GM ZD Presents: Eyes of the Ten (Inactive)

Game Master Z...D...

Silver Crusade and Libety's Edge:

1 success condition


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The Exchange

Resources:
Animal Focus: 12/12; Spells: 1st 5/6, 2nd 6/6, 3rd 3/4, 4th 2/3, 5th 1/1
HP 58/70, AC 29/T 16/F 23, Init +7, Perc +18, Fort +11, Ref +18, Will +11, CMB +16/31
Active:
Haste; Bless; Gravity Bow (13 min); Animal Aspect (Bull [str], Tiger [dex]); echolocation (65 min)

*grumble* *grumble* stomach noises

Now that we are in a tunnel that is relatively quiet you can hear my stomach grumbling.

"I like where y'alls heads are at with this strike quickly and helping out, but I think I forgot to eat breakfast. Is there anywhere we can stop for a bit and get some planning going and eat a little snack?"

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

"You sure you want to eat anything from this planet? maybe your body won't agree with it... back home in the Worldwound, for instance, we're told not to touch anything as the diseases swimming in the water can only be handled by a demon's gut..."

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

The doctor seems a little distressed at the current state of things, yet another Pathfinder they were unable to save from Adril's rampage.

"Adril was a big man, if this woman was carrying him, she might be a fellow Ulfen Guardsman loyal to him. And they must have someone able to perform the rituals needed to bring him back from the Boneyard, as well. A cleric of some sort, most likely." He shrugs slightly. "Though at this point, it seems we're so many steps behind here, its hard to say.

"What happened to Odrian's remains?" He asks. "Seems like we should return those at least."

"As to these Crimson Forums, what are those? Some sort of combat arena? And is your sister complicit in all of this? Or an unwilling participant?"

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

"I'm pretty sure we're not dealing with Adril anymore, same way you're not dealing with an elf archer right now, but really me, a Taldan lord in fullplate!"


Knowledge Checks -Sky Key Solution Aid Token

"My sister had not part in the murdering of her husband or Adril's take over. As much as I hated the man, I knew they had love for each other."

@ Lavode "Oh, I know where he is. That is we are headed. However, he is guarded. Do not worry I have a plan"

@ Dr Strang "You are correct. It is an arena where we show our prowess in combat."

"As for the female, I know nothing about her. She was a stranger to us."

Kol Voss stops suddenly. What at first seems to be just another wall in the slave passage is a secret door, one that Kol Voss expertly opens. Inside are a series of linked chambers that may have once held animals of some sort. In the center of the main chamber is an open double door of reddish steel revealing a 20-foot-by-20- foot room inside. Outside this room await a dozen men and women dressed like Kol Voss, but wielding a variety of weapons—some familiar and some quite alien.

Kol Voss calls out to them in the same language as before.
[spoiler=Azlanti]"Do not mind them. They are with me. I believe they are allies. But, that is about to be put to the test"

Voss turns to the PC's, "We will speak more in here. In private"

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros clears his throats and says in common, and then repeats in Azlanti:
"We come in peace. We are allies to your cause and wish to understand what happened here."

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Yes, we are here to stop the traitor Adril. How can we aid your cause? Boswick adds.

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros offers to translate everything the party says in Azlanti.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Buffs:
Ant Haul - dur 26 hours
Mage Armor - dur 13 hours
Life Bubble - dur 16 hours from Dr Strange.

We need to know more than just the fact you know where he is. There are magics that several of us can use to prepare. Since you still haven't said where we are going, we can't prepare properly.
This man has a history of escaping by means magical and mundane. We need to know about the location where he is and the surrounding areas. Again, how many people does he have with him and what has been observed about their abilities.
I also don't see how you could already have a plan. You know nothing about us or our own capabilities. How could you chance to make a plan that takes proper advantage of what we can do while minimizing the threats to our weaknesses or those of any hostages.
If you want to help us succeed, provide actual information.

I have several medium duration buffs that I would begin if I know we are getting close to action time.


Knowledge Checks -Sky Key Solution Aid Token

"I do not care about your abilities nor why you want him. I do know he sits above us and this is our chance, here and now, to get to him." He says pointing to the top of the room he is standing in. "Above us in the Crimson Forum , King Adril himself is about to watch as several of my closest friends are torn apart by monsters. He likely has my sister at his side in chains. Together we will free my friends and then challenge Adril to combat in the arena. He must possess Odrian’s symbol of power—the mighty Starsword—so I will swear the oaths of my ancient tribe and challenge him for the weapon. Should he refuse, the entire city will turn against him. Together we will slay him in combat, take the blade, and free the city and my sister from his tyranny."

So who is joining Kol Voss in the room.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Boswick of course if

Boswick strides next to Kol Voss, The time is now!

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

That isn't really a plan, it is barely an intention. Why challenge him? Just take him by surprise. Otherwise he might just flee again taking your precious Starsword and possibly your sister with him. I don't think he even cares about ruling here. As you said, he is just amusing himself. I'm quite sure his goal was stealing the Starsword.
Again, do you have any information at all? Has anyone seen any of them do anything? Has anyone even counted their numbers?

