Shabah Al'Quna
|
Shabah dresses in loose-fitting robes of light color, ideal for keeping safe under a hot sun. Their clothes make their precise physique difficult to ascertain, but they are presently about the same size as Dasus, though perhaps a shade more slender. Muted sounds of metal on metal sound from beneath their robes, joining the unornamented, but razor sharp falchion on their back as a warning that they should not be mistaken for a helpless traveler.
As the party enters, Shabah gives a small quirk of their lips to the other alchemist. "Ms. Yanda. It appears I have the honor to serve at your side once more." Turning towards the others they continue, "I am Shabah Al'Quna of the Susianam. Though I am in service to His Imperial and Royal Majesty the Padishah Emperor Kalish XXII, I take my obligations to the Society equally seriously. My skills and blade are yours; if need be, I will take great harm to see that you return safely. I hope that I can expect the same of you."
A slightly exasperated look crosses their face. "Ah, and when danger draws near, should I exhibit certain changes, rest assured that is is quite likely to be intentional. In fact, from my briefings as to this undertaking to date, I feel I should ask. Is there any reason to assume danger is not what will await us straightaway in the Fifth Deep?"
Firewarden Yanda
|
Yanda is uncharacteristically happy on the way back from the fort, her surprise - and delight - at their avoidance of the odious commander of the fort evident. During the trips she swaps stories and tips with the other alchemist, amazed at the different ways their science/art may be used.
"Good day, Slaugh, good day. Of course we will take some of your nourishing food with us." Though she seems quite enthusiastic about the food, it comes nowhere near her mouth and she makes darn sure she stows it someplace where it will not spill on anything.
kn local: 1d20 + 10 ⇒ (4) + 10 = 14
kn planes: 1d20 + 6 ⇒ (11) + 6 = 17
When confronted with the unfriendly water folk she responds cheerfully, her good mood still buoying her up.
diplomacy: 1d20 + 0 ⇒ (16) + 0 = 16
Altovin Prynn
|
"Well...the last level was filled with rather polite troglodytes! That was nice change of pace...but I do not expect it to last." Altovin muses as they walk wondering now who he should protect with his divine powers.
If only I could protect more at once!
His face takes on a look more worried than usual (somehow) as the creature speaks in a foreign tongue but he sighs with relief when Yanda begins to converse.
"Oh joy! You can understand and even reply to him. Let us know if we should do anything."
| GM Abraham |
The blue skinned fellow glowers at Yanda.
Firewarden Yanda
|
In common
"Stubborn one. If we are to continue our mission it will have to be over the top of him. Prepare for battle."
Yanda slams her mutagen. He body elongates and becomes even more spindly, her fingers actually grow extra joints and become more articulate.
Romulus Arrowsong
|
Romulus speaks gently, though he doesn't speak aquan, and taps gently on his drum.
Come now... I'm sure we might be able to talk this out? Maybe?
| GM Abraham |
00:00 Combat Round 1
Conditions:
Dasus - dmg;
Romulus - dmg;
Altovin - dmg;
Yanda - dmg; mutagen (00:50);
Green - dmg;
Blue - dmg;
Orange - dmg;
Shabah - dmg;
Yanda (and everyone), my approach is to treat actions that appear hostile as the trigger for rolling initiative, not as something that happens *before* entering initiative. As it happens, though, Yanda you beat them in initiative, so drinking your mutagen is your round 1 action. Let me know if this is unclear or seems unfair and I can explain it further.
As Yanda begins to reach for her flask, it's clear to everyone that hostilities are about to begin, despite Romulus' earnest efforts to bring peace.
Altovin: 1d20 + 2 ⇒ (10) + 2 = 12
Yanda: 1d20 + 3 ⇒ (6) + 3 = 9, +4 if Heightened Awareness active
Dasus: 1d20 + 1 ⇒ (19) + 1 = 20
Romulus: 1d20 ⇒ 13
Shabah: 1d20 + 2 ⇒ (3) + 2 = 5
Jorqual (Blue): 1d20 + 0 ⇒ (8) + 0 = 8
Green WM: 1d20 + 6 ⇒ (2) + 6 = 8
The bold may act!
Romulus Arrowsong
|
Romulus is unhappy about the starting hostilities, but it's not his place.
As the battle hym beat
to the sound of enemy's retreat,
the people gathered round and fought
together even though it was for naught...
