PFS # 126926-2
Animal Companion: Kali the giant mantis
Male tiefling hunter 13 (Pathfinder RPG Advanced Class Guide 26, Pathfinder RPG Bestiary 264)
CN Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +18
AC 28, touch 15, flat-footed 23 (+9 armor, +5 Dex, +1 natural, +3 shield)
hp 70 (13d8+2)
Fort +11, Ref +16, Will +11; +4 dodge bonus vs. allies spells that have this feat
Resist cold 5
Speed 30 ft.
Melee longsword +12/+7 (1d8+3/19-20) or
. . switchblade knife +12/+7 (1d4+3/19-20) or
. . training whip +8/+3 (1d3+3 nonlethal)
Ranged +1 adaptive undead-bane composite longbow +16/+11 (1d8+4/×3 plus 2d6 vs. undead) or
. . +3 adaptive seeking veering darkwood composite longbow +18/+13 (1d8+6/×3) or
. . cold iron javelin +14 (1d6+3) or
. . greenwood composite longbow +16/+11 (1d8/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with )
Spell-Like Abilities (CL 13th; concentration +12)
. . 1/day—darkness
Hunter Spell-Like Abilities (CL 13th; concentration +15)
. . At will—raise animal companion (neg level when cast)[UM]
Hunter Spells Known (CL 13th; concentration +15)
. . 5th (1/day)—cure critical wounds, sturdy tree fort[UW], summon nature's ally V
. . 4th (3/day)—cure serious wounds, dispel magic, echolocation[UM], freedom of movement, summon nature's ally IV
. . 3rd (4/day)—cure moderate wounds, life bubble[APG] (DC 15), greater magic fang, strong jaw[APG] (DC 15), summon nature's ally III, sylvan hideaway
. . 2nd (6/day)—aggressive thundercloud[ACG] (DC 14), carry companion, flurry of snowballs (DC 14), protection from energy, stone call[APG], summon nature's ally II
. . 1st (6/day)—gravity bow[APG], magic fang, monkey fish[ACG], resist energy, snowball[UW], summon nature's ally I, unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, detect poison, know direction, read magic, stabilize
Str 16, Dex 20, Con 10, Int 12, Wis 15, Cha 8
Base Atk +9; CMB +12; CMD 27
Feats Animal Soul[ACG], Clustered Shots[UC], Deadly Aim, Friendly Fire Maneuvers, Improved Spell Sharing[ACG], Iron Will, Lookout[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Stealth Synergy[UC], Weapon Focus (longbow)
Traits beast bond, tracker of the society
Skills Acrobatics +15, Bluff +1, Climb +13, Craft (bows) +7, Disable Device +7, Handle Animal +16, Heal +11 (+14 to treat common animals, but +1 to treat other creatures), Knowledge (arcana) +2, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +9, Knowledge (nobility) +2, Knowledge (planes) +2, Perception +18, Ride +19, Spellcraft +8, Stealth +22, Survival +18 (+20 while in your favored terrains), Swim +6; Racial Modifiers +2 Bluff, +2 Stealth
Languages Common, Elven, Infernal
SQ animal companion (giant mantis named Kali IV), animal focus (13 minutes/day, double), bonus trick (2), hunter tactics, improved empathic link, nature training, prehensile tail[ARG], speak with master, swift tracker, track +6, wild empathy +12, woodland stride
Combat Gear adamantine durable arrow (10), blunt arrows[APG] (40), blunt arrows[APG] (10), cold iron arrow, durable (ghost salt blanched) (10), cold iron arrow, durable (silver blanched) (10), cold iron arrows (41), cold iron arrows (5), cold iron durable arrow (15), cold iron durable arrow (15), potion of cure serious wounds (2), potion of fly, potion of gaseous form (2), potion of water breathing (2), scroll of air bubble, scroll of air bubble, scroll of ant haul, scroll of carry companion, scroll of comprehend languages, scroll of entangle, scroll of feather step, scroll of lesser (x5) restoration, scroll of life bubble (x2), scroll of monkey fish, scroll of obscuring mist, scroll of prestidigitation, scroll of purify food and drink, scroll of remove fear, scroll of touch of the sea, scroll of touch of the sea, scroll of warp wood, snapleaf[UE], wand of cure light wounds, wand of cure light wounds, wand of endure elements (50 charges), wand of goodberry (50 charges), wand of keep watch (50 charges), alchemist's fire (2), healer's kit (8 uses remaining), vermin repellent[UE] (2), weapon blanch (ghost salt), weapon blanch (silver)[APG]; Other Gear +3 mithral agile breastplate[APG], +2 buckler, +1 adaptive undead-bane composite longbow, +3 adaptive seeking veering darkwood composite longbow, cold iron javelin (5), greenwood composite longbow, longsword, switchblade knife, training whip[ARG], belt of incredible dexterity +2, cloak of resistance +3, efficient quiver, elixir of swimming (2), first aid gloves, handy haversack, headband of aerial agility (wis +2)[UE], pathfinder pouch, bandolier[UE], bandolier[UE], bedroll, belt pouch, blanket[APG], climber's kit, dandy brush, earplugs[APG], fishing kit[UE], flint and steel, folding chair[UE], gear maintenance kit[UE], grappling arrow[UE], grooming kit[UE], masterwork bowyer tools, masterwork thieves' tools, mess kit[UE], poncho[UE], pot, potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], scroll box[UE], scroll case, scroll case, shaving kit[UE], signal whistle, silk rope (50 ft.), skillet[UE], spell component pouch, stove can[UE], thread (50 ft.), torch (2), twine (50')[APG], veterinarian's kit[UE], waterproof bag[UE], waterskin, wrist sheath, spring loaded, 27 pp, 1 gp, 1 sp
Animal Companion (animal companion (giant mantis named Kali IV)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Soul You can choose not to let spells that can't target both animals and your base type affect you.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bonus Trick (Ex) Animal companion gains an extra trick.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Falcon +6 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Friendly Fire Maneuvers Allies who also have this feat cannot provide soft cover to enemies.
