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Voros steps out of the sand mist and throws three bombs towards the nearest gorilla.
Full attack the yellow ape. Voros' bombs are now sticky.
Seemingly out of nowhere, the yellow ape is engulfed into a burst of flames.
BA-KOOOM!
Fast Sticky Bomb |1: 1d20 + 14 + 2 + 1 ⇒ (13) + 14 + 2 + 1 = 30
Fast Sticky Bomb |2: 1d20 + 14 + 2 + 1 ⇒ (4) + 14 + 2 + 1 = 21
Fast Sticky Bomb |3: 1d20 + 9 + 2 + 1 ⇒ (11) + 9 + 2 + 1 = 23
Fast Sticky Bomb |H: 1d20 + 14 + 2 + 1 ⇒ (8) + 14 + 2 + 1 = 25
for Bomb (fire) 1: 7d6 + 14 ⇒ (5, 5, 6, 2, 1, 2, 3) + 14 = 38
for Bomb (fire) 2: 7d6 + 14 ⇒ (2, 3, 5, 3, 6, 4, 2) + 14 = 39
for Bomb (fire) 3: 7d6 + 14 ⇒ (5, 2, 4, 3, 4, 4, 6) + 14 = 42
for Bomb (fire) H: 7d6 + 14 ⇒ (1, 5, 6, 2, 5, 5, 6) + 14 = 44
If one bomb misses, Ref DC 24 to halve 21 fire damage per bomb. On a direct hit, the creature takes 21 damage per hit on Voros' next turn.
Sticky bomb: The effects of the alchemist's bombs are persistent and continue to damage creatures for 1 round after the initial damage. Creatures that take a direct hit from a sticky bomb take the splash damage 1 round later. Bombs that have effects that would normally occur 1 round later instead have those effects occur 2 rounds later. An alchemist must be at least 10th level before selecting this discovery.

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Boswick steps to his left then begins to slash at the red ape creature.
Pale Madien (+4, Flaming Burst)+haste+bless-power attack 1: 1d20 + 20 ⇒ (11) + 20 = 31
damage + fire: 1d8 + 16 + 1d6 ⇒ (7) + 16 + (2) = 25
Pale Madien (+4, Flaming Burst)+haste+bless-power attack 2: 1d20 + 15 ⇒ (15) + 15 = 30
damage + fire: 1d8 + 16 + 1d6 ⇒ (2) + 16 + (3) = 21
Pale Madien (+4, Flaming Burst)+haste+bless-power attack 3: 1d20 + 10 ⇒ (12) + 10 = 22
damage + fire: 1d8 + 16 + 1d6 ⇒ (3) + 16 + (1) = 20
Pale Madien (+4, Flaming Burst)+haste+bless-power attack 4 (haste): 1d20 + 20 ⇒ (17) + 20 = 37
damage + fire: 1d8 + 16 + 1d6 ⇒ (5) + 16 + (3) = 24
Atack 4 (haste)Confrim Crit: 1d20 + 20 ⇒ (10) + 20 = 30
damage + flaming burst: 1d8 + 16 + 1d10 ⇒ (1) + 16 + (3) = 20
5' step and full round attack

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The doctor flies through the swirling dust, trying to come up on the far side of the arena, with a decent view of the battle.
"I must say, if the grandeur and spectacle of it all is their goal..." He observes drily, to no one in particular, "... then having beasts that obscure the action seems rather a poor marketing decision."
He quickly takes in the view with a critical eye, and notices that Kol Voss is taking quite the beating.
Not quite wanting to get too close, he holds up a delicate silver rod in one hand, and focus the will of Anubis through it, casting a healing spell from a safe distance.
70' single move, then using versatile rod to cast a reach Cure Serious Wounds on Kol Voss (replacing one of the communal resist energies)
CMW: 3d8 + 12 ⇒ (2, 4, 7) + 12 = 25

