GM Abraham's Emerald Spire

Game Master Abraham Z.

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The Exchange

Agender Sandkin Metamorph 5 | HP 38/38 | AC 19(21), T 12, FF 14(16) | F +8, R +9, W +5 | Shapechanger 2/2

Shabah dresses in loose-fitting robes of light color, ideal for keeping safe under a hot sun. Their clothes make their precise physique difficult to ascertain, but they are presently about the same size as Dasus, though perhaps a shade more slender. Muted sounds of metal on metal sound from beneath their robes, joining the unornamented, but razor sharp falchion on their back as a warning that they should not be mistaken for a helpless traveler.

As the party enters, Shabah gives a small quirk of their lips to the other alchemist. "Ms. Yanda. It appears I have the honor to serve at your side once more." Turning towards the others they continue, "I am Shabah Al'Quna of the Susianam. Though I am in service to His Imperial and Royal Majesty the Padishah Emperor Kalish XXII, I take my obligations to the Society equally seriously. My skills and blade are yours; if need be, I will take great harm to see that you return safely. I hope that I can expect the same of you."

A slightly exasperated look crosses their face. "Ah, and when danger draws near, should I exhibit certain changes, rest assured that is is quite likely to be intentional. In fact, from my briefings as to this undertaking to date, I feel I should ask. Is there any reason to assume danger is not what will await us straightaway in the Fifth Deep?"

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda is uncharacteristically happy on the way back from the fort, her surprise - and delight - at their avoidance of the odious commander of the fort evident. During the trips she swaps stories and tips with the other alchemist, amazed at the different ways their science/art may be used.

"Good day, Slaugh, good day. Of course we will take some of your nourishing food with us." Though she seems quite enthusiastic about the food, it comes nowhere near her mouth and she makes darn sure she stows it someplace where it will not spill on anything.

kn local: 1d20 + 10 ⇒ (4) + 10 = 14
kn planes: 1d20 + 6 ⇒ (11) + 6 = 17

When confronted with the unfriendly water folk she responds cheerfully, her good mood still buoying her up.

Aquan:
"Now cousins, that is no way to greet a friendly traveller. Whyever would you want to keep us out of your damp domicile? Surely you would welcome one with roots in the elemental planes like myself!"

diplomacy: 1d20 + 0 ⇒ (16) + 0 = 16

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

"Well...the last level was filled with rather polite troglodytes! That was nice change of pace...but I do not expect it to last." Altovin muses as they walk wondering now who he should protect with his divine powers.

If only I could protect more at once!

His face takes on a look more worried than usual (somehow) as the creature speaks in a foreign tongue but he sighs with relief when Yanda begins to converse.

"Oh joy! You can understand and even reply to him. Let us know if we should do anything."


Emerald Spire slides |

The blue skinned fellow glowers at Yanda.

Aquan:
"Do I look like I welcome ye? I told ye once, I tell ye agin: begone! Your presence disturbs my research!"

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

In common

"Stubborn one. If we are to continue our mission it will have to be over the top of him. Prepare for battle."

Yanda slams her mutagen. He body elongates and becomes even more spindly, her fingers actually grow extra joints and become more articulate.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus speaks gently, though he doesn't speak aquan, and taps gently on his drum.

Come now... I'm sure we might be able to talk this out? Maybe?


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

00:00 Combat Round 1

Conditions:
Dasus - dmg;
Romulus - dmg;
Altovin - dmg;
Yanda - dmg; mutagen (00:50);
Green - dmg;
Blue - dmg;
Orange - dmg;
Shabah - dmg;

Yanda (and everyone), my approach is to treat actions that appear hostile as the trigger for rolling initiative, not as something that happens *before* entering initiative. As it happens, though, Yanda you beat them in initiative, so drinking your mutagen is your round 1 action. Let me know if this is unclear or seems unfair and I can explain it further.

As Yanda begins to reach for her flask, it's clear to everyone that hostilities are about to begin, despite Romulus' earnest efforts to bring peace.

Initiative:

Altovin: 1d20 + 2 ⇒ (10) + 2 = 12
Yanda: 1d20 + 3 ⇒ (6) + 3 = 9, +4 if Heightened Awareness active
Dasus: 1d20 + 1 ⇒ (19) + 1 = 20
Romulus: 1d20 ⇒ 13
Shabah: 1d20 + 2 ⇒ (3) + 2 = 5
Jorqual (Blue): 1d20 + 0 ⇒ (8) + 0 = 8
Green WM: 1d20 + 6 ⇒ (2) + 6 = 8

The bold may act!

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus is unhappy about the starting hostilities, but it's not his place.

As the battle hym beat
to the sound of enemy's retreat,
the people gathered round and fought
together even though it was for naught...

Battlehym giving everyone "Covering Fire". Now anyone using "Aid another" to boost AC can do it with a range attack, and it covers everyone in the party... obviously, i'll be doing this on my turn, but I gotta get it started

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I'm used to that way of handling actions/init.

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

Altovin takes a moment to connect his life force to Dasus.

"If only there was a way to avoid violence but I will protect you regardless."

Life Link on Dasus.
Draw weapon.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Back at the Fort, Dasus smiles at the introduction, and says, "A pleasure to meet you. I'm Dasus."

--

At the Spire, he frowns a bit at the unfamiliar language, but when it becomes apparent that there's going to be a fight, he steps forward past Yanda as he says to Altovin, "I agree. But thank you!"

Still, with the hostilities clear, he doesn't hesitate to strike first. As soon as he's in position, he swings his greataxe down at the crab-like creature.

Attack with power attack: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 1d12 + 11 ⇒ (3) + 11 = 14


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

00:00 Combat Round 1->2

Conditions: Covering Fire feat granted to all PCs
Dasus - 26 dmg; blind (1/?);
Romulus - dmg; blind (1/?);
Altovin - 5 dmg; life link (Dasus); blind (1/?);
Courage - dmg; blind (1/?)
Yanda - dmg; mutagen (00:50); blind (1/?);
Green - dmg; moved away down the corridor, no longer in view
Blue - dmg;
Orange - dmg;
Shabah - dmg; blind (1/?);

Romulus starts a stirring hymn of battle for the group to fight along to.

Altovin draws his weapon and reestablishes his mystical life link with Dasus.

Dasus swings his axe down upon the crab-like creature, but even flat-footed, its shell is simply too hard and the axe skitters harmlessly off its carapace.

With hostilities breaking out, the small winged creature quickly flies off down the corridor, disappearing out of view.