Do the rest of you want me to start with the buff spells now? If we have time, I would like to cast at least 9 spells. (Since I'm really getting tired of this pecker head.) However, if there is a challenge that we will have to wait for the outcome, several will probably run out too soon. I'm planning on:
Bless
Magic Circle Against Evil, I can put it on whoever we think the most people will stay close to, maybe Kali?
Communal Resist Energy Fire
Communal Resist Energy Cold
Heightened Awareness, on self
Shield, on self
Greater Invisibility, on self
Summon Monster VI, 2-4 Bralani
Haste


Knowledge Checks -Sky Key Solution Aid Token

"You would not understand. If I challenge him and he refuses, the entirety of the city will turn on him. He came through with another man and the thin woman. And whatever beast he may have on hand here. Will not know for sure until we get up there." He then looks above, "He also has my men up there, most likely chained and waiting for death."

Boswick joins Kol Voss in the room. He gives the paladin a nod and bangs a closed fist on the Boswick shoulder, signalling his gratitude.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19
GM Z..D.. wrote:
... the entirety of the city will turn on him...

Again, he does not care. He can just go back to the other world where he has set himself up in power. Now with an uber sword.

Well if we're going to be stupidly walking right into the trap, I'm at least going to protect us as well as possible.
I begin on the list above. Let me know if I will not be given time to complete the list. I am tempted to leave stupid Kol out of the effect, but I will include him as an ally.


Knowledge Checks -Sky Key Solution Aid Token

@lavode, you will have enough time for all of the prebuffs. At this time, you all now you will be entering a colosseum of sorts.

Anyone else want to layer on some extra stuff before I move us on.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Strang seems a little uncomfortable with the thought of going into an actual fighting arena.

"I'm a doctor, not a gladiator." He mutters.

Still, it does seem the only way forward. With a sigh, he too casts a couple of spells, as he steps into the elevator.

"Not a big fan of theatrics." He says.

Will cast Freedom of Movement on himself
Air Walk on Theodric
Then an invisibility on himself again, as the lift goes up.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Boswick calls on Iomedae to fill the Pale Maiden with divine energy. A gentle flame glows from the blade.

Activate divine bond to give +1 and Flaming Burst.

The Exchange

Resources:
Animal Focus: 12/12; Spells: 1st 5/6, 2nd 6/6, 3rd 3/4, 4th 2/3, 5th 1/1
HP 58/70, AC 29/T 16/F 23, Init +7, Perc +18, Fort +11, Ref +18, Will +11, CMB +16/31
Active:
Haste; Bless; Gravity Bow (13 min); Animal Aspect (Bull [str], Tiger [dex]); echolocation (65 min)

I'll cast Greater Magic Fang (+3, 13 hours) on Kali. Then Gravity Bow (13 min.) on my bow as we start going up. We will ride up mounted.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Protection vs. Evil from Ioun Stone; Alchemical: antiplague, antitoxin; then as the lift goes up, Power of the Giants (CL 2nd)- 1/day: enlarge person (self only) and gain cold resistance 4 and first melee/thrown attack in each round deals an additional 1d6 pts. of cold dmg. (does not stack with a weapon's frost property).

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Voros joins the group, downing a few bottles on the process.

Heroism, Echolocation and Heighten Awareness (that I'll dismiss in case of init roll), all three lasting 120 minutes.


Knowledge Checks -Sky Key Solution Aid Token

As the rest of you enter the small chamber, you look up and notice a bright light coming from above.

With that last, dire warning, Kol Voss pulls his shield from his back, draws his bastard sword, and looks up. The light above grows brighter, the crowd grows louder, and suddenly the ceiling crashes open and the cacophony of the crowd washes over you.

The PC's rise into a large Colosseum which can easily fit 10.000 souls. Looking around you notice many humans, as well as rat men, lizardfolk,12-foot-tall, four-armed humanoids, and a few incredibly strange floating and pulsating brain-like creatures.

In the northern end of the arena, in the luxury box, is Adril Hestram. Next to him, sitting on a short chair, is a female in royal dress.

The crowd goes silent when they notice the new group of people. Several monsters are free and moving to the west of the PCs, headed toward three large poles. Five men are chained to each pole by the wrists and they huddle together behind their meager prison, shying away from the monsters. All are injured, weak, and sick, and none are ready to fight.

Adril leaps from his throne, knocking it over in his rush to stand. His face bulges in surprise, his cheeks red and angry. “My friends!” he shouts unnaturally loud, “I’m sorry to see you alive.” He crams two fingers into his mouth and performs what can only be a magically enhanced, ear-splitting whistle. The monsters stop menacing the prisoners and turn to face Adril. “King Adril, your god, wishes you to destroy these fools! Kill them all!” The crowd roars with approval.

Initiative:

Boswick: 1d20 + 3 ⇒ (8) + 3 = 11
Voros: 1d20 + 6 ⇒ (4) + 6 = 10
Dr. Strang: 1d20 + 6 ⇒ (7) + 6 = 13
LT: 1d20 + 6 ⇒ (12) + 6 = 18
Lavode: 1d20 + 1 ⇒ (11) + 1 = 12
Theodric: 1d20 + 3 ⇒ (13) + 3 = 16
GM: 5d20 ⇒ (20, 9, 19, 6, 16) = 70

The giant raises his arm in the air and murmurs a few words. The earth around him swirls and a long arm slams down in front of the PC's.

The fist reaches out and slams down on LT. LT takes 12 damage. Need a DC 24 fort save from LT or you are stunned for 1 round

Two of the ape creatures walk on air above the PC's and shake loose their fur, coating the entire area in dust. Will need everyone to give me a DC 20 fort save or you will be blinded d4 rounds. If you fail, please roll you duration.