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Buffs:
Ant Haul - dur 26 hours
Mage Armor - dur 13 hours
Life Bubble - dur 16 hours from Dr Strange
Bless - dur 120 rounds
Magic Circle Against Evil, on Kali - dur 120 min
Communal Resist Energy Fire - dur 20 min
Communal Resist Energy Cold - dur 20 min
Heightened Awareness - dur 4 rounds
Shield - dur 5 rounds
Greater Invisibility - dur 9 rounds
Summon Monster VI, 2-4 Bralani - dur 10 rounds, Rhp 80, Ghp 80 blind 3r, Bhp 80, Yhp 80 blind 3r
Haste - dur 11 rounds
Lavode fires off a dazzling cloud of sparkly particles all over the giant. Then moves away from where he cast that spell.
Persistant Glitterdust. Two will saves, and take the worst. Will save DC=22 or blinded.
And another spell at prisoner closest to the stone fist. Immediate action Liberating Command. He/she gets and immediate escape artist check with a +20 on the roll.
Lavode shouts in Celestial, The two of you that are in the clouds, use your wind form to blow the clouds up to the ceiling then over to the far side of the arena. The other 2 stop that mage giant. Get up next to him and stop him from casting any more spells.
Two of the Bralani change into whirlwinds of air and move upward. Attempting to carry the cloud of filth up with them. I don't know if that will work or not. Seemed worth trying.
The other two fly out and around circling in behind the giant. With haste, they have more than enough movement.
red scimitar attack: 1d20 + 16 ⇒ (13) + 16 = 29, if hits, damage: 1d6 + 9 ⇒ (2) + 9 = 11
blue scimitar attack: 1d20 + 16 ⇒ (4) + 16 = 20, if hits, damage: 1d6 + 9 ⇒ (1) + 9 = 10

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Whoops. Sorry, I misread. the Bralani can't fly in humanoid form. So they have to have been in whirlwind form all along. Those scimitar strikes are actually slam attacks. The hit and damage totals are 1 less.

GM Z..D.. |

Boswick and Voros manage to take out the each of the targets.
Lavode's persistent glitterdust blinds the giant.
Dr Strang heals Kol Voss
The red bralani lands a blow on the giant. The other misses.
The remaining barlani in the sand storm shift forms and disperse what is left.
The giant turns and attempts to cut down the bralani that just hit it. Red Bralani takes 74 damage, plus an additional 31 if they can be crit
Round 3-Bold May Act
Giant
LT
Theodric
Kol Voss
Orange
Red
Dr Strang
Lavode
Boswick
Voros
will saves: 2d20 ⇒ (20, 1) = 21
giant vs bralani: 1d20 ⇒ 163d6 ⇒ (1, 4, 2) = 7
50% concealment, lo bad: 2d100 ⇒ (86, 69) = 155
giant vs bralani: 1d20 ⇒ 193d6 ⇒ (4, 5, 6) = 15
50% concealment, lo bad: 2d100 ⇒ (84, 73) = 157
giant vs bralani: 1d20 ⇒ 53d6 ⇒ (5, 6, 1) = 12
50% concealment, lo bad: 2d100 ⇒ (36, 97) = 133
giant vs bralani. crit: 1d20 ⇒ 163d6 ⇒ (1, 6, 3) = 10
giant will: 1d20 ⇒ 8
Giant: 200/210
Fist: 65/65 Duration 2/20
Kol Voss: 71/129 Rage 2/31 Guarded Stance Active

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Did it take the four bombs to take out the ape? Any bomb I can spare is good for me :)

GM Z..D.. |

Did it take the four bombs to take out the ape? Any bomb I can spare is good for me :)
It only took 3 of them. Did you want to save it or send it to someone else?