The angry blue-skinned fellow casts a spell and suddenly a burst of shiny particles descends upon the group...

Will Saves:

Altovin Will: 1d20 + 6 ⇒ (7) + 6 = 13 +2 vs. illusions, +2 vs. death
Courage Will: 1d20 ⇒ 3 Insert conditional modifiers here
Yanda Will: 1d20 + 2 ⇒ (2) + 2 = 4 +2 vs. poisons, +1 vs. water/cold
Dasus Will: 1d20 + 6 ⇒ (6) + 6 = 12 Insert conditional modifiers here
Romulus Will: 1d20 ⇒ 5 Insert conditional modifiers here
Shabah Will: 1d20 + 5 ⇒ (7) + 5 = 12

... blinding all of the pathfinders! You can make a new Will save against this blindness each round at the end of your turn.

Then the orange crab-creature attempts to repay Dasus' kindness.
bite: 1d20 + 8 ⇒ (1) + 8 = 9
dmg: 1d8 + 3 ⇒ (2) + 3 = 5
claw1: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
claw2: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 3 ⇒ (4) + 3 = 7

claw1 CRIT CONFIRM?: 1d20 + 8 ⇒ (20) + 8 = 28
dmg CRIT: 1d6 + 3 ⇒ (5) + 3 = 8
claw2 CRIT CONFIRM?: 1d20 + 8 ⇒ (16) + 8 = 24
dmg CRIT: 1d6 + 3 ⇒ (5) + 3 = 8

... which it does with deadly effectiveness. It seems to be a very hungry crab-creature!

Yikes, that was a natural 1, followed by 3 nat 20's in a row! Sorry, Dasus, sometimes the dice are cruel. You're not dead yet!

Fortunately, Altovin's lifelink with Dasus now triggers, healing Dasus for 5, and giving Altovin 5 dmg.

Pathfinders are up! The bold may act. Note that you are all blind from glitter, and may make new Will saves against the blindness at the end of your turn.

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

Tsk. Careless of me. Well. No need to strike while unprepared.

Concentrating Shabah called up strange forces from within themself, layering muscle and thickened skin atop their already powerful frame, drawing away whatever flesh could be spared to build new limbs and senses, even as the humanity in their features swiftly turned monstrous. Finally, their eyes merged into a single cyclopean one, and just like that, Shabah could see.

How unfortunate for them.

Will: 1d20 + 5 ⇒ (17) + 5 = 22

Shapechanging is tiring work, so Shabah's fatigued until the beginning of their next turn.


Emerald Spire slides |

What sort of action is it to do whatever you've just done? And duration? (I'm not familiar with the Metamorph so let me know whatever details I need)

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

Shapechanger:
Shabah has the ability to transform into another form. This ability functions like alter self or monstrous physique I, except as noted here. The effect lasts for 1 hour per metamorph’s alchemist level (5 hours), or until they change back. Changing form (to another form or back) is a standard action that doesn’t provoke attacks of opportunity. Shabah is fatigued for 1 round each time they change shape.

I just happened to also save against the blindness (I'm guessing), which is why Shabah didn't move into melee before finding out if that would be the case.


Emerald Spire slides |

Ok, sounds good. And yes, you saved against the blindness at the end of your turn, so will be able to act normally next round.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
Romulus Arrowsong wrote:
Battlehym giving everyone "Covering Fire". Now anyone using "Aid another" to boost AC can do it with a range attack, and it covers everyone in the party... obviously, i'll be doing this on my turn, but I gotta get it started

Does any attack bonus come with this version of inspire?

Since she is blind, Yanda drinks an extract of shield and tries to back away a step but finds the way blocked. So she moves to the side instead.

Will ST: 1d20 + 2 ⇒ (4) + 2 = 6
Poor Yanda, so weak willed.

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

"Ow! Are you okay Dasus? I am already feeling out connection pulse." Altovin says unsure of what step to take next. He prepares for any attacks coming his way while fighting the effects.

Courage hops on his shoulder helping him along.

Courage: Guidance on Altovin.
Will Courage: 1d20 + 7 ⇒ (8) + 7 = 15

Altovin: Total Defense.
Altovin: Will: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

00:00 Combat Round 2

Conditions: Covering Fire feat granted to all PCs
Dasus - 26 dmg; blind (1/?);
Romulus - dmg; blind (1/?);
Altovin - 5 dmg; life link (Dasus); blind (1/?); total defense;
Courage - dmg; blind (1/?)
Yanda - dmg; mutagen (00:50); blind (1/?); shield (00:05);
Green - dmg; moved away down the corridor, no longer in view
Blue - dmg;
Orange - dmg;
Shabah - dmg; Shapechanged (05:00); fatigued (rnd 2);

Shabah transforms himself into a horrid monstrosity. It's a tiring effort that leaves him gasping momentarily for breath, but also somehow helps him to shake off the blindness.

Yanda blindly drinks an extract to bolster her defenses but is unable to shake off the blindness afflicting her.

@Yanda, as far as I understand this is not Inspire Courage that Romulus is doing, so no attack bonus

Altovin and Courage both struggle to resist the blindness but are unable to overcome it.

Dasus and Romulus are up!

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Correct, sadly, no attack bonus, it's a defensive trick. But anyone can activate it by doing a aid another to AC using a ranged weapon, than it covers everyone for the first attack on them for the round.

Romulus keeps the beat of his drum steady... blind, he can't do much of anything, so he prays he can beat the blindness and does his best to concentrate on dodging any incoming sounds...
Total defense
will: 1d20 + 6 ⇒ (2) + 6 = 8

But he has just as much luck as Yada.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Dasus grunts as he's blinded, and again as he's hit so successfully. Still, he replies, "I'll be fine, but I'd someday like to make a complaint to whoever invented that spell!"

Praying for health, he then again swings his axe, at where the crab creature sounds to be.

Lay on hands: 2d6 ⇒ (2, 4) = 6

Attack: 1d20 + 6 ⇒ (10) + 6 = 16

Miss chance: 1d100 ⇒ 22

Not sure if I'm aiming for higher or lower, so I'll roll damage anyway just in case.