Combat Rolls:

Arm vs LT: 1d20 ⇒ 141d8 ⇒ 2

Kol Voss: 1d20 ⇒ 14

Round 1-Yellow and Green circles work as Obscuring Mist for the vision and seeing aspect.
Bold May Act
Giant
Yellow
Green
LT
Theodric

Kol Voss
Orange
Red
Dr Strang
Lavode
Boswick
Voros


Knowledge Checks -Sky Key Solution Aid Token

Knowledge Local DC 24 for the giant:
It is a Sand Giant. Get a question. And additional question per 5 you beat the DC

Knowledge Arcana DC 19 for the 4-armed apes:
It is a Rust Girallons. Get a question. And additional question per 5 you beat the DC.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theodric Will Save: 1d20 + 10 ⇒ (15) + 10 = 25

Theodric unleashes steel upon the creature adorned with green paint.

Full-attack, Two-weapon Fighting, Bane Baldric activated

obscuring mist; 01-20 is a miss: 1d100 ⇒ 1
+1 adamantine Keen Falcata, bane: 1d20 + 28 + 2 ⇒ (2) + 28 + 2 = 32
cold iron, silver, adamantine magical dmg, bane, enlarged: 2d6 + 19 + 2 + 2d6 + 1 ⇒ (6, 5) + 19 + 2 + (1, 6) + 1 = 40
cold dmg on 1st attack: 1d6 ⇒ 1

obscuring mist; 01-20 is a miss: 1d100 ⇒ 10
+1 adamantine Keen Falcata, bane: 1d20 + 23 + 2 ⇒ (2) + 23 + 2 = 27
cold iron, silver, adamantine magical dmg, bane, enlarged: 2d6 + 19 + 2 + 2d6 + 1 ⇒ (4, 1) + 19 + 2 + (2, 2) + 1 = 31

obscuring mist; 01-20 is a miss: 1d100 ⇒ 70
+1 adamantine Keen Falcata, bane: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
cold iron, silver, adamantine magical dmg, bane, enlarged: 2d6 + 19 + 2 + 2d6 + 1 ⇒ (1, 4) + 19 + 2 + (6, 2) + 1 = 35

obscuring mist; 01-20 is a miss: 1d100 ⇒ 83
+4 shield bash: 1d20 + 30 ⇒ (13) + 30 = 43
cold iron, silver, adamantine magical dmg, enlarged: 1d8 + 13 + 1 ⇒ (3) + 13 + 1 = 17 plus Bull Rush using attack roll vs. opponent CMD

Bull Rush:
If your attack is successful, your target is pushed back 5 feet. For every 5 by which your attack exceeds your opponent’s CMD you can push the target back an additional 5 feet.


Knowledge Checks -Sky Key Solution Aid Token

Theodric lands two solid blows. The ape is forced up 5 more feet higher and 10ft back.

Round 1-Yellow and Green circles work as Obscuring Mist for the vision and seeing aspect.
Bold May Act
Giant
Yellow
Green
LT
Theodric
Kol Voss
Orange
Red
Dr Strang
Lavode
Boswick
Voros

GM:

Green: 60/112

The Exchange

Resources:
Animal Focus: 12/12; Spells: 1st 5/6, 2nd 6/6, 3rd 3/4, 4th 2/3, 5th 1/1
HP 58/70, AC 29/T 16/F 23, Init +7, Perc +18, Fort +11, Ref +18, Will +11, CMB +16/31
Active:
Haste; Bless; Gravity Bow (13 min); Animal Aspect (Bull [str], Tiger [dex]); echolocation (65 min)

-12HP

Fort save DC24: 1d20 + 11 ⇒ (18) + 11 = 29
Fort save DC20: 1d20 + 11 ⇒ (2) + 11 = 13 blinded rounds: 1d4 ⇒ 4

Swift action, activate my animal aspects (Bull, Tiger).

I cast Echolocation on myself sharing the spell with Kali which splits the duration half for each, 65 minutes each.
concentrate: 1d20 + 15 ⇒ (14) + 15 = 29 Just in case you want one but since I'm not currently being affected by any spells, probably irrelevant.

special language:
Go towards the other end away from these big guys until we get out of the weird fur cloud.


Resources:
Skirmisher Tricks 6/6
HP 101/104, AC 35/T 13/F 31, Init +3, Perc +1, Fort +11, Ref +11, Will +6, CMB +19/30 (Large), Speed 30', Climb 30', Fly 40'
Active:
Haste; Bless; Echolocation (65min); Greater Magic Fang (+3, 13 hours); Bull aspect (+4 Str), Bear aspect (+4 Con), Ant Haul (24 hours)

Fort save DC20: 1d20 + 11 ⇒ (15) + 11 = 26

Kali moves towards the other end where the big guys aren't.

Not sure who/what red guy is, but we just walked past him if it matters.


Knowledge Checks -Sky Key Solution Aid Token

I believe that is Theo.

Kol Voss roars in rage and charges out of the sand storm and next to one of the huge creature.

Orange slams a claw into Voss and then delivers a savage bite.