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It only took 3 of them. Did you want to save it or send it to someone else?
Yes, Voros will blast the giant with his last attack, with a -2 on his attack because of the range increments.
It makes a total of 23 touch and 44 fire damage. On Voros' next round, it'll do 21 more fire damage.
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Full attack the fist thing that hit me first.
Using a +3 adaptive seeking veering darkwood composite longbow with cold iron durable arrows, deadly aim, clustered shot, precise shot, rapid shot
bow: 1d20 + 17 ⇒ (16) + 17 = 33 damage: 2d6 + 15 ⇒ (2, 1) + 15 = 18
bow: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 2d6 + 15 ⇒ (6, 5) + 15 = 26
bow: 1d20 + 17 - 5 ⇒ (3) + 17 - 5 = 15 damage: 2d6 + 15 ⇒ (4, 6) + 15 = 25
bow: 1d20 + 17 ⇒ (20) + 17 = 37* damage: 2d6 + 15 ⇒ (6, 2) + 15 = 23 haste
*confirm?: 1d20 + 17 ⇒ (10) + 17 = 27 damage: 4d6 + 30 ⇒ (4, 6, 6, 1) + 30 = 47

Kali the Mantis |

5' steps up to the blind giant and attacks.
Kali full attack
Claw: 1d20 + 20 ⇒ (17) + 20 = 37damage: 1d6 + 11 + 2d6 ⇒ (5) + 11 + (1, 6) = 23
If a hit: damage self: 1d6 ⇒ 4
Claw: 1d20 + 20 ⇒ (2) + 20 = 22damage: 1d6 + 11 + 2d6 ⇒ (3) + 11 + (6, 2) = 22
If a hit: damage self: 1d6 ⇒ 5

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Buffs:
Ant Haul - dur 26 hours
Mage Armor - dur 13 hours
Life Bubble - dur 16 hours from Dr Strange
Bless - dur 110 rounds
Magic Circle Against Evil, on Kali - dur 120 min
Communal Resist Energy Fire - dur 20 min
Communal Resist Energy Cold - dur 20 min
Heightened Awareness - dur 3 rounds
Shield - dur 4 rounds
Greater Invisibility - dur 8 rounds
Summon Monster VI, 2-4 Bralani - dur 9 rounds, Ghp 80 blind 2r, Bhp 80, Yhp 80 blind 2r
Haste - dur 10 rounds
I'm going to go ahead and post my next turn. I do not know if I will be able to post this weekend or not. Just have these actions occur when my turn comes up normally.
Lavode looks around trying to spot the real real reason he is here.
Let's take you down a peg.
Lavode throws a spell at Adril then moves over and up a bit.
Targeted Greater Dispel Magic on Adril. It can get rid of up to 4 spells on him if I roll good enough.
dispel caster level check: 1d20 + 13 + 4 ⇒ (2) + 13 + 4 = 19
Crap! That is worth blowing my re-roll
dispel caster level check re-roll: 1d20 + 13 + 4 + 1 ⇒ (12) + 13 + 4 + 1 = 30
Damn the eel slipped away again. Let's finish this idiot.
flame strike on giant: 13d6 ⇒ (2, 3, 3, 4, 6, 6, 2, 3, 6, 4, 6, 3, 3) = 51 reflex save DC=14 for half
Two of the Bralani still can't see, so are continuing to move the non-existant clouds.
The other Bralani slams into the giant with windy fists.
blue slam attack 1: 1d20 + 15 ⇒ (16) + 15 = 31, if hits, damage 1: 1d6 + 9 ⇒ (1) + 9 = 10
blue slam attack 2: 1d20 + 15 ⇒ (18) + 15 = 33, if hits, damage 2: 1d6 + 9 ⇒ (3) + 9 = 12

GM Z..D.. |

Totally lost track of time last night and forgot to update. I apologize.
@Dr. Strang. You still have Kol Voss between you all. And more challengers are about to enter the arena.
@Voros, roger that.
Voros' final bomb soars overhead and hits the giant square in the chest.
LT fires a group of arrows. Two deflect off of his thick skin, the other two are true.
Kali moves in and manages to land the first claw strike.
Kol Voss charges the giant and swings. His bastard swords makes contact with the Giant's leg, leaving a nasty gash.
Lavode's Bralani finally clear the dust from the arena. The other attacks the giant, easily connecting with the blinded titan.
Lavode sends a spell at Adril.
KV vs Giant: 1d20 ⇒ 141d10 ⇒ 4
Round 3-Bold May Act
Giant
LT
Kol Voss
Theodric
Dr Strang
Lavode
Boswick
Voros
Giant: 24/210
Fist: 65/65 Duration 2/20
Kol Voss: 71/129 Rage 3/31 Guarded Stance Active

