A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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Velrek - thanks, I didn't notice your weapon was a great sword (I personally have a lousy Notice, like a d4).

Evesk - as far as I can tell, you're good. Your weapons are one-handed, leaving you free to always use the shield. And since drawing an easily-accessible item is a Free Action, there's no problem with drawing both before you attack.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Lol. Sometimes I miss things on my own darn character. Like the free D4 in Stealth. I was going to follow Jzero's stealth approach and was like "Why didn't I take even a D4 in that!" :)


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I've always had some trouble with navigating Discord. I think I did the right search entry and got nothing. If someone else knows the site better, you might be able to find something.

I find it a little hard to believe there is no presence, but their dice roller apps are little hard to use (IMHO). I did find someone asking on a RP forum if there was anyone running a SW PF game, and no one identified any.

The person asking about this is EAGLEKING64 (he|UTC-5), which might warrant sending a message as he claimed to be running a SW PF AP elsewhere (Curse of the Crimson Sword).


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Jzero were you looking for a dice roller for Discord?


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

GM_ZenFox42 wrote: "Evesk - what specifically did you do in your post that plays up to one of your Hindrances? Then I can tell you the results..."

Driven-Emnity for Goblins (Minor)
Evesk has a major dislike, boardering on hatred towards Goblins, their inclination towards Goblins is usually of hostility and takes great restraint to contain this hostility. In combat they will seek to kill rather than capture Goblins which may conflict somewhat with their Code of Honor depending upon the particular circumstances.


Ok, you get an extra Bennie. I've updated it in my tracking file, but that goes away at the end of combat. Could you update your tag line?


ALL - I had a bite in Recruitment, but it got away. I'm perfectly fine boosting Ceri's Thievery to d6 or maybe later d8, it seems natural that she would have picked up how to pick locks during her solo adventuring days.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

As long as you do not give up on recruitment ;) I am okay with whatever you do with the NPC/PC


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

You're the GM, we won't complain if you fudge the numbers a little. :)


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

That reminds me. Thank you again for taking that on. This is the game i'm in that i'm the most excited about. You are awesome for taking on this responsibility.


Velrek - my pleasure. I was really enjoying my PC and being in the game, and the Adventure Path does most of the work for me, so I figured why not give it a shot?


Wow - I just spent two hours doing the goblin attacks. I discovered that my system needed another component, a matrix of who's engaged with who. Then I triple-checked that all my information was correct compared to what happened in the posts for the first two rounds. I'm not surprised that PWGM got burned out!


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Hey I know what you mean I had to go to recording all actions each round because I had found I sometimes made mistakes in a previous round and it was easier to look at each round in a text file than trying to figure it out via posts. Plus I can then copy the previous round as a layout for then next round which kind of streamlines the whole thing for me.


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I also keep a text file with a round by round, character by character record of actions, effects, etc. Even in a system like Pathfinder, a complex combat with lots of enemies and players can take a few hours per post.

I had a much simpler system when I was a kid and was playing with small knights and Viking figures doing battle. I rolled a d6 for each melee. The high result killed the low result. On at tie, the battle melee continued. Battles went very fast.


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map
Evesk wrote:
OCC: What constitutes a Raise? I have seen it but never fully understood it.

You get a raise if your trait roll is 4 above the target number for the roll. The standard target number is 4, so a raise would come with a result of 8 or more. A twelve would be 2 raises, although a second raise is not always relevant.

In melee, however, the target number is not always known and may be more or less than 4. So in general, the GM has to tell us if we get a raise. In combat, a raise does extra damage, so we should always roll that extra damage, so in the case we get a raise, the GM has the data to determine the result.

Most combat attacks get a d6 extra with a raise, although some edges can change that. This extra d6 can ace, so roll again if you get a 6.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Again thanks Jzero


To calculate the number of Raises, I count on my fingers in groups of four, starting with the TN (Target Number).

So if the TN is 4, and the die roll is a 6, I count 4,5,*6*(stop), so that was a Success.
If the die roll is a 10 : 4,5,6,7, start over, 8,9,*10*(stop), so that was one Raise.