Red moves around and unleashes a stream of high pressured sand through the cloud impacting Dr Strang, Voros and Boswick. The sand does 25 damage. A DC 20 reflex reduces it to 12.

it appears that these 4-armed apes have no trouble see through the dust storm

Round 1-Yellow and Green circles work as Obscuring Mist for the vision and seeing aspect.
Bold May Act
Giant
Yellow
Green
LT
Theodric
Kol Voss
Orange
Red
Dr Strang
Lavode
Boswick
Voros

Combat Rolls:

KV vs Orange: 1d20 ⇒ 21d8 ⇒ 6

Orange vs KV: 1d20 ⇒ 71d8 ⇒ 4
Orange vs KV: 1d20 ⇒ 11d8 ⇒ 3
Orange vs KV: 1d20 ⇒ 11d8 ⇒ 3
Orange vs KV: 1d20 ⇒ 31d8 ⇒ 7
Orange vs KV: 1d20 ⇒ 82d6 ⇒ (2, 5) = 7

Red Breath: 9d4 ⇒ (3, 2, 3, 1, 3, 4, 3, 2, 4) = 25

GM:

Green: 60/112
Kol Voss: 96/129 Rage 1/31

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Buffs:
Ant Haul - dur 26 hours
Mage Armor - dur 13 hours
Life Bubble - dur 16 hours from Dr Strange
Bless - dur 120 rounds
Magic Circle Against Evil, on Kali - dur 120 min
Communal Resist Energy Fire - dur 20 min
Communal Resist Energy Cold - dur 20 min
Heightened Awareness - dur 5 rounds
Shield - dur 6 rounds
Greater Invisibility - dur 10 rounds
number summoned: 1d3 + 1 ⇒ (3) + 1 = 4
Summon Monster VI, 2-4 Bralani - dur 11 rounds, Rhp 80, Ghp 80, Bhp 80, Yhp 80
Haste - dur 12 rounds

fort save Lavode: 1d20 + 12 ⇒ (8) + 12 = 20
fort save Bralani red: 1d20 + 9 ⇒ (14) + 9 = 23
fort save Bralani green: 1d20 + 9 ⇒ (9) + 9 = 18
fort save Bralani blue: 1d20 + 9 ⇒ (18) + 9 = 27
fort save Bralani yellow: 1d20 + 9 ⇒ (7) + 9 = 16
blind dur Bralani green: 1d4 ⇒ 3
blind dur Bralani yellow: 1d4 ⇒ 3

Two of the bralani swing wildly at the stone fist in front of them.
green 1st miss: 1d100 ⇒ 95
green 2nd miss: 1d100 ⇒ 33
yellow 1st miss: 1d100 ⇒ 11
yellow 2nd miss: 1d100 ⇒ 29
green 1st scimitar att: 1d20 + 16 ⇒ (3) + 16 = 19, if hits, scimitar damage: 1d6 + 10 ⇒ (5) + 10 = 15

The other 2 bralani fly over to the side and send lightning washing over the ape (orange) and giant.
lightning bolt fom red: 6d6 ⇒ (5, 4, 5, 1, 2, 1) = 18
lightning bolt from blue: 6d6 ⇒ (2, 2, 2, 5, 6, 1) = 18
reflex DC=15 for half

Lavode flies up 60' and over to the other side of the arena. Then cast a spell. a hole opens in the ground under the giant.
Persistent Spiked Pit. Worst of reflex saves DC=23 or fall in.
falling and spike damage: 5d6 + 2d6 ⇒ (3, 2, 6, 1, 6) + (3, 5) = 26
Wierd thing in the rules, a creature can fall in a pit smaller than its own size. If you don't like that, I can use a different spell

augmented hasted summoned Bralani:

CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger) Init +9; Senses darkvision 60 ft., low-light vision; Perception +15
DEFENSE
AC 21, touch 15, flat-footed 16 (+4 Dex, +6 natural) hp 80(7d10+42) Fort +9, Ref +10, Will +6 DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10;SR 17
OFFENSE
Speed 40 ft., fly 100 ft. (perfect) Melee +1 scimitar +16/+11 (1d6+10/18–20) or slam +15 (1d6+9) Ranged +1 composite longbow +13/+8 (1d8+6/×3) Special Attacks whirlwind blast Spell-Like Abilities (CL 6th) At Will—blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall 2/day—lightning bolt (DC 15), cure serious wounds
STATISTICS
Str 24, Dex 18, Con 23, Int 13, Wis 14, Cha 15 Base Atk +7; CMB +14; CMD 29 Feats Blind-Fight, Improved Initiative, Iron Will, Skill Focus (Perception)
Skills Bluff +12, Fly +22, Handle Animal +12, Perception +15, Ride +14, Sense Motive +12, Stealth +14 Languages Celestial, Draconic, Infernal; truespeech SQ wind form
SPECIAL ABILITIES
Whirlwind Blast (Su)
When in wind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 17 half). The save DC is Constitution-based.
Wind Form (Su)
A bralani can shift between its humanoid body and a body made of wind and mist as a standard action. In humanoid form, it cannot fly or use its whirlwind blast. In wind form, it functions as if under the effects of a wind walk spell. It can make slam attacks and use spell-like abilities in either form. A bralani remains in one form until it chooses to assume its other form. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed (both shapes are its true form). A true seeing spell reveals both forms simultaneously.

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Question: Would life bubble keep the dust out? (the blinding stuff that is, not the blast that followed)

Just a reminder, Strang is invisible, if it matters.