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Theodric rushes the rocky fist and brings down his adamantine sword on it in a overhead chop, coming from above!
Move, Standard to Attack
two-handed power attack, +1 adamantine Keen Falcata, haste, bless, attack from high ground: 1d20 + 25 + 1 + 1 + 1 ⇒ (5) + 25 + 1 + 1 + 1 = 33
adamantine magical dmg, enlarged: 2d6 + 34 + 2 ⇒ (4, 5) + 34 + 2 = 45
cold dmg: 1d6 ⇒ 4

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LT fires a group of arrows. Two deflect off of his thick skin, the other two are true.
I was shooting the fist thing that hit me first, not the giant.

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Boswick closes in on the giant and takes a big swing at the monster's achilles tendon.
Pale Madien (+4, Flaming Burst)+haste+bless-power attack+improved vital strike: 1d20 + 20 ⇒ (19) + 20 = 39
damage + fire: 3d8 + 16 + 1d6 ⇒ (7, 1, 7) + 16 + (5) = 36
Confirm Crit: 1d20 + 20 ⇒ (19) + 20 = 39
damage + flaming burst: 1d8 + 16 + 1d10 ⇒ (1) + 16 + (3) = 20
move to move, attack to vital strike

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So sorry, I was waiting to see if the combat ended to avoid spend too much ressources. Voros is invisible.
Voros moves forward a bit and draws his longbow and fires a single strong shot at the giant.
Explosive missile (Bomb infused on ammo) vs FF: 1d20 + 19 + 2 + 1 ⇒ (12) + 19 + 2 + 1 = 34
for Arrow and fire Bomb and alchemist fire: 1d8 + 3 + 7d6 + 14 + 1d6 ⇒ (6) + 3 + (5, 6, 6, 2, 5, 2, 5) + 14 + (4) = 58 +21 fire damage from Voros' last sticky bomb
If the giant was taken down before his turn, Voros instead shoots at the fist (moving accordingly). If the fist was taken down before his action, Voros instead shoots at Adril if possible (moving accordingly).

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Bump?

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"I'm back baby!" announces Theodric to the crowd, his hat of disguise's malfunction finally over!

GM Z..D.. |

Yes this round round of combat is over. Just in time for another. There is no down time.
Yep. With Dispel magic used like that, you never know if it worked or not. IRL i usually just say "Noted" and moved on. Come to think of it, I think my player IRL have come to hate that term
The giant goes down to its knees, covered in flame and bleeding all over. The giant stone fist crumbles to dust.
Adril’s thrilled laughter echoes throughout the arena. “Well done, my little apprentices. You’ve bested my pets. Now face my CHAMPION!” The gates underneath Adril's throne open. Two huge dragon like creatures take to the skies and a massive human carrying a great axe emerge.
The man brings his axe around, while the creatures fly up into the air.
Pathfinder's Go

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Knowledge (arcana): 1d20 + 2 ⇒ (8) + 2 = 10 nope
Full attacking the red "thing."
Using a +3 adaptive seeking veering darkwood composite longbow with cold iron durable arrows, deadly aim, clustered shot, precise shot, rapid shot
bow: 1d20 + 16 ⇒ (1) + 16 = 17 miss
bow: 1d20 + 16 ⇒ (8) + 16 = 24 damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
bow: 1d20 + 16 ⇒ (20) + 16 = 36* damage: 2d6 + 14 ⇒ (6, 4) + 14 = 24
bow: 1d20 + 16 - 5 ⇒ (20) + 16 - 5 = 31** damage: 2d6 + 14 ⇒ (1, 1) + 14 = 16
*bow confirm?: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 2d6 + 2d6 + 14 + 14 ⇒ (5, 3) + (1, 3) + 14 + 14 = 40
**bow confirm?: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23 damage: 2d6 + 2d6 + 14 + 14 ⇒ (4, 2) + (2, 6) + 14 + 14 = 42