Battlehym giving everyone "Covering Fire". Now anyone using "Aid another" to boost AC can do it with a range attack, and it covers everyone in the party... obviously, i'll be doing this on my turn, but I gotta get it started
Firewarden Yanda
|
I'm used to that way of handling actions/init.
Altovin Prynn
|
Altovin takes a moment to connect his life force to Dasus.
"If only there was a way to avoid violence but I will protect you regardless."
Life Link on Dasus.
Draw weapon.
Dasus
|
Back at the Fort, Dasus smiles at the introduction, and says, "A pleasure to meet you. I'm Dasus."
--
At the Spire, he frowns a bit at the unfamiliar language, but when it becomes apparent that there's going to be a fight, he steps forward past Yanda as he says to Altovin, "I agree. But thank you!"
Still, with the hostilities clear, he doesn't hesitate to strike first. As soon as he's in position, he swings his greataxe down at the crab-like creature.
Attack with power attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d12 + 11 ⇒ (3) + 11 = 14
| GM Abraham |
00:00 Combat Round 1->2
Conditions: Covering Fire feat granted to all PCs
Dasus - 26 dmg; blind (1/?);
Romulus - dmg; blind (1/?);
Altovin - 5 dmg; life link (Dasus); blind (1/?);
Courage - dmg; blind (1/?)
Yanda - dmg; mutagen (00:50); blind (1/?);
Green - dmg; moved away down the corridor, no longer in view
Blue - dmg;
Orange - dmg;
Shabah - dmg; blind (1/?);
Romulus starts a stirring hymn of battle for the group to fight along to.
Altovin draws his weapon and reestablishes his mystical life link with Dasus.
Dasus swings his axe down upon the crab-like creature, but even flat-footed, its shell is simply too hard and the axe skitters harmlessly off its carapace.
With hostilities breaking out, the small winged creature quickly flies off down the corridor, disappearing out of view.
The angry blue-skinned fellow casts a spell and suddenly a burst of shiny particles descends upon the group...
Altovin Will: 1d20 + 6 ⇒ (7) + 6 = 13 +2 vs. illusions, +2 vs. death
Courage Will: 1d20 ⇒ 3 Insert conditional modifiers here
Yanda Will: 1d20 + 2 ⇒ (2) + 2 = 4 +2 vs. poisons, +1 vs. water/cold
Dasus Will: 1d20 + 6 ⇒ (6) + 6 = 12 Insert conditional modifiers here
Romulus Will: 1d20 ⇒ 5 Insert conditional modifiers here
Shabah Will: 1d20 + 5 ⇒ (7) + 5 = 12
... blinding all of the pathfinders! You can make a new Will save against this blindness each round at the end of your turn.
Then the orange crab-creature attempts to repay Dasus' kindness.
bite: 1d20 + 8 ⇒ (1) + 8 = 9
dmg: 1d8 + 3 ⇒ (2) + 3 = 5
claw1: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
claw2: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
claw1 CRIT CONFIRM?: 1d20 + 8 ⇒ (20) + 8 = 28
dmg CRIT: 1d6 + 3 ⇒ (5) + 3 = 8
claw2 CRIT CONFIRM?: 1d20 + 8 ⇒ (16) + 8 = 24
dmg CRIT: 1d6 + 3 ⇒ (5) + 3 = 8
... which it does with deadly effectiveness. It seems to be a very hungry crab-creature!
Yikes, that was a natural 1, followed by 3 nat 20's in a row! Sorry, Dasus, sometimes the dice are cruel. You're not dead yet!
Fortunately, Altovin's lifelink with Dasus now triggers, healing Dasus for 5, and giving Altovin 5 dmg.
Pathfinders are up! The bold may act. Note that you are all blind from glitter, and may make new Will saves against the blindness at the end of your turn.
Shabah's Warform
|
Tsk. Careless of me. Well. No need to strike while unprepared.
Concentrating Shabah called up strange forces from within themself, layering muscle and thickened skin atop their already powerful frame, drawing away whatever flesh could be spared to build new limbs and senses, even as the humanity in their features swiftly turned monstrous. Finally, their eyes merged into a single cyclopean one, and just like that, Shabah could see.
How unfortunate for them.
Will: 1d20 + 5 ⇒ (17) + 5 = 22
Shapechanging is tiring work, so Shabah's fatigued until the beginning of their next turn.
| GM Abraham |
What sort of action is it to do whatever you've just done? And duration? (I'm not familiar with the Metamorph so let me know whatever details I need)
Shabah's Warform
|
I just happened to also save against the blindness (I'm guessing), which is why Shabah didn't move into melee before finding out if that would be the case.
| GM Abraham |
Ok, sounds good. And yes, you saved against the blindness at the end of your turn, so will be able to act normally next round.
