Alain

Boswick Bumbleberry's page

346 posts. Organized Play character for Chaosorbit.


Full Name

Silver Crusader Boswick Bumbleberry

Race

Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect

Classes/Levels

Tracked Resources:
Smite Evil 5/5, Lay on Hands 14/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 10/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Gender

Human Paladin of Iomedae Lvl 13 | HP 96/108 | AC 34 29 (FF 32 28 T16 13) CMD 30| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear

Size

Medium (6'2")

Age

26

Alignment

Lawful Good

Deity

Iomedae

Location

Absalom

Languages

Common

Occupation

Solider

Strength 18
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 12
Charisma 25

About Boswick Bumbleberry

Feats:
Armor Prof (Heavy, Med, Light)
Blind Fight
Channeled Revival
Extra Lay on Hands
Improved Critical (longsword)
Improved Vital Strike
Martial Weap Prof (All)
Power Attack (-4, +8)
Shield Prof
Simple Weapon Prof (All)
Vital Strike
Weapon Focus (Long Sword)

Special Abilities:

Immune charm, disease, fear
Aura of Courage +4 (10 ft)
Aura of Good
Aura of Justice (10 ft)
Aura of Resolve +4 (10 ft)
Divine Bond (Weapon +3, 13 mins 3/day)
Lay on Hands (6d6, 15/days)
Mercy (Cursed, Sickened, Staggered, Confused)
Pally Channel Positive Energy 7d6 (7/day, DC23)
Smite Evil (4/day)

Traits:

A Sure Thing (1/day)
Reactionary

Skills:

Acrobatics -4
Appraise +0
Bluff +8
Climb -2
Diplomacy (13) +24
Disguise +7
Escape Artist -5
Fly -4
Handle Animal (1) +11
Heal (1) +5
Intimidate +7
Know (engineering)(1) +2
Know (history) (1) +2
Know (local) (1) +2
Know (nobles) (2) +5
Know (planes) (1) +2
Know (religion) (11) +14
Perception +2
Profession (solider) (1) +5
Ride (3) +1
Sense Motive (10) +15
Spellcraft (6) +9
Stealth -5
Survival +1
Swim -1

Offense:
Melee:
+1 Shock Adamantine Longsword +19/+14/+9, 1d8+5 + 1d6 electricity, Crit 17-20 x2 S
+1 Shock Adamantine Longsword w/ Power Attack +15/+10/+5, 1d8 + 13 + 1d6 electricity, Crit 17-20 x2 S
+1 Cold Iron Longsword +19/+14/+9, 1d8+5, Crit 17-20 x2 S
Dagger +17/+12/+7, 1d4+4, Crit 19-20/x2, P/S
Gauntlet (from armor) +17/+12/+7, 1d3+4, B
Heavy shield bash +17/+12/+7, 1d4+4, B
Silver Shortsword +17/+12/+7, 1d6+3, Crit 19-20 x2, P
Throwing Axe +17/+12/+7, 1d6+4, Crit X2 S
Unarmed +17/+12/+7, 1d3+4 (Nonleth)Crit x2 B
Ranged: Throwing Axe +14, 1d6+4, Crit X2, rng 10' S
Dagger +14, 1d4+4, Crit 19-20/x2, rng 10' P/S
CMB +18

Defense:
AC 29, Touch 13, FF 28; CMD 30

Spells:
CL 10th; concentration + 17; Melee +17 / Range Touch +14
Spell Like (at will) - Detect Evil
lvl 1 –Endure Elements, Hero’s Defiance, Liberating Command, Lesser Restoration, Word of Resolve
lvl 2 – Fires of Entanglement (DC19), Remove Paralysis, Resist Energy, Zone of Truth (DC19)
lvl 3 - Daylight, Mass Ghostbane Dirge (DC20), Remove Blindness/Deafness
lvl 4 - Greater Angelic Aspect

Gear:
Total Carried 123.02/300 lbs (Medium)
Coin: 11,891 gp

Weapons:
+1 shock adamantine longsword
+1 cold iron longsword
silver shortsword
throwing axe x2
dagger