If the TN is 7 and the die roll is a 10 : 7,8,9,*10*(stop), Success.
If the die roll is a 16 : 7,8,9,10, start over, 11,12,13,14, start over, 15,*16*(stop), so that was two Raises.

Raises always mean something extra special happens. In combat, you get an extra d6 on your damage. Some skills, spell effects and Edges are more powerful on a Raise.

But, a second Raise almost never gives you any further benefits. The phrase in the manuals is "on a Raise", but implies "on one or more Raises".

The one exception to this I can think of off the top of my head is Damage : 1 Raise = 1 Wound, 2 Raises = 2 Wounds, etc.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Thanks for the more indepth explanation.


Evesk - the idea you had would have been hard to implement in TotM. It would have been a race to see who could get to the door first, and for that being a few inches closer to the door to start with would have given that person a big advantage. I suppose I could have had everyone roll maybe 2d6 to see how far away from the door each person was in inches...

Still, the answer to the question you asked is no. If everyone started heading for a door we would have stayed in melee and so everyone would have a chance to move when their Action card came up, as usual. And then someone would have had the option for a Ranged attack, like Jzero posted.

If Valrek hadn't killed the last goblin, I imagine he and the goblin would have both started running for the exit, but they would have been very close to each other to start with. I even looked at the chase rules for SWEX, SWD, SWADE, and SWPF to start thinking of how that process would have worked, but fortunately it didn't come to that.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10
Velrek wrote:
Glad I went with a boring human fighter and not the Goblin barbarian I was considering. :)

Well had you gone with that Velrek I would not have taken that Drawback for this character as interparty drama I do not really care much for. Sure the group might not always agree but I would never pick something without first thoroughly discussing it with the other player that would be purposefully antagonistic.


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

I won't be posting much on Tuesday or Thursday of this week, so 'bot as needed.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Mechanics Note The base for a burst is Cone Shaped which is 18 yards long by 4 yards in diameter at its terminus -- which by the guidelines is equivalent (or interchangeable with) a Line which is 24 yards long by 2 yards wide -- which should be interchangeable with a Small Template which is 4 yards in diameter -- which would be literally the size of that room aka 4 yards = 12 feet.

Also if you want to understand a bit better how I extrapolated this all you have to do is look at the difference between this and a Blast for a Blast which cost 3 PP is a Medium Template (8 yd diameter) and for +1 PP can be a large Template (12 yd diameter).

Using that same premise this strongly implies that a Burst which costs 2 PP is technically a Small Template (4 yd diameter) which appears to be equivalent to a Cone or a Line.

Now while it is close what we actually have for volumes are as follows: A Line is 24 yds long x 2 yds wide = 48 sq yds divide that by 18.045 yds and we get 2.660 yds wide (or approximately 2 yds wide expanding out to 4 yds wide aka a Cone) which is a Diameter Template of 6.928 yds which is larger than a Small Template (4 yds) but smaller than a Medium Template (8 yds).

Going about it the other way the Medium Template (8 yard diameter) is 75% the size of a Large Template (12 yard diameter) and that difference is worth 1 PP which means 75% of a Medium Template should be 1 PP difference as well which is a 6 yard diameter which 75% of that is a 4 yard diameter.

So theoretically the Burst should only cost 1 PP but okay so it costs 2 PP and is smaller than it should be overall. Still it is really close to a Medium Template at 8 yards in diameter and well bigger than the Small Template that is only 4 yards in diameter. So maybe that first decrease is only 75% (12 > 8) and is worth 1 PP but the second decrease is 50% (8 > 4) and still worth 1 PP as well. This would also make sense mechanically speaking when looking a gradiation of size versus power.

That all being said it seems to me that Burst could also have a Modifier as follows:
Area Effect (+0/+1/+2): For no cost increase they can select either a Cone (18 yds long by 2yds out to 4 yds wide ) or a Line (24 yds long x 2 yds wide) or a Small Template (4 yds diameter). Then for a +1 to cost they could select a Medium Template (8 yds diameter) and for +2 to cost they could select a Large Template (12 yds diameter).