Firewarden Yanda
|
Battlehym giving everyone "Covering Fire". Now anyone using "Aid another" to boost AC can do it with a range attack, and it covers everyone in the party... obviously, i'll be doing this on my turn, but I gotta get it started
Does any attack bonus come with this version of inspire?
Since she is blind, Yanda drinks an extract of shield and tries to back away a step but finds the way blocked. So she moves to the side instead.
Will ST: 1d20 + 2 ⇒ (4) + 2 = 6
Poor Yanda, so weak willed.
Altovin Prynn
|
"Ow! Are you okay Dasus? I am already feeling out connection pulse." Altovin says unsure of what step to take next. He prepares for any attacks coming his way while fighting the effects.
Courage hops on his shoulder helping him along.
Courage: Guidance on Altovin.
Will Courage: 1d20 + 7 ⇒ (8) + 7 = 15
Altovin: Total Defense.
Altovin: Will: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
| GM Abraham |
00:00 Combat Round 2
Conditions: Covering Fire feat granted to all PCs
Dasus - 26 dmg; blind (1/?);
Romulus - dmg; blind (1/?);
Altovin - 5 dmg; life link (Dasus); blind (1/?); total defense;
Courage - dmg; blind (1/?)
Yanda - dmg; mutagen (00:50); blind (1/?); shield (00:05);
Green - dmg; moved away down the corridor, no longer in view
Blue - dmg;
Orange - dmg;
Shabah - dmg; Shapechanged (05:00); fatigued (rnd 2);
Shabah transforms himself into a horrid monstrosity. It's a tiring effort that leaves him gasping momentarily for breath, but also somehow helps him to shake off the blindness.
Yanda blindly drinks an extract to bolster her defenses but is unable to shake off the blindness afflicting her.
@Yanda, as far as I understand this is not Inspire Courage that Romulus is doing, so no attack bonus
Altovin and Courage both struggle to resist the blindness but are unable to overcome it.
Dasus and Romulus are up!
Romulus Arrowsong
|
Correct, sadly, no attack bonus, it's a defensive trick. But anyone can activate it by doing a aid another to AC using a ranged weapon, than it covers everyone for the first attack on them for the round.
Romulus keeps the beat of his drum steady... blind, he can't do much of anything, so he prays he can beat the blindness and does his best to concentrate on dodging any incoming sounds...
Total defense
will: 1d20 + 6 ⇒ (2) + 6 = 8
But he has just as much luck as Yada.
Dasus
|
Dasus grunts as he's blinded, and again as he's hit so successfully. Still, he replies, "I'll be fine, but I'd someday like to make a complaint to whoever invented that spell!"
Praying for health, he then again swings his axe, at where the crab creature sounds to be.
Lay on hands: 2d6 ⇒ (2, 4) = 6
Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Miss chance: 1d100 ⇒ 22
Not sure if I'm aiming for higher or lower, so I'll roll damage anyway just in case.
Damage: 1d12 + 11 ⇒ (3) + 11 = 14
Will: 1d20 + 6 ⇒ (18) + 6 = 24
| GM Abraham |
00:00 Combat Round 2->3
Conditions: Covering Fire feat granted to all PCs
Dasus - 40 dmg; weapon dropped in square; unconscious; prone; stable;
Romulus - dmg; blind (2/?); total defense;
Altovin - 10 dmg; life link (Dasus); blind (2/?); total defense;
Courage - dmg; blind (2/?)
Yanda - 4 dmg; mutagen (00:50); blind (2/?); shield (00:05);
Green - dmg; moved away down the corridor, no longer in view
Blue - dmg; casting ?;
Orange - dmg;
Shabah - dmg; Shapechanged (05:00);
Romulus adopts a defensive posture while struggling and failing to throw off the blindness.
Dasus heals himself and then swings blindly at the crab creature but fails to hit it. With miss chances etc. I generally go with: high is good for the one who is rolling, but you can use something else if you prefer as long as you declare it. He does, however, manage to fight off the blindness.
Shabah and Dasus now see - and everyone else hears - the angry blue-skinned man beginning to cast a spell.