Damage: 1d12 + 11 ⇒ (3) + 11 = 14

Will: 1d20 + 6 ⇒ (18) + 6 = 24


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

00:00 Combat Round 2->3

Conditions: Covering Fire feat granted to all PCs
Dasus - 40 dmg; weapon dropped in square; unconscious; prone; stable;
Romulus - dmg; blind (2/?); total defense;
Altovin - 10 dmg; life link (Dasus); blind (2/?); total defense;
Courage - dmg; blind (2/?)
Yanda - 4 dmg; mutagen (00:50); blind (2/?); shield (00:05);
Green - dmg; moved away down the corridor, no longer in view
Blue - dmg; casting ?;
Orange - dmg;
Shabah - dmg; Shapechanged (05:00);

Romulus adopts a defensive posture while struggling and failing to throw off the blindness.

Dasus heals himself and then swings blindly at the crab creature but fails to hit it. With miss chances etc. I generally go with: high is good for the one who is rolling, but you can use something else if you prefer as long as you declare it. He does, however, manage to fight off the blindness.

Shabah and Dasus now see - and everyone else hears - the angry blue-skinned man beginning to cast a spell.

The orange crab thing renews its assault on Dasus.
bite: 1d20 + 8 ⇒ (14) + 8 = 22
dmg: 1d8 + 3 ⇒ (4) + 3 = 7
claw1: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
claw2: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
claw1 CRIT CONFIRM?: 1d20 + 8 ⇒ (19) + 8 = 27
CRIT dmg: 1d6 + 3 ⇒ (6) + 3 = 9
... after a successful bite and a savage claw strike, the brave Paladin collapses to the ground and the orange juggernaut steps forward 5' and makes its final claw strike against blind Yanda. Yanda, I believe this hits you due to being blind, yes?

Dasus, whew, my dice are on fire! I feel like this is right back to where we finished with Splinterden. I promise I'm not picking on you!

As round 2 rolls into round 3, Shabah is no longer fatigued; Altovin's lifelink triggers, healing Dasus and stabilizing him, though he is still unconscious.

Pathfinders are up!

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

The misshapen beast in Shabah's armor lunges for the crab monster, smashing into it with nearly every appendage available, but continues to speak in their cultured tones the whole way through.

"I will tend to this creature. However, its master has just withdrawn down a nearby hall. It will be greatly to our advantage if we can discomfit him before whatever spell he is working is completed!"

Many Attacks:
Gore*: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Piercing: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Bite: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
B/P/S: 2d6 + 6 + 2 ⇒ (3, 2) + 6 + 2 = 13

Talon (PA): 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Slashing: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Talon (PA): 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
Slashing: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Wing: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
Bludgeoning: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Wing: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
Bludgeoning: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

*Gore is from a Spirit Oni Mask that Shabah wears, rather than from the polymorph effect.
Also, iirc total defense is a dodge bonus, so you might be better served by a different blinded tactic going forward Romulus.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda is AC 21 due to losing her dex bonus so she takes 29 points of damage.

Ouch...Ouch, ouch!

Yanda decides to try to interrupt the spell and tosses an explosive vial at the sound of the casting. She doesn't trust her aim while blind so she aims for the wall near to the caster and the crab (as marked on the map). As she does so bushe quickly jerks to the side and keeps dancing around to try to avoid being hit (fighting defensively).

  • to hit ranged touch, point blank, evfensive: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 (ignore allies in splash due to Precise Bombs)
    Damage: 10' radius 10 damage splash, DC 15 Reflex save for half

    I believe that provokes. AC is 23.

    will st: 1d20 + 2 ⇒ (9) + 2 = 11

  • Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Courage continues to guide Altovin as he heads towards the voice of Dasus reaching out to heal him.

    Courage: Guidance on Altovin.
    Courage: Will: 1d20 + 7 ⇒ (19) + 7 = 26

    Altovin: Move and CLW@Dasus.
    CLW: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

    Altovin: Will: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

    GM: I assume I could walk towards his voice with hands outstretched and know when I touch him to use the spell?

    The Exchange

    Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

    Ugh... drat. Well then i guess...

    Feeling very vunerable, Romulus waves his hands and mutters arcane words into to air before splitting into Mirror image: 1d4 + 1 ⇒ (1) + 1 = 2 +1 copies! The three copies hope that they'll be able to see....

    Will: 1d20 + 6 ⇒ (13) + 6 = 19


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    00:00 Combat Round 2->3

    Conditions: Covering Fire feat granted to all PCs
    Dasus - 36 dmg; weapon dropped in square; disabled; prone;
    Romulus - dmg; mirror images (3);
    Altovin - 10 dmg; life link (Dasus);
    Courage - dmg;
    Yanda - 4 dmg; mutagen (00:50); blind (2/?); shield (00:05); fighting defensively;
    Green - dmg; moved away down the corridor, no longer in view
    Blue - dmg; casting ?;
    Orange - 24 dmg;
    Shabah - dmg; Shapechanged (05:00);

    Shabah, doesn't your Spirit Oni Mask meld into your form when you shapechange, per the polymorph rules? Also, help me understand the breakdown of your attacks - why do they each have a -1 on the attack roll and a +2 on the damage roll? Also, six attacks at level 5! Yikes. My poor monsters!

    Shabah unleashes a dizzying array of attacks on the poor crab, though only his bite and a single talon manage to strike home. The creature still stands despite its significant wounds.

    Yanda, only the last of those attacks was directed at you - the first two were against Dasus - so you only take 4 dmg.

    Before resolving Yanda's turn, some issues: first, you can't use Precise Bombs to select out your friends since you are blind and can't see them; second, I'm inclined to impose some additional penalties/randomness on your bomb throwing since a) you don't have his square pinpointed (he's moved since you were blinded) and b) there is a wall partially blocking where you want to throw to and c) you are blind. Do you still want to proceed?

    Both Courage and Altovin manage to shake off the blindness, while Altovin also gives Dasus some badly needed healing. The half-orc paladin's eyes flutter awake, though he only barely so. Dasus is now conscious, but disabled

    Meanwhile, Romulus creates some illusory versions of himself to bolster his defenses. Romulus, why 3? Shouldn't it simply be 1d4+1, which would be 2? Then, he too manages to fight off the glittery blindness.

    Dasus, you may act - note that you are awake but disabled (i.e. any standard action will cause you to fall unconscious again until you raise your hp above 0), also prone and with your weapon dropped in your square.

    Yanda, let me know if you want me to proceed with the actions you posted.

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    It's an actual factual mask, and like my armor, weapons, and other equipment it's only "[when] you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body."
    The -1/+2 is from Power Attack (or PA, though I was inconsistent about labeling, sorry). Also... once I drink my feral mutagen... there's gonna be claws too...