Frog +6 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Monkey +6 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +6 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Second Animal Focus (13 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Master (Ex) You can communicate verbally with your familiar.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +6 Add the listed bonus to Survival checks made to track.
Wild Empathy +12 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (20 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.
I'm an avid fisherman that loves to just sit for hours and craft bows while waiting on the fish to bite. I've tried my hand at making fishing poles as well but they just weren't that good so I stick to my bows. I have a custom folding chair due to my tail so I can sit by the water and fish all day.
I was raised by the alpine wood elves that found me after my family was slaughtered by Humans after the fiendish taint transformed me at an early age. They taught me their language and I eventually joined in their religious practices praying to the The Hunter God Ketephys.
My pet Kali, is my faithful guard and hunting companion.
In combat, LifeTracker and Kali will try to act in the surprise round and use Lookout and Sudden Strike to get a full round. We try to get as close to the enemy so that we stay adjacent to one another and I get within Point-Blank range. Since I'm normally riding we'll rush up to the enemy (30' land, 30' climb, 40' fly) where Kali will attack and I'll Fast Dismount as a free action then attack. Depending on the foe I may buff Kali instead of attacking. Typical buff spells for Kali are Magic Fang, Greater Magic Fang, and Strong Jaw.
[dice=Ride (fast dismount)]1d20+19[/dice] vs. DC20
Out of combat, we generally are quiet and trying to be stealthy (using the teamwork feat Stealth Synergy). I would typically ride Kali around. If we were ever surprised and attacked, Kali would defend me per the Defend trick.
Using a +1 adaptive seeking veering darkwood composite longbow with cold iron durable arrows, deadly aim, clustered shot, precise shot, rapid shot, point blank
[dice=Cure Moderate Wounds]2d8+10[/dice]
2014/05/26 0-05 Mists of Mwangi
2014/06/02 5-11 Library of the Lion
2014/06/06 2-11 The Penumbral Accords
2014/06/09 5-12 Destiny of the Sands Part 1
2014/06/13 2-23 Shadow's Last Stand Part 1
2014/06/16 5-15 Destiny of the Sands Part 2
2014/06/20 2-24 Shadow's Last Stand part 2
2014/06/23 5-16 Destiny of the Sands Part 3
2014/06/27 5-19 The Horn of Aroden
2014/06/30 04 The Frozen Fingers of Midnight
2014/07/04 5-02 The Wardstone Patrol
2014/07/04 5-04 The Stolen Heir
2014/07/04 6-00 Legacy of the Stonelords
2014/07/05 5-01 The Glass River Rescue
2014/07/06 0-25 Hands of the Muted God
2014/07/07 5-14 Day of the Demon
2014/07/11 3-12 Wonders in the Weave Part 1
2014/07/18 3-14 Wonders in the Weave Part 2
2014/08/14 5-13 Weapon in the Rift
2014/08/14 5-18 The Stranger Within
2014/08/14 5-99 The Paths we Choose
2014/08/15 5-23 Cairn of Shadows
2014/08/15 6-03 The Technic Siege
2014/08/16 6-02 The Silver Mount Collection
2014/08/16 Ruins of Bonekeep Level 3
2014/08/17 5-10 Where Mammoths Dare Not Tread
2014/08/30 4-10 Feast of Sigils
2014/09/01 0-22 Fingerprints of the Fiends
2014/09/01 5-17 Fate of the Fiend
2014/10/10 3-10 The Immortal Conundrum
2014/10/17 0-20 King Xeros of Old Azlant
2014/11/07 6-04 Beacon Below
2014/11/14 50 Fortune's Blight
2014/11/21 26 Lost at Bitter End
2014/12/29 4-24 Glories of the Past Part 2
2015/01/19 32 Drow of the Darklands Pyramid
2015/06/19 6-20 Returned to Sky
2015/07/06 6-23 The Darkest Adbuction
2016/02/15 1-40 Hall of Drunken Heros
2016/05/22 AP46 Wake of the Watcher
2016/09/09 6-13 Of Kirin and Kraken
2016/11/19 8-04 Wardens of Sulfer Gulch
32000g weapon upgrade +3 to +5
5000g cloak of resistence +2 to +3
5000g armor upgrade +2 to +3
750g wand of keep watch
2PP wand of goodberry