The orange crab thing renews its assault on Dasus.
bite: 1d20 + 8 ⇒ (14) + 8 = 22
dmg: 1d8 + 3 ⇒ (4) + 3 = 7
claw1: 1d20 + 8 ⇒ (20) + 8 = 28
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
claw2: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
claw1 CRIT CONFIRM?: 1d20 + 8 ⇒ (19) + 8 = 27
CRIT dmg: 1d6 + 3 ⇒ (6) + 3 = 9
... after a successful bite and a savage claw strike, the brave Paladin collapses to the ground and the orange juggernaut steps forward 5' and makes its final claw strike against blind Yanda. Yanda, I believe this hits you due to being blind, yes?
Dasus, whew, my dice are on fire! I feel like this is right back to where we finished with Splinterden. I promise I'm not picking on you!
As round 2 rolls into round 3, Shabah is no longer fatigued; Altovin's lifelink triggers, healing Dasus and stabilizing him, though he is still unconscious.
Pathfinders are up!
Shabah's Warform
|
The misshapen beast in Shabah's armor lunges for the crab monster, smashing into it with nearly every appendage available, but continues to speak in their cultured tones the whole way through.
"I will tend to this creature. However, its master has just withdrawn down a nearby hall. It will be greatly to our advantage if we can discomfit him before whatever spell he is working is completed!"
Piercing: 1d4 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Bite: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
B/P/S: 2d6 + 6 + 2 ⇒ (3, 2) + 6 + 2 = 13
Talon (PA): 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Slashing: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Talon (PA): 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
Slashing: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Wing: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
Bludgeoning: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Wing: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7
Bludgeoning: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10
*Gore is from a Spirit Oni Mask that Shabah wears, rather than from the polymorph effect.
Also, iirc total defense is a dodge bonus, so you might be better served by a different blinded tactic going forward Romulus.
Firewarden Yanda
|
Yanda is AC 21 due to losing her dex bonus so she takes 29 points of damage.
Ouch...Ouch, ouch!
Yanda decides to try to interrupt the spell and tosses an explosive vial at the sound of the casting. She doesn't trust her aim while blind so she aims for the wall near to the caster and the crab (as marked on the map). As she does so bushe quickly jerks to the side and keeps dancing around to try to avoid being hit (fighting defensively).
Damage: 10' radius 10 damage splash, DC 15 Reflex save for half
I believe that provokes. AC is 23.
will st: 1d20 + 2 ⇒ (9) + 2 = 11
Altovin Prynn
|
Courage continues to guide Altovin as he heads towards the voice of Dasus reaching out to heal him.
Courage: Guidance on Altovin.
Courage: Will: 1d20 + 7 ⇒ (19) + 7 = 26
Altovin: Move and CLW@Dasus.
CLW: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Altovin: Will: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
GM: I assume I could walk towards his voice with hands outstretched and know when I touch him to use the spell?
Romulus Arrowsong
|
Ugh... drat. Well then i guess...
Feeling very vunerable, Romulus waves his hands and mutters arcane words into to air before splitting into Mirror image: 1d4 + 1 ⇒ (1) + 1 = 2 +1 copies! The three copies hope that they'll be able to see....
Will: 1d20 + 6 ⇒ (13) + 6 = 19
| GM Abraham |
00:00 Combat Round 2->3
Conditions: Covering Fire feat granted to all PCs
Dasus - 36 dmg; weapon dropped in square; disabled; prone;
Romulus - dmg; mirror images (3);
Altovin - 10 dmg; life link (Dasus);
Courage - dmg;
Yanda - 4 dmg; mutagen (00:50); blind (2/?); shield (00:05); fighting defensively;
Green - dmg; moved away down the corridor, no longer in view
Blue - dmg; casting ?;
Orange - 24 dmg;
Shabah - dmg; Shapechanged (05:00);
Shabah, doesn't your Spirit Oni Mask meld into your form when you shapechange, per the polymorph rules? Also, help me understand the breakdown of your attacks - why do they each have a -1 on the attack roll and a +2 on the damage roll? Also, six attacks at level 5! Yikes. My poor monsters!
Shabah unleashes a dizzying array of attacks on the poor crab, though only his bite and a single talon manage to strike home. The creature still stands despite its significant wounds.
Yanda, only the last of those attacks was directed at you - the first two were against Dasus - so you only take 4 dmg.
Before resolving Yanda's turn, some issues: first, you can't use Precise Bombs to select out your friends since you are blind and can't see them; second, I'm inclined to impose some additional penalties/randomness on your bomb throwing since a) you don't have his square pinpointed (he's moved since you were blinded) and b) there is a wall partially blocking where you want to throw to and c) you are blind. Do you still want to proceed?