    Silver Crusade

    Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

    Dasus groans a little as he wakes up, but then focuses as he becomes more aware and sees the crab creature above him. He prays for healing, as he reaches for his axe, and then does the first thing that pops into his mind: he swings at the creature, even from his prone position.

    Lay on hands: 2d6 ⇒ (6, 3) = 9

    Attack from prone without power attack: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
    GM Abraham wrote:
    GM Abraham’s Initiative Card wrote:
    Before resolving Yanda's turn, some issues: first, you can't use Precise Bombs to select out your friends since you are blind and can't see them; second, I'm inclined to impose some additional penalties/randomness on your bomb throwing since a) you don't have his square pinpointed (he's moved since you were blinded) and b) there is a wall partially blocking where you want to throw to and c) you are blind. Do you still want to proceed?

    I do because I fear the spell more than anything else. But I'd be happy to smash it against the far wall a little more to the left if that makes it easier. I'll take the chance of splashing the PCs but a wall is a pretty easy thing to hit, even blind.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    00:00 Combat Round 3->4

    Conditions: Covering Fire feat granted to all PCs
    Dasus - 33 dmg; prone; weapon dropped in square; blind (1/?)
    Romulus - dmg; mirror images (3); blind (1/?)
    Altovin - 15 dmg; life link (Dasus);
    Courage - dmg;
    Yanda - 14 dmg; mutagen (00:50); blind (3/?); shield (00:05); fighting defensively;
    Green - dmg; moved away down the corridor, no longer in view
    Blue - 10 dmg;
    Orange - 24 dmg;
    Shabah - 14 dmg; Shapechanged (05:00);

    Ok, I hope this manner of resolving Yanda's blind attack is fair. I consulted with some more experienced GMs who had some good suggestions but all agreed that this is ultimately one of those GM adjudication situations.

    Yanda attempts to throw a bomb at a square near the caster, in hopes that its splash will disrupt his casting. But, being blind, it's not easy for her to know where he is, especially since he has moved (slightly) since she could last see.
    Yanda Perception: 1d20 + 8 ⇒ (17) + 8 = 25
    ... but her keen senses manage to hear his chanting voice amidst the din of battle.

    She takes aim at a spot near where she hears his voice, hoping to hit him with the splash from her bomb.

    Crab bite AoO vs blind AC: 1d20 + 8 ⇒ (17) + 8 = 25
    bite dmg: 1d8 + 3 ⇒ (7) + 3 = 10

    The crab responds by savagely biting her but she still manages to send a bomb blindly arcing through the air towards the spot she thinks the undine man is.

    I'm going to use the attack rolls that Yanda made earlier, but adding a 50% miss chance due to blindness

    Miss chance, high is good for Yanda: 1d100 ⇒ 63

    Her long hours of practicing with her bombs have clearly been worthwhile as, even sightless, Firewarden Yanda lands her bomb exactly where she wants it.

    GM screen:

    Blue Reflex DC 15: 1d20 + 1 ⇒ (7) + 1 = 8
    Orange Reflex DC 15: 1d20 + 7 ⇒ (19) + 7 = 26 evasion
    Blue Concentration check DC 20: 1d20 + 8 ⇒ (4) + 8 = 12

    In the darkness, Yanda hears cursing in the Aquan tongue, as the caster's magical invocation is abruptly cut off. Meanwhile, those members of the group who can see, note that the orange crab thing deftly avoids the splash of Yanda's bomb and seems unharmed by it.

    Meanwhile, Dasus awakens from his near-death experience, quickly calls some divine healing into his body, grabs for his weapon, and strikes at the creature from the floor, but unfortunately to no effect.

    The orange crab-monster now tries to finish what it has started with Dasus, who is unfortunately now prone before it.
    bite: 1d20 + 8 ⇒ (15) + 8 = 23
    dmg: 1d8 + 3 ⇒ (8) + 3 = 11
    Its bite once again knocks brave Dasus back towards Pharasma's realm!

    With its first foe unconscious, it now turns towards the monstrosity before it - the creature formerly known as Shabah!
    claw1: 1d20 + 8 ⇒ (13) + 8 = 21
    dmg: 1d6 + 3 ⇒ (2) + 3 = 5
    claw2: 1d20 + 8 ⇒ (15) + 8 = 23
    dmg: 1d6 + 3 ⇒ (6) + 3 = 9
    ... both of its claws take chunks of monstrous flesh from Shabah's transformed body.

    Then - seemingly at the bidding of the blue-skinned fellow - the creature takes a step back.

    The angry undine pauses his cursing just long enough to step forward and throw out another spell - this time, one with a shorter casting time - and once again a storm of glittery particles swallows the pathfinders.

    Will Saves:

    Altovin Will: 1d20 + 6 ⇒ (10) + 6 = 16 +2 vs. illusions, +2 vs. death
    Courage Will: 1d20 + 7 ⇒ (20) + 7 = 27 Insert conditional modifiers here
    Yanda Will: 1d20 + 2 ⇒ (17) + 2 = 19 +2 vs. poisons, +1 vs. water/cold
    Dasus Will: 1d20 + 6 ⇒ (5) + 6 = 11 Insert conditional modifiers here
    Romulus Will: 1d20 ⇒ 3 Insert conditional modifiers here
    Shabah Will: 1d20 + 5 ⇒ (12) + 5 = 17

    Most of the group manages to fight off the glittery effects, but Romulus and Dasus are not so fortunate and are both once again blinded. (Don't ask me how someone who is already unconscious and dying gets blinded by glitterdust!)

    Once again, Altovin's life link mystically heals some of Dasus' wounds, bringing him - barely - back to consciousness. Unfortunately, he is blind, prone, and weaponless.

    Pathfinders may act! Note that Dasus, Romulus, and Yanda are all currently blind and may save again at the end of their turns.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    "I fear I am only putting you through more pain but you are strong!" Courage says calling our to Dasus healing him further.

    CLW: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Shabah heavily lurches forward after the crab, beating at it with their leathery wings, before with a barrage of powerfully rending blows!

    Wing: 1d20 + 4 ⇒ (1) + 4 = 5
    Bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
    Wing: 1d20 + 4 ⇒ (10) + 4 = 14
    Bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6

    Gore (PA: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
    Piercing: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10

    Bite (PA): 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
    B/P/S: 2d6 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15

    Talon (PA): 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
    Slashing: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
    Talon (PA): 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
    Slashing: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

    Crabby's clearly got some AC, so I'm gonna start with my secondary attacks before turning on Power Attack this time, since they don't get as much benefit anyways.
    Oh, and just so I know, how high is the ceiling here?