For as stated that is literally based on what the other powers do with their modifiers this just then seems like a most appropriate aspect of the Burst power that should have been included.

Your thoughts?

.

Oh and I made a mistake Evesk has 10 Power Points for while based on a Paladin his magic comes from the Arcane Background which gives him 10 Power Points to start with.


My first thought is that you're turning a single Power into a *very* multi-purpose Power. Blast costs 3 PP and is Seasoned, while Burst is 2 PP and Novice. Blast affects round "areas", Burst affects "lines", and I think that's intentional. The developers chose not to add those shape Modifiers to Burst for a reason...

More tomorrow, after I've had more time to think about it.


Evesk - I'm going to stick with my last post. IMHO, a round area is arguably more useful in combat than a line, which is probably why Blast is Seasoned and Burst is Novice, especially since their damages are the same. Giving Burst round area options would overpower it.

Also, in your Gameplay post you said "the Smite is free", but the rules for Smite Evil say that the Free Action part is "choosing an Enemy", and then you get a Free re-roll on a failed Athletics, Fighting, or Shooting roll, so it can't affect your spellcasting. This doesn't affect anything in your post, just letting you know.


All - I'm thinking of making it my policy that Bennies get reset at the end of a combat. That way, any Bennies you earned for prior roleplaying, etc. are available during the combat.

Can anyone see any problems with this?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Sounds good to me, says the guy using lots of Bennies. :)


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Okay GM_ZenFox42 before you read the lengthy outline of why I feel your determination is wrong, keep in mind that I am also going to accept whatever your decision is since it is your game. Next if you wish to simply ignore my lengthy explanation that is also your perrogative but I would hope you would at least review it when you have time.

Regardless of whether you end up not allowing the circular version of the Burst; the Cone Template would still be enough to pretty much fill a 12' x 12' room.

Stream/Cone Burst vs Small Blast Template:
First we will start off with the fact that the designers did leave out allowing a Burst to be purely circular in nature which we have absolutely no idea why they did this nor even if they did it on purpose. It simply is what it is, anything beyond that is pure speculation.

Still they did give us some guidelines to kind of work with in order to see balance between the AoE volumes versus their power costs.

Now if we physically look at the Cone Template contained within the Core Guidelines we can easily see that the Cone is basically a circular template that is approximately 6 yds in diameter (if we assume the Small Blast Template is actually 4 yds in diameter) with a gradient line attached to it that goes back to a circular template origination point that is approximately 1 yd in diameter or maybe even a little bit bigger than that (assuming the Stream width is actually 2 yds)?

I get these values by literally taking all 3 templates and comparing them to one another. Now I will state that I can easily place both the Small Blast Template and the Stream Template completely within the Cone Template.... ---{ ERROR! ERROR! DOES NOT COMPUTE! DOES N... }---

Major Problem: The Stream Template should not actually fully fit within the Cone Template since the Stream is supposed to be 24 yds long by 2 yds wide and the Cone is supposed to only be 18 yds long so someone made a major mistake with the templates (sadly this is no surprise to me). However that can be put aside and we can just look at the actual mathematical volumes and see that a Small Blast Template would still be much smaller in volume than the Cone or the Stream.

Regardless, not only is the Cone Template already circular in nature, its premise makes it much larger in volume than the Small Blast Template (4 yd dia) and about the same volume as a Stream Template (18 yds by 2 yds). Thus regardless of errors in the pictures the Small Blast Template can still easily fit within the terminous point of the Cone Template which would be at least as big in diameter as a Small Blast Template and thus therefore actually bigger than a Small Blast Template but smaller in volume than the Medium or Large Blast Templates used by the Blast Spell and its +1 modifier version.

So next we examine the basic mathematics of all the volumes presented in the Core Guidelines and this assumes using those broken 2 dimensional pictures as a starting point for basic shapes and assuming the minimum shape to encompass a single medium target which is roughly 2 yds x 2 yds x 2 yds but not to exceed these caps where not mentioned.

