Lord Raheem Pandisar

Dr. Strang's page

941 posts. Organized Play character for Evil Minion.


Full Name

Venture-Captain Menes Strang

Race

LN Cleric 3/Wizard 1/Mystic Theurge 10

Alignment

LN

Deity

Anubis

Languages

Abyssal, Ancient Azlanti, Ancient Osiriani, Auran, Celestial, Common, Draconic, Infernal, Jistkan, Kelish, Necril, Osiriani, Polyglot, Sylvan, Terran, Undercommon

Occupation

Doctor

Strength 9
Dexterity 10
Constitution 12
Intelligence 24
Wisdom 24
Charisma 14

About Dr. Strang

Male Aasimar (peri-blooded) Cleric (seperatist) 3 / Necromancer (undead) 1 / Mystic Theurge 10
LN Medium Outsider (native) and Humanoid (human)
Init +6; Senses darkvision 60'; Perception +21

Defense:

AC 11, touch 10, flat-footed 11 (1 armor); +1 vs spears
hp 76 (3d8 + 11d6 + 14)
Fort +9, Ref +6, Will +19; +2 vs death effects, energy drain, negative energy, and necromancy
Resistance negative energy 5

Offense:

Speed 30 ft.
Melee +1 quarterstaff +7/+2 (1d6, 20/x2) or dagger +6/+1 (1d4-1, 19-20/x2)
Spell-Like Abilities (concentration +20)
1/day each - augury (CL 2), pyrotechnics (CL 14, DC 14)
Domains Death, Fate (inquisition)
Typical Cleric Spells Prepared (CL 13th; touch +6, ranged touch +7, concentration +24; *domain spell):
7th (2+1/day) - destruction* (DC 26), [ 2 free ]
6th (3+1/day) - animate objects, heal, harm* (DC 25), [ 1 free ]
5th (4+1/day) - breath of life x 2, communal air walk, major curse, slay living* (DC 24)
4th (5+1/day) - air walk, blessing of fervor, death ward*, debilitating portent, freedom of movement, spiritual ally
3rd (4+1/day) - animate dead*, communal resist energy, communal resist energy, dispel magic, prayer
2nd (6+1/day) - burst of radiance (DC 19), communal protection from evil, death knell* (DC 20), grace, pilfering hand, resist energy, [ 1 free ]
1st (6+1/day) - bless, cause fear* (DC 19), liberating command, obscuring mist, protection from evil, sanctuary (DC 17), [ 1 free ]
0th (at will) - create water, detect magic, guidance, read magic
Specialized School Necromancy; Opposition Schools Evocation, Enchantment
Typical Wizard Spells Prepared (CL 13th; touch +6, ranged touch +7, concentration +24; *specialty spell):
6th (1+1/day) - eyebite* (DC 25), [ 1 free ]
5th (3+1/day) - baleful polymorph (DC 22), overland flight, possession* (DC 24), [ 1 free ]
4th (5+1/day) - black tentacles, dimension door x 2, greater false life*, greater false life, greater invisbility, [ 1 free ]
3rd (5+1/day) - fly, haste, haste, slow (DC 20), vampiric touch*, [ 1 free ]
2nd (6+1/day) - blindness/deafness (DC 21), command undead (DC 21)*, create pit (DC 18), invisibility, mirror image, see invisible, [ 1 free ]
1st (6+1/day) - feather fall, grease (DC 18), heighten awareness, heighten awareness, mage armor, ray of enfeeblement* (DC 20), vanish
0th (at will) - arcane mark, mage hand, mending, message
Special Attacks Channel Positive Energy (2d6, 5/day, DC 14), Bleeding Touch (10/day), Command Undead (10/day, DC 13), Bolster (10/day)

Statistics:

Str 9 (-1), Dex 10 (+0), Con 12 (+1), Int 24 (+7), Wis 24 (+7), Cha 14 (+2)
Base Atk +7/+2; CMB +6; CMD 16
Feats Spell Focus (necromancy), Greater Spell Focus (necromancy), Command Undead, Undead Master, Improved Initiative, Combat Casting, Spell Penetration, Greater Spell Penetration, +1
Traits Magical Knack (wizard), Reactionary
Skills Diplomacy +15, Fly +17, Heal +30 (+32 on day jobs), Knowledge (arcana) +24, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (history) +17, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (planes) +22, Knowledge (religion) +24, Linguistics +17, Perceptionᶜᶜ +21, Sense Motive +11, Spellcraft +18, Use Magic Deviceᶜᶜ +16; +2 racial bonus to Knowledge (planes) and Spellcraft
Languages Common, Osiriani, Kelish, Ancient Osiriani, Necril, Jistkan, Sylvan, Abyssal, Infernal, Undercommon, Terran, Celestial, Auran, Draconic, Ancient Azlanti, Polyglot

Equipment:
quarterstaff of entwined serpents (arcane bond)
+2 cloak of resistance
+6 headband of mental prowess (int/wis) [skill: Perception, Fly, UMD; language: Abyssal, Auran, Ancient Azlanti]
cold iron dagger
silken ceremonial armor
hot weather outfit
handy haversack
surgeon's tools
healer's kit [ 10 ]
healer's gloves
vest of surgery
blanket
bedroll
belt pouch
candle x 10
bandolier
wand of lesser restoration [ 1 ]
flint & steel
iron pot
mess kit
silk rope
spell component pouch
pearl of power (lv1)
lesser versatile metamagic rod
onyx (150 gp worth)
trail ration x 3
canteen
ink
inkpen x 3
journal
waterproof bag
gold holy symbol (Anubis)
diamond dust (200 gp)
sunrod
vial x 5
alchemist's fire
tindertwig x 2
holy water
pathfinder chronicles x 8 (arcana, dungeoneering, engineering, history, local, nature, planes, religion)
25552 gp
blessed book [18/1000] (Lvl 6 - eyebite, major curse, stone to flesh)
spellbook1 [79/100] (Lvl 0 - all (except evocation, enchantment); Lvl 1 - air bubble, comprehend languages, crafter's fortune, cultural adaptation, detect undead, enlarge person, erase, expeditious retreat, feather fall, grease, heightened awareness, Kreighton's perusal, mage armor, magic aura, magic weapon, obscuring mist, protection from evil, ray of enfeeblement*, reduce person, shield, silent image, technomancy, true strike, unseen servant, vanish, vocal alteration; Lvl 2 - bear's endurance, blindness/deafness*, bull's strength, cat's grace, command undead*, create pit, false life*, glitterdust, invisibility, levitate, make whole, mirror image, pilfering hand, resist energy, see invisibility, spectral hand*, spider climb, summon monster II, web)
spellbook 2 [87/100] (Lvl 3 - aqueous orb, communal resist energy, daylight+, discharge, dispel magic, fly, haste, lightning bolt+, ray of exhaustion*, slow, shifting sand, shrink item, stinking cloud, summon monster III, vampiric touch*; Lvl 4 - black tentacles, dimension door, greater false life*, scrying, stoneskin, summon monster IV; Lvl 5 - overland flight, possession*, teleport)

Spellbook(s):
Level 0 - all core (except evocation and enchantment)
Level 1 - air bubble, comprehend languages, crafter's fortune, cultural adaptation, detect undead, enlarge person, erase, expeditious retreat, feather fall, grease, heightened awareness, hold portal, Kreighton's perusal, mage armor, magic aura, magic weapon, obscuring mist, protection from evil, ray of enfeeblement*, reduce person, shield, silent image, technomancy, true strike, unseen servant, vanish, vocal alteration
Level 2 - acid arrow, bear's endurance, blindness/deafness*, bull's strength, cat's grace, command undead*, create pit, false life*, glitterdust, invisibility, levitate, make whole, mirror image, pilfering hand+, resist energy, see invisibility, spectral hand*, spider climb, summon monster II, web
Level 3 - aqueous orb, blink, communal resist energy, daylight+, discharge, dispel magic, displacement, fly, haste, lightning bolt+, ray of exhaustion*, slow, shifting sand, shrink item, stinking cloud, summon monster III, vampiric touch*, wind wall+
Level 4 - black tentacles, communal protection from energy, dimension door, dimensional anchor, greater false life*, greater invisibility, lesser globe of invulnerability, scrying, stoneskin, summon monster IV
Level 5 - baleful polymorph, break enchantment, cone of cold+, fire snake+, feeblemind+, overland flight, possession*, summon monster V, teleport
Level 6 - (none!)