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    That damned crab has not rolled under a 13 yet. Wish we could swap its rolls with Sabah's.

    Not hearing any chanting Yanda pulls out her wand of clw and taps herself, blinking her eyes to get the glitter out.

    CLW: 1d8 + 1 ⇒ (5) + 1 = 6

    Will ST: 1d20 + 2 ⇒ (16) + 2 = 18


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    00:00 Combat Round 4

    Conditions: Covering Fire feat granted to all PCs
    Dasus - 26 dmg; prone; weapon dropped in square; blind (1/?)
    Romulus - dmg; mirror images (3); blind (1/?)
    Altovin - 15 dmg; life link (Dasus);
    Courage - dmg;
    Yanda - 8 dmg; mutagen (00:50); shield (00:05);
    Green - dmg; moved away down the corridor, no longer in view
    Blue - 10 dmg;
    Orange - 24 dmg;
    Shabah - 14 dmg; Shapechanged (05:00);

    Altovin provides some further healing to Dasus.

    Shabah unleashes an amazing array of natural attacks against Crabface, but all of them miss the nimble creature. Incidentally, Shabah, I may be wrong - don't have time to dig around in the rulebook right now - but I believe a) you must make your primary attacks before your secondaries and b) you must choose whether or not to use Power Attack for the round as a whole - it's not something that you can turn on part way through your turn.

    Yanda heals herself and finally manages to get the last of the glitter out of her eyes.

    Dasus and Romulus are up!

    Edit: Shabah, unless stated otherwise, the ceilings of all rooms and corridors on this level are 7 feet high.

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    No worries at all GM, happy to show my work :-)
    You choose to activate Power Attack before a given attack, and once you activate Power Attack it definitely has to stay on until the beginning of your next turn, but here's my source on being able to turn it on partway through a turn.

    As for secondaries before primaries... the relevant rule (as far as I could find) is "If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first." This doesn't weigh in on Natural Weapons specifically, but there's not any rule I could find that forces any order for them, and I think it's more analogous to deciding which weapon to swing with first in any case.


    Emerald Spire slides |

    Interesting. Ok, both of those interpretations seem legit to me. What creature are you polymorphing into that has that many attacks?

    Edit: ok, I just noticed that Power Attack includes this language: "You must choose to use this feat before making an attack roll, and its effects last until your next turn." That seems pretty plain that you decide whether or not to use it at the beginning of your attack series, and then it is "on" until your next turn. Thus, for example, if you wanted to do a combat maneuver as your first attack of the round, you couldn't choose to leave Power Attack turned off to boost your chances of success with the maneuver (since the bonus damage doesn't do anything for your maneuver anyway), and then turn it on for the following attacks. Similarly, it seems like if you have a number of attacks on your turn (whether from multiple natural attacks, or from iteratives, or haste, etc.) Power Attack applies to all of them or none. I would also read this as meaning that if you "turned on" PA on your turn, it is automatically in effect for any AoO you may take before your next turn. However, I would interpret this as meaning that if you DID NOT use PA on your turn (either because you chose not to, or you had no attacks, or whatever), that you still have the option of deciding to use it if you take an AoO on your off-turn.

    Silver Crusade

    Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

    Being blind, Dasus can't spot where his weapon landed. Rather than grope around blindly, he prays for healing again then reaches for his backup weapon as well as his shield. By the time he has both ready, however, he doesn't have much time to react more.

    Lay on hands: 2d6 ⇒ (5, 1) = 6

    Beneficent Touch to reroll ones 1/day: 1d6 ⇒ 1

    Well, that was a waste of a daily ability. ;-) Equipping both battle axe and shield with remaining actions.

    Will save: 1d20 + 6 ⇒ (14) + 6 = 20


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    00:00 Combat Round 4

    Conditions: Covering Fire feat granted to all PCs
    Dasus - 20 dmg; prone;
    Romulus - dmg; mirror images (3); blind (1/?)
    Altovin - 15 dmg; life link (Dasus);
    Courage - dmg;
    Yanda - 8 dmg; mutagen (00:50); shield (00:05);
    Green - dmg; moved away down the corridor, no longer in view
    Blue - 10 dmg;
    Orange - 24 dmg;
    Shabah - 14 dmg; Shapechanged (05:00);

    Dasus once again heals himself, reequips himself with weapon and shield, and once again manages to fight off the blindness.

    Romulus is up!

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Okay, I would say that choosing to activate Power Attack before 'an attack' and before 'the beginning of your attack sequence' is different enough to merit them saying the latter if it's what they meant, or just before 'your first attack' to save wordcount :-p
    I think the alternate reading requires adding text like 3.5 had, but that's why I linked to designer commentary on it :-)
    Either way, it's a very marginal difference on my two least important swings, so happy to abide by a table ruling.

    Also, Shabah is currently a Popobala. Should that change (can't help noticing that the map is labeled 'Drowned' - so an aquatic form may be a better choice later on), I'll make sure to edit it where it's listed in their header.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    00:00 Combat Round 4->5

    Conditions: Covering Fire feat granted to all PCs
    Dasus - 15 dmg; prone;
    Romulus - dmg; mirror images (3); blind (1/?); on delay;
    Altovin - 20 dmg; life link (Dasus);
    Courage - dmg;
    Yanda - 8 dmg; mutagen (00:50); shield (00:05);
    Green - dmg; moved away down the corridor, no longer in view
    Blue - 10 dmg; no longer in view;
    Orange - 24 dmg;
    Shabah - 20 dmg; Shapechanged (05:00);

    Putting Romulus on delay.

    The crabthing now turns its attention to Shabah...
    bite: 1d20 + 8 ⇒ (13) + 8 = 21
    dmg: 1d8 + 3 ⇒ (3) + 3 = 6
    claw1: 1d20 + 8 ⇒ (12) + 8 = 20
    dmg: 1d6 + 3 ⇒ (1) + 3 = 4
    claw2: 1d20 + 8 ⇒ (6) + 8 = 14
    dmg: 1d6 + 3 ⇒ (4) + 3 = 7
    ... its bite manages to tear away some of Shabah's flesh.

    The blue-skinned caster draws a scroll from his pouch, reads it aloud, and disappears from view! Everyone can hear the sound of a splash from the corridor where he was last seen.

    Altovin's life link once again triggers, healing Dasus.

    Pathfinders are up! (Romulus, go ahead and roll your Will save to see if you are unblind at the end of your round 4 turn; if so, you can now act normally on round 5).