Both Courage and Altovin manage to shake off the blindness, while Altovin also gives Dasus some badly needed healing. The half-orc paladin's eyes flutter awake, though he only barely so. Dasus is now conscious, but disabled
Meanwhile, Romulus creates some illusory versions of himself to bolster his defenses. Romulus, why 3? Shouldn't it simply be 1d4+1, which would be 2? Then, he too manages to fight off the glittery blindness.
Dasus, you may act - note that you are awake but disabled (i.e. any standard action will cause you to fall unconscious again until you raise your hp above 0), also prone and with your weapon dropped in your square.
Yanda, let me know if you want me to proceed with the actions you posted.
Shabah's Warform
|
It's an actual factual mask, and like my armor, weapons, and other equipment it's only "[when] you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body."
The -1/+2 is from Power Attack (or PA, though I was inconsistent about labeling, sorry). Also... once I drink my feral mutagen... there's gonna be claws too...
Dasus
|
Dasus groans a little as he wakes up, but then focuses as he becomes more aware and sees the crab creature above him. He prays for healing, as he reaches for his axe, and then does the first thing that pops into his mind: he swings at the creature, even from his prone position.
Lay on hands: 2d6 ⇒ (6, 3) = 9
Attack from prone without power attack: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Firewarden Yanda
|
GM Abraham’s Initiative Card wrote:Before resolving Yanda's turn, some issues: first, you can't use Precise Bombs to select out your friends since you are blind and can't see them; second, I'm inclined to impose some additional penalties/randomness on your bomb throwing since a) you don't have his square pinpointed (he's moved since you were blinded) and b) there is a wall partially blocking where you want to throw to and c) you are blind. Do you still want to proceed?I do because I fear the spell more than anything else. But I'd be happy to smash it against the far wall a little more to the left if that makes it easier. I'll take the chance of splashing the PCs but a wall is a pretty easy thing to hit, even blind.
| GM Abraham |
00:00 Combat Round 3->4
Conditions: Covering Fire feat granted to all PCs
Dasus - 33 dmg; prone; weapon dropped in square; blind (1/?)
Romulus - dmg; mirror images (3); blind (1/?)
Altovin - 15 dmg; life link (Dasus);
Courage - dmg;
Yanda - 14 dmg; mutagen (00:50); blind (3/?); shield (00:05); fighting defensively;
Green - dmg; moved away down the corridor, no longer in view
Blue - 10 dmg;
Orange - 24 dmg;
Shabah - 14 dmg; Shapechanged (05:00);
Ok, I hope this manner of resolving Yanda's blind attack is fair. I consulted with some more experienced GMs who had some good suggestions but all agreed that this is ultimately one of those GM adjudication situations.
Yanda attempts to throw a bomb at a square near the caster, in hopes that its splash will disrupt his casting. But, being blind, it's not easy for her to know where he is, especially since he has moved (slightly) since she could last see.
Yanda Perception: 1d20 + 8 ⇒ (17) + 8 = 25
... but her keen senses manage to hear his chanting voice amidst the din of battle.
She takes aim at a spot near where she hears his voice, hoping to hit him with the splash from her bomb.
Crab bite AoO vs blind AC: 1d20 + 8 ⇒ (17) + 8 = 25
bite dmg: 1d8 + 3 ⇒ (7) + 3 = 10
The crab responds by savagely biting her but she still manages to send a bomb blindly arcing through the air towards the spot she thinks the undine man is.
I'm going to use the attack rolls that Yanda made earlier, but adding a 50% miss chance due to blindness
Miss chance, high is good for Yanda: 1d100 ⇒ 63
Her long hours of practicing with her bombs have clearly been worthwhile as, even sightless, Firewarden Yanda lands her bomb exactly where she wants it.
Blue Reflex DC 15: 1d20 + 1 ⇒ (7) + 1 = 8
Orange Reflex DC 15: 1d20 + 7 ⇒ (19) + 7 = 26 evasion
Blue Concentration check DC 20: 1d20 + 8 ⇒ (4) + 8 = 12
In the darkness, Yanda hears cursing in the Aquan tongue, as the caster's magical invocation is abruptly cut off. Meanwhile, those members of the group who can see, note that the orange crab thing deftly avoids the splash of Yanda's bomb and seems unharmed by it.
Meanwhile, Dasus awakens from his near-death experience, quickly calls some divine healing into his body, grabs for his weapon, and strikes at the creature from the floor, but unfortunately to no effect.
