Ankheg

Kali the Mantis's page

53 posts. Alias of @scottg0.


Full Name

Kali

Race

HP 101/104, AC 35/T 13/F 31, Init +3, Perc +1, Fort +11, Ref +11, Will +6, CMB +19/30 (Large), Speed 30', Climb 30', Fly 40'

Classes/Levels

Active:
Haste; Bless; Echolocation (65min); Greater Magic Fang (+3, 13 hours); Bull aspect (+4 Str), Bear aspect (+4 Con), Ant Haul (24 hours)

Gender

Resources:
Skirmisher Tricks 6/6

Size

large

About Kali the Mantis

LifeTracker the Hunter

stat block:

Kali IV CR –
Female giant mantis (Pathfinder RPG Ultimate Magic 37)
N Large vermin
Init +3; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 34, touch 12, flat-footed 31 (+9 armor, +3 Dex, +13 natural, -1 size)
hp 104 (11d8+55)
Fort +11, Ref +10, Will +6 (+4 morale bonus vs. enchantment effects); +4 dodge bonus vs. allies spells that have this feat
Defensive Abilities evasion
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Offense
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Speed 30 ft., climb 30 ft., fly 40 ft. (average)
Melee 2 claws +15 (1d6+8 plus grab and 2d6), mandibles +13 (1d6+4 plus 2d6)
Space 10 ft.; Reach 10 ft.
Special Attacks hunter tricks (6/day; heel, quick swim, sic 'em), lunge, mandibles, sudden strike
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Statistics
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Str 26, Dex 17, Con 18, Int 2, Wis 12, Cha 7
Base Atk +8; CMB +17 (+21 grapple); CMD 30 (38 vs. trip)
Feats Acrobatic, Combat Reflexes, Extra Item Slot, Friendly Fire Maneuvers, Improved Spell Sharing[ACG], Intercept Blow[UW], Iron Will, Lookout[APG], Stealth Synergy[UC], Toughness
Tricks Attack, Attack, Attack Any Target, Bombard, Combat Riding, Come, Defend, Down, Guard, Heel, Quiet Watch, Sneak
Skills Acrobatics +5, Climb +20, Fly +15, Stealth +3
SQ animal focus, attack any target, bombard, combat riding, devotion, quiet watch, sneak, woodland stride
Other Gear +5 mithral chain shirt barding, vicious amulet of mighty fists, bit and bridle, carnivore feed (per day) (5), exotic military saddle, saddle blanket (worth 0.5 gp, 1 lb), saddlebags, trail rations (5), waterproof bag[UE], waterproof bag[UE]
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Bat (90 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +4 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bombard [Trick] Drops item on designated point or opponent.
Bull +4 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Climb (30 feet) You have a Climb speed.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Falcon +6 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fly (40 feet, Average) You can fly!
Friendly Fire Maneuvers Allies who also have this feat cannot provide soft cover to enemies.
Frog +6 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Hunter Tricks
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Intercept Blow Shield master from attacks.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Lunge (Ex) A giant mantis's limbs are capable of reaching much farther than normal for a creature of its size. As a full attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner
Mandibles (Ex) A giant mantis that grabs a foe can make a bite attack against that foe as a secondary attack.
Monkey +6 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +6 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Second Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Snake +4 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Sneak [Trick] Creature stays hidden.
Stag +10 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Sudden Strike (Ex) A giant mantis is particularly adept at moving quickly when its foes are surprised. During a surprise round, a giant mantis may act as if it had a full round to act, rather than just one standard action.
Tiger +4 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wolf (20 feet) (Su) When assuming this aspect, gain scent with listed range.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Bot Me! Kali:

In combat, Kali will rush up to the enemy if possible in the surprise round and attack. She attempts to grab the enemy with every attack and if successful, tries to bite their head off. She generally is using the Bear (+4 Con) and Bull (+4 Str) animal aspects at all times which are already factored into her stats. Her attacks are natural which makes it hard for her to do any damage, she likes to be buffed with Greater Magic Fang and Strong Jaw. She has combat reflexes and will take up to 4 attacks of opportunity per round with her 10' reach.

If she acts in the surprise round, she can act as if she has a full round action (see Sudden Strike).

Special case, if she can surprise an enemy within her Lunge range (20') she wil attempt a full round Lunge attack (+4 to attack) and grab to try to bring the enemy adjacent to her for eating.

Out of combat, Kali is very still and attempts to be stealthy all the time while keeping a lookout for threats. If anything attacks her master, she will defend him. She is always on the lookout for food and will capture any prey that gets close enough.


Kali dice:

Kali full attack
[dice=Claw]1d20 + 14[/dice][dice=damage]1d6 + 8 + 2d6[/dice]
If a hit: [dice=damage self]1d6[/dice][dice=grab attempt]1d20 + 20[/dice]
[dice=Claw]1d20 + 14[/dice][dice=damage]1d6 + 8 + 2d6[/dice]
If a hit: [dice=damage self]1d6[/dice][dice=grab attempt]1d20 + 20[/dice]
If opponent grabbed: [dice=Bite]1d20 + 12[/dice][dice=damage]1d6 + 4 + 2d6[/dice]
If a hit: [dice=damage self]1d6[/dice]

Saves
[dice=Fortitude Save]1d20 + 11[/dice]
[dice=Reflex Save]1d20 + 10[/dice] (Evasion)
[dice=Will Save]1d20 + 6[/dice] (+4 vs. Enchantment)

Skills
[dice=Climb]1d20 + 20[/dice] (30' Climb speed)
[dice=Fly]1d20 + 14[/dice] (40' Fly speed)
[dice=Perception]1d20 + 1[/dice]
[dice=Stealth]1d20 + 3[/dice] (plus Stealth Synergy)