    The Exchange

    Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

    Growing frustrated with the crab-thing's incredibly tenacious armor, Shabah foregoes some of their previous savagery in place of more surgical strikes.

    Gore: 1d20 + 9 ⇒ (14) + 9 = 23
    Piercing: 1d4 + 6 ⇒ (2) + 6 = 8
    Bite: 1d20 + 9 ⇒ (17) + 9 = 26
    P/B/S: 2d6 + 6 ⇒ (1, 5) + 6 = 12
    Talons: 1d20 + 9 ⇒ (9) + 9 = 18
    Piercing: 1d6 + 6 ⇒ (4) + 6 = 10
    Talons: 1d20 + 9 ⇒ (13) + 9 = 22
    Piercing: 1d6 + 6 ⇒ (5) + 6 = 11
    Wings: 1d20 + 4 ⇒ (4) + 4 = 8
    Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7
    Wings: 1d20 + 4 ⇒ (16) + 4 = 20
    Bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    00:00 Combat Round 5

    Conditions: Covering Fire feat granted to all PCs
    Dasus - 15 dmg; prone;
    Romulus - dmg; mirror images (3); blind (1/?); on delay;
    Altovin - 20 dmg; life link (Dasus);
    Courage - dmg;
    Yanda - 8 dmg; mutagen (00:50); shield (00:05);
    Green - dmg; moved away down the corridor, no longer in view
    Blue - 10 dmg; no longer in view;
    Orange - 29 dmg;
    Shabah - 20 dmg; Shapechanged (05:00);

    Shabah unleashes a whirlwind of attacks on the poor crab, only two of which hit it. At first, it appears that this will finally be enough to lay the creature out, but then something strange happens, and its wounds no longer appear as severe as before, and it seems ready to fight on...

    GM screen:
    15 dmg to Jorqual

    Pathfinders are up!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Aquan:
    Yanda yells after the fleeing spell caster. "THAT'S RIGHT. RUN IF YOU KNOW WHAT'S GOOD FOR YOU."

    Yanda ignores the crab thing and darts right by it practically daring it to hit her. She looks down the corridor for splashes and such to target.

    perception: 1d20 + 8 ⇒ (14) + 8 = 22

    Move action leaving an attack if Yanda can figure out where she is.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    00:00 Combat Round 5

    Conditions: Covering Fire feat granted to all PCs
    Dasus - 15 dmg; prone;
    Romulus - dmg; mirror images (3); blind (1/?); on delay;
    Altovin - 20 dmg; life link (Dasus);
    Courage - dmg;
    Yanda - 13 dmg; mutagen (00:50); shield (00:05); standard action still available;
    Green - dmg; moved away down the corridor, no longer in view
    Blue - 10 dmg; no longer in view;
    Orange - 29 dmg; AoO taken;
    Shabah - 20 dmg; Shapechanged (05:00);

    As Yanda moves past the wounded crab creature, it tries to bite her...

    bite: 1d20 + 8 ⇒ (15) + 8 = 23
    dmg: 1d8 + 3 ⇒ (2) + 3 = 5
    ... and does! Just barely.

    The stairs from the landing lead down about 10 feet into a wide hallway filled with murky water.
    There are two hallways on the south wall and one on the east. As soon as she steps into the water, Yanda can feel that - at least here - the water is about 2 feet deep (and counts as difficult terrain)

    Yanda, please show the path of your movement, taking into account that the squares after the stairs count as 10' for movement purposes.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Yanda's AC is 26 now that she can see again and has the full bonuses from her dex and mutagen. Her path is marked in green. I just noticed your explanation of the terrain and adjusted her movement.


    Emerald Spire slides |
    GM Abraham’s Initiative Card wrote:

    00:00 Combat Round 5

    Conditions: Covering Fire feat granted to all PCs; squares down the stairs are difficult terrain (water at least 2' deep);
    Dasus - 15 dmg; prone;
    Romulus - dmg; mirror images (3); blind (1/?); on delay;
    Altovin - 20 dmg; life link (Dasus);
    Courage - dmg;
    Yanda - 8 dmg; mutagen (00:50); shield (00:05); standard action still available;
    Green - dmg; moved away down the corridor, no longer in view
    Blue - 10 dmg; no longer in view;
    Orange - 29 dmg; AoO taken;
    Shabah - 20 dmg; Shapechanged (05:00);

    Retcon: the crab's AoO against Yanda missed.

    Yanda steps into the murky water, noting that it is cold yet bearable, and gazes down the corridor ahead of her. There is no sign of their foe.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Swift: LoH & CLW: Standard. Both on self.

    CLW (Blessed Touch and Fey Foundling): 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
    Lay on Hands (Blessed Touch and Fey Foundling): 1d6 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Yanda moves another 15' then, since there is nothing to attack yet.

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    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Yanda has leveled up. She took concussive bomb so that she will stay relevant during combats with fire resistant opponents, but other than that there is not much change. Is there any magic item or spell that would allow her to damage incorporeals? I'd rather not use a discovery.


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    Emerald Spire slides |

    The Drowned Level (Emerald Spire 5) has been reported and chronicles are available here. Please let me know if you run into any difficulties or see any mistakes.

    Shabah and Altovin, all the best with your future paths and I hope to adventure with you again somewhere down the road.

    Thanks to everyone for your patience with me during this very difficult past year.

    And, for the new players, welcome! I'll post some instructions soon.


    Emerald Spire slides |

    For those planning to play Emerald Spire 6 The Clockwork Maze, please give me the following information:

    Player Name
    Character Name
    PFS #
    Faction
    Normal/Track
    Day Job

    Please also take a look at the slide deck (here). Add your token on the map (slide 1).

    On slide 2, add your initiative, perception, fort, reflex, and will saves, along with any conditional modifiers (e.g. Perception +7 +2 unusual stonework). Please also add a larger image of your token at the top of this slide.

    On slide 3, add the relevant information that will help me to fill out your chronicles later.

    On slide 4, note the acceptable level ranges for the various levels of the Emerald Spire - in order to stay in tier (if you wish to play through the whole spire), some levels need to done slow track. This level is tier 4-6 and the next one is 5-7, so there is no need to slow track on this level but just fyi.

    If you have not already dotted and deleted in the gameplay thread, please go ahead and do so.

    Let me know if you have any questions.