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Theodric rushes up around the pillar to the rightmost behir and brings down his adamantine sword on it in a overhead chop, coming from above!
Move, Standard to Attack blue
two-handed power attack, +1 adamantine Keen Falcata, haste, bless, attack from high ground: 1d20 + 25 + 1 + 1 + 1 ⇒ (17) + 25 + 1 + 1 + 1 = 45
adamantine magical dmg, enlarged: 2d6 + 34 + 2 ⇒ (3, 1) + 34 + 2 = 40
cold dmg: 1d6 ⇒ 1
==============
CONFIRM CRIT: 1d20 + 25 + 1 + 1 + 1 ⇒ (15) + 25 + 1 + 1 + 1 = 43
additional crit dmg: 2d6 + 34 + 2 + 2d6 + 34 + 2 ⇒ (4, 4) + 34 + 2 + (4, 2) + 34 + 2 = 86
If crit confirms, total of 126 adamantine magic dmg and 1 cold dmg

Kali the Mantis |

Flies over to the little guy
Claw: 1d20 + 20 ⇒ (15) + 20 = 35damage: 1d6 + 11 + 2d6 ⇒ (1) + 11 + (1, 6) = 19
If a hit: damage self: 1d6 ⇒ 3grab attempt: 1d20 + 23 ⇒ (8) + 23 = 31

GM Z..D.. |

LT manages to drop the red beast in his first volley of arrows.
Kali moves over to Skelg and lashes out at the man.
Theodric runs up slices through the middle of the creature. It does not do as much as it should, as the blade passes through it with little to not resistance.
Kol Voss looks up to the stands and shouts, "King Adril. I challenge you for the Starsword. I challenge you to the Right of Ascension." At this proclamation, the crowd quiet downs for a moment.
The noise renews, the crowd now shouting in Azlanti. Those of you that speak Azlanti can hear that they are calling for Adril to oblige and accept the challenge.
Round 4-Bold May Act
LT
Theodric
Dr Strang
Lavode
Boswick
Voros
GM stuffs: 1d20 ⇒ 3
GM stuffs: 1d20 ⇒ 11
GM Stuffs: 1d20 ⇒ 1
Blue Behir 45/95
Skelg 230/238
Kol Voss: 71/129 Rage 2/31 Guarded Stance Active

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Knowledge Arcana (cannot fail the DC): 1d20 + 20 ⇒ (4) + 20 = 24
"Behirs!" he shouts, he shoots an explosive missile towards the behir.
Elemental resistances, Physical resistances, special attacks
Explosive missile (Bomb infused on ammo): 1d20 + 19 + 2 + 1 ⇒ (1) + 19 + 2 + 1 = 23
for Arrow and Bomb and acid: 1d8 + 3 + 7d6 + 14 + 1d6 ⇒ (7) + 3 + (4, 3, 6, 6, 6, 5, 6) + 14 + (4) = 64
However, his missile goes wide and the tiefling and moves away.

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Buffs:
Ant Haul - dur 26 hours
Mage Armor - dur 13 hours
Life Bubble - dur 16 hours from Dr Strange
Bless - dur 108 rounds
Magic Circle Against Evil, on Kali - dur 120 min
Communal Resist Energy Fire - dur 20 min
Communal Resist Energy Cold - dur 20 min
Heightened Awareness - dur 2 rounds
Shield - dur 3 rounds
Greater Invisibility - dur 7 rounds
Summon Monster VI, 2-4 Bralani - dur 9 rounds, Ghp 80 blind 1r, Bhp 80, Yhp 80 blind 1r
Haste - dur 9 rounds
knowledge arcana: 1d20 + 7 ⇒ (12) + 7 = 19 worst save
Two of the Bralani (still blinded) cast spells upon themselves. mirror image images: 1d4 + 2 ⇒ (2) + 2 = 4
The third rushes forward to attack the human.
slam attack: 1d20 + 15 ⇒ (5) + 15 = 20, if hits, slam damage: 1d6 + 9 ⇒ (1) + 9 = 10
Lavode casts a spell at the human. Icy Prison. Reflex save DC=24 or helpless. Even if make the save, entangled until breaks the ice.
He then moves away from where he cast the spell.