Small Blast Template = 4 yds dia x 2 yds high = 25.133 cu yds
Medium Blast Template = 8 yds dia x 2 yds high = 100.531 cu yds
Large Blast Template = 12 yds dia x 2 yds high = 226.194 cu yds

Note: The guidelines do not state if its a a cylinder or a sphere and it only provides a 2 dimensional template thus more reflecting a cylinder than a sphere because it equally effects creatures on the edge as it does in the center. Still that is ultimately a GMs call as to how they want to implement it but they should keep in mind the major differences in volume and thus power when doing so. Now I am not going to go into the details here of why the Cylinder best reflects the Blast Templates but let me assure you if you say it is a Sphere you run into bigger issues with the Cone and the Stream especially the latter as its height technically has no limit as none is assigned to it. So either we go with the 2 yd cap assumption or we open an arbitrary can of worms requiring major homebrew guidelines to officiate the end results to make sure they retain balance.

So here are the Stream and Cone Templates using the minimum 2 yd caps as we did with the Blast Templates.

Stream Template = 24 yds long x 2 yds wide x 2 yds high = 96 cu yds

That one is pretty simple and straight forward, however, the Cone is actually not so simple nor straight as we have to make additional assumptions. First it is understood that it has to be sufficiently large enough to effect half of the square directly in front of the caster meaning it has to be at least 1 yd wide by 1 yd tall at the start as that square is 2 yds wide and 2 yds tall. Further we know it is 18 yds deep and much wider at its terminus (we are going to assume 4 times as wide) than at its starting point. Further it has a rounded end and thus not a flat ended cone but a cone that ends in a circle that is as big around as the cone is wide (or at least what we get from that error prone picture within the Core Guidelines) and this sort of also makes sense both aesthetically and physically to some degree. Lastly we have to cut off part of the end of this Truncated Cone to maintain the 2 yd height cap we applied to the Burst Templates. So with that we have the following parameters for the Partial Truncated Cone:

Template Truncated Cone
.. Start Rad 0.5 yds (or 1 yd dia)
.. Ending Rad 2 yds (or 4 yd dia)
.. Flat-End Length 18 yds - Terminus Circle Radius 2 yds = 16 yds
-------
.. Flat-Ended Cone Volume = 87.965 cu yds
.. Rounded End Cap Volume = 16.755 cu yds
........ Total Cone Volume = 104.72 cu yds
-------
.. Cone reduction 25% = 78.540 cu yds
.. Cone reduction 8.3% = 96.028 cu yds

Note I am showing the 25% figure as that would be my guesstimate of the actual reduction but then showing the reduction that brings it down to almost the same volume as the Stream. However, if we were to use the 25% reduction and reverse math to get the final diameter of terminus circle it would be 4.464 yd dia so a bit bigger than a Small Blast Template.

So with these inexact figures we can see that the Volume of the Cone is approximately equal to the Volume of the Stream when we assume the terminus circle is about 4 yds wide by 2 yds high or a Small Blast Template.

Now since a Large Blast Template is 4 pp then it is twice as powerful as a Stream or Cone Template at 2 pp. This would therefore mean that the Volume of a Large Template should be about 96 cu yds x 2 = 192 cu yds but our Cylinder Large Blast Template is 226.2 cu yds. This not only greatly suggests that we are in fact using the Cylinder version but it also means that the Large Blast Template is also in fact almost x2.5 times more powerful than a Stream/Cone which is a liveable figure to round down from to get the x2 value.

However this then makes the Medium Blast Template only 1.05 times more powerful than a Stream/Cone, when one would expect it to be closer to 1.5 times more powerful. Still this is also a liveable figure because otherwise the Medium Burst Template would have to have a 9.575 yd dia. So yeah this would get rounded down to 9 yds or 10 yds however this does not fit the basic progression as cleanly aka we currently have:
4 to 8 to 12 progression while the other would be a
4 to 9 to 12 progression or
4 to 10 to 12 progression

Lastly and even more importantly this means the Small Burst Template is about 74% as powerful as a Stream/Cone.