* specialty school
+ opposition school

Special Abilities:

Skilled +2 racial bonus on Knowledge (planes) and Spellcraft
Spell-Like Ability can use pyrotechnics once per day as a spell-like ability
Deathless Spirit gain resistance 5 vs negative energy. Do not lose hit points when you gain a negative level. +2 racial bonus on saves vs death effects, energy drain, negative levels, and necromancy spells or spell-likes. [replaces Celestial Resistance]
Scion of Humanity count as both outsider (native) and humanoid (human). Can pass for human without a disguise check [replaces Celestial language]
Aura has a moderate Lawful aura
Channel Energy (su) (positive) 30' radius for 1d6 positive energy (DC 14 Will for half). 5/day.
Spontaneous Casting can convert any non-domain prepared spell to cure spells
Domains Death, Fate
Bleeding Touch (sp) melee touch attack to cause a living creature to 1d6 bleed damage for 1 round. 10/day
Augury (sp) can use augury once per day
Bolster (sp) touch undead creature to give a +1 profane bonus on attack rolls and saves, +1 temporary hp/HD and a +2 bonus to turn resistance for 1 round. 10/day
Power Over Undead (su) can channel negative energy to Command Undead (using the feat) in a 30' radius. (up to 6 HD). 10/day, DC 13 (ignores channel resistance).
Arcane Bond (weapon)
Combined Spells can prepare spells of 5th level or lower from one spellcasting class using the slots of the other (using a slot one level higher)
Spell Synthesis Can cast one divine and one arcane spells simultaneously, with a single action, 1/day. +2 to the DC of each spell, and +2 to CL for overcoming spell resistance.

Lesser Versatile Metamagic Rod (6000 gp): This functions as a metamagic rod, and has 3 charges per day; however these charges can be used to replicate the effects of any of the following metamagic feats: extend spell, merciful spell, or reach spell

+7667

Background:

Hailing originally from a small village just outside of Eto in Osirion, Menes Strang has always had a fascination with death.

Luckily, Osirion does not want for people knowledgeable of such things, and at an early age he traveled to Sothis to learn. His interests quickly expanded to include the undead. Unfortunately, most of those from whom he could learn, were members of the church of Pharasma... who had only one answer to the state of undeath: destruction. It proved to be very hard to learn about it, when it kept getting destroyed.

But Pharasma had not always been chief amongst the burial gods of Osirion. Menes began to study some of the ancient Osirion gods, and soon learned of another who long ago held sway, with just as much influence as Pharasma herself: Anubis.

Over the years that followed, he became a devout follower of the ancient god Anubis, one of only a handful, and his study into death, of all kinds, flourished.

His quest for knowledge, into death and undeath, is purely intellectual. He has no particular penchant for the creating or commanding of such things, nor a desire to unleash them on the world. But in order to understand something, one must study it, and so for that reason, he continues to do so.

Eventually, he traveled to Absalom to join the Pathfinder Society, who's travel and penchant for recording all they came across, held untold potential to expand his knowledge base.

He has taken up a side job in a small temple to Anubis in Absalom, working as a healer for those in need, though more for the income and experience, then for any particular philanthropic reasons. His skills and knowledge have been just as well suited to working on the living, as they are on the dead.

Description:

Doctor Menes Strang is a tall, Osirion man, usually wearing the elaborate ornamental robes common to priests of his home country. The symbol of his god, a jackal head, is prominently displayed.

Somewhere, in his family line, flows the blood of a celestial entity known as a Peri, and some of this has become dominant in Dr. Strang, although it is not immediately obvious. Although officially he might be considered one of the aasimar, he is not aware of this, believing himself in all ways to be human... albeit one with very good night vision.

