A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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Male Monk Ranks 3, Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 1, Fatigue: 0 Human | Thistletop Level 1

I'm just now getting time to work on the advance. I'll try to have it done by tonight.


Male Monk Ranks 3, Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 1, Fatigue: 0 Human | Thistletop Level 1

By the way, there have been some notices on the Paizo Pathfinder Society and Starfinder Society threads that Paizo boards are going to be going down possibly for a few days as they install a new feature (I think it's part of their online store). The advice is just check daily until the boards are back online.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

After more thought and consulting the great book of rules Velrek has chosen to take an edge for his last advance. This time it's First Strike.


Velrek - that's a good Edge. But that means that every time an NPC approaches you to attack, theoretically I should have to go on "pause" until you post your attack. But I'll probably post that you're being attacked, and then move on with the next NPC to keep things moving, so it's not like the game will really be paused waiting for you to post. But there may come a point in the combat where I *have* to know your attack result before proceeding. So during combats, please make some effort to check often and post quickly so as to not hold up the game. Hope that makes sense.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

No problem. I'm usually checking in at least 3 times a day unless work or life prevents.

If you need to though, feel free to 'bot' the attack for me to move things on.


Male Monk Ranks 3, Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 1, Fatigue: 0 Human | Thistletop Level 1

Jzero's advance: Increased Shooting skill die from d8 to d10.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

Valrek, you can also post a spoiler for items that come up so that the GM doesn't see the results until he decides someone approaches you. If you plan on just taking the attack on the first baddie that triggers it, this would work well. If you plan to hold off for some reason, then you can leave that as a note on the turn.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Good thought. I put an entry for a first strike in my combat rolls section to make that easier!


Jzero - how's the map coming?

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