Small Blast Template = 25.133 cu yds
Stream/Cone Template = 96 cu yds

Therefore in conclusion, your arguement that allowing a Cone/Stream Template Spell to not also be a Small Burst Template makes it more powerful is false for it in fact greatly reduces the total volume rather dramatically (about 74% smaller) and thus your claim seems to be totally contradictory to the actual math.

Still if you, as the GM want to say that is still the case, then so be it and I will simply uselessly agree to disagree with your evaluation based on the factual evidence presented within the Core Guidelines as well as within the pure mathematics of it using the dimensions from the Core Guidelines.


I have skimmed your post, and will go over it in more detail later. First off, I'd feel more comfortable if you used area instead assuming a "height" to calculate volume, but if your height is the same for all, the ratios stay the same, so that's not a big deal. However, I do have one question already : why did you "reduce" the Cone volume?

I approach the different templates from a matter of usefulness : how often in a combat where the opponents are all spread out (either advancing towards the party, or engaged with the party [so you would use the Selective Modifier]), are multiple bad guys all going to be in a straight line? I would argue not very often, so the Burst templates could only take out maybe a few bad guys if you're lucky. Blasts, on the other hand, when combined with Selective, can hit *every* bad guy within the area, which makes them much more useful/powerful (and again, since they do the same amount of damage, is why I would argue that Blast is Seasoned and uses more PP).

And regarding Cone, its maximum area of effect is centered 7.5" away from the caster! The radius of the end is 1.5", which puts the circular part of it exactly halfway between a SBT and a MBT. And even though its total area is roughly halfway between a MBT and a LBT (I'll show my math on that in my follow-up post), it's pretty much only good for a relatively tight group of opponents that are relatively far from the caster. If the caster is in the middle of a fight, it is effectively a stream, which could probably only take out 1 or 2 opponents if you're lucky.

So, my inclination is that the actual areas can't be compared to each other because how many bad guys the *shapes* can take out is more important. But I will read your entire post, and make more comments later.

Also, please note that the Stream template picture covers *2 pages*, and is indeed 12" (24 yards) long. How much does that affect your overall argument? Also, page 129 has the exact size of every template (except for Cone, which only has total length).


Ok, here's my calculations :

LotsOfMath:

As long as we're consistent, I don't think it matters at all whether the height is a cylinder or a hemisphere, because we could just ignore height all together and just use area. But since your numbers are volumes, I'm sticking with that here.

I agree with your numbers for the SBT, MBT, LBT, and Stream.

But for Cone, I treated the origin point as a flat line instead of a curve (because it's so small), and drew a line across the cone at the point that is the center of the semicircle at the end.

That leaves me with a trapezoid with ends of 0.5" and 3", and a length of 7.5", with an area of 0.5*(0.5+3)*7.5 = 13.1 square inches (si). To convert to your units, multiply by 4 to get square yards, and by 2 for the vertical height you assumed = 105 cy (cubic yards).

Then the remaining semicircle has a radius of 1.5", or an area of (3.14*1.5^2)/2 = 3.5 si = 28 cy.

For a total of 105 + 28 = 133 cy in your units. Note that the total length is 7.5"+1.5" = 9" = 18 yards, which matches the length given in the table on page 129.

So :
SBT = 25.1 cy
MBT = 100 cy
LBT = 226 cy
Stream = 96 cy
Cone = 133 cy

So the Stream is roughly equal to the MBT, and the Cone is slightly less than halfway between the MBT and LBT. And the Cone is roughly 40% bigger than the Stream.

And, I agree that LBT/Stream = 2.3, roughly twice the *area* (ignoring height since both have the same height), but my numbers say that LBT/Cone is only 1.7, but rounding up, that's also roughly twice the area, which is consistent with an LBT Blast costing twice as many PP as a basic Burst. But why pair only those? MBT/Stream = 1.0, MBT/Cone = 0.75, but MBT costs 1.5 times as many PP as the Bursts, so those numbers don't match at all.