Floating invisibly, just above the rest, as they come up into the arena, the doctor eyes the grandiose affair with a frown. This level of barbarism was not really his thing, though he was well aware that it was quite common in many places. He was impressed by the vast array of spectators though... the few species he had never seen before especially.

His eyes fall on the injured prisoners chained to the poles first, his natural medical instincts kicking in. Of course, there are far more worrisome things to be worrying about, two of which walk up into the air, and over their heads before they are even fully in the arena, dropping some sort of strange dust from their fur, that obscures vision in all directions!

Fort vs ape dust: 1d20 + 9 ⇒ (15) + 9 = 24

He manages to shield his eyes before it can impede his sight, as he attempts to determine just what these creatures were from his brief glimpse... not to mention the giant he saw on the far side.

Knowledge (local) for giant): 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Knowledge (arcana) for apes: 1d20 + 23 + 2 ⇒ (16) + 23 + 2 = 41

He has never seen whatever type of giant is here, but the four-armed ape creatures he recognizes!

"Clearly some sort of offshoot of the girallons common to the Expanse." He says, trying not to cough on the dust. "I only got a brief look, but these ones seem more elementally inclined." He goes on to espouse the differences.

Probably know most everything useful on the apes... nada on the giant
Will go for Resistances, senses (in case they can see invisible things), special attacks (the dust, for sure, and the sand blast), and umm... special defenses or whatever else might might be significant)

As he's pondering the safest way out of the dust, he is hit but a sudden stream of sand from a source to his left!

Reflex vs sand blast: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

He has no chance to dodge out of the way, but his protective spell soaks up the damage it would have caused, leaving him unscathed.

temp hp's soak up all 25

If he determines it can see invisible things somehow, he will cast first, if not, he will move first, then cast.
He flies invisibly away from the blast, moving up just over the head of the nearest simian he can just make out through the dust. Concentrating, he calls on the might of Anubis, as dark energy forms around his hand. He then reaches out, and touches the ape-like creature on the shoulder.

move 25' left, and 30' up. Cast Harm defensively. Then touch attack to deliver on yellow. Unsure if I'm out of the dust at 30' of elevation. Included miss chance, in case I'm not.

Concentration vs DC 27: 1d20 + 23 ⇒ (14) + 23 = 37
Touch vs flat footed yellow yellow: 1d20 + 5 + 1 + 2 + 1 ⇒ (12) + 5 + 1 + 2 + 1 = 21, 20% miss chance: 1d100 ⇒ 42
If the touch attack hits, it will take 120 points of negative energy damage, DC 25 Will for half. It will *not* take it below 1 hp, though... so someone else will have to mop up before it beats me into the ground (please!)

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10
Kali the Mantis wrote:
Not sure who/what red guy is, but we just walked past him if it matters.

Yes, can people *please* use the same token image you use on the forums... so we can match them to the faces we know!

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

DC 20 Fort: 1d20 + 20 ⇒ (10) + 20 = 30
DC 20 Reflex: 1d20 + 15 ⇒ (10) + 15 = 25

Not blinded, but caught up in the swirling sand he dodges some on the large chunks of rock; Boswick watches as the strange apes rise out of his reach. Boswick touches his armor and it glows with sacred light.

He caught a glimpse of Hestram, AH! The Inheritors righteous judgment on you Adril. He shouts, but it is drowned out by the sounds of battle and the roar of the crowd.

Time to move on to targets on the ground.

He hastily racing across the arena toward the red ape and swinging mightily, attempting to slice to vitally strike a major leg artery.

Pale Madien (+4, Flaming Burst)+haste+bless-power attack+improved vital strike: 1d20 + 20 ⇒ (11) + 20 = 31
damage + fire: 3d8 + 16 + 1d6 ⇒ (4, 5, 7) + 16 + (4) = 36

swift=activate crusading, move to move, attack to vital strike

current AC 34
Buffs active - barkskin (yeti), haste, bless, divine weapon bond, and crusading, oh and resist energy
Realizing I might take some AOOs

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox
Dr. Strang wrote:
Kali the Mantis wrote:
Not sure who/what red guy is, but we just walked past him if it matters.
Yes, can people *please* use the same token image you use on the forums... so we can match them to the faces we know!

My forum image is stuck in that blasted elf archer avatar I used for my disguise self before we fought King Kong Lich! I vehemently reject that image in protest of the Paizoboards' delay in fixing the issue! my blue tinted portrait is to reflect my cold-based Power of the Giant power, and the image is the same I've been linking in my header since day one, btw. I'm appalled that no one clicked it yet... ;) :P

Liberty's Edge

Tiefling Spy 13 | Immune to Cold, Sleep, Non-lethal damage and Paralysis | Resilient to negative energy | Res. Fire 5 | | HP: 100/82 | DR/- 50/50 | AC: 28 | T: 18 | FF: 22 | CMD: 27 | Fort: +14 | Ref: +19 | Will: +13 [+2 vs EX or SU undead abilities] | Init: +6 | Perc: +22 | SM: +10 | 30ft |
Tracked resources:
Bombs: 18/22 ; Extracts: 1st - 7/7 ; 2nd - 5/7 ; 3rd - 5/6 ; 4th - 5/5 ; Wizard spells: 1st - 3/3 ; Spontaneous Healing 5: 6/6 ; Dex mutagen: 1/1

Saves+knowledge:

Fort save to not be blind DC 20: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
Knowledge local: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Knowledge arcana: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
Ref save DC 20: 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28 -12 hp used in the temp HP.