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Knowledge (arcana): 1d20 + 23 + 2 ⇒ (17) + 23 + 2 = 42
How this creature differs from a regular behir! Beyond that, resists/SR/DR/immunities... that sort of thing
"Will you look at those..." Dr. Strang muses, at the sight of the behirs. "We must be seeing a regional variation of the common behir."
Confident his companions have the creatures well in hand, he swoops around to his left, eyes focused on the warrior down in the arena, and Adril up in the stands.
After a moment's thought, he utters a prayer to Anubis, pointing one delicate finger towards the erstwhile venture-captain.
single move to get in range, then casting a spell at Adril. In this case, Major Curse. DC 24 will negates.
As for which curse... the one that gives him a 50% chance of doing nothing each round.

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Seem to remember that Kol Voss took some hits..got healed, but may still be down, if he is full I might retcon.
Boswick leans over to Kol Voss standing next to him and sends healing energy through the red planet warrior.
To bolster you friend! Boswick tells him.
Lay on Hands: 6d6 ⇒ (6, 6, 3, 6, 1, 2) = 24
He then moves toward Adril's champion.
Std - loh, move - move

GM Z..D.. |

Voros misses his shot and it impacts into a force field that keeps the spectators safe.
Lavode cast a spell and places the warrior into an icy prison.
Dr Strang sends a curse at Adril.
Boswick moves over and lays a healing hand on Kol Voss. More of his wounds stitch back together.
The behir cocks his head back and then unleashes a torrent of energy on Theodric. Theodric takes 23 electricity damage. DC 19 reflex for half
Kol yells back up at Adril, "Well, what is your answer"
reflex: 1d20 ⇒ 7
will: 1d20 ⇒ 5
strength check: 1d20 ⇒ 12
breath weapon: 7d6 ⇒ (4, 1, 6, 1, 2, 3, 6) = 23
recharge: 1d4 ⇒ 1
Round 5-Bold May Act
LT
Theodric-Need reflex save
Dr Strang
Lavode
Boswick
Voros
Blue Behir 45/95
Skelg 222/238
Kol Voss: 95/129 Rage 2/31 Guarded Stance Active

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Reflex Theodric: 1d20 + 12 ⇒ (14) + 12 = 26
Ducking most of the lightning, Theodric attempts to finish off the behir. "Sorry Doctor. I fear we won't be able to study this one further."
Full Attack on blue
two-handed power attack, +1 adamantine Keen Falcata, haste, bless, attack from high ground: 1d20 + 25 + 1 + 1 + 1 ⇒ (18) + 25 + 1 + 1 + 1 = 46
adamantine magical dmg, enlarged: 2d6 + 34 + 2 ⇒ (1, 5) + 34 + 2 = 42
cold dmg: 1d6 ⇒ 1
haste attack, two-handed power attack, +1 adamantine Keen Falcata, haste, bless, attack from high ground: 1d20 + 25 + 1 + 1 + 1 ⇒ (9) + 25 + 1 + 1 + 1 = 37
adamantine magical dmg, enlarged: 2d6 + 34 + 2 ⇒ (5, 1) + 34 + 2 = 42
2nd attack, two-handed power attack, +1 adamantine Keen Falcata, haste, bless, attack from high ground: 1d20 + 25 + 1 + 1 + 1 - 5 ⇒ (19) + 25 + 1 + 1 + 1 - 5 = 42
adamantine magical dmg, enlarged: 2d6 + 34 + 2 ⇒ (3, 3) + 34 + 2 = 42
3rd attack, two-handed power attack, +1 adamantine Keen Falcata, haste, bless, attack from high ground: 1d20 + 25 + 1 + 1 + 1 - 10 ⇒ (10) + 25 + 1 + 1 + 1 - 10 = 28
adamantine magical dmg, enlarged: 2d6 + 34 + 2 ⇒ (2, 4) + 34 + 2 = 42
=======================
CONFIRM 1st ATTACK: 1d20 + 25 + 1 + 1 + 1 ⇒ (13) + 25 + 1 + 1 + 1 = 41
adamantine magical dmg, enlarged: 2d6 + 34 + 2 + 2d6 + 34 + 2 ⇒ (5, 6) + 34 + 2 + (4, 3) + 34 + 2 = 90
CONFIRM 2nd ATTACK: 1d20 + 25 + 1 + 1 + 1 - 5 ⇒ (1) + 25 + 1 + 1 + 1 - 5 = 24
adamantine magical dmg, enlarged: 2d6 + 34 + 2 + 2d6 + 34 + 2 ⇒ (1, 4) + 34 + 2 + (4, 1) + 34 + 2 = 82
If 1st attack manages to make the behir unconscious, Theodric takes a move action towards Adril