The man himself, relishes knowledge of all sorts, taking any opportunity to spread it to others, as he assumes every one else is just as interested. This has the effect of making him seem more like a professor then an adventurer, and it is not at all unusual for him to start talking about the historical or biological significance of a place or creature before pondering its threat level.

Although a decent sort, he has trouble differentiating bad from good when the chance to learn something is concerned. Perhaps a consequence of the celestial influence in his bloodline. Often, he seems more concerned with what can be learned, than what the repercussions of that learning are. He firmly believes that in order to overcome something, one must first understand it.

Boons & Vanities:

Temple Membership Vanity can use Heal for day job checks. Once per session, with access to a temple of your faith, you can have a cleric cast cure moderate wounds or lesser restoration on yourself, or one of your allies, for free. [4 PP]

Confirmed Field Agent May purchase a basic wayfinder for 1 prestige point.
Friend of Janira Gavix gain a +1 bonus on knowledge checks attempted in the Grand Lodge in Absalom.
Echoes of the Dead after failing a Will or Fortitude save vs a haunt, you can retroactively add +2 to the save.
Inside Connection +2 bonus on charisma-based skill checks vs the faithful of Razmir
Stolen Deeds Purchasing any property vanity in Absalom costs one less PP than normal (minimum 1)
Koboldfriend +2 bonus on Diplomacy checks vs reptilian humanoids [neck slot item]
Exemplar of Falcon's Hollow +1 circumstance bonus on any charisma-based checks with citizens of Andoran
Greenheart's Blessing +2 bonus on all day job checks
Faerie Dragon Improved Familiar can choose a faerie dragon with the improved familiar feat
Paracountess' Debt Choose one item worth 1500 gp or less, and receive that item for free
Respect of the Nail
Champion of Ghalcor's Legacy halve the cost of Silver Crusade faction vanities purchased with prestige (max 4 PP). Reduce fame cost for the Silver Crusader vanity to 30
Ghalcor's Spellcraft the spells burst with light, detect demon, and righteous blood become legal for play
Mendevian Commendation [ 1 ] +1 cumulative bonus on charisma-based skill and ability checks made to influence Crusaders of Mendev
Acquainted with Aslynn she knows who you are!
Heartwood Restored you can purchase the Heartwood Staff
Victory of Souls +2 bonus on Diplomacy checks to convince non-evil NPC's not to perform evil actions. Cross off boon to cast atonement or dispel evil at your CL
Tapestry Fast Travel Can travel freely between Absalom and Sothis. Always treated as being in both locations for the purposes of boons and vanities that are location-dependent.
Sky Key Component (Numeria) You've recovered a section of the Sky Key
Hoofbrother +2 bonus on Diplomacy checks vs centaurs
Spearmind +1 dodge bonus to AC vs weapons in the spear weapon group
Martyr's Shard 2
Earth Affinity
Siege-Hardened +2 bonus on weapon damage rolls vs demons. May cross off the boon to add +3 to a caster level check to overcome a demon's spell resistance
Defender of Nerosyan
Soldier of Peace (Faction Journal Card, lvl 1) - reduce penalties to deal non-lethal damage with lethal weapons to -2. Once per adventure can cause half of a spell's damage to be non-lethal. Can apply this to an ally or yourself.
Miracle Worker (Faction Journal Card, lvl 2) - once per adventure you can use the lay on hands class feature as a 5th level paladin (2d6)
Paragon (Faction Journal Card, lvl 3) - when purchasing raise dead, resurrection, or true resurrection, reduce the prestige cost by 25%. When you cast any of these spells, reduce the material component cost by 25%. When activating the Soldier of Peace boon, you may grant the benefit to an ally, instead of yourself.

Explore, Report, Cooperate [1 use] Free immediate action to consider an action and know if it would further or hinder the goals of the Society.
Hieroglyphic Knowledge [1 use] +4 insight bonus on a Linguistics check (+8 if it involves Ancient Osiriani or Osirion languages)
Contraband Dividends gain 1 free item worth up to 150 gp
Hero of the Fey [1 use] Automatically succeed with any one charisma-based check when dealing with fey
New Recruit (J. Dacilane) [1 use] can gain J's assistance on a future mission. She will cast one spell from the spiritualist spell list (spell level up to 1/3rd your character level. CL = your character level -3. Wisdom score of 17.
Outstanding Bounty [1 use] (if you ever get to the City of Brass)
Redoubt's Repairs [1 use] forgo day job to restore 1d4+1 charges to a timeworn item
Aggressive Researcher [1 use] treat a single Knowledge (arcana, history, or planes) check result as a 25, or gain a +5 bonus on one of those checks
Impossible Feat [1 use] add 1d6 (exploding) to a single attack roll, skill check, or saving throw before attempting the check.
Valais's Wisdom [1 use] reroll a failed save vs a compulsion or possession effect from a demon
Crusader Star (Silver Crusade) [2 uses] you've been awarded the Crusader Star. You can requisition a +1 holy weapon (or 10 pieces of ammunition) for use during a single adventure. Alternately, you can use the medal as a focus component when casting a spell with the good descriptor to Empower it without an increase in caster level.
Rare Generator [1 use] restore 2 charges to a timeworn weapon, armor, or other device.
Starmetal Stockpile [1 use] can purchase a single item or suit of armor made of horacalcum, noqual, or siccatite at the listed cost
Magic Boon [2 uses] standard action to recall a previously cast spell
Frozen Fortitude [1 use] swift action to gain cold resistance 5+Character Level for one minute.
Triumph Over Scales [1 use] when you threaten a critical vs a dragon or reptilian humanoid gain a +10 insight bonus on the confirmation roll or gain the benefits of heavy fortification when such a creature confirms a crit vs you. May learn draconic for 2 PP.

Faction Card:

** 9/9 Season 7 Faction Card goals completed **
G1 2/2
G2 2/2
G3 2/2
G4 1/1
G5 1/1
G6 1/1
G7 1/1
G8 5/5 x2

Society Stuff:

PFS# 84637-13
Faction Silver Crusade
XP 39
Prestige/Fame 68/67

Chronicles:

  • #0.08, Slave Pits of Absalom
  • #5.08, The Confirmation
  • The Half-Dead City
  • #6.05, Slave Ships of Absalom
  • Masks of the Living God
  • #3.02, Sewer Dragons of Absalom <-- Feb 11, 2015
  • #1.43, The Pallid Plague
  • #7.05, School of Spirits
  • #4.06, The Green Market
  • #4.05, The Sanos Abduction
  • #4.13, Fortress of the Nail
  • #1.50, Fortune's Blight
  • #5.13, Weapon in the Rift
  • #6.17, Fires of Karamoss
  • #7.13, Captive in Crystal
  • #7.09, The Blakros Connection
  • #1.52, City of Strangers, Part II: The Twofold Demise
  • #7.17, Thralls of the Shattered God
  • #6.98, Serpents Rise
  • #3.12, Wonders in the Weave, Part I: The Dog Pharaoh's Tomb
  • #4.16, The Fabric of Reality
  • #6.20, Returned to Sky
  • S3 Special, Blood Under Absalom
  • #3.04, The Kortos Envoy
  • #2.16, The Flesh Collector
  • #8.99B, The Solstice Scar, ver. B
  • #8.17, Refugees of the Weary Sky
  • #5.00, Siege of the Diamond City
  • #10.15, Tapestry's Trial
  • #1.46, Eyes of the Ten, Part I: Requiem for the Red Raven
  • #1.54, Eyes of the Ten, Part II: The Maze of the Open Road
  • #2.05, Eyes of the Ten, Part III: Red Revolution
  • #2.22, Eyes of the Ten, Part IV: Nothing Ventured, Nothing Gained
  • #10.98, Siege of Gallowspire

Stats:
( HP 70/70 (+24 temp) | AC 14, Touch 10, FlatFooted 14 | CMD 15 | Fort +9, Ref +5, Will +19 | Init +6 | Perc +20 | Bleeding Touch 10/10, Bolster 10/10, Command Undead 10/10, Channel 5/5, versatile rod 3/3 )