As far as the SBT covering less area than the Stream or Cone, as I said in my previous post, I think the *shape* of the template is more important than the *area* of the template.

I thought I saw a problem with the scaling of the Blast templates with regard to PP : LBT cy / 4 PP = 56.5, MBT cy / 3 PP = 33.3, but an SBT still costs 3 PP, so SBT cy / 3 PP = 8.4, *way* less squares per PP. But that's just an artifact of area growing as the square of the diameter. But I'd consider changing the cost of a SBT to only 2 PP, since we're comparing the same shapes.

FWIW, Cone cy / 2 PP = 66.5, *bigger* than the LBT, and Stream cy / 2 PP = 48, halfway between a LBT and a MBT.

And, as you yourself said, "First we will start off with the fact that the designers did leave out allowing a Burst to be purely circular in nature which we have absolutely no idea why they did this nor even if they did it on purpose. It simply is what it is, anything beyond that is pure speculation."

I think that applies equally as well to your "effectiveness is related to area" argument as to my "effectiveness is related to shape" argument.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Okay as for the cone first off my Cone starts at 1 yd x 1 yd within a 2 yd x 2 yd square and then travels forward steadily getting larger until it is 4 yds wide by 4 yds high -- but -- it can only be 2 yds high so part of it gets cut off. But because about half of it still fits within a 2 yd x 2 yd area that means you only lose about 1/2 of a 1/2 of the cone or a 25% reduction.

As for the Cone I was using conservative numbers and I was using only the math and not the pictures because as I stated it is very obvious that the pictures are in error so they cannot be trusted and the math does not indicate the width nor the height of the Cone anywhere along its tragetory neither its starting dimensions nor its ending dimensions. Thus giving them actual dimensions is total guess work -- and as stated I assumed using a Small Blast Template since the Cone is supposed to be basically equivalent to a Stream in volume.

Again the pictures are wrong -- if I were to guess it appears that the Cone is actually 24 yds long and the Stream is only 18 yds long while in actuality it is the opposite and therefore again the pictures are wrong for a Stream (24 yds long) cannot in anyway completely fit within a Cone (18 yds long).

I will go over your math and get back to you on it for perhaps my calculations were off in some way.


Rebuttal:
Evesk - no, the pictures are not wrong. When I scaled the PDF so the SBT was exactly 2" in diameter on my screen as measured with a ruler, *every* template was *exactly* the size listed on page 129. Now, it only lists the total length of the Cone, but on my screen it was exactly 9" long, which is 18 yards as listed on page 129. And the Stream was 12" (24 yards) when measured across both pages 252 and 253 (there's a Stream template at the top of both pages, which is obviously meant to be a single picture - it even says "Stream" on page 252, and "Template" on page 253), which is what it says on page 129.

And, my method of breaking up the Cone is very accurate, except for flattening the half-circle at the point of origin to a straight line. And that change is minimal because it's so small. The origin measures 1/2" across on my scaled screen, and the semicircle at the end is *exactly* 3" or 6 yards in diameter.

And I totally don't understand why you said the Cone endpoint was just as high as it is wide, then capped it at 2" just like all the other templates, but then "reduced" it by 25% to compensate for the capping - that's inconsistent. Capping it at 2" high is consistent with every other template, so no compensation needed. That's how I did it with my calculation anyway.

If we can't agree on these points, then there's no point in talking about comparing areas at all.


Male Human Monk Ranks 0, Card: TBD Bennies: 2, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Map

My last post should have been on the discussion page. I also have an update. I overlooked this earlier. Also on page 89 of SWADE:

JOKER’S WILD: When a player character draws a Joker during combat, all player characters receive a Benny!

It's also in the SW Pathfinder Core Rules book on page 119.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Okay GM_ZenFox42 I did not realize the Stream spanned two pages so that makes sense then and that means the terminus of the Cone is larger than a Small Blast Template -- how many inches across is the widest part of that Cone template based on you measurement again?