The orange crab-monster now tries to finish what it has started with Dasus, who is unfortunately now prone before it.
bite: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d8 + 3 ⇒ (8) + 3 = 11
Its bite once again knocks brave Dasus back towards Pharasma's realm!
With its first foe unconscious, it now turns towards the monstrosity before it - the creature formerly known as Shabah!
claw1: 1d20 + 8 ⇒ (13) + 8 = 21
dmg: 1d6 + 3 ⇒ (2) + 3 = 5
claw2: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
... both of its claws take chunks of monstrous flesh from Shabah's transformed body.
Then - seemingly at the bidding of the blue-skinned fellow - the creature takes a step back.
The angry undine pauses his cursing just long enough to step forward and throw out another spell - this time, one with a shorter casting time - and once again a storm of glittery particles swallows the pathfinders.
Altovin Will: 1d20 + 6 ⇒ (10) + 6 = 16 +2 vs. illusions, +2 vs. death
Courage Will: 1d20 + 7 ⇒ (20) + 7 = 27 Insert conditional modifiers here
Yanda Will: 1d20 + 2 ⇒ (17) + 2 = 19 +2 vs. poisons, +1 vs. water/cold
Dasus Will: 1d20 + 6 ⇒ (5) + 6 = 11 Insert conditional modifiers here
Romulus Will: 1d20 ⇒ 3 Insert conditional modifiers here
Shabah Will: 1d20 + 5 ⇒ (12) + 5 = 17
Most of the group manages to fight off the glittery effects, but Romulus and Dasus are not so fortunate and are both once again blinded. (Don't ask me how someone who is already unconscious and dying gets blinded by glitterdust!)
Once again, Altovin's life link mystically heals some of Dasus' wounds, bringing him - barely - back to consciousness. Unfortunately, he is blind, prone, and weaponless.
Pathfinders may act! Note that Dasus, Romulus, and Yanda are all currently blind and may save again at the end of their turns.
Altovin Prynn
|
"I fear I am only putting you through more pain but you are strong!" Courage says calling our to Dasus healing him further.
CLW: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Shabah's Warform
|
Shabah heavily lurches forward after the crab, beating at it with their leathery wings, before with a barrage of powerfully rending blows!
Wing: 1d20 + 4 ⇒ (1) + 4 = 5
Bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
Wing: 1d20 + 4 ⇒ (10) + 4 = 14
Bludgeoning: 1d6 + 3 ⇒ (3) + 3 = 6
Gore (PA: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Piercing: 1d4 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Bite (PA): 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
B/P/S: 2d6 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15
Talon (PA): 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 22
Slashing: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Talon (PA): 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
Slashing: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Crabby's clearly got some AC, so I'm gonna start with my secondary attacks before turning on Power Attack this time, since they don't get as much benefit anyways.
Oh, and just so I know, how high is the ceiling here?
Firewarden Yanda
|
That damned crab has not rolled under a 13 yet. Wish we could swap its rolls with Sabah's.
Not hearing any chanting Yanda pulls out her wand of clw and taps herself, blinking her eyes to get the glitter out.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Will ST: 1d20 + 2 ⇒ (16) + 2 = 18
| GM Abraham |
00:00 Combat Round 4
Conditions: Covering Fire feat granted to all PCs
Dasus - 26 dmg; prone; weapon dropped in square; blind (1/?)
Romulus - dmg; mirror images (3); blind (1/?)
Altovin - 15 dmg; life link (Dasus);
Courage - dmg;
Yanda - 8 dmg; mutagen (00:50); shield (00:05);
Green - dmg; moved away down the corridor, no longer in view
Blue - 10 dmg;
Orange - 24 dmg;
Shabah - 14 dmg; Shapechanged (05:00);
Altovin provides some further healing to Dasus.
Shabah unleashes an amazing array of natural attacks against Crabface, but all of them miss the nimble creature. Incidentally, Shabah, I may be wrong - don't have time to dig around in the rulebook right now - but I believe a) you must make your primary attacks before your secondaries and b) you must choose whether or not to use Power Attack for the round as a whole - it's not something that you can turn on part way through your turn.
Yanda heals herself and finally manages to get the last of the glitter out of her eyes.
Dasus and Romulus are up!
Edit: Shabah, unless stated otherwise, the ceilings of all rooms and corridors on this level are 7 feet high.
Shabah's Warform
|
No worries at all GM, happy to show my work :-)
You choose to activate Power Attack before a given attack, and once you activate Power Attack it definitely has to stay on until the beginning of your next turn, but here's my source on being able to turn it on partway through a turn.