GM Z..D.. |

Forgot this. It has a template for air infused. It makes it have some properties of an air elemental and extra items.
Theodric attacks again and ends the Behir's life. Only took one swing. You can still move
Round 5-Bold May Act
LT
Theodric-Move Action left
Dr Strang
Lavode
Boswick
Voros

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Full attack the warrior guy.
Using a +3 adaptive seeking veering darkwood composite longbow with cold iron durable arrows, deadly aim, clustered shot, precise shot, rapid shot
bow: 1d20 + 16 ⇒ (10) + 16 = 26 damage: 2d6 + 14 ⇒ (3, 2) + 14 = 19
bow: 1d20 + 16 ⇒ (20) + 16 = 36* damage: 2d6 + 14 ⇒ (1, 6) + 14 = 21
bow: 1d20 + 16 - 5 ⇒ (16) + 16 - 5 = 27 damage: 2d6 + 14 ⇒ (5, 4) + 14 = 23
bow: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 2d6 + 14 ⇒ (3, 4) + 14 = 21 Haste
*bow confirm?: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 2d6 + 2d6 + 14 + 14 ⇒ (4, 3) + (6, 2) + 14 + 14 = 43

Kali the Mantis |

Kali full attack warrior guy
Claw: 1d20 + 20 ⇒ (20) + 20 = 40*damage: 1d6 + 11 + 2d6 ⇒ (4) + 11 + (6, 6) = 27
If a hit: damage self: 1d6 ⇒ 1grab attempt: 1d20 + 23 ⇒ (4) + 23 = 27
Claw: 1d20 + 20 ⇒ (2) + 20 = 22damage: 1d6 + 11 + 2d6 ⇒ (3) + 11 + (2, 6) = 22
If a hit: damage self: 1d6 ⇒ 3grab attempt: 1d20 + 23 ⇒ (3) + 23 = 26
Claw: 1d20 + 20 ⇒ (18) + 20 = 38damage: 1d6 + 11 + 2d6 ⇒ (4) + 11 + (6, 6) = 27 Haste
If a hit: damage self: 1d6 ⇒ 6grab attempt: 1d20 + 23 ⇒ (14) + 23 = 37
If opponent grabbed: Bite: 1d20 + 20 - 5 ⇒ (12) + 20 - 5 = 27damage: 1d6 + 4 + 2d6 ⇒ (6) + 4 + (1, 4) = 15
If a hit: damage self: 1d6 ⇒ 6
*Claw confirm?: 1d20 + 20 ⇒ (13) + 20 = 33damage: 1d6 + 11 ⇒ (6) + 11 = 17
-3HP previous attack

GM Z..D.. |

Just wondering as I have never seen this spell. wouldn't icy prison kind of protect the big guy? Trying to figure it out before calculating damage and the such.

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That's what I figured, but since I didn't want to undo whatever plans Lavode has for this guy, I didn't head for the ice block and I'm heading for Adril instead- move action taken; map updated

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Buffs:
Ant Haul - dur 26 hours
Mage Armor - dur 13 hours
Life Bubble - dur 16 hours from Dr Strange
Bless - dur 108 rounds
Magic Circle Against Evil, on Kali - dur 120 min
Communal Resist Energy Fire - dur 20 min
Communal Resist Energy Cold - dur 20 min
Heightened Awareness - dur 1 rounds
Shield - dur 2 rounds
Greater Invisibility - dur 6 rounds
Summon Monster VI, 2-4 Bralani - dur 8 rounds, Ghp 80 blind 1r, Bhp 80, Yhp 80 blind 1r
Haste - dur 8 rounds
Whoops! Didn't realize it would also protect him. Oh well, it will still take him out of the fight for a short while. Adril is the real target.
Lavode sends ray of green light toward Adril. Dimensional Anchor
ranged touch: 1d20 + 10 ⇒ (12) + 10 = 22
Then a liberating command to one of the victims chained to the pillars.
The bralani surround the block of ice and assume humanoid form. Preparing for his escape.
It is time traitor Adril! Face your accuser or face judgement!
GM, are there any bystanders close to Adril?

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Does Kol Voss still looked wounded or anyone else for that matter?

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Delay for now, as I'd like to know what's happening.

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I'm assuming my attack broke the ice and did some damage to the warrior guy, then Kali hit him, picked him up, and started eating him.

GM Z..D.. |

Going to go ahead and progress the round.
@Dr Lavode. Yes, Kol Voss's sister is sitting beside Adril. He as a few members of the high court around him as well.
@Boswick. Kol Voss is healed up. He is down a bit, but a lot better looking than he was
Lt fires off some arrows at the warrior covered in ice. The first two arrows take care of the ice. The other two find the flesh of the warrior.
Kali moves in and attempts to make the man a meal. Kali latches on to the man and brings him in. She takes a chunk out of the man's shoulder.
Lavode sends a streak of green light towards Adril. It deflects off of a invisible barrier approximately 5 feet in front of his face. Adril smirks at the attempt.
Another man goes free from the chains and immediately begins assisting the others.
Round 5-Bold May Act
LT
Theodric
Dr Strang
Lavode
Boswick
Voros
Skelg 118/238
Kol Voss: 95/129 Rage 2/31 Guarded Stance Active

Kali the Mantis |


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Buffs:
Ant Haul - dur 26 hours
Mage Armor - dur 13 hours
Life Bubble - dur 16 hours from Dr Strange
Bless - dur 108 rounds
Magic Circle Against Evil, on Kali - dur 120 min
Communal Resist Energy Fire - dur 20 min
Communal Resist Energy Cold - dur 20 min
Heightened Awareness - dur 1 rounds
Shield - dur 2 rounds
Greater Invisibility - dur 6 rounds
Summon Monster VI, 2-4 Bralani - dur 8 rounds, Ghp 80 blind 1r, Bhp 80, Yhp 80 blind 1r
Haste - dur 8 rounds
...
@Dr Lavode. Yes, Kol Voss's sister is sitting beside Adril. He as a few members of the high court around him as well.
...
I might not be too worried about the high court. Is the sister actually in Adril's square? In orther words, can I position something like flame strike to hit him and not her?
...
Lavode sends a streak of green light towards Adril. It deflects off of a invisible barrier approximately 5 feet in front of his face. Adril smirks at the attempt.
...
I wander what that protection is and if I can do something about it?
knowledge arcana: 1d20 + 7 ⇒ (17) + 7 = 24spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21
perception: 1d20 + 21 ⇒ (14) + 21 = 35
I figured there would be something, but I needed to prove it in-character. What can I tell about it? What spell? How to eliminate? Is it around Adril, the arena, cylindrical, or hemispherical?

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Boswick moves over and tries to free one of the captives. Slicing at the chains.
Not sure if this would be an atack roll or not
Pale Madien +4, Flaming Burst off +haste+bless-power attack v. chains: 1d20 + 20 ⇒ (9) + 20 = 29
damage: 1d8 + 16 ⇒ (3) + 16 = 19
move to move to pillar; standard cut chains