Also, I have some more information I will be sharing with you soon, I just have to finish it up and then post it. Still not a big deal in that it would not affect anything current or anything for a long bit of play time.

Also -- so no chance to spend a Benny to negate the Shaken Condition? I think you can do that out of turn.

Further I did not read where a Stream or a Cone bounces, where is that located in the guidelines or is that a GM thing?

Oh and it would have been a Cone as that had the widest area of effect and the shortest range.

Also I am assuming getting shaken means Evesk could not close the door?


Jzero - thanks! WHY didn't they put that with the "when a player gets a Joker" in the Initiative section??? Sheesh!

BTW, for future reference, in throwing your shuriken at Velrek and Tsuto, you ran the risk of hitting Velrek if your Throwing die had been a 1 (Innocent Bystander rule). The rules don't specify this, but like a Critical Failure, once you roll a 1 in this situation, you can't re-roll it (houserule).


Evesk - the widest part of the Cone is exactly 3" across.

Ah, you're right, you can roll to recover from Shaken as soon as you become Shaken. Due to your becoming Shaken from your action in the first Round, then Tsuto's acting *immediately* after you, I forgot about that. In Gameplay, roll to recover from the first Shaken, and if you succeed, the second Shaken won't impose a Wound, but you'll still be Shaken by Tsuto's attack, so you'll have to roll again if you want to act. If you fail on the first Shaken, you can still roll to avoid Tsuto's Shaken, and thus avoid a Wound. If you fail on both, you could roll to Soak the Wound if you wish (and have any Bennies left).

As far as the bouncing goes, I asked myself "what would a 60-foot long (remember you didn't specify Stream or Cone, so I took the average of their lengths) flamethrower do if it hit a wall only 12 feet away from it in a very small room do?", and decided it would "bounce" (technically, it immediately filled the room, then the rest of its area allotment spilled out thru the door into the hall). In the future, I will inform players in advance if their actions will have unexpected consequences so you can do something different, but since we're so far into this now, let's leave it as-is.

It wasn't the being Shaken part that kept you from closing the door, it was the speed at which the flame shot back and hit you. You could have closed the door after the flame went out, but Tsuto would have just opened it up again before his attack. TBH, after dealing with all the fallout from the flame bounce, I just totally forgot about your closing the door, but Tsuto's action would have reversed it immediately anyway.


ALL - good news! Someone responded to the Recruitment, and has a dwarf arcane *thief* ready to join us, once this combat is over. He's very familiar with SW.


Evesk - in my LotsOfMath post, I said I'd consider changing the cost of a SBT to only 2 PP.

Since that's the same cost as Burst, I'd be willing to allow the SBT to be another shape option to Burst, with no Power change. That gives it a little more flexibility. But no MBT or LBT, since they cost 3 and 4 PP. I'm not considering areas here, only PP costs.

Deal?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Good news on the rogue skills player. Our way is working but eventually it won't work well one too many times. Plus, always nice to have one more player!


Evesk - in my last reply post to you (about being Shaken twice), I said "Roll to recover from Shaken", but if you fail you can spend a Bennie to automatically recover.

That's what I get for posting right after waking up...


ALL - Evesk's situation with getting Shaken twice has made me re-think my melee handling system. I think it would have worked if at the beginning of this round I had noted his Status as "Shaken+Shaken" (and not say in the post in which he received the second Shaken that he automatically had a Wound), which would have told him that he needed to Succeed at a Vigor roll spend at least one Benny to avoid a Wound, and do that a second time to act as normal.

The same applies to multiple *different* Wounds - if you see "Wound+Wound", you'd have to Soak each Wound separately

This requires everyone to remember to check your Status spoiler in the Initiative post immediately before posting your actions, and exactly what "Shaken+Shaken" means (and for me to remember to keep track of your statuses).

Also, in the future, Statuses in (parentheses) are “potential” states, that you may roll to avoid on your next Turn. Like Velrek's Wound from Tsuto - if he hadn't rolled to Soak it immediately, then at the beginning of the next Round, his status would have been (Wound), telling him he may roll to Soak it.