As for secondaries before primaries... the relevant rule (as far as I could find) is "If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first." This doesn't weigh in on Natural Weapons specifically, but there's not any rule I could find that forces any order for them, and I think it's more analogous to deciding which weapon to swing with first in any case.
| GM Abraham |
Interesting. Ok, both of those interpretations seem legit to me. What creature are you polymorphing into that has that many attacks?
Edit: ok, I just noticed that Power Attack includes this language: "You must choose to use this feat before making an attack roll, and its effects last until your next turn." That seems pretty plain that you decide whether or not to use it at the beginning of your attack series, and then it is "on" until your next turn. Thus, for example, if you wanted to do a combat maneuver as your first attack of the round, you couldn't choose to leave Power Attack turned off to boost your chances of success with the maneuver (since the bonus damage doesn't do anything for your maneuver anyway), and then turn it on for the following attacks. Similarly, it seems like if you have a number of attacks on your turn (whether from multiple natural attacks, or from iteratives, or haste, etc.) Power Attack applies to all of them or none. I would also read this as meaning that if you "turned on" PA on your turn, it is automatically in effect for any AoO you may take before your next turn. However, I would interpret this as meaning that if you DID NOT use PA on your turn (either because you chose not to, or you had no attacks, or whatever), that you still have the option of deciding to use it if you take an AoO on your off-turn.
Dasus
|
Being blind, Dasus can't spot where his weapon landed. Rather than grope around blindly, he prays for healing again then reaches for his backup weapon as well as his shield. By the time he has both ready, however, he doesn't have much time to react more.
Lay on hands: 2d6 ⇒ (5, 1) = 6
Beneficent Touch to reroll ones 1/day: 1d6 ⇒ 1
Well, that was a waste of a daily ability. ;-) Equipping both battle axe and shield with remaining actions.
Will save: 1d20 + 6 ⇒ (14) + 6 = 20
| GM Abraham |
00:00 Combat Round 4
Conditions: Covering Fire feat granted to all PCs
Dasus - 20 dmg; prone;
Romulus - dmg; mirror images (3); blind (1/?)
Altovin - 15 dmg; life link (Dasus);
Courage - dmg;
Yanda - 8 dmg; mutagen (00:50); shield (00:05);
Green - dmg; moved away down the corridor, no longer in view
Blue - 10 dmg;
Orange - 24 dmg;
Shabah - 14 dmg; Shapechanged (05:00);
Dasus once again heals himself, reequips himself with weapon and shield, and once again manages to fight off the blindness.
Romulus is up!
Shabah's Warform
|
Okay, I would say that choosing to activate Power Attack before 'an attack' and before 'the beginning of your attack sequence' is different enough to merit them saying the latter if it's what they meant, or just before 'your first attack' to save wordcount :-p
I think the alternate reading requires adding text like 3.5 had, but that's why I linked to designer commentary on it :-)
Either way, it's a very marginal difference on my two least important swings, so happy to abide by a table ruling.
Also, Shabah is currently a Popobala. Should that change (can't help noticing that the map is labeled 'Drowned' - so an aquatic form may be a better choice later on), I'll make sure to edit it where it's listed in their header.
| GM Abraham |
00:00 Combat Round 4->5
Conditions: Covering Fire feat granted to all PCs
Dasus - 15 dmg; prone;
Romulus - dmg; mirror images (3); blind (1/?); on delay;
Altovin - 20 dmg; life link (Dasus);
Courage - dmg;
Yanda - 8 dmg; mutagen (00:50); shield (00:05);
Green - dmg; moved away down the corridor, no longer in view
Blue - 10 dmg; no longer in view;
Orange - 24 dmg;
Shabah - 20 dmg; Shapechanged (05:00);
Putting Romulus on delay.
The crabthing now turns its attention to Shabah...
bite: 1d20 + 8 ⇒ (13) + 8 = 21
dmg: 1d8 + 3 ⇒ (3) + 3 = 6
claw1: 1d20 + 8 ⇒ (12) + 8 = 20
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
claw2: 1d20 + 8 ⇒ (6) + 8 = 14
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
... its bite manages to tear away some of Shabah's flesh.
The blue-skinned caster draws a scroll from his pouch, reads it aloud, and disappears from view! Everyone can hear the sound of a splash from the corridor where he was last seen.
Altovin's life link once again triggers, healing Dasus.
