon attack attribute Other Gear arrows (20), longbow, razored tail[ARG], bedroll, belt pouch, blanket[APG], masterwork backpack[APG], mess kit[UE], pot, soap, trail rations (5), waterskin, 44 gp, 15 sp, 1 cp -------------------- Special Abilities -------------------- Agile Maneuvers Use DEX instead of STR for CMB Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells. Bloodrage (5 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Claws (6 rounds/day) (Su) 2 Claw atacks deal 1d4 damage Claws (Ex) 2 Claw attacks deal 1d6 damage Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks. Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage. Dragon Affinity Your draconic or kobold bloodline is enhanced. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Finesse Weapon Attack Attribute Finesse weapons use on attack rolls. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Tail Terror Gain tail attack for 1d4 damage and proficiency with all tail weapons. Questions:
1. What is your character’s name? Drahkn 2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?
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