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About Jzero KatzuBackground:
Newly arrived in Sandpoint on a boat from Minkai. His martial arts master had a vision and sent Jzero to investigate. Jzero is a novice monk but he was raised in Minkai first as an orphan adopted by a monestery. His features betray some non-local ancestry which caused him to be unadoptable. Eventually he was adopted by an oracle from Magnimar who was kidnapped and sold into slavery in the east. She earned her freedom and took pity on the half-blood orphan and adopted him. She taught Jzero Inner Sea common and brought him with her when she returned to Magnimar. Appearance:
Jzero is a tall, strong man of about 24. His head is mostly shaved except for some hair at his temples and on the lower sides and back of his head, grown long an gathered into a pony-tail that he tucks under his monk gi. His hair is black but has reddish streaks. He has a thin moustache and soul patch. His eyes have the shape of the people of the Dragon Empire on the island of Minkai. His eyes have a deep copper color. His skin is also reddish brown. He is neither unusually handsome or ugly. His physique is impressive however. He has tattoos of dragons and other exotic creatures of the Dragon Empire. On his chest is a simple tattoo of a circle or perhaps the number zero. He wears a simple monk gi with a backpack and a broad-brimmed hat. His clothes and his person are always clean and neat. Religion:
In Minkai, Jzero was raised in a monastery associated with Shizuru, the goddess of the sun. She is also the patron goddess of the nation of Minkai and worshipped by the ruling class and aristocrats. The monasteries train the samurai warriors of the land, but as an orphan without any aristocratic standing, he was trained in martial arts that emphasized hand-to-hand combat, a combination of Judo, karate, and ju-jutzu. He also received training in using a katana.
The followers of Shizuru strive to lead virtuous lives and, by their example, inspire virtue in others. In recognition of the Empress of Heaven's portfolio, the church teaches people to respect their ancestors; it also teaches honour in sword fighting. Despite this militaristic element to the faith, Shizuru's warriors do not seek out battle, but hope for peaceful times. Knowing he would not be able to worship Shizuru in temples in Golarion, he has a statue of Shizuru as a graceful female samurai and also as a golden dragon. He also has a small holy symbol tattooed to his solar plexus, a katana in front of a sun with a triskelion in the disk. He performs his own personal rituals on the solstices, equinoxes, and full and new moons. He also reveres Tsukiyo, deity of the moon, jade, and spirits, sometimes called the Prince of the Moon. The ethics of Tsukiyo are to provide aid and counsel without judgment to those who seek help, help the dead find their rest, amplify or help speak for the powerless and demonized Advances:
2nd rank: Vigor die increases to d10. Attributes
accounting:
Strength started at d6 (human ancestry bonus). Spent 2 points on agility, 0 points on Smarts, 1 on Spirit, 1 on Strength, and 1 on vigor. Vigor was increased 1 die using 2 hindrance points. Vigor increased to d10 with first advance to rank 2. Attribute Trait Roll Dicebots:
[dice=Agility]1d8[/dice]
[dice=Wild]1d6[/dice] [dice=Smarts]1d4[/dice]
[dice=Spirit]1d6[/dice]
[dice=Strength]1d8[/dice]
[dice=Vigor]1d10[/dice]
Derived Statistics
Skills
accounting:
Points spent: Athletics 2, Common knowledge 0, Fighting 5, Healing 1, Notice 1, Persuasion 0, Shooting 3, Stealth 1, Survival 1. Total 14 = 12 + 2 from 2 hindrance points. Skill Trait Rolls Dicebots:
[dice=Athletics]1d8[/dice]
[dice=Wild]1d6[/dice] [dice=Common Knowledge]1d4[/dice]
[dice=Fighting]1d10[/dice]
[dice=Healing]1d4[/dice]
[dice=Notice]1d6[/dice]
[dice=Persuasion]1d4[/dice]
[dice=Shooting]1d6[/dice]
[dice=Stealth]1d4[/dice]
[dice=Survival]1d4[/dice]
[dice=Run]1d8[/dice]
Hindrances
accounting:
Used 2 hindrance points to increase 1 attribute 1 die and 2 to get 2 extra skill points. Details:
Code of Conduct
Honor is very important to your character. She keeps her word, doesn’t abuse or kill prisoners, and generally tries to treat others with due respect. She may have a prescribed code of conduct in line with the mores of a particular deity, cause, or social order. Jzero follows a code of honor similar to a Zen monk, also similar to the main character on the old Kung Fu TV series from the 70s. Heroic (Major)
Ancestry
Edges
Edge Details:
MONK
Requirements: Novice, Agility d6+, Spirit d6+, Fighting d6+ ARMOR RESTRICTION (Any): Monks must be completely unhindered to perform their complex maneuvers. They subtract 4 from Agility and Agility-based skill rolls if using light, medium, or heavy armor or shields.
BRAWLER
Gear:
Income: 370
Spent: 247.91 Cash: 112.09 Encumbrance: 26 lb Encumbrance limit: 60 lb Gear Cost Weight [in backpack weighs half] Backpack 2 2 Bedroll 0.1 [2.5] Candle 0.01 0 Flint & Steel [1] 0 Lantern, Hooded 7 [1] Oil, 3 pints 0.3 [1.5] Inkpen (quill) 0.1 0 Paper 0.4 0 Pouch, Belt 1 0 Rope, silk, 10"/20 yd 10 [2.5] Tent, canvas, 1 person 5 [5] Holy Water 25 0 Sunrods (3) 6 [1.5] Tindertwigs (10) 10 [0.5] Shuriken (5) 5 0 Shuriken, cold iron 10 0 Composite Bow 100 3 Arrows (20) 1 3 Arrows, Cold Iron (20) 2 3 Healer's Kit 50 [0.5] share of Everburning Torch: 22 potion of minor healing (from loot, belongs to party) Combat
Dicebot:
[dice=Unarmed]1d10[/dice]
[dice=Wild]1d6[/dice] Modifier: +1 (monk bonus) [dice=Unarmed Damage]1d8 + 1d6[/dice]
Composite Bow: Range: 12/24/48" (72/144/288 ft) Damage Str + d6, AP 1, ROF 1
Dicebot:
[dice=Composite Bow]1d8[/dice]
[dice=Wild]1d6[/dice] [dice=Composite bow Damage]1d8 + 1d6[/dice]
Shuriken Range: 3/6/12" (18/36/72 ft) Damage Str + d4
Dicebot:
[dice=Shuriken]1d8[/dice]
[dice=Wild]1d6[/dice] [dice=Shuriken Damage]1d8 + 1d4[/dice]
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