Pathfinders are up! (Romulus, go ahead and roll your Will save to see if you are unblind at the end of your round 4 turn; if so, you can now act normally on round 5).
Shabah's Warform
|
Growing frustrated with the crab-thing's incredibly tenacious armor, Shabah foregoes some of their previous savagery in place of more surgical strikes.
Gore: 1d20 + 9 ⇒ (14) + 9 = 23
Piercing: 1d4 + 6 ⇒ (2) + 6 = 8
Bite: 1d20 + 9 ⇒ (17) + 9 = 26
P/B/S: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Talons: 1d20 + 9 ⇒ (9) + 9 = 18
Piercing: 1d6 + 6 ⇒ (4) + 6 = 10
Talons: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing: 1d6 + 6 ⇒ (5) + 6 = 11
Wings: 1d20 + 4 ⇒ (4) + 4 = 8
Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7
Wings: 1d20 + 4 ⇒ (16) + 4 = 20
Bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9
| GM Abraham |
00:00 Combat Round 5
Conditions: Covering Fire feat granted to all PCs
Dasus - 15 dmg; prone;
Romulus - dmg; mirror images (3); blind (1/?); on delay;
Altovin - 20 dmg; life link (Dasus);
Courage - dmg;
Yanda - 8 dmg; mutagen (00:50); shield (00:05);
Green - dmg; moved away down the corridor, no longer in view
Blue - 10 dmg; no longer in view;
Orange - 29 dmg;
Shabah - 20 dmg; Shapechanged (05:00);
Shabah unleashes a whirlwind of attacks on the poor crab, only two of which hit it. At first, it appears that this will finally be enough to lay the creature out, but then something strange happens, and its wounds no longer appear as severe as before, and it seems ready to fight on...
Pathfinders are up!
Firewarden Yanda
|
Yanda ignores the crab thing and darts right by it practically daring it to hit her. She looks down the corridor for splashes and such to target.
perception: 1d20 + 8 ⇒ (14) + 8 = 22
Move action leaving an attack if Yanda can figure out where she is.
| GM Abraham |
00:00 Combat Round 5
Conditions: Covering Fire feat granted to all PCs
Dasus - 15 dmg; prone;
Romulus - dmg; mirror images (3); blind (1/?); on delay;
Altovin - 20 dmg; life link (Dasus);
Courage - dmg;
Yanda - 13 dmg; mutagen (00:50); shield (00:05); standard action still available;
Green - dmg; moved away down the corridor, no longer in view
Blue - 10 dmg; no longer in view;
Orange - 29 dmg; AoO taken;
Shabah - 20 dmg; Shapechanged (05:00);
As Yanda moves past the wounded crab creature, it tries to bite her...
bite: 1d20 + 8 ⇒ (15) + 8 = 23dmg: 1d8 + 3 ⇒ (2) + 3 = 5
... and does! Just barely.
The stairs from the landing lead down about 10 feet into a wide hallway filled with murky water.
There are two hallways on the south wall and one on the east. As soon as she steps into the water, Yanda can feel that - at least here - the water is about 2 feet deep (and counts as difficult terrain)
Yanda, please show the path of your movement, taking into account that the squares after the stairs count as 10' for movement purposes.
Firewarden Yanda
|
Yanda's AC is 26 now that she can see again and has the full bonuses from her dex and mutagen. Her path is marked in green. I just noticed your explanation of the terrain and adjusted her movement.
| GM Abraham |
00:00 Combat Round 5
Conditions: Covering Fire feat granted to all PCs; squares down the stairs are difficult terrain (water at least 2' deep);
Dasus - 15 dmg; prone;
Romulus - dmg; mirror images (3); blind (1/?); on delay;
Altovin - 20 dmg; life link (Dasus);
Courage - dmg;
Yanda - 8 dmg; mutagen (00:50); shield (00:05); standard action still available;
Green - dmg; moved away down the corridor, no longer in view
Blue - 10 dmg; no longer in view;
Orange - 29 dmg; AoO taken;
Shabah - 20 dmg; Shapechanged (05:00);
Retcon: the crab's AoO against Yanda missed.
Yanda steps into the murky water, noting that it is cold yet bearable, and gazes down the corridor ahead of her. There is no sign of their foe.
Altovin Prynn
|
Swift: LoH & CLW: Standard. Both on self.
CLW (Blessed Touch and Fey Foundling): 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
Lay on Hands (Blessed Touch and Fey Foundling): 1d6 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9
Firewarden Yanda
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Yanda moves another 15' then, since there is nothing to attack yet.