    Dark Archive

    CN female Wayang Chaokineticist 6
    Spoiler:
    |AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

    Player Name: I'm Hiding In Your Closet
    Character Name: Black Sun
    PFS #: 40025-23
    Faction: Dark Archive
    Normal/Track: Normal
    Day Job: Craft (Calligraphy), Faction Pin: 1d20 + 16 ⇒ (14) + 16 = 30

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Here's my PC placeholder for now

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    Thanks for sticking with it GM Abraham. Good luck and godspeed to everyone else. I am sure I will run into some of you on the boards.

    Mind taking me off the character tab? Thanks.

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Player Name: kuey
    Character Name: Uhvat Balanos
    PFS #: 215076-17
    Faction: Silver Crusade
    Normal/Track: Normal
    Day Job: Profesion (Medium): 1d20 + 11 ⇒ (17) + 11 = 28

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
    Firewarden Yanda wrote:

    She will be taking land parcel D1, recovering 2 PP, buying air crystals for 50 gp to replace the ones she used, and a belt of incredible dexterity for 4000 gp.

    Starting gold is 2995 so she should have enough.

    She also bought a bunch of odds and ends alchemical items. Seemed fitting. but I suspect you are not one of those GMs that want the onerous burden of tracking inventory so would you prefer I not post the purchases?

    Grand Lodge

    Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

    Player Name Paul McCrory/grimdog73
    Character Name Patros Therinor
    PFS # 125049-08
    Faction Grand Lodge
    Normal/Track normal
    Day Job none...he's a slacker


    Emerald Spire slides |
    Altovin Prynn wrote:

    Thanks for sticking with it GM Abraham. Good luck and godspeed to everyone else. I am sure I will run into some of you on the boards.

    Mind taking me off the character tab? Thanks.

    Done.


    Emerald Spire slides |
    Firewarden Yanda wrote:
    Firewarden Yanda wrote:

    She will be taking land parcel D1, recovering 2 PP, buying air crystals for 50 gp to replace the ones she used, and a belt of incredible dexterity for 4000 gp.

    Starting gold is 2995 so she should have enough.

    She also bought a bunch of odds and ends alchemical items. Seemed fitting. but I suspect you are not one of those GMs that want the onerous burden of tracking inventory so would you prefer I not post the purchases?

    I don't mind if you post them but you don't need to - I don't write those things on your chronicles, leaving it to players to manage themselves.


    Emerald Spire slides |
    Black Sun wrote:

    Player Name: I'm Hiding In Your Closet

    Character Name: Black Sun
    PFS #: 40025-23
    Faction: Dark Archive
    Normal/Track: Normal
    Day Job: [dice=Craft (Calligraphy), Faction Pin]1d20+16

    Black Sun, kineticists are one of those classes that I've never really been able to wrap my head around, mechanically. I'll trust that you know how your character works, though I may ask questions from time to time just to satisfy my curiosity.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Player Name: Keith Smith
    Character Name: Zenae - Warrior Princess
    PFS # 124312-27
    Faction: Grand Lodge
    Track: Normal
    Day Job: (Dungeon Delver?)

    Dark Archive

    CN female Wayang Chaokineticist 6
    Spoiler:
    |AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4
    GM Abraham wrote:
    Black Sun, kineticists are one of those classes that I've never really been able to wrap my head around, mechanically. I'll trust that you know how your character works, though I may ask questions from time to time just to satisfy my curiosity.

    Mechanically, you can start by thinking "3.5 Warlock" (even though it fails to deliver for us true fans of that class), then departing from there.


    Emerald Spire slides |
    Black Sun wrote:
    GM Abraham wrote:
    Black Sun, kineticists are one of those classes that I've never really been able to wrap my head around, mechanically. I'll trust that you know how your character works, though I may ask questions from time to time just to satisfy my curiosity.
    Mechanically, you can start by thinking "3.5 Warlock" (even though it fails to deliver for us true fans of that class), then departing from there.

    Alas, that means nothing to me. I played a lot of D&D 1st and 2nd ed (I think? there were no feats or any of the things that we think of in the modern game) in the 80's and then didn't play at all for 30+ years until discovering pathfinder about 5 or 6 years ago.


    On behalf of I'm Hiding In Your Closet, at his request, i'm giving a heads up.

    He has been having login problems, and the solution provided on the board has proven ineffective. He has no estimate of when he is able to, awaiting further tech support, but will rejoin you as soon as possible.

    Sovereign Court

    1 person marked this as a favorite.
    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    The kineticist, at heart, is an elemental blaster. As they progress they can add utilitarian abilities like senses and such, or they can add special abilities to their blast attack like area affect or trip, etc. When they use their abilities it costs NL damage which the rules have made non-recoverable until after a rest. It would be no fun if they could just use a heal stick to regain their expended resources, now would it? The primary stat for a kineticist is con. There are things they can do to reduce the cost of an ability (like spend an action) or add ons they can put on the ability that cost extra damage. But the core vanilla blast is spammable since it is not all that difficult to get the cost down to 0. The blast is a lot like the alchemist bomb in that it gets bigger and better and more versatile as they go up levels. In fact, the most comparable class to the kineticist is the alchemist that specializes in bombs (like me).

    The chaokineticist's element is 'void' which does gravity or negative energy damage and who's special abilities are based on those effects. Like flying if they go the gravity route.

    From the character sheet I see these choices:
    Basic Chaokinesis
    Gravity Blast
    Pushing Infusion
    Emptiness
    Skilled Kineticist (Void)
    Pulling Infusion
    Greater Skilled Kineticist (Stealth)
    Weighing Infusion (DC 17)

    So this character went the gravity route and looks like she likes to yank her opponents around a lot. Expect to see the NPCs get slammed into things and pinned.


    Emerald Spire slides |

    Just waiting for 1 or 2 players to check in. I know that I'm Hiding in Your Closet has had difficulties logging in and phaeton_nz has told me that they want to join but haven't actually shown up. Between now and Wednesday is pretty hectic for me irl anyway, so I may or may not post the first room before that. Please enjoy the tavern banter until we dive in.

    Silver Crusade

    Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

    Ooops ... I used my real name on my signup .. not my paizo name. Zenae is mine.

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Just to get a few things about Uhvat out of the way first.

    1. Uhvat's ectoplasmic tendril has reach of 10ft, but it can also be used to attack a target adjacent to him.
    2. With combat reflexes, he can make 3 AoOs per round. Once in combat, will likely place 3 AoOs every round in spoiler in case something within range provokes. So please try to trip as many things as possible within his range. :)
    3. His default marching order will be near the front to maximise the possibility of AoOs when enemies attempt to close in.
    4. Spiritual combat allows him to deliver touch spells through his ectoplasmic lash. He usually combines this with chill touch, effectively allowing him to do an additional 1d6 damage for 5 strikes per casting.
    5. His ectoplasmic lash can also manipulate objects 10ft away. Haven't found a use for that yet, but maybe in throwing one of the levers?