Any problems with that?

P.S. - I've tried to check all possible combinations of how this could happen (both Shakens in the same Round, in consecutive Rounds, etc.), and found no problems. But there may be some combination of events that could crop up in the future that I haven't considered...


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D8; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D6; Stealth- D6; Thievery- D8
Attacks:
[dice=Warhammer]d8+d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 6 (7 w/Shield); Toughness 8 (2); Pace 5; Bennies 2; Conviction 0; PP 11/15;

Out of curiosity, do I start with any Bennies?


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Page 121 Core Guidelines

Player Characters start each game session (whatever that means in a PbP is up to the GM) with three Bennies. These Bennies are then discarded at the end of each session -- so use them or lose them.

Some Hindrances reduce the number of starting Bennies and some Edges increase the number of starting Bennies.

I hope that helps answer the question.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D8; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D6; Stealth- D6; Thievery- D8
Attacks:
[dice=Warhammer]d8+d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 6 (7 w/Shield); Toughness 8 (2); Pace 5; Bennies 2; Conviction 0; PP 11/15;

I knew that, I just wasn't sure how it is being handled in this game/format. I have played in a SW game on these boards that was brief and the GM said his plan was to reset bennies every time we hit a new page on the Game Play board, but I am guessing that is not how it is being handled here as that seemed like it might be a bit too often.

Anyways, I did not know if there were certain areas where they were reset and if I needed to wait for that point to get my bennies.


Male Aasimar (Native Outsider) Paladin, Parry: 8 (2 Shield), Toughness: 9 (3 Armor), Wounds: 0, Fatigue: 0, Low Light Vision, Aura of Courage (All Allies 60ft +1 vs Fear), Bens 3, Pwr Pts 5 / 10

Ah I see -- well no slight was meant I was just responding to the question.

Still Bennies are a sort of essential element to every player character and as such I cannot imagine a GM disallowing your character their starting Bennies. However, I am sure they will weigh in on this soon enough, perhaps they will deduct one to represent our previous fight that you missed out on. Only our hairdressers know for sure, and I do not even have a hairdresser that I can consult, as you can clearly see.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D8; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D6; Stealth- D6; Thievery- D8
Attacks:
[dice=Warhammer]d8+d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 6 (7 w/Shield); Toughness 8 (2); Pace 5; Bennies 2; Conviction 0; PP 11/15;

Apparently, I also came off to strongly. I am sorry about that. I am just trying to see how things are handled around here. I do appreciate you responded. It is easy to ignore questions on the discussion board.


Crastor - some time back, I posted that Bennies refresh to 3 (or whatever your PC's default is) immediately after every battle. That way, any Bennies you gained before the battle (from roleplaying, etc.) are available during the battle.

In your case, since you're coming into the middle of the game, that was a fair question, and the answer is : whatever your default is, probably 3 Bennies.

I wouldn't expect you to read every Discussion post from the beginning, so ask any questions you want, if they've already been addressed, I have no problem with repeating the answers.

P.S. - everyone else's Bennies reset!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

FYI everyone. I'll be at a face to face convention this weekend. I usually have time to check in once or twice but i've foolishly signed up for both slots Friday, 3 Saturday and one Sunday morning. Going to be fun. Going to be tired. :)


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D8; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D6; Stealth- D6; Thievery- D8
Attacks:
[dice=Warhammer]d8+d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 6 (7 w/Shield); Toughness 8 (2); Pace 5; Bennies 2; Conviction 0; PP 11/15;

Have fun. It's been a while since I went to play at an all weekend convention. But they tend to be good times.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D8; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D6; Stealth- D6; Thievery- D8
Attacks:
[dice=Warhammer]d8+d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 6 (7 w/Shield); Toughness 8 (2); Pace 5; Bennies 2; Conviction 0; PP 11/15;

I am not sure what you mean by the Rule of Two. Is that if two players agree on an course of action the group does that?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Crastor Deems wrote:
I am not sure what you mean by the Rule of Two. Is that if two players agree on an course of action the group does that?

Yep!

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