Voros nods quickly after Strang's affirmation on the apes. He has nothing to add about the giant, though.
Being in clear line of attack, he downs an extract and disappears. greater invisibility
He moves away.


Knowledge Checks -Sky Key Solution Aid Token

The one bralani's weapon collides with the fist, but it rebounds. Did not get past the AC

The other bralini circle around and zap the orange ape.

@ Lavode, if you could enlarge the pit that would be fine. I just don't see a huge creature falling into a large sized pit

@ Dr Strang: After rereading what life bubble does, I would say yes, since it blocks out everything else. Means LT is no longer blinded. Also, it didn't see you, it was just trying to get two targets lined up in a row, you just happened to be there.

Dr Strang recalls that these are similar to the Girallon's back home. Dark Vision, LLV, Scent. They have Exude Dust, which acts as obscuring mist, and the sand blast, which acts as a breath weapon. They also have Rend (4 claws). Also have airbourne and air mastery. Meaning permanent air walk and get bonuses when fighting others in air.

Strang moves up overhead of the ape and sucks the life force from yellow.

Boswick charges strait ahead, dodging the apes slam, before cutting open its leg.

Voros vanishes.

Lavode may change is spell choice.

Combat Rolls:

Orange reflex: 2d20 ⇒ (4, 3) = 7
Yellow Will: 1d20 ⇒ 20

Red AOO vs Boswick: 1d20 ⇒ 171d8 ⇒ 7

GM:

Orange: 76/112
Green: 60/112
Yellow: 52/112
Red: 76/112
Kol Voss: 96/129 Rage 1/31

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Bah, fine time for a natural 20. =P

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Buffs:
Ant Haul - dur 26 hours
Mage Armor - dur 13 hours
Life Bubble - dur 16 hours from Dr Strange
Bless - dur 120 rounds
Magic Circle Against Evil, on Kali - dur 120 min
Communal Resist Energy Fire - dur 20 min
Communal Resist Energy Cold - dur 20 min
Heightened Awareness - dur 5 rounds
Shield - dur 6 rounds
Greater Invisibility - dur 10 rounds
[dice=number summoned]1d3+1
Summon Monster VI, 2-4 Bralani - dur 11 rounds, Rhp 80, Ghp 80, Bhp 80, Yhp 80
Haste - dur 12 rounds

spell retcon
Lavode casts a spell and golden chains attempt to wrap around the giant. Cast my new spell Chains of Light. Reflex save DC=26 or immobilized.

Chains of Light:

Source Champions of Purity pg. 29
School conjuration (creation) [good]; Level arcanist 6, cleric 6, inquisitor 5, oracle 6, paladin 4, sorcerer 6, warpriest 6, wizard 6
Casting
Casting Time 1 standard action
Components V, S, F (a length of fine golden chain)
Effect
Range short (25 ft. + 5 ft./level)
Target one creature
Duration 1 round/level (D)
Saving Throw Reflex negates; Spell Resistance no
Description
A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in place, but may attempt a new saving throw each round to end the effect. While held by the golden chains, a creature cannot use any sort of extradimensional travel, such as astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spells and spell-like abilities. The spell does not affect creatures that are already in ethereal or astral form when the spell is cast.


Knowledge Checks -Sky Key Solution Aid Token

Nice

The giant sways out of the way of the golden chain. He then pulls his greatsword out and waits.

The stone fist slams into the Green Bralani. Take 30 damage and needs to make a DC 24 fort save or stunned for 1 round

Yellow moves around and attacks Theodric. The claw misses.

Green moves back down and flanks Theodric. Miss

Bold May Act
Giant
Yellow
Green
LT
Theodric

Kol Voss
Orange
Red
Dr Strang
Lavode
Boswick
Voros

Combat roll:

Reflex: 1d20 ⇒ 18

Fist vs Green Bralani: 1d20 ⇒ 201d8 ⇒ 2
Crit: 1d20 ⇒ 171d8 ⇒ 2

Yellow vs Theo: 1d20 ⇒ 61d8 ⇒ 8

Green vs Theo: 1d20 ⇒ 161d8 ⇒ 2

GM:

Orange: 76/112
Green: 60/112
Yellow: 52/112
Red: 76/112
Fist: 65/65 Duration 2/20
Kol Voss: 96/129 Rage 1/31

The Exchange

Resources:
Animal Focus: 12/12; Spells: 1st 5/6, 2nd 6/6, 3rd 3/4, 4th 2/3, 5th 1/1
HP 58/70, AC 29/T 16/F 23, Init +7, Perc +18, Fort +11, Ref +18, Will +11, CMB +16/31
Active:
Haste; Bless; Gravity Bow (13 min); Animal Aspect (Bull [str], Tiger [dex]); echolocation (65 min)

Free action Ride (fast dismount): 1d20 + 20 ⇒ (9) + 20 = 29 vs. DC20
Full attack Yellow.

attack details:

Using a +3 adaptive seeking veering darkwood composite longbow with cold iron durable arrows, deadly aim, clustered shot, precise shot, rapid shot, point blank

bow: 1d20 + 17 ⇒ (15) + 17 = 32 damage: 2d6 + 15 ⇒ (3, 1) + 15 = 19
bow: 1d20 + 17 ⇒ (18) + 17 = 35 damage: 2d6 + 15 ⇒ (6, 3) + 15 = 24
bow: 1d20 + 12 ⇒ (1) + 12 = 13 miss
bow: 1d20 + 17 ⇒ (18) + 17 = 35 damage: 2d6 + 15 ⇒ (1, 5) + 15 = 21 Haste

special language:
That yellow one is getting close enough to attack, lets get it.