    Emerald Spire slides |

    Spiritual Combat functions like the Magus' Spell Combat?

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Sure looks like it, complete with getting bonuses to concentration in return for to hit bonuses. Should be fun to watch.

    Silver Crusade

    Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

    Yeah but I've seldom, if ever, used the part of spiritual combat to cast a spell with one hand and attach with a one-handed lash with the other. I usually go for two-handed lash to deliver touch spells. Does more damage and I can technically cast chill touch way before I enter combat and not worry about defensive casting.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Vampiric Touch is a nice one to cast in combat after you have taken damage. Preferably when you down one opponent and are moving to another and need healing. Once you get to 7th level, of course.


    Emerald Spire slides |

    Just a quick note everyone: I've heard from Grimdog (aka Patros) that he is feeling like he needs to take a step back and has decided to drop from the game. I left his stated action in place (especially since it moves us forward) but will assume that once the corridor opened up, he realized that he had forgotten his lunch back at Fort Inevitable and ran back to get it.

    That leaves you with a party of 4 - which is fine with me - the Emerald Spire was actually written with parties of 4 in mind and personally I think it's often too easy for your typical 6 person group - but let me know if you all would prefer to pause the action and see if we can recruit a replacement.


    Emerald Spire slides |

    Zenae, when you get a chance please add common stats (e.g. hp, AC, saves, etc.) to your tagline and a copy of your full character sheet linked somewhere that I can see it when/if needed. Thx.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    I'm OK with 4. 5 is the magic number for me, but 4 works.

    Dark Archive

    CN female Wayang Chaokineticist 6
    Spoiler:
    |AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

    More = merrier, is my inclination!

    We could use some kind of proper mage...arcane OR divine, if not one of both!

    Yanda, would you object to learning the Infusion Discovery going forward (I always thought it was stupid that Alchemists had to take that just to share their 'potionettes' with others, but oh well....)?

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    I always thought it a pain in the butt for those trying to figure out who would need what and distributing them. I was planning on splash weapon mastery but I could take the infusion discovery. The other nice one is the ability to split a potion in two, basically providing an extra 'spell' per day.


    Emerald Spire slides |

    So, one vote for more players, one stated preference for another player, and no comment so far from Zenae or Uhvat. I'll go ahead and post in the recruitment thread for one more but I'd like to keep us going rather than stopping to wait. I don't want to get bogged down again. If someone responds they can just jump in.


    Hello, I would love to join! :-)

    And I would love to continue with you!

    As I understand this post, it was really meant that I should directly jump in. So I’ll post my character details in a bit.

    Thanks again for the opportunity to you GM Abraham and the rest of the players!


    Emerald Spire slides |

    Hey Noral, great to see you and welcome back - this is the same Spire journey that you were briefly on with Tabar way back when. Sure, post your details when you get a chance - we are just starting the level. Hope you are well.

    Grand Lodge

    Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

    Oh .. I'm happy with more players.

    Dark Archive

    CN female Wayang Chaokineticist 6
    Spoiler:
    |AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

    A 6th would be fine, too.


    Thanks again for the warm welcome!

    I am bringing my level 6 cleric.

    There is some GM credit in there so I had to update the profile. I also used a boon to retrain.

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Here is the profile.


    GM, should I just post or will you make an introduction? I am going to bed now (Germany) but I'll post in the morning!

    Also, could you please activate me as a player in the campaign tab?

    I am still inactivated because I left with Tabar. :-)

    Thanks!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    Interesting spell choices there. Liberating Command twice, Barbed Chains, Shadow Trap, Light Prison, Dispel Magic twice? Somebody has a thing for cages and traps!

    A herald caller, huh? I always liked that archetype.


    Emerald Spire slides |
    noral wrote:

    GM, should I just post or will you make an introduction? I am going to bed now (Germany) but I'll post in the morning!

    Also, could you please activate me as a player in the campaign tab?

    I am still inactivated because I left with Tabar. :-)

    Thanks!

    Sure, go ahead and introduce your character when you have a chance. The whole group has actually only just come together (only 1 who is continuing from the previous level) and the adventure has just started, so you really haven't missed anything.

    And yes, I've reactivated you.

    I can't quite remember what adventure I played together with Jang - was it with Vinnie (my Vanara shaman/monk)?

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Perfect!

    Yes, he adventured with Vinnie! :-)

    Can you check if you really reactivated "noral" as a player? I cannot see the campaign in my tab. Thanks

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.
    Firewarden Yanda wrote:

    Interesting spell choices there. Liberating Command twice, Barbed Chains, Shadow Trap, Light Prison, Dispel Magic twice? Somebody has a thing for cages and traps!

    A herald caller, huh? I always liked that archetype.

    That is actually my typical spell selection with Jang. :-)


    Emerald Spire slides |
    Jangafzaar Kargar wrote:

    Perfect!

    Yes, he adventured with Vinnie! :-)

    Can you check if you really reactivated "noral" as a player? I cannot see the campaign in my tab. Thanks

    Yes, I did. Both Noral and Jang show up in my active list. Hmm, anyone have any suggestions for how to resolve this?

    Have you tried dotting and deleting with Jang in the gameplay thread?

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    I am sorry GM! This was my fault. I had hidden the campaign. Now it is back!

    Thanks again.

    Dark Archive

    CN female Wayang Chaokineticist 6
    Spoiler:
    |AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

    @Yanda/miteke/Cyclic: I don't know if you recall Black Sun's debut adventure? :)

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Hello GM,
    I am super sorry but I totally forgot that I also have an animal companion.

    I have not played the character since level 3 so this is the first time I would use it.

    I will post its details asap.

    Sorry again!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
    Black Sun wrote:
    @Yanda/miteke/Cyclic: I don't know if you recall Black Sun's debut adventure? :)

    I recognized the character but did not remember where I had seen her.


    Emerald Spire slides |

    Sorry, everyone. Busy few days. Hope to get another post up soon.


    Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

    This is Jang's animal companion 'Defaah'.

    The Exchange

    Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

    Day job profession merchant : 1d20 + 20 ⇒ (18) + 20 = 38

    For the table in the slides.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

    craft alchemy: 1d20 + 22 ⇒ (8) + 22 = 30

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