Armor:
+3 Crusading Full Plate
+2 Heavy Steel Shield

Magic:
Beacon of Good (Shining Wayfinder)
Belt of Physical Perfection +2
Boots of Speed
Cloak of Resistance +3
Headband of Alluring Charisma +6
Ioun Stone (dark blue rhomboid, cracked)
Ioun Stone (deep red shphere, cracked, Fly)
Ioun Stone (dusty rose prism, in wayfinder)
Ioun Stone (mulberry pentacle, cracked)
Ioun Stone (vermillion rhomboid, cracked)
Ring of Protection +1
Talisman of Greater Beneficial Winds
Talisman of Greater Freedom
Talisman of Lesser Life's Breath
Shining Wayfinder

Bottled Yeti Fur x2
Potion of Air Bubble
Potion of Barkskin +2 x2
Potion of Feather Step
Potion of Fly
Potion of Jump
Potion Neutralize Poison

Scroll: Communal Delay Poison
Scroll: Remove Blindness/Deafness
Scroll: Lesser Restoration x2
Scroll: Restoration (1000gp diamond dust)

Wand of Cure Light Wounds (1 charge)
Wand of Cure Light Wounds (30 charges)
Wand of Cure Moderate Wounds (5 charges)

Mundane:
Beltpouch x2
Earplugs
Explorer's outfit
Silver Holy Symbol of Iomedae
Tabard
Waterskin
Weapon Cord

Carried by Porter:
Backpack
Blanket, winter
Block and tackle
Caltrops
Chain (10 ft.)
Crowbar 5 lbs
Flint and steel
Grappling hook
Holy symbol, woden (Iomedae)
Hooded lantern
Money
Oil x3
Peasant's outfit
Piton x5
Rope, hemp 50'
Sack (empty)
Sack (empty)
Silk rope 50'
Tent, medium
Trail rations x10

PFS Info:
90071-1, 36xp, Silver Crusade, 69/47 fame/prestige
1st
MOD: Master of the Fallen Fortress
#33 Assault on the Kingdom of the Impossible
MOD: We Be Goblins

2nd
#5 Mists of Mwangi
#4-01 Rise of the Goblin Guild
#4-19 The Night March of Kalkamedes

3rd
#35 Voice in the Void
#5-01 Glass River Rescue
#5-12 Destiny of the Sands - Part 1

4th
PFS: Ruins of Bonekeep - Lvl 1: The Silent Grave
#5-02 The Wardstone Patrol
#2-11: The Penumbral Accords

5th
#5-14 Day of the Demon
#5-21 Merchant's Wake

#4-09 The Blakros Matrimony

6th
#6-00: The Legacy of the Stonelords
#6-02: The Silver Mount Collection (DA)
#6-03: The Technic Siege (tEx, GL)

7th
#4-04: King of the Storval Stair
#3-20: Rats of Round Mountain Part 1: The Sundered Path
#3-22: Rats of Round Mountain Part 2: Pagoda of the Rat

8th
#6-17: Fires of Karamoss
#6-21: Tapestry's Toil
#3-26: Portal of The Sacred Rune

9th
#0-26: Lost at Bitter End
#6-20: Returned to the Sky (tEX, LE, SvC)
#1-36: Echoes of the Everwar - Part I: The Prisoner of Skull Hill

10th
#6-97: Siege of Serpents
#7-00: The Sky Key Solution
#7-04: The Irondbound Schism

11th
#2-SP: Year of the Shadow Lodge
8-00: The Cosmic Captive
8-99A: The Soltice Scar

12th
1-46: Eye of the Ten, Part 1
1-54: Eyes of the Ten, Part 2

Bold = Played, unbold = GM credit

Companions:

Carrick Castermill (squire)
Eleazor Eventide (squire)
Tholl Sjogunsson (porter)
Valor (Heavy horse)
(gear: bedroll, bit and bridle, military saddle, saddlebags (2))

Boons:

Attacks
Foes of the Forge Father (6-00): +2 attack rolls made to confirm critical hits against humanoids (Giant, Goblin, Orc) & deal add. dmg=critical hit mod on a success crit.

Cornered Fury (3-22): At 1/2 or fewer HP and no conscious allies w/in 30', +2 morale to attack and AC.

Defense
Work as a Team (GM Star): Spend free reroll for another player w/ GM stars. Also, once per scenario as a swift grant you and adjecent ally + 2 CMD for 5 rounds.

Elemental Conquest Earth (8-00): +1 insight on saves against earth subtype or descriptor, acid (Plane of Earth +1 all saves). Swift DR 5/adam (up to 55 dmg).