Resources:
Skirmisher Tricks 6/6
HP 101/104, AC 35/T 13/F 31, Init +3, Perc +1, Fort +11, Ref +11, Will +6, CMB +19/30 (Large), Speed 30', Climb 30', Fly 40'
Active:
Haste; Bless; Echolocation (65min); Greater Magic Fang (+3, 13 hours); Bull aspect (+4 Str), Bear aspect (+4 Con), Ant Haul (24 hours)

Full attack yellow.

Claw: 1d20 + 20 ⇒ (8) + 20 = 28damage: 1d6 + 11 + 2d6 ⇒ (5) + 11 + (5, 2) = 23
If a hit: damage self: 1d6 ⇒ 4
Claw: 1d20 + 20 ⇒ (9) + 20 = 29damage: 1d6 + 11 + 2d6 ⇒ (4) + 11 + (6, 3) = 24
If a hit: damage self: 1d6 ⇒ 6
Claw: 1d20 + 20 ⇒ (15) + 20 = 35damage: 1d6 + 11 + 2d6 ⇒ (4) + 11 + (2, 2) = 19 Haste
If a hit: damage self: 1d6 ⇒ 5

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theodric switches to the yellow beast breathing down his neck!

Full-attack on adjacent yellow, 5-ft stepping to green if yellow falls, Two-weapon Fighting, Bane Baldric activated

obscuring mist; 01-20 is a miss: 1d100 ⇒ 40
1st, +1 adamantine Keen Falcata, bane, haste, bless: 1d20 + 28 + 2 + 1 + 1 ⇒ (14) + 28 + 2 + 1 + 1 = 46
cold iron, silver, adamantine magical dmg, bane, enlarged: 2d6 + 19 + 2 + 2d6 + 1 ⇒ (5, 3) + 19 + 2 + (6, 4) + 1 = 40
cold dmg on 1st attack: 1d6 ⇒ 6

obscuring mist; 01-20 is a miss: 1d100 ⇒ 46
haste attack, +1 adamantine Keen Falcata, bane, haste, bless: 1d20 + 28 + 2 + 1 + 1 ⇒ (18) + 28 + 2 + 1 + 1 = 50
cold iron, silver, adamantine magical dmg, bane, enlarged: 2d6 + 19 + 2 + 2d6 + 1 ⇒ (5, 2) + 19 + 2 + (4, 6) + 1 = 39

obscuring mist; 01-20 is a miss: 1d100 ⇒ 69
2nd, +1 adamantine Keen Falcata, bane, haste, bless: 1d20 + 23 + 2 + 1 + 1 ⇒ (1) + 23 + 2 + 1 + 1 = 28
cold iron, silver, adamantine magical dmg, bane, enlarged: 2d6 + 19 + 2 + 2d6 + 1 ⇒ (5, 3) + 19 + 2 + (6, 1) + 1 = 37

obscuring mist; 01-20 is a miss: 1d100 ⇒ 52
3rd, +1 adamantine Keen Falcata, bane, haste, bless: 1d20 + 18 + 2 + 1 + 1 ⇒ (17) + 18 + 2 + 1 + 1 = 39
cold iron, silver, adamantine magical dmg, bane, enlarged: 2d6 + 19 + 2 + 2d6 + 1 ⇒ (5, 4) + 19 + 2 + (5, 6) + 1 = 42

obscuring mist; 01-20 is a miss: 1d100 ⇒ 10
offhand, +4 shield bash, haste, bless: 1d20 + 30 + 1 + 1 ⇒ (20) + 30 + 1 + 1 = 52
cold iron, silver, adamantine magical dmg, enlarged: 1d8 + 13 + 1 ⇒ (5) + 13 + 1 = 19 plus Bull Rush using attack roll vs. opponent CMD

============

CONFIRM CRIT on haste attack: 1d20 + 28 + 2 + 1 + 1 ⇒ (2) + 28 + 2 + 1 + 1 = 34
cold iron, silver, adamantine magical dmg, bane, enlarged: 4d6 + 38 + 4 + 2 ⇒ (1, 1, 4, 3) + 38 + 4 + 2 = 53

CONFIRM CRIT on 3rd attack: 1d20 + 18 + 2 + 1 + 1 ⇒ (18) + 18 + 2 + 1 + 1 = 40
cold iron, silver, adamantine magical dmg, bane, enlarged: 4d6 + 38 + 4 + 2 ⇒ (4, 6, 4, 6) + 38 + 4 + 2 = 64

@GM: If yellow fell and Theodric 5-ft stepped to green, please move my pawn 5-ft towards green and let me know if it was possible to 5-ft step diagonally up to an altitude of 10-feet to be on equal footing with the green girallon. Thanks!

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10
My PFS Lavode De'Morcaine wrote:

Persistent Spiked Pit. Worst of reflex saves DC=23 or fall in.

Wierd thing in the rules, a creature can fall in a pit smaller than

The best I can find on the subject is this post from James Jacobs, many years agone...