Heals
Essential Field Agent (GM Star): Next time drop below 0 hp, heal 2d8 + 6
Pathfinder's Excellence (Resilience) (6-97): Swift gain 1d8 + 22 temp hp plus DR 2/- v. Aspis OR std heal 1d2 ability dmg.

Other
Timelost Chronicler (7-00): Once per scenario, +1 morale bonus to D20 roll.

Azlanti Wonders (7-00): Adventure in ancient site, choose 2 (AC, attacks, saves, skills) +1 insight bonus

Sky Key Core (6-00): Each time you earn Sky Key Component boon, recover 1 spent Prestige Point.

Starmetal Stockpile (6-20): Purchase a weapon or armor made of horacalcum, noqual, or siccatite

Impressive Influence (4-21): Future influence Aldain, Bedard, Hamaia Blakros, Raeng-Woo, Shafar

Skills
Diverse Training (GM Star): Once per scenario, you may attempt a skill check as if you were trained in that skill. +3+GM stars, no mods.

Friend of the Family (6-02): + 1 Diplomacy and Know (Nobles) checks made within Absalom.

Shortcut to the Center of the World (3-26): Absalom boons also apply in Varisia.

Zamir's coin (1-33): When in major city, show coin to citizen of Jalmeray (takes d4 hours to find); +4 circ bonus to Appraise, Diplomacy, Know (any); once per scenerio.

You Be Goblin! (WBG): +2 Bluff, Diplomacy, Intimidate, Sense Motive v. Goblins

Mendevian Commendation (5-02): +1 to influence crusaders of Mendev
Reading the Threads (6-03): When using as a dungeon guide at Starfall. +1 accuracy check, +2 optional skill checks to increase accuracy further.

Scion of Geb (0-26): +1 circumstance to Charsima checks dealing w/ natives of Geb.

Wayang's Favor (6-21): +2 cha bonus to influence Wayangs.
Outstanding Bounty (6-17): If in City of Brass restore 4 PP OR +10 Diplomacy v. Int 8+ native of Plane of Fire

Spells
Magic Boon (2-SP): Std. Action recall prepared/used spell may cast again.

Gift of Ghaele (4-19): Cast aid, detect thoughts, lesser restoration, or see invisibility.

Tanbaru's Respect (6-21): Cast Dispel Magic, Fog Cloud, Invisibility, Mirage Arcana, or Stone Shape.

Hero of the Inheritor (5-02): 1/2 price spellcasting services in Mendev.

Ranginori's Debt (8-00): Std. Recall prepared spell or Cast cat's grace, cmw, lesser restortation, shocking grasp, csw, fly, lightning bolt, call lightning strom, ccw

Background:

A tall, well built human, confidently strides into the gathering place. His features are decidedly Chelish, but for his hair which is sandy blond, implying some other far off lineage as well. His manner while confident, portrays humility too. His face reveals a young man, but his piercing blue eyes suggest experiences beyond his years. He wears a sly small smile and wears full plate armor, which is neatly shined and contains many small symbols of long swords bathed in holy light. A red and white cloak is clasped around his neck and his shield is similarly emblazoned with a large long sword also bathed in light. A shiny wayfinder is proudly displayed at his hip, next to two sheathed long swords. It takes little effort to recognize that he must be a follower of Iomedae, perhaps a paladin.

He quickly looks around the room taking in each face. He then bows deeply.

Pathfinders, well met, I am Boswick Bumbleberry and I am at your service.

Boswick was born (b. 31 Arodus 4693) and raised in Cheliax, as a youth he idolized the Hellknights and dreamed of becoming one. When his family relocated to Absalom to avoid state persecution, he wandered the Ascendant Court in awe of the churches there. Entering the Seventh Church, the impressionable Boswick spent hours reading about the 11 miraculous acts of Iomedae. He returned day after day, and soon felt drawn to the goddess. At 15, he entered Paladin training at the Tempering Hall and emerge at age 18, one of the most promising young Paladins. He soon answered the call of the Open Road, joining the Silver Crusade.

As his fame grew among the Pathfinders, he was assigned a promising squire, Carrick Castermill. Employed an Ulfen porter devote to Iomeade, Tholl Sjogunsson. And of course acquired his faithful warhorse Valor. After a time Carrick was ready to begin his own adventuring career having proven himself and with Boswick's blessing. After that Boswick was assigned a new squire, a elf named Eleazor Eventide.