Quote:
If a create pit spell pops in under any creature that fits in said pit (Large or smaller), that creature has to make the initial save to not fall in regardless of how many squares of its space are synonymous with the pit's squares.

Which implies that anything bigger than large, does not risk falling in.


Knowledge Checks -Sky Key Solution Aid Token
Dr. Strang wrote:
My PFS Lavode De'Morcaine wrote:

Persistent Spiked Pit. Worst of reflex saves DC=23 or fall in.

Wierd thing in the rules, a creature can fall in a pit smaller than

The best I can find on the subject is this post from James Jacobs, many years agone...

Quote:
If a create pit spell pops in under any creature that fits in said pit (Large or smaller), that creature has to make the initial save to not fall in regardless of how many squares of its space are synonymous with the pit's squares.
Which implies that anything bigger than large, does not risk falling in.

That is the ruling I found on the matter and is what I based my decision off of.


Knowledge Checks -Sky Key Solution Aid Token

LT dismounts and fires a volley the beast recoils and then goes limp in mid air. Its body slowly falls to the ground. The crowd goes wild as the new comer drops the beast.

Theo moves just under the big green one and attacks ferociously. He drops this beast as well.

Retcon Kali

The Exchange

Resources:
Animal Focus: 12/12; Spells: 1st 5/6, 2nd 6/6, 3rd 3/4, 4th 2/3, 5th 1/1
HP 58/70, AC 29/T 16/F 23, Init +7, Perc +18, Fort +11, Ref +18, Will +11, CMB +16/31
Active:
Haste; Bless; Gravity Bow (13 min); Animal Aspect (Bull [str], Tiger [dex]); echolocation (65 min)

special language:
Looks like these two went down pretty easily. Go to the other end and help with the other monkey things. Avoid that weird hand that hit me when we came in.


Resources:
Skirmisher Tricks 6/6
HP 101/104, AC 35/T 13/F 31, Init +3, Perc +1, Fort +11, Ref +11, Will +6, CMB +19/30 (Large), Speed 30', Climb 30', Fly 40'
Active:
Haste; Bless; Echolocation (65min); Greater Magic Fang (+3, 13 hours); Bull aspect (+4 Str), Bear aspect (+4 Con), Ant Haul (24 hours)

special language:
What are those things, they are weird, they have 4 arms and 2 legs. That's just backwards and not right. Why would anything need more than two arms? You can't eat snacks any faster even with two hands.

Kali double moves around the arena (along the south wall, down on the map) to get to the other end (plenty of movement speed with Haste).


Knowledge Checks -Sky Key Solution Aid Token

Kol Voss moves into a guarded stance and then swings again at the Orange Girallon. He fails to connect.

The Orange Girallon rips into Kol Voss once more. Landing three blows.

Red manuevers around Boswick (5-foot step) and attacks. Boswick's armor absorbs all of the damage.

Round 2-Bold May Act
Giant
LT
Theodric
Kol Voss
Orange
Red
Dr Strang
Lavode
Boswick
Voros

Combat Rolls:

KV vs Orange: 1d20 ⇒ 31d10 ⇒ 9

Orange vs KV: 1d20 ⇒ 121d8 ⇒ 1
Orange vs KV: 1d20 ⇒ 31d8 ⇒ 2
Orange vs KV: 1d20 ⇒ 141d8 ⇒ 6
Orange vs KV: 1d20 ⇒ 171d8 ⇒ 1
Orange vs KV: 1d20 ⇒ 42d6 ⇒ (3, 3) = 6

Red vs Boswick: 1d20 ⇒ 171d8 ⇒ 6
Red vs Boswick: 1d20 ⇒ 171d8 ⇒ 6
Red vs Boswick: 1d20 ⇒ 111d8 ⇒ 1
Red vs Boswick: 1d20 ⇒ 121d8 ⇒ 5
Red vs Boswick: 1d20 ⇒ 52d6 ⇒ (4, 3) = 7

GM:

Orange: 76/112
Green: 60/112
Yellow: 52/112
Red: 76/112
Fist: 65/65 Duration 2/20
Kol Voss: 46/129 Rage 2/31 Guarded Stance Active

Silver Crusade

LN Cleric 3/Wizard 1/Mystic Theurge 10

Did the lightning bolts from the azatas not hit the giant last round? Or did it just not take any damage?

and again, where are the prisoners chained to the posts?


Knowledge Checks -Sky Key Solution Aid Token

It took some damage and they are chained to the columns on the map. I just did not add an additional 15 tokens to the map to illustrate them

The Exchange

Resources:
Animal Focus: 12/12; Spells: 1st 5/6, 2nd 6/6, 3rd 3/4, 4th 2/3, 5th 1/1
HP 58/70, AC 29/T 16/F 23, Init +7, Perc +18, Fort +11, Ref +18, Will +11, CMB +16/31
Active:
Haste; Bless; Gravity Bow (13 min); Animal Aspect (Bull [str], Tiger [dex]); echolocation (65 min)

Who is the other huge sized guy? Is that "Giant"? And is he on our side or someone else's? Did anyone identify the fist thing that hit me?"


Knowledge Checks -Sky Key Solution Aid Token

Yes. the giant thing is an enemy. No one had identified him yet. I will tell you that the giant fist appeared after the Giant did something, maybe